Tips and Maps for 100% Tyria Exploration (No Map Checks)

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Is it possible to get through this gate in Ruins of Surmia? I can see a boss just behind it... I tried activating the bonus and making a dash for it (it's where the Ember Bearers appear), but it's closed.

http://i15.photobucket.com/albums/a3...rictedarea.jpg

As you can see I'm 2% short still, hohum

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Oh, I've done hardly any FoW or UW at all and I'm at 98.0%. Pretty much just around the entrances, they're not areas I've persevered with. I can probably scrounge the other 2% from bits of the map... I'm still noticing bits I've missed. The very end of Frost Gate is my next port of call...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Cirian
Oh, I've done hardly any FoW or UW at all and I'm at 98.0%. Pretty much just around the entrances, they're not areas I've persevered with. I can probably scrounge the other 2% from bits of the map... I'm still noticing bits I've missed. The very end of Frost Gate is my next port of call... I was noticing bits missing at 98% too, but by very near 99%, those bits really didn't add up like i'd hoped. I really do have no idea where to look now

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

I'm at 98.5% on my Warrior now and while he has seen quite a bit of the FoW, he's never even been to the UW. Also, if those two count, the Ruins of the Tombs of Primeval Kings must count, too, as well as Dragon's Lair mission. I have of course done Dragon's Lair, but I can't think UW and the Ruins together are only worth 1.5%. If they do count, ANet is not only giving us "a little leeway", but rather a whole football stadium of leeway.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Whew!

Just joined the 95% club!

Here's what I have left: 3/4's of Lornar's Pass, a smidgeon of Dunes of Despair, 100% of each of the 3 missions on the Fire Islands.

I think I'm on track for 100%

palpants

Pre-Searing Cadet

Join Date: May 2006

Pro Ventus Superum

W/



One that most people miss: enter Sanctum Cay, get off the boat, turn right. It's not much, but when you're at 99.9%, you'll take anything.

Thanks for the help Dragou Du Porzan, you're the best.

Tera

Tera

Frost Gate Guardian

Join Date: May 2006

England

Society of Souls [Argh]

E/

just a suggestion, has any1 checked the dunes mission, SOUTH of the fortress? i did, got about 0.6% from the areas behind it. i suggest using the necro/monk trick. if u dont know it i'll post it somwhere or PM me.+ i didnt check it all, sum noob decided to start the timer and get the gohst killed but i reckon theres 0.7%-0.8% behind it in total

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by palpants
Wow! Big grats I'm going to try really hard over the weekend

Something I use when there's timers involved is to change to /R and load up on Storm Chaser, Dodge and Zojun's Haste (I think that's what it's called) and I get to speed around everywhere. Really handy for Northern Wall and Dunes.

legendel

legendel

Frost Gate Guardian

Join Date: May 2005

UK

League of Friends (LOF)

R/

can i ask what the best way is to explore the area between the lower and higher shiverpeaks?

any advice would be great, as i remember trying to fight my way across it and losing badly.

My primary is ranger, but i'll happily change secondary if it would help. Not after a guide, just advice

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Cirian
Is it possible to get through this gate in Ruins of Surmia? I can see a boss just behind it... I tried activating the bonus and making a dash for it (it's where the Ember Bearers appear), but it's closed.

http://i15.photobucket.com/albums/a3...rictedarea.jpg

As you can see I'm 2% short still, hohum Good, you found him! I noticed him a few months ago, not sure how to get to him. I also wondered if it was linked to the bonus...

Maybe use an Assassain with Deaths Charge?

Maybe you could two man it and have someone camp the gate while the other activates the bonus or whatever.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

I've been there today. The gate doesn't open when you take the bonus, the Ember Bearers spawn in front of it. Also, the boss is too far away to reach it with Deaths Charge. But there are one or two assassin skills that will Shadow Step to a random nearby location, maybe those will work there? I'm working on getting to the secondary profession changer in factions with my Warrior now, so I can make him Assassin and try it. That would be helpful for Dunes, too, as I'm still missing a few corners there (or is there any other way up to that small fort in the south-western corner of the bonus area?)...

I'm at 99.6% now. Dunes should yield another 0.1%, I hope. Then there's still a little bit missing in Lornar's Pass. After that I'll have to go searching with a magnifying glass.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

The Southern Shiverpeaks.. ugh..

