Tips and Maps for 100% Tyria Exploration (No Map Checks)

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Stupid question - is it possible for a character to get 100% exploration if they are level 20 and cannot access the Ascalon and Shiverpeak Arenas anymore?

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Yes, the 100% is not a true 100%. Not having those arenas just means you have to be a bit more... persistent in defogging your world map.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Guys....

I don't mean to be rude, but I'm sure Luxa would rather be playing than helping every single person get their GMC title.

The fun of this title is finding the spots you missed! I did the whole 100% without any maps but my own, and I am very glad I did.

So, I vote for more persistence in regards to this title. Having Luxa run a comparison map for everyone isn't possible, and it somewhat defeats the purpose of the title....Cartographer? Find the spots yourself.

I'm not being an elitist, I'll be glad to look at someone elses map and say where I think they are missing stuff, but that last .5% can be a bitch..... and it's your bitch to earn.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Carinae Dragonblood
Guys....

I don't mean to be rude, but I'm sure Luxa would rather be playing than helping every single person get their GMC title.

The fun of this title is finding the spots you missed! I did the whole 100% without any maps but my own, and I am very glad I did.

So, I vote for more persistence in regards to this title. Having Luxa run a comparison map for everyone isn't possible, and it somewhat defeats the purpose of the title....Cartographer? Find the spots yourself.

I'm not being an elitist, I'll be glad to look at someone elses map and say where I think they are missing stuff, but that last .5% can be a bitch..... and it's your bitch to earn. Looks like i got help with my last 1.5% just in time

I would've thought by now that there would be enough information in this thread and the 1 in Community Works or anyone to find the last few pieces, just read the posts to find out what people missed and use your sodding eyes to compare the maps! I spent ages going over my map and the 100% zoomed in version to get to 98.5% Even then i'd missed really obvious things that were all clearly explained in some posts a-way back. Just look for them and give Luxa a break!

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

besides, i'm sure everyone can make their own difference map. i think GIMP (free, open-source image editor) might even have that option. but more power to LuxA for helping the community.

meanwhile... a quick question:

After completing THK, i went outside and hugged every inch of the area outside. But yet a difference map comparison shows that there is still yet more area that I can uncover (on the edges). Is there some trick to this?

If you don't know what i mean, this is the post I made with my difference map. Check around the THK and Dunes bonus areas.

http://www.guildwarsguru.com/forum/s...&postcount=213

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Did you get the griffon/grawl area in THK also?

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Carinae Dragonblood
Did you get the griffon/grawl area in THK also? you mean the avicara area?

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

i haven't asked to do the work !!!!!!

i've only asked what program he use.
Gimp can be ok. can you post exactly step by step how to compare 2 maps ?

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by eightyfour-onesevenfive
In the dunes of despair mission, in the very south-west, there is a small and quite meaningless fort. It has a couple of Enchanted in it, iirc, and a closed draw bridge. See this image at Guildwiki, it's marked with a "2" there. You can also see that on this image in the very corner of that fort there's still a little fog on the map. Same as on my map. I have seen maps where this corner is revealed, so there must be a way in there. I duno if anyone responded to you about this but there is a trick to it... if you look you will see that the draw bridge is up.. however you can walk on air and throu the bridge.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

I've haven't had the time to do comparisons, I'll get around to it soon.

And I should say, I don't really see "finding that last elusive speck of fog" as part of the earning the cartographer title. I think you should earn it by simply exploring the world, and not be punished for missing a tiny crack in the wall or by not hugging the cliffs closely enough.

But with that said, yes it would be best if everyone made the comparisons themselves, but if for some reason you can't do it (lacking the programs and such), I'm willing to help out. I use Photoshop by the way, and if anyone wants a quick tutorial (it's really easy), let me know and I'll put one up.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Luxa,

Could you please put up a quick tutorial. And maybe link the 100% map that you use as well. 97.8% and have had to resort to edging.

Thanks.

maro

Ascalonian Squire

Join Date: Jan 2006

Italy

BETH

LuXa, you're great !

np to install photoshop and i can't ask to do the comparison for me.
a quick step by step tutorial is perfect.

thanks in advance

frickaline

Frost Gate Guardian

Join Date: Dec 2005

Quest Of Ages

hmmm ... well, I'm at 91.7% and I think I have hit a snag. With this particular character I never visited the pvp arenas. They are now removed from most places and those that aren't have a level restriction. Is it possible that the removed arenas still count against the total area? And I assume there is no way to enter the Ascalon Arena post level 10. Does it also count against the total?

