Anet tricked me with 12 v 12
Crisis54
Now, I bought this game after playing the FPE. I was on the fence about buying it, but after playing the 12 v 12, I decided to buy it. So the first thing I do when I get the game is go into the alliance battles. However, when I hop into 12 v 12, I am suprised by what I find. I click enter mission and guess what...apparently you can't do that.
So I get in a group of 4, and guess what again, I can only see my party members. Wow, this really helps me as a monk...........not. Now I have to squint my eyes to see my teammates health bars just to be effective.
Not only that, team chat is restricted to your party members. Now the whole battle just seems lifeless and the only point of playing it is to get faction.
Seriously, can someone tell me what Anet DOES over there?
Thanks for fooling me Anet. I hope you're happy. 12 v 12 in the FPE was the deciding factor for me buying this game. I WON'T be fooled again. I really hope this gets patched, otherwise I will NOT be purchasing the next chapter. You're lucky I can't return the game.
Please patch it back to the way it was in the FPE. Just keep the 1 minute timer. That is a good addition.
So I get in a group of 4, and guess what again, I can only see my party members. Wow, this really helps me as a monk...........not. Now I have to squint my eyes to see my teammates health bars just to be effective.
Not only that, team chat is restricted to your party members. Now the whole battle just seems lifeless and the only point of playing it is to get faction.
Seriously, can someone tell me what Anet DOES over there?
Thanks for fooling me Anet. I hope you're happy. 12 v 12 in the FPE was the deciding factor for me buying this game. I WON'T be fooled again. I really hope this gets patched, otherwise I will NOT be purchasing the next chapter. You're lucky I can't return the game.
Please patch it back to the way it was in the FPE. Just keep the 1 minute timer. That is a good addition.
Count to Potato
Alliance battles should be fixed, i dont know why they changed em since the fpe, maybe they found something we didn't?
Fitz Rinley
I continuously saw assurances that one could play PvE with minimal PvP envolvement. Not only does that appear to be a sham, but now I have to destroy my guild and colors in order to join the largest outfit I can find to hae a chance to go places and do things. Now that I am not even allowed to have my own identity and self expression, I am much angrier. It won't go away until this is changed.
Matsumi
kind of glad I didn't buy it yet, I'm still waiting for more reports on what it's actually like, or if there will be any developments on it. For now, I'm still just playing prophecies, and enjoying the scrawny dance assassins and some ritualists that come over from time to time.
UndeadRoadkill
Quote:
Originally Posted by Fitz Rinley
I continuously saw assurances that one could play PvE with minimal PvP envolvement. Not only does that appear to be a sham, but now I have to destroy my guild and colors in order to join the largest outfit I can find to hae a chance to go places and do things. Now that I am not even allowed to have my own identity and self expression, I am much angrier. It won't go away until this is changed.
|
SyR1S
Quote:
Originally Posted by Count to Potato
Alliance battles should be fixed, i dont know why they changed em since the fpe, maybe they found something we didn't?
|
Crisis54
I remember everyone coming in here during the FPE and saying how much fun it was.
What happened? Anet hates fun? Do they even bother with what people think?
What happened? Anet hates fun? Do they even bother with what people think?
TRUEgamer
Personally, I think that the people who are complaining are the ones sniffing glue.
There's a pretty common statistic you tend to learn well when you work retail... angry people have a tendency to bitch and moan roughly 10 times as much as happy people will praise what makes them happy.
The PVE is very different in Factions... well, not so much really different but it seems new and has a very fresh feeling to it. It's almost like Prophecies was made for the sake of making it, and after figuring out the limitations and capabilities of the engine and environment they're using, ArenaNet has pushed those limitations and are showing what they are really capable of.
Granted, they made some changes to the Alliance battles that can make it somewhat frustrating, but not only can you expect them to alter those changes in the future, but the changes were made in earnest - less people ragequit. I only see ragequitting when the team fails to even hit 3 captured shrines at some point in the match.
The PVE though is very, very good. It's intense and deters from the general hack-and-run routine everybody mastered in Guild Wars. Additionally, the challenge missions turn Guild Wars into something totally different - they're like a mix of Sven Coop (a Half Life mod that pits players against singleplayer enemies) and Invasion (an Unreal Tournament 200X gametype that pits players against attacking waves of AI). It bridges PVP-styled group combat with the singleplayer storyline.