I was doing 100% exploration with two different characters up to Amnoon Oasis. When I got the second character there, I decided to stop doing it with my first character. Figured it was just a waste of time and the exploration is what burnt me out anyways.

Thank god I'm not doing the Shiverpeaks with two characters!

Rankor to Beacon's just about killed me.

Anyways...

I have 97%. I have the final 3 missions to explore and a smidgeon of Dunes of Despair, and that's it. I explored the level 10 arena, the level 15 arena, the Lion's Arch arena, and a little bit of the Droknar's arena.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by eightyfour-onesevenfive
But there are one or two assassin skills that will Shadow Step to a random nearby location, maybe those will work there?
Ohhhhh. I know of another place where a random teleportation could be very useful...

Quote:
Originally Posted by eightyfour-onesevenfive
I'm at 99.6% now. Dunes should yield another 0.1%, I hope. Then there's still a little bit missing in Lornar's Pass. After that I'll have to go searching with a magnifying glass. The Dunes bonus area yields .3% by itself, not counting the mission area. You're almost there!


EDIT: Can the boss be pulled with a Longbow?

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

No, he's too far away even for a long bow (at least when I was there, his spawn position may vary, though).

I already have most of the Dunes bonus area, only two tiny bits are missing. There's that fort I can't get in and one spot at the western border I seem to have missed so far.

So, where's that other place?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Theres only 1 bit on the entire map i can see that i'm missing. A very small area at the back of Thunderkeep right at the top. Somehow i don't think that will make up for the 0.5% i have left to find...

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Bad news: Shadow Stepping doesn't work. It won't take you to places you can't reach on foot. As such, you can't use it to get past closed doors, which means also, it won't work in the Dunes of Despair mission as an alternative to the good ol' Necrotic Traversal trick. Wich brings me to the point: In said mission, in the very south-west, there is a small and quite meaningless fort. It has a couple of Enchanted in it, iirc, and a closed draw bridge. See this image at Guildwiki, it's marked with a "2" there. You can also see that on this image in the very corner of that fort there's still a little fog on the map. Same as on my map. I have seen maps where this corner is revealed, so there must be a way in there. I haven't found it yet, so I assume, I'll have to use Necrotic Traversal here, too.

Still at 99.6%...

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I got up to 95.3% earlier today, so I'm well on my way.

I can see a few places that I've not been to, and I found a couple places I hadn't been to at all in Kryta and in the Southern Shiverpeak foothills on the Krytian side.

Only place that's gonna be a pain to get to will be the area for the bonus in Abbadon's Mouth. I don't think I'll be able to convince some random PUG to tag along that far. But, I'll find a way there eventually.

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Trying to help out with a couple of the bonus areas recently mentioned...

Ruins of Surmia: It's been awhile since I did this, but I'm pretty sure I know the trick for getting past the gate. When you take the bonus quest from the NPC, four Ember Bearers appear. Instead of killing them, stay out of their aggro range and let them pass. Follow them and they'll slowly make their way to the gate, which will open when they get there. You can then go ahead and kill them, explore the area and get the bonus.

Dunes of Despair: With the help of another forum member (Aldready Dead Lich) I recently cleared this area. Here's the deal with the SW fort: although the bridge is up, you can cross it as if it were down! All you have to do is run straight at it; don't approach from an angle or you'll get caught on an invisible corner.

The trouble is getting over there. Your best case scenario would be to stand on the far northern wall of the main fort without putting the ghost on the platform and drawing the nearby boss over to you with a bow. Kill him and use Necrotic Traversal to get out of the fort without starting the timer. Then stir up some scarabs, get them over to the wall, kill them and let the rest of your party teleport over using their corpses. To do all this, of course, everyone in your party will need to have NT. That and a heck of a lot of patience.

Lacking that, you can always do it the "normal" way: put the ghostly hero on the platform, start the countdown timer and wait until the gates open. This puts the ghost at risk of being killed if he's left alone, of course, and the mission ends if he dies. You'll almost certainly have to have the rest of your party stay and defend the ghost while you make a break for it (meaning you'll be on your own getting past the bowmen guarding SW fort). The best time to make your break is right after you take down the first wave of serpents.

