How to be a good Assassin!

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

So what makes a good Assassin?

Ive played this proffesion alot now and notice other Assassins dying alot!..and generally not being very good.. so I think there are some basics things Assassins should keep in mind to be a GOOD Assassin! :-

~ STAY ALIVE!!! - This is the most important thing to keep in mind, do not throw your life away!

~ WAIT! - Unless its part of a plan or strategy, wait for your team to attack first! dont attract aggro!.. remember, your an assasin!.. NOT a warrior! you MUST stay alive!

~ Get IN / Get OUT! - Once release your first volley of attacks .. DONT Hang about! get out quickly, no matter what happened.. start thinking about protecting yourself immediatly. Your easy pickings and the enemy knows it well!

~ Recharge, Recover, Re-attack - Self explanitory but it is so important that when you re-attack you have ALL of your health and ALL of your energy and NO aggro.

I've seen so many assassins playing like warriors and just suiciding themselves its unreal!.. there is no need for it, you will benefit your team 100% more if you just simply DONT DIE xD

While the skills, combinations and armors you chose are indeed imporartant, how you act during battle is even more important!

Any other suggestions or tips on how to be a GOOD Assassin ?

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

So true. I played as an assassin five levels below all the other characters in my team (3 of which were also assassins) and I was frequently the only person to survive.

You are an assassin, so choose a target and assassinate it, then get back out. Let your team attack first, and then your job is to run in or shadow step in, carve someone up and add a load of conditions (I nearly always kill them), but once you have unleashed your attacks, whether you killed your target or not, get out again and regen.

I love it, because I eleminate key enemies (such as the spellcasters at the back). And when the warriors and other characters are finished hacking away at another enemy, they find I've assassinated the rest already

I've seen a lot of people saying the assassin sucks as well, clearly they are just people who haven't adapted. The assassin is a bad tank, and shouldn't be used as one.

thunderpower

Lion's Arch Merchant

Join Date: Feb 2006

Europe

KiSS

Umm...

If you have problems staying alive (pve) you should bring some skills that help you do just that. Teleport to random locations, be able to block if health is below xx% etc.

With my assasin i rely on dagger mastery, some points in critical hit and also shadow arts. For energy managment i use Golden Lotus Strike beside the energy i gain from critical hits.

Also i make sure i have my combos right. Because the power of assasin relies in the combos. So make sure you always have skills at hand to make your combos. Dont take skills that cost either 2 much or have high recharge time. Or at least dont fill up you bar with only that type of skills.

My bar usually goes like
defense or self heal, 2 lead attacks, 2 offhand attacks, 2 dual attacks, 3rd dual or capture signet.

Usually i dont carry more than two 10 energy cost attack skills. Even with 2 I start having problems in intense fights. So 5 energy cost attack skills for me.

What i found out is that you can't realy rely on secondary prof skills with assasin. Meaning you can take 1 max 2 skills from sec profesion without being a screwed up, 1 combo line fighter. Cuz let's face it
No lead attack = no combo
No dual attack = no combo, lead tends to do little damage afterall
No offhand attack = no combo, duals make the most damage so what use of lead + offhand?

All in all being a decent assasin for me equals:
1) Be able to make 2 combos without pause or waiting for energy/recharge
2) Make a 3rdr combo in less than 15 seconds after i used both of my first combos.
3) Be able to evade, block, self hael if necessary.
4) Have some basic energy mangment beside the basic builtin stuff.
5) In PvE with henchies search out and kill the apropriate target.

Anyway, I`m still learning/testing. But till now the abowe worked fine for me.

P.S. c'mon peeps, i`m in Harvest temple and almost no activity. Get here so i can make some PUG's with you
Oh, i got trough most of the missions with henchies and to make them take out the aproriate target i had to at least normal attack them. Not much back-out/regen tactics available.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

yep only guerilla tactics will keep an assassin alive. I've been playign like you've said since the beggining and its a new play style that takes getting used to after playing a warrior, but once you master it its really fun and it works well.

PS: I wish there was a good abbreviation for assassin. the only one i can think of is ass but that jsut sounds weird. "GLF one more ass"

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Konrow
"GLF one more ass" lol

I don't think you'll see that anyway with the over-abundance of assassins right now

Vargs

Vargs

Academy Page

Join Date: Apr 2006

Happy Fun Rainbow Adventure

Rt/

Quote:
Originally Posted by Konrow
PS: I wish there was a good abbreviation for assassin. the only one i can think of is ass but that jsut sounds weird. "GLF one more ass" Generally in games that have assassins, I use "assn". Better, but not by a lot.