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

They count, but are not a requirement for reaching 100%. You just have to be extra careful on all of the PvE zones.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

search doesnt always work.....and for those of us who dont have imageshack posting a good 100% zoom-in-able map here would be nice (no I am NOT allowed to download imageshak on my computer since my husband wont allow it--its HIS computer)...and the one on the first page is not completely 100% either.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Difference Map Tutorial

You'll need:
- Photoshop (any version will do)
- A 100% uncovered map:
1024x768
(thanks to Asrial)
1280x1024 (thanks to Leighwyn)

1) Take a screenshot of your zoomed-out map in Guild Wars. Be sure to press Shift+Printscreen to remove all icons.

2) Open up Photoshop and load in both the 100% map (link above) and your current map (found in your Guild Wars\Screens folder). (picture)

3) If your map is at a different resolution to either of the 100% maps, you'll need to resize it.To do this, go to Image -> Image Size..., make sure Constrain Proportions is checked, and type in 768 for the height. Click OK (picture). Go to Image -> Canvas Size..., click the centre square, make sure Relative is unchecked, and type in 1024 for the width. Now your map should line up perfectly with the 100% map. (picture)
(note: this step assumes you're using the 1024x768 map as reference)

4) We're done with your map. Press CTRL+A to select your entire image, CTRL+C to copy, move over to the window with the 100% map (you did have both maps open in Photoshop, right?) and press CTRL+V to paste. In the Layers box down at the bottom right, you should see two layers - the 100% map at the bottom and your map above that. (picture)

5) Now we'll compare the differences. In that same Layers box, you'll see a dropdown menu saying "Normal." Click on it, and select "Difference." Before doing this, make sure you have your layer with your map selected (by default it's called Layer 1). (
picture)

6) You should now have a difference map, consisting of mostly blacks and little spots of colour. Dark areas denotes places which are the same in both maps (i.e. places you've uncovered), and bright areas shows the places which are different (i.e. places you haven't uncovered). (
picture)

7) If you want to check on any area manually, just go to the dropdown menu again (in the Layers box) and select "Normal." In the same Layers box, you'll see an eye to the left of your layers. Clicking it will turn your layer invisible, and clicking it again will make your layer reappear. Just zoom in on the area you want to inspect, and click the eye over and over again in quick succession. This will toggle your map on and off and will allow you to see exactly where the difference is. (
picture)

A note about the 100% map. There are a couple of uncovered areas I know of:
- Dunes of Despair bonus area
- A spot in Tangle Root, just west of Henge of Denravi
- North-west corner of Mineral Springs

If those areas show up as bright spots in your difference map, do a manual comparison described in step 7.

There ya go. If GIMP is anything like Photoshop, the steps won't be too different. The important things are: Resizing/cropping (if necessary), layering your map on the 100% map and setting the Blending Mode (as it's called in Photoshop) to Difference.

Let me know if you need help with anything (not GIMP though, I'm clueless about that!).

Edit: Added some pictures!
Edit2: Link to a 1280x1024 map (hope ya don't mind, Leighwyn )

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by LuxA

A note about the 100% map. There are a couple of uncovered areas I know of:
- Dunes of Despair bonus area
- A spot in Tangle Root, just west of Henge of Denravi
- North-west corner of Mineral Springs Working on that danged Dunes bonus area. A primary Monk just is NOT a good option for it.

Are you saying that I'm missing the other two spots? Can you post a crop of my current map, of those two sections? I'll go uncover them and update the pic.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I've tried to get the little spot near denravi, never found a way!
how did you get there?

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

Ascalon and Maguuma parts are quite hard to see. On my LCD, it helps when I look from an angle, then the different parts come out more clear. First when I compared the maps, I thought I had Ascalon fully cleared, but after looking closer, I found about 1% worth fog spots.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Thanks for all the comments! I'm glad the guide is helping you all out.

I finally got around to being a Grandmaster myself, after finding the last 0.1% in Talus Chute (the "hidden" area right next to Ice Caves).




So here are some long overdue maps (*cough*)

Cai Yi Ling:


Faction Gambler:


Asrial:

Here are the two areas I'm talking about. The Mineral Springs area is tiny, it's not really visible unless you do the difference map. Still, if you want to get 101%, that's where you should go.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

How do the clouds affect the comparison in photoshop?

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Yippee! I Finally got my 100%!!!! The map comparison thing showed that I had a couple of spots up Lornar's Pass to get. So with 99.8% uncovered, and seemingly every other spot already checked, I grabbed the henchies and away I went! After a gruelling, seemingly non-stop (seems like they keep adding to the mobs all along that route - if they really want to stop runners, all they need to do is close off the pass - but that's a diffferent subject), battle up Snakedane and through the Drift, into the Pass I go. I hug the wall along the west edge and then over to the northeast corner to get a spot there. By the time I was done, it was past my bedtime and all that effort brought me all the way up to 99.9% !!! NOOOOOOOO!!!!!!! I went to bed.

Couldn't sleep so I checked over my map, scouring over it looking for any other place that I didn't already go back to... Just north of Santum Cay is that hill that sticks out into the water. It took me less than 5 minutes to run up there, find a little hump to hop up on, and BINGO! 100%!