Though I will say that the mission quantity of Factions is relatively short-coming (about 60-70 percent of the size of Guild Wars), the titles system gives gamers extra incentive to explore and utilize every single aspect of the game, even down to capturing all of the elite skills and uncovering every corner of the maps.
I personally think that Factions is a dramatic improvement to an already outstanding game, and I look forward to chapter three.
There's a pretty common statistic you tend to learn well when you work retail... angry people have a tendency to bitch and moan roughly 10 times as much as happy people will praise what makes them happy.
The PVE is very different in Factions... well, not so much really different but it seems new and has a very fresh feeling to it. It's almost like Prophecies was made for the sake of making it, and after figuring out the limitations and capabilities of the engine and environment they're using, ArenaNet has pushed those limitations and are showing what they are really capable of.
Granted, they made some changes to the Alliance battles that can make it somewhat frustrating, but not only can you expect them to alter those changes in the future, but the changes were made in earnest - less people ragequit. I only see ragequitting when the team fails to even hit 3 captured shrines at some point in the match.
The PVE though is very, very good. It's intense and deters from the general hack-and-run routine everybody mastered in Guild Wars. Additionally, the challenge missions turn Guild Wars into something totally different - they're like a mix of Sven Coop (a Half Life mod that pits players against singleplayer enemies) and Invasion (an Unreal Tournament 200X gametype that pits players against attacking waves of AI). It bridges PVP-styled group combat with the singleplayer storyline.
Though I will say that the mission quantity of Factions is relatively short-coming (about 60-70 percent of the size of Guild Wars), the titles system gives gamers extra incentive to explore and utilize every single aspect of the game, even down to capturing all of the elite skills and uncovering every corner of the maps.
I personally think that Factions is a dramatic improvement to an already outstanding game, and I look forward to chapter three.
ManadartheHealer
I think if enough people feel this way, they will HAVE to change it. Quite frankly, I don't know what they were thinking. The original way Alliance Battles were done was actually quite fun, but now...meh. Although, I do agree with TRUEgamer that the rest of the game is fairly good.
In response to the "ragequit" argument, they could just make it so that people who take the time to form a group of 4 are put with other people that did the same. Because, honestly, there are some people that might prefer the structure and others who want the chaos; this way, both parties are satisfied.
In response to the "ragequit" argument, they could just make it so that people who take the time to form a group of 4 are put with other people that did the same. Because, honestly, there are some people that might prefer the structure and others who want the chaos; this way, both parties are satisfied.
onyo
after losing some interest in gw after beating it several times and having dialup, thus not being invited or able to join any HoH groups or any Guilds (dialup + vent or TS = shit) i was really looking forward to the 12v12 and had made a really good build for it inthe fpe too. anet really screwed this up with the new 12v12 and as a result ive just been playin starcraft since the PvE is really f'in annoying
Alleji
Wow, there's really nothing interesting left to read in this forum. It's all just bitching about factions here and there...
Shyft the Pyro
Quote:
Originally Posted by TRUEgamer
There's a pretty common statistic you tend to learn well when you work retail... angry people have a tendency to bitch and moan roughly 10 times as much as happy people will praise what makes them happy.
|
I don't like the way Factions changed my understanding of what Guild Wars is. I don't like the speed at which characters can progress through Factions. I don't like the "arcade" missions and the "persistant war" setup and the fact that alliances have a chance to affect gameplay instead of simply allowing large guilds to stay together, because that means few alliances will dominate and many will fail and disband, or think all their work is for nothing.
But I still play Factions, because I know there will be things that I like if I stick around. I already like the chance to reenter mission areas after the mission is complete without restarting it, and I'm sure I will find more things as I keep getting through it. But if I have a problem with Factions, and a way to improve it, I will let Anet know so that they can improve Factions the way they've been improving Prophecies and the way I hope they keep improving their future games.
If Anet are as responsive to player feedback as they claim to be, they will listen.
Crisis54
Quote:
Originally Posted by Alleji
Wow, there's really nothing interesting left to read in this forum. It's all just bitching about factions here and there...
|
Secondly, I PAID for this game. I would argue against bitching too if the game was free. However, I paid $70 for this game based on what I saw in the FPE. I was on the fence about the PvE but the 12 v 12 really sold it for me. I feel cheated now since I despise 12 v 12 now based on what they did to it.
If I could return the game, I would, and rebuy it if they did fix it. Unfortunately, I can't do that. My only option is to seriously reconsider buying the next chapters. If Anet can make a move like this, well, I'm sorry. I can't trust them anymore.