K.Ichigo

Frost Gate Guardian

Join Date: Nov 2005

"sin"?

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Assassin player + henchies = new swear words

It is the most frustrating thing in the world to have to be the one to attract aggro of a huge mass of monsters, all because assassins are like mesmers; they are only really effective against one enemy at a time.

As you can assume, I regret having made an assassin as my first Factions character.

But, I'm used to playing casters, so maybe it's just my view.



A lot of the assassins really don't know what they're doing. One of my teams in the monastery arena earlier today was me (a fire ele) and three assassins. First thing they did when the gate opened was find a warrior to 1 on 1 with.
Naturally, one of them got their ass kicked and I got their killer... another assassin to compliment the one already attacking me.
Had they been warriors I may have turned and ran, but these guys were utterly clueless. Needless to say, I singlehandedly wiped out half their team with a FIRE ele (and a nicely timed 4-earth magic Ward vs Melee).

Moral of the story: don't mess with Risty?

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

I found there was only one mission in the entire game that I found myself saying, man a few assassins would really help me greatly here, and that was the last one. Get 4 assassins two warmos and healers and you are good to. Everywhere else I see them just get slaughtered. Hell I can cast word of healing on them for mild damage, then before I can even cast an infuse they are dead in alot of areas.

I am shocked that in all the times I see assassins in groups I have yet to see one using shadow skills to do hit and run. I think it would be obvious to all that is how to play them, but most seem to think they are uber tanks.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by Ristaron
Assassin player + henchies = new swear words
Oh, this frustrated me as well since all I played was casters. I only started a ranger about 3 months ago and it solved this henchie problem for my casters. You can pick up a non max Storm Bow for like 100g or less. It has outstanding range; this is why you want it. You can get that first hit in and still be well out of range as your wall of henchies run past you. Then just switch back to your staff or rod and play battle commander.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Sin or Zin for short

I just don't like them. Their bar is too crowded for them to be affect Imo.

Talking pvp applications here:

A zin can go in and kill a target very quickly but will most likely die trying to escape or even get to the target. What are you doing in the mean time? While you wait for a good time to kill a target your bar is so full of junk to kill the target and keep you alive you have nothing to use in the down time. I can do that with 2 skills as a war, apply pressure, keep casters moving, and stay alive doing it.

In pvp they are good for ganking NPCs because they don't run. Other than they are junk in pvp. Don't take them into tombs. There is no where to run away to so they will die immediately.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Snowman
~ STAY ALIVE!!! - This is the most important thing to keep in mind, do not throw your life away! Yeah, like this?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Konrow
yep only guerilla tactics will keep an assassin alive. I've been playign like you've said since the beggining and its a new play style that takes getting used to after playing a warrior, but once you master it its really fun and it works well.

PS: I wish there was a good abbreviation for assassin. the only one i can think of is ass but that jsut sounds weird. "GLF one more ass" GLF one more sin

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

The problem with assassins is simply the mass quantity. At first, people think they are warriors; but they are not. They wear paper thin armor, and can't tank for crap. But the problem is that for every 15 assassins, there is 1 warrior. You can't engage in "guerilla warfare" when the only melee attackers on your team are assassins. And then, 13 out of every 15 are complete noobs who only picked the assassin because it "was way cooler than anything else". They need extra heals, but since there are no monks, they don't receive them. So we end up with half the party dead, and the other half vow never to have another assassin in their group.

I never thought I'd say this, but I miss good 'ole Wammos. Because even though they charge in, at least they don't teleport across the map.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Anyone using Death's Charge, alone, without a return trip teleport, is a complete idiot. A sure sign of an inexperienced Assassin is that the dude uses Death's Charge, unloads, and sticks around afterwards or tries to run back manually. Teleportation is not a one-skill business, people - the ideal is a get-in teleport, a get-out teleport, and the defensive random teleport. Three skills, for mobility control. Even then, your teleportation is sharply limited by the asshole recharge on Death's Charge.

Teleportation is an offensive tool to the noobish Sin, a defensive tool to intermediate Sins, and a surgical movement tool to the masters I have yet to see. Most of today's idiots play Assassins like teleporting Whammos - poof in, start slashing. They get their Death's Charge and go to town, town kicks them in the face, and they die. Me, I've got too little room in my bar for a full teleport battery, and so I forego everything but Viper's Defense. I follow my allies into battle (have even gotten good at getting the lousy henchmen to go first) and strike at the weak points in an engagement, and I live a lot longer than usual.