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Looks like you need the east end of Mineral Springs - the cave area. + there's a spot on the north edge that you may need to hit again. It's right by that white mountian. When you get there, there's a Boss mob that you'll need to kill. You'll see a frozen waterfall behind them, just run off the end of the peninsula the mob is on to get down to the ice, and go along the edge there. Also, the eastern part of the Dunes of Despair bonus area needs to be cleared out. The western end of Borlis Pass looks like there's something there, as well.

It's so much easier to see it all with the comparison map, tho. Best of luck to you!

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Kook~NBK~
Looks like you need the east end of Mineral Springs - the cave area. + there's a spot on the north edge that you may need to hit again. It's right by that white mountian. When you get there, there's a Boss mob that you'll need to kill. You'll see a frozen waterfall behind them, just run off the end of the peninsula the mob is on to get down to the ice, and go along the edge there. Also, the eastern part of the Dunes of Despair bonus area needs to be cleared out. The western end of Borlis Pass looks like there's something there, as well.

It's so much easier to see it all with the comparison map, tho. Best of luck to you! How do you access the forts outside of the Dunes area where the hero is? Last time we ran through the bridges were up.

Tiltowait

Academy Page

Join Date: Sep 2005

Siege Turtles

R/Me

I am working through my difference image and was wondering about how to get to an area East of the Henge of Denravi that I appear to need. When I go through the hollowed out tree in Denravi the area I need is due east across the lake and due south of the arena area. I have tried working my way up on the far east side of the zone outside Denravi and end up in a circular clearing with a little building up above that I can't seem to get to. I have also been back to the arena to try and clear it from that side but with no luck...

Also did anyone figure out a way to get to the bonus boss area in the east side of Surmia? If he could be aggroed then one could NT in but it is a little too far.

Any help appreciated.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Tarun,

The way I did the Dunes bonus area is get the hero on the the pedestal, this drops all of the bridges, even the ones that appear to be up (game glitch, run straight at them). Take out the 4 pairs of arcanists that attack, then run out the east gate and run to the area that's hidden behind the giant skull in front of you - there's a huge area back there, but you'll have plenty of time because the hero won't be attacked, as long as you're just running and not killing the bosses. ( You just have to keep yourself alive). With my mesmer (using henchies), it took me a few times to get all of the bonus area opened up, since it's difficult to run in high heals.

Tiltowait,

No, you can't get to that boss there. He's too far away to aggro, so he's just a pest to make people think they can get back there!

Tiltowait

Academy Page

Join Date: Sep 2005

Siege Turtles

R/Me

Quote:
Originally Posted by tepp
I don't have any sort of difference imaging program, so I really would appreciate it if anyone can give me a diff of my map or some help figuring out where to go.

I'm at 99.3%.

I have been trying to do the whole get rurik's archer killed in the frost gate mission but his health keeps regenning... is there a trick to killing the archer so I can use necrid transversal to go down there?

Thank you for your help.
I found it easier to kill a wolf over there and just use it's corpse. If you hold down the Alt key you will see one eventually that is reachable with a bow to lure it close enough.

Pyjama Sam

Pre-Searing Cadet

Join Date: Dec 2005

I have a question, though it may already be answered but i haven't had time to read the whole Thread.

In Dunes of Despair: bonus area there is one fort which I can't enter and
therefore can't unveil the tiny foggy part, and when i look at your map i can see
that you guys DID actually unveil it, so my question is: how do I lower that bridge without the Ghostly Hero?

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

two ways:

1- kill a foe outside the fort and use the corpse to teleport outside using necrotic traversal or a skill with the same effect.
2- just take the ghost to the altar and run outside alone leaving 5 friend beating the actual mission

Pyjama Sam

Pre-Searing Cadet

Join Date: Dec 2005

I know how to get out of the main fort(btw I think they nerfed the necrotic traversal exploit because no enemy will spawn around the fort) but the West General Fort IN the bonus area(where the bridge is raised) is the one that's giving me a hard time, and i know there oughta be a way in because i see enemy's standing there but i just can't reach them with my longbow... If i have time I'll make a picture showing what i mean. But for now... I gotta study....

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

how do i reach this part of the map?



Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

Quote:
Originally Posted by Guinevere Ac
how do i reach this part of the map?

http://img483.imageshack.us/img483/3970/pic3ce.jpg


thats in LA, just follow the path, it leads to the lighthouse ;-)

tepp

Ascalonian Squire

Join Date: Nov 2005

Mo/Me

Well, I tried to find a snow wolf down there. I did four runs of the entire mission. All the snow wolves I found were not in Rurik's path.

I also have been unable to kill the soldiers with Rurik. I've tried leading ice golems to them but they don't do enough damage to combat the soldier's regeneration.