This is a mapping expedition that calls for human companions; henchmen probably won't cut it. If you're doing it the "normal" way, I would also suggest bringing sprint skills plus anything that will help you soak up a lot of damage (you won't have time to fight on your way to the fort - you'll have to sprint past all enemies). If you choose to undertake this little quest, I wish you the best of luck - this is without a doubt one of the most difficult areas to map in the game. Make sure you come prepared!

zeroxy

zeroxy

Lion's Arch Merchant

Join Date: Dec 2005

Dark Angels of Rising Chaos [DaRc]

W/

Quote:
Originally Posted by Dragou Du Porzan
Trying to help out with a couple of the bonus areas recently mentioned...

Ruins of Surmia: It's been awhile since I did this, but I'm pretty sure I know the trick for getting past the gate. When you take the bonus quest from the NPC, four Ember Bearers appear. Instead of killing them, stay out of their aggro range and let them pass. Follow them and they'll slowly make their way to the gate, which will open when they get there. You can then go ahead and kill them, explore the area and get the bonus.

Dunes of Despair: With the help of another forum member (Aldready Dead Lich) I recently cleared this area. Here's the deal with the SW fort: although the bridge is up, you can cross it as if it were down! All you have to do is run straight at it; don't approach from an angle or you'll get caught on an invisible corner.

The trouble is getting over there. Your best case scenario would be to stand on the far northern wall of the main fort without putting the ghost on the platform and drawing the nearby boss over to you with a bow. Kill him and use Necrotic Traversal to get out of the fort without starting the timer. Then stir up some scarabs, get them over to the wall, kill them and let the rest of your party teleport over using their corpses. To do all this, of course, everyone in your party will need to have NT. That and a heck of a lot of patience.

Lacking that, you can always do it the "normal" way: put the ghostly hero on the platform, start the countdown timer and wait until the gates open. This puts the ghost at risk of being killed if he's left alone, of course, and the mission ends if he dies. You'll almost certainly have to have the rest of your party stay and defend the ghost while you make a break for it (meaning you'll be on your own getting past the bowmen guarding SW fort). The best time to make your break is right after you take down the first wave of serpents.

This is a mapping expedition that calls for human companions; henchmen probably won't cut it. If you're doing it the "normal" way, I would also suggest bringing sprint skills plus anything that will help you soak up a lot of damage (you won't have time to fight on your way to the fort - you'll have to sprint past all enemies). If you choose to undertake this little quest, I wish you the best of luck - this is without a doubt one of the most difficult areas to map in the game. Make sure you come prepared! They mean the gate that the bearers come from, not the gate they pass through on their way to the temple

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by Dragou Du Porzan
Dunes of Despair: With the help of another forum member (Aldready Dead Lich) I recently cleared this area. Here's the deal with the SW fort: although the bridge is up, you can cross it as if it were down! Argh, now you tell me! And here I was already ralleying my guildies for this... Thanks, heading there right now.

About Surmia, zeroxy is right. What you describe there is the normal way of doing the mission bonus. We were discussing about the gate where the Ember Bearers come from, which doesn't open (Although I still have to check whether it maybe opens together with the other gates, when the bearers reach ther destination. Though it's unlikely, would be possible.).

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Quote:
Originally Posted by eightyfour-onesevenfive
Argh, now you tell me! And here I was already ralleying my guildies for this... Thanks, heading there right now.

About Surmia, zeroxy is right. What you describe there is the normal way of doing the mission bonus. We were discussing about the gate where the Ember Bearers come from, which doesn't open (Although I still have to check whether it maybe opens together with the other gates, when the bearers reach ther destination. Though it's unlikely, would be possible.). Ah, I see what you're saying about Surmia now, and I think I remember the gate you're talkinga about. You say there's a boss behind it, huh? That's interesting... if anyone knows a trick for getting around this gate, do tell.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I don't think theres any point imo. You can see a boss behind it yes, but looking at the map, your standing pretty much on the edge aren't you? So all i can see been behind that gate is the edge of the map w/ nothing more to explore.