I suppose the point of all that long-winded typing is this: teleportation is like energy denial. Any idiot can carry Surge and Burn and call himself a denial Mesmer, but only people with brains and practice are any good at it. Same with teleportation - any idiot can bring DC and zap around, but he's not a accomplished teleporter without puting a lot of thought, energy, and effort into getting the most out of his poofs.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by LaserLight
Anyone using Death's Charge, alone, without a return trip teleport, is a complete idiot. A sure sign of an inexperienced Assassin is that the dude uses Death's Charge, unloads, and sticks around afterwards or tries to run back manually. I agree with what your saying, but porting back isnt the only option,

IF.. I death charge, and thats a BIG IF!.. first wait until the team has the aggro, then after porting in and unloading, use Shadow Refuge, Dark Escape, or even the sasin elite 'Shadow Form'..

OMG, How good is shadow form!... Every Assasin must try this

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

In many games, "sin" is the short name for assassin. In Diablo 2, "azn" is the short name for assassin. Unfortunately that's also the shortened term for Asian. @_@

Miakoda

Miakoda

Academy Page

Join Date: Mar 2006

Me/

Absolutely this should all be pretty obvious to even the completely green player.

Sad to see so many using them like warriors and then complain how crappy they are ingame and on the forums.

I have so far done every single mission and sub quest exclusively with henchies, using a bow to send them in allowing you to assess the situation and control when you switch and join in, unleash your short combo, return to rit or monk, heal up if needed, switch to bow pick next target..

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

rank 6 ass LF balanced... lol

Back on topic though, the assassin's armour is similar to mesmer armor in that it's close to none-existant. I find that if I treat playing an assassin like playing an IW mesmer it's easy to adjust to this new play style.

You go in when nobody is watching and kill your target then get the hell out. When enemies have targeted you, use Shadow Arts to keep evading them until they give up. Heck, even using the assassin to simply kite multiple foes is useful since it keeps those foes busy so your team can focus on other things.

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

New addition to this thread!

~Work together with another assassin! 1 assassin can not always take out the mark, but two assassins working together quickly eliminate the targets they're locked to. I work together with another assassin who uses Death's Charge (sadly I don't have room for it anymore), followed by me slipping past the fight to get to his target, and as we take it out, we both smash Return on our monk and heal up. Repeat.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by MysticPain
New addition to this thread!

~Work together with another assassin! 1 assassin can not always take out the mark, but two assassins working together quickly eliminate the targets they're locked to. I work together with another assassin who uses Death's Charge (sadly I don't have room for it anymore), followed by me slipping past the fight to get to his target, and as we take it out, we both smash Return on our monk and heal up. Repeat. This is especially true with a fragility assasin!

good point

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

This would work if the whole team wasn't assasins, at the moment im roling a n/rit since my assassin wasn't ever picked for anything, sadly there is a surplus. If you plan to role a healer, i recommend doing it now so that you can get teams easy.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

No real worries about that Guardian. Once the initial retail release rush calms down, there'll be more players using older professions around. People dragging old Prophecies friends through, people wanting core professions with new looks, people just being goofy, the works. And people will get smarter about Assassins as well.

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

Haha, I've remade my necro into Factions for the new looks, and my friend Yuffie is redoing every one... All 4.

Therran Cloudhart

Therran Cloudhart

Ascalonian Squire

Join Date: Nov 2005

Clan Dragonheart

W/N

i was mostly a warrior, so i have o get used to the hit-n-run style
oh yeah, Aura of Displacement id probably THE best shadowstep skill, cuz it will pull you in, you do your damage, then you pull out

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by LaserLight
Teleportation is not a one-skill business, people - the ideal is a get-in teleport, a get-out teleport, and the defensive random teleport. Three skills, for mobility control. Not sure you need to teleport IN, but I agree with the get out + defense. It has taken me a while to learn how to keep my assassin ("Baki Stabi") alive, but I'm getting the hang of it... one rule is never lead the attack!

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

i find using, sharpen daggers,way of the empty palm and shadow of haste to sprint to enemy then return to the location you start from a good start.
Then once at the target use unsuspecting strike for lead, golden phoenix for off hand then just keep spamming repeating strike until you get teleported back to original place. also have shadow refuge and way of perfection for health regain
Have skills at:
16 dagger mastery
8 deadly
9 shadow
8 in critical

Simple and effective providing you hangback then rush in.. i go for healers first

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

Nice idea in base, but I really can't pull myself to use anything lower in critical than 11...