I've tried skipping the cinematic, or skipping in the middle once Rurik is talking to my character, or letting the cinematic run through - each time Rurik is on the other side of the gate, but he never gets attacked. Neither does his 3 archers ever get into combat in the final lever area. I've tried changing the order I use the levers... nothing.

*rips hair out of head*

Well, I did manage to find 2 small clouds - one in the area outside of Nolani, another in the Sage Lands - so I'm up to 99.4%.

But I'd really appreciate any help in figuring out where this last 0.6% is, it's driving me nuts.

edit - thanks for the help! I got Tyrian Grandmaster Cartographer at last!

Tiltowait

Academy Page

Join Date: Sep 2005

Siege Turtles

R/Me

Quote:
Originally Posted by tepp
Well, I tried to find a snow wolf down there. I did four runs of the entire mission. All the snow wolves I found were not in Rurik's path.

I also have been unable to kill the soldiers with Rurik. I've tried leading ice golems to them but they don't do enough damage to combat the soldier's regeneration.

I've tried skipping the cinematic, or skipping in the middle once Rurik is talking to my character, or letting the cinematic run through - each time Rurik is on the other side of the gate, but he never gets attacked. Neither does his 3 archers ever get into combat in the final lever area. I've tried changing the order I use the levers... nothing.

*rips hair out of head*

Well, I did manage to find 2 small clouds - one in the area outside of Nolani, another in the Sage Lands - so I'm up to 99.4%.

But I'd really appreciate any help in figuring out where this last 0.6% is, it's driving me nuts.
Maybe I had a lucky spawn but I noticed the Wolf down in the Frost Gate channel that Rurik is in but further down past the first ballista and well past the first gate.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by tepp

Well, I tried to find a snow wolf down there. I did four runs of the entire mission. All the snow wolves I found were not in Rurik's path. This is DEFINITELY thinking outside the box.

Can we get a list of areas that have situations like this?

- Frost Gate; Necrotic Traversal to Rurik's area

- The Great Northern Wall; explore the areas the charr come from

- Dunes of Despair; Necrotic Traversal / Timed Exploration of the areas outside the gates

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by Tiltowait

I am working through my difference image and was wondering about how to get to an area East of the Henge of Denravi that I appear to need. When I go through the hollowed out tree in Denravi the area I need is due east across the lake and due south of the arena area. I have tried working my way up on the far east side of the zone outside Denravi and end up in a circular clearing with a little building up above that I can't seem to get to. I have also been back to the arena to try and clear it from that side but with no luck... Can you post a cropped picture with the area in question circled?

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by LuxA

A note about the 100% map. There are a couple of uncovered areas I know of:
- Dunes of Despair bonus area
- A spot in Tangle Root, just west of Henge of Denravi
- North-west corner of Mineral Springs Still working on the Dunes of Despair, but I fixed the other two areas.

The Henge of Denravi exploration triggered 2 'uncovers' and the Mineral Springs area triggered 1.

There seems to be a VERY healthy amount of leeway as my 100% map had half the last mission left, the Dunes of Despair bonus, the charr staging areas in the first mission, 4 'uncovers' from various places, AND I'm investigating Necrotic Traversal on Rurik in the Frost Gate mission.

In my opinion, the trick to 100% is not hugging the wall like a lunatic.. but having the desire, from the beginning, to uncover every inch of the map.

Since this thread is getting huge, I'm going to make a post with links to posts that involve various areas to explore (IE: mesh bugs, etc)

LuXa, I updated my picture but left the name the same so you don't need to update your post.

[EDIT: I updated again; I explored Rurik's path in Frost Gate using Necrotic Traversal.]

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Guinevere Ac
how do i reach this part of the map?



That is the area that Canthan characters arrive in to enter Tyria.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Asrial
- Frost Gate; Necrotic Traversal to Rurik's area I'm not entirely sure how it works, but couldn't you use Aura of Displacement and simply cast it on Rurik?

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Alright, I figured out a solid way of getting to Rurik's path during the Frost Gate mission.

This may take some trial and error and running back and forth to shake aggro, but it CAN work since I managed to do it.

The very first spot you see Rurik and his troops, has two ice golems standing nearby. Aggro them into range of Rurik, kill off everything BUT the ice golems (unless you can tank).

The goal is to get BOTH ice golems spiking the soldiers and eventually, the middle soldier will die. His regen can't keep up with two ice spikes, even with the recharge.

Necrotic Traversal for the game breaking win

This IS worth it because just going the opposite direction (back to the beginning of the mission) uncovers some map (enough for a .1%).

[EDIT: Just explored all of the area available once getting down there. There's really not much to uncover, since it curves around the main exploreable area but there IS a nice little patch. I would wager, at best, .2% by doing this (and that includes backtracking to the beginning). Also, make sure to bring some fighting skills. Nice little surprise at the end.]