Yeah that damn bridge got me the first time! I went for a run and mapped out 3/4 of it except that fort becuase the bridge was up. Did it again and mapped the other side. Then came back to fight to it with henchman and found out that i could of just ran across it

As for exploring the Dunes bonus area. Use henchman and do the mission properly. It takes me 5 minutes to kill every single enemy that attacks so i can spend the next 5 exploring. Kill the 4 groups of Arcanists, go south and kill the 2 bows, go west and kill the sword/hammer, then if you want you can head outside and intercept the boss or just wait for him (least that way your sure you won't agro too many jades). On NO account must you wait for the Enchanteds to come at you, Arcanists come at you too fast anyway so they don't matter, but waiting for the Enchanteds to charge wastes about 2-3minutes you could spend exploring.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

It is done.

BogusDude

Frost Gate Guardian

Join Date: Mar 2006

MARA

R/

To get to the Falls area, as you come around the map, keeping to the right, as you get to the end of the area you have encovered...do not go all way to end, just before is a left up the hill, go up there and theres a bridge that goes to the right into your uncovered area.

Pre-sear doesn't count, most people miss out on the Ascalon and Yaks arena'a which do count.

Have you done all bonusses, for instance the areas to the back of the Thunderhead Keep and Dunes of Despair Missions. Dunes uncovers a rather large area of map for the bonus.

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Way to go 84-175! Welcome to the Grandmaster Cartographer club! Now kick back and enjoy a cold one... you deserve it.

And Evilsod, I'm sure you'll get that last % point... keep at it, mate!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Hehe, my last hope was a small area of Thunderkeep i hadn't explored properly at the end. Sadly it wasn't quite enough for a full 0.1% and now i'm totally stumped.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by eightyfour-onesevenfive
Brutaniu, there's quite a few bits you are missing in the northern and southern shiverpeaks. Small patches all along the borders. How I know? Simple (also, as a general tip for all others who are looking for the last few %):

1. Download one of the 100% maps posted here or in other threads (I think there's one in the first, big "Titles" thread over in Riverside that's very good). Save it to your harddisk.

2. Set your screen resolution in the game to the same res. as that map has. Take a screenshot of your own map.

So far so good, now you have two maps to campare, for the comparing:

3. Get yourself an image viewer program. I like Irfan View, but there sure are others that work just as well.

4. Copy your map and the 100% map into the same folder. Name them so, that they are listed directly one after another (i.e. tyria_map_complete.jpg and tyria_map_incomplete.jpg)

5. Load one of them into the image viewer.

6. Enter full screen mode (Irfan View: press "Enter")

7. Toggle between the two maps (in Irfan View use the "Left Arrow" and "Right Arrow" keys on your keyboard). Now you will instantly see exacly how much you're missing.
i found a little extra step you can take that simplifies my life even further...

attached to this post is a modified 100% complete map of tyria with my own GW working map on top of it. i used photoshop to line the two up and applied a Difference blending mode to my own GW map, and as you can see, areas that I'm missing light up while explored areas remain dark.

i thought it was kinda cool

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by BogusDude
T
Pre-sear doesn't count, most people miss out on the Ascalon and Yaks arena'a which do count. Wow, is that true?! If so, then time to explore.

palpants

Pre-Searing Cadet

Join Date: May 2006

Pro Ventus Superum

W/

Huge congrats eightyfour-onesevenfive. That title looks good on you.

Evilsod, your best bet if you're at 99.9% is to go to a zone that you had "completely explored" before the titles were available. Go back to that zone, and do a complete perimeter and you will likely get your .1%. For me I went back to Dry Top (which I had run all over before the titles), did a perimeter heading south, and had my .1% before I even got to the zone into Tangle Root. Also, be sure you've got all the easy-to-miss places like the little path to the north in the Aurora Glade entrance, the SE path with the house at the end in LA, or the little path under the huge hollow tree next to storage in Henge.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Hehe, sadly Dry Top i didn't even know existed till this title appeared, the house in LA i found a couple of days ago and that area in Aurora Glade i found a couple of days before that.

The funny thing is i walked into that Hollow Tree in Henge of Denravi near the storage and randomly got the last 0.1%

Woot, 100%

Thanks for the help

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Yay, Evilsod! I knew you would eventually do it. Welcome to the club!