They take a feature that 90% of the people loved and changed it so that 90% of the people hate it. Does that make sense?
SilentAssassin
Quote:
Originally Posted by Crisis54
We'll, I wouldn't bitch about it if they left it the way it was.
Secondly, I PAID for this game. I would argue against bitching too if the game was free. However, I paid $70 for this game based on what I saw in the FPE. I was on the fence about the PvE but the 12 v 12 really sold it for me. I feel cheated now since I despise 12 v 12 now based on what they did to it. If I could return the game, I would, and rebuy it if they did fix it. Unfortunately, I can't do that. My only option is to seriously reconsider buying the next chapters. If Anet can make a move like this, well, I'm sorry. I can't trust them anymore. They take a feature that 90% of the people loved and changed it so that 90% of the people hate it. Does that make sense? |
K I agree, alliance battles were alot more fun in FPE and I rly hope they will change it to BUT
I am getting sick of these rants, before factions came out I would check guru's everyday but now... omg there are like 5 million posts about ppl not happy with this ppl not happy with that... about the most idiot things.
Is it that hard to just explain something in a normal way?
Burakus Lightwing
Quote:
Originally Posted by Crisis54
Now, I bought this game after playing the FPE. I was on the fence about buying it, but after playing the 12 v 12, I decided to buy it. So the first thing I do when I get the game is go into the alliance battles. However, when I hop into 12 v 12, I am suprised by what I find. I click enter mission and guess what...apparently you can't do that.
So I get in a group of 4, and guess what again, I can only see my party members. Wow, this really helps me as a monk...........not. Now I have to squint my eyes to see my teammates health bars just to be effective. Not only that, team chat is restricted to your party members. Now the whole battle just seems lifeless and the only point of playing it is to get faction. Seriously, can someone tell me what Anet DOES over there? Thanks for fooling me Anet. I hope you're happy. 12 v 12 in the FPE was the deciding factor for me buying this game. I WON'T be fooled again. I really hope this gets patched, otherwise I will NOT be purchasing the next chapter. You're lucky I can't return the game. Please patch it back to the way it was in the FPE. Just keep the 1 minute timer. That is a good addition. |
We'll, I wouldn't bitch about it if they left it the way it was.
/agreed again
Kakumei
Quote:
Originally Posted by TRUEgamer
Personally, I think that the people who are complaining are the ones sniffing glue.
There's a pretty common statistic you tend to learn well when you work retail... angry people have a tendency to bitch and moan roughly 10 times as much as happy people will praise what makes them happy. The PVE is very different in Factions... well, not so much really different but it seems new and has a very fresh feeling to it. It's almost like Prophecies was made for the sake of making it, and after figuring out the limitations and capabilities of the engine and environment they're using, ArenaNet has pushed those limitations and are showing what they are really capable of. Granted, they made some changes to the Alliance battles that can make it somewhat frustrating, but not only can you expect them to alter those changes in the future, but the changes were made in earnest - less people ragequit. I only see ragequitting when the team fails to even hit 3 captured shrines at some point in the match. The PVE though is very, very good. It's intense and deters from the general hack-and-run routine everybody mastered in Guild Wars. Additionally, the challenge missions turn Guild Wars into something totally different - they're like a mix of Sven Coop (a Half Life mod that pits players against singleplayer enemies) and Invasion (an Unreal Tournament 200X gametype that pits players against attacking waves of AI). It bridges PVP-styled group combat with the singleplayer storyline. Though I will say that the mission quantity of Factions is relatively short-coming (about 60-70 percent of the size of Guild Wars), the titles system gives gamers extra incentive to explore and utilize every single aspect of the game, even down to capturing all of the elite skills and uncovering every corner of the maps. I personally think that Factions is a dramatic improvement to an already outstanding game, and I look forward to chapter three. |
Quote:
Originally Posted by Crisis54
They take a feature that 90% of the people loved and changed it so that 90% of the people hate it. Does that make sense?
|
I truly enjoy the alliance battles the way they are now--giving you the ability to Heal Party and Aegis and Order of Pain twelve people at once is a little...off, don't you think? I like the squads of four better.
Crisis54
Quote:
Originally Posted by Kakumei
I agree with everything said here.
Statistics mean little. Unfounded statistics mean even less. I truly enjoy the alliance battles the way they are now--giving you the ability to Heal Party and Aegis and Order of Pain twelve people at once is a little...off, don't you think? I like the squads of four better. |
http://www.guildwarsguru.com/forum/s....php?t=3021356
I wish I had the topic that had A TON of people praising the 12 v 12.