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

lol... i play D2 like no other and i will tell u Azn is not short for assassin... in D2 it is sin or assy or asn...

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

Well, when I used to play it, it was Azn.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Also don't waste extra money for 7-17 15% daggers, a 7-17 12% do exactly the same.

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

Quote:
Originally Posted by MysticPain
Nice idea in base, but I really can't pull myself to use anything lower in critical than 11... I would have a rune on critical if they were not so damn hard to get hold of so as of now it is at 8 but will be maybe 10 or 11 if i can finally get a rune.
But i could probably use a superior vigor and +30 health dagger grip when i finally get a major or superior critical rune to bump my health back up.

MysticPain

MysticPain

Academy Page

Join Date: Apr 2006

Quote:
Originally Posted by Vermilion Okeanos
Also don't waste extra money for 7-17 15% daggers, a 7-17 12% do exactly the same. ... What? 15% and 12% are not the same... o.O

3% less damage would hurt many player's combos a noticable and annoying amount. Every bit of damage counts, espically in a hit and run class like assassin.

jpsantos20

jpsantos20

Lion's Arch Merchant

Join Date: Jan 2006

Hell

The Untold Heroes

W/Mo

I figure why waste money trying to get a 15^50 weapon??
Try this:
Sai 7-17
+5 Energy
Zealous (-1 Energy Regen/+1 Energy per hit.)(works wonders with dual strike)
+5 Armor
Cutomized (adds +20% Dmg)

Thats a better weapon than a 15^50 Daggers or 15 always /-5 energy, IMO.

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

Quote:
Originally Posted by jpsantos20
I figure why waste money trying to get a 15^50 weapon??
Try this:
Sai 7-17
+5 Energy
Zealous (-1 Energy Regen/+1 Energy per hit.)(works wonders with dual strike)
+5 Armor
Cutomized (adds +20% Dmg)

Thats a better weapon than a 15^50 Daggers or 15 always /-5 energy, IMO. where can you get daggers with +5 energy?

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by MysticPain
... What? 15% and 12% are not the same... o.O

3% less damage would hurt many player's combos a noticable and annoying amount. Every bit of damage counts, espically in a hit and run class like assassin. sure, if that .5 damage going to help at all.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I'm a self-proclaimed super warrior [ ] and I'd like to say advanced assassin.

I don't use numbers, just uncommon sense, welcome to Yukito's miniguide to trying to catch up and be like the Sexy Nika/Visu, you know you want her...

PvE:

3 golden rules

I. AoE Damage is viable here, if you're lucky enough to fight with Death Blossom, 2x AOE attack, Good God... However, in terms of efficiency, if you're getting hit by said mob, you're uh, not using it right...

II. Survival through movement. In PvE, you WANT to bring all the movement skills you can. Not dash/speed, TELEPORT. I've suffered too long at the hands of getting body blocked in, that REALLY sux0rs... 3 excellent teleports of choice, 2 if you don't need evasion: Death's Charge, Return, Viper's Defense [to avoid getting hemmed in]

III. Think assassin, not warrior wannabe. I know, it's a new thing and those of us who like mindless slashing/chopping need to get used to it. Good thing I'm used to sin from other rpgs...

PvP:

3 Golden Rules

I. Damage through something: 16 weapon mastery along with some high damage skills/looooong duration conditions is a great ideal. 3-4 of your bar should be toward killing

II. Containment: using Mantis Strikes of either sort or a hex to stop them from escaping. Speed or snare. If you want the best of both worlds, get Siphon Speed and get cussed out by your enemies...

III. Survival via stealth. You're NOT near your monk if you're doing this right... you're going to either run around key parts on the map OR teleport pve style. In any case, tele to and from your team monk after getting beefed up is more useful then bringing a self-heal in any case. Res sig? maybe...

BANG 3 commandments to follow as an assassin.

jpsantos20

jpsantos20

Lion's Arch Merchant

Join Date: Jan 2006

Hell

The Untold Heroes

W/Mo

u get +5 Engery Daggers in the End Game

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

How to be a good assassin:

Run into the pack of enemies, stand there and press your attack buttons in the order that they need to be pressed. Ignore all pleas from your teammates to slow down. Disregard anyone using the word "overextended". That is all.

Signed,

Your enemy