Well, that's basically how I got the last 1%: compared my ingame map inch by inch with the large 100% map someone posted over at riverside inn (not the version downloadable here at guru, that one is much stronger compressed, losing a lot of detail). Then I visited every single place where I found even the smallest discrepancy. Often I had to go to three or four different zones, uncovering even the tiniest bit of the map that was still missing, to get only 0.1% increase. You won't belive how many corners you still can find if you only look close enough. Also, that map is still far from being 100% by itself.

It looks to me now that the leeway granted for this title isn't very big at all. If you don't have any of the old PvP arenas, you'll have a very hard time
getting this title.

Quote:
Originally Posted by remmeh
i used photoshop to line the two up and applied a Difference blending mode to my own GW map, and as you can see, areas that I'm missing light up while explored areas remain dark.
Hehe, those missing areas look kinda familiar to me...

Quote:
Originally Posted by Omega X
Wow, is that true?! If so, then time to explore. Yes, it is true. If you still can get into the Ascalon Arena and/or the Shiverpeaks Arena, do so now before you level up too far!

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by Evilsod

Hehe, sadly Dry Top i didn't even know existed till this title appeared, the house in LA i found a couple of days ago and that area in Aurora Glade i found a couple of days before that. What area of Aurora Glade are we talking about?

palpants

Pre-Searing Cadet

Join Date: May 2006

Pro Ventus Superum

W/

From the merchant in Aurora Glade, head NW, then follow the path that goes north.

Evilsod, nice work. Feels good doesn't it? Now you just have to do it all over again for Cantha. :P

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Yeah that bit

Its a random path going north, nothing at the end of it other than a wall, but its explorable so what are you waiting for

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Evilsod
Yeah that bit

Its a random path going north, nothing at the end of it other than a wall, but its explorable so what are you waiting for i just checked out that path.

it's so random...


what were the map designers thinking??

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

99%, 1 1/2 missions to go!

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin



I made 100% in Spearhead Peak (end point) You can see there's a fair chunk of undiscovered blue on my minimap there, maybe enough for another .1%!

It's well worth searching inside towns for that little bit extra, and every nook and cranny of zone boundaries. Here's a little gem I found in Anvil Rock, right near Ice Tooth Cave: map

Hmmm... 6:24am, time I had a nap Congratulations to all the other Grandmasters!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by remmeh
what were the map designers thinking?? In comparison to the bonus area of Dunes of Despair... i don't know. Theres at least 0.4% there that nobody would ever have bothered to visit because theres absolutely no point at all if this Exploration title didn't exist. I mean its not even a pleasant area, its just wave upon wave of those blasted Jade Scarabs!



The last 0.1% turned out to be Henge of Denravi inside the hollow tree at the storage. Thanks to Leiwyghn for the help with the last 1% (i'll correct the spelling of the name soon)

Dragou Du Porzan

Dragou Du Porzan

Frost Gate Guardian

Join Date: Feb 2005

Mo/

Congrats to Evilsod and Cirian, our newest Tyrian Grandmaster Cartographers! Isn't it great when all that hard work pays off? Cheers to you both!

MementoMori: I don't know if there's any real trick to getting through Flame Temple Corridor. I remember mapping there when I wasn't yet level 20, and the Charr seemed almost invincible. Now that I have a wider array of skills to play with, going back doesn't seem so bad. If you're still having trouble, my best advice would be to hug the walls and avoid getting into unnecessary battles with the Charr in the middle of the region. Proper aggro is very important here since mobs are clustered close to one another: draw one mob at a time or you could get overwhelmed.

Once you've finished FTC, life should be easier. Dragon's Gullet is much larger, but it's also more open so there's more chance to avoid fights as you stick to the walls. Bring a good healer or two with you (and in lieu of good healers, bring Alesia)!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Or easier still, use the power of running techniques and just ignore everything

The only real danger in there is Shadow Strike (DG) but that stops hurting as much the more dead you are, and getting body blocked and jumped by a massive army of charr. Doesn't often happen though, so you could always do what i did and use Escape instead of Punishing Shot and keep the rest of the build the same for low level areas and kill everything

Edit: I mean that as an example, a nice mix of running techniques and damaging skills is a good combo. Basically how i solo'd Frost Gate to reach the ending path.