Also, true gamer. I don't understand why 80% of your topic is dedicated to PvE. This topic is about 12 v 12. That's it.
Kakumei
Quote:
Originally Posted by Crisis54
Unfounded?
http://www.guildwarsguru.com/forum/s....php?t=3021356 I wish I had the topic that had A TON of people praising the 12 v 12. Also, true gamer. I don't understand why 80% of your topic is dedicated to PvE. This topic is about 12 v 12. That's it. |
Eet GnomeSmasher
Ok I'm going to say this in a calm rational manner so I won't be accused of being an "angry" or "irrational" whiner who just likes to complain.
The Alliance battles in 12v12 were definately much more fun for me. I've seen a lot of people on the forums agree with this.
The current 3 groups of 4 man teams don't make it feel like you're on a 12 man team at all. I just feel like I'm in random/team arenas except with a bigger map.
Now if they at least show the other 2 team's (your teams I mean) health bars and make it so team chat is universal for the 3 teams that would at least improve things a little. If they want to separate the teams, that's fine I guess. If the problem is that some skills are too powerful when applied to 12 people, then just add those two improvements that I suggested and it will help things a lot.
The Alliance battles in 12v12 were definately much more fun for me. I've seen a lot of people on the forums agree with this.
The current 3 groups of 4 man teams don't make it feel like you're on a 12 man team at all. I just feel like I'm in random/team arenas except with a bigger map.
Now if they at least show the other 2 team's (your teams I mean) health bars and make it so team chat is universal for the 3 teams that would at least improve things a little. If they want to separate the teams, that's fine I guess. If the problem is that some skills are too powerful when applied to 12 people, then just add those two improvements that I suggested and it will help things a lot.
Crisis54
Actually, I'm semi-new to this forum. Browse it once in a while. I had no idea that discussion was going on.
But you can clearly see the posters that disagree with Anet's decision.
Those are some good statistics if you ask me.
But you can clearly see the posters that disagree with Anet's decision.
Those are some good statistics if you ask me.
Navaros
I feel for you, Crisis. It sucks that Anet ruined the 12vs12 at Retail.
The one good side of this is that it teaches you to always check game forums before buying a Retail version of a game to see if they wrecked anything in Retail and/or new problems crop up.
Many people like myself are on the fence about buying/not buying Chapter 2, and knowing that "12vs12" is really just a series of 4vs4 certainly does not encourage me to want to buy Chapter 2.
That's a good thing about forums, you can get the info first before diving in for the purchase.
The one good side of this is that it teaches you to always check game forums before buying a Retail version of a game to see if they wrecked anything in Retail and/or new problems crop up.
Many people like myself are on the fence about buying/not buying Chapter 2, and knowing that "12vs12" is really just a series of 4vs4 certainly does not encourage me to want to buy Chapter 2.
That's a good thing about forums, you can get the info first before diving in for the purchase.
dag_nefzen
I quite like the 4 man squad feel to the 12v12 battles, but I wish you could maintain the full 12 person communication/party window. Being able to divide a team up into squads would be useful and could carry over to GvG too, (especially when using a split team) each squad having an independant target but still being able to have global team options. I doubt we'd see something like this in the near future though.
I'd also like the option to choose your allies... it'd make the PvP side more serious and make specialized holding or capping squads a real strategic advantage.
It hasn't spoilt my enjoyment of the Alliance battles though... I still find them fun, just a bit like team arena x3.
I'd also like the option to choose your allies... it'd make the PvP side more serious and make specialized holding or capping squads a real strategic advantage.
It hasn't spoilt my enjoyment of the Alliance battles though... I still find them fun, just a bit like team arena x3.
Lampshade
I wish you could have 12 people in one group so you could actually stratagize and have fun with your guild. Right now if you make a great group, TS, planned build, you can roll the other teams but your teammates can ruin it. All guild-groups please.
Mustache Mayhem
well I guess you could look at it that way if that was the selling point.. but just the 2 extra slots and access to the new areas/skills on your old character make it worth the upgrade imo
Former Ruling
Theres always gonig to be angry souls.
When it was FPE 12vs12 all you heard was people maoning about Leavers, and the "unfairness" of Rader Range team help (like the orders).
Now all you hear people maoning about is to change it back to the way it was during the FPE...
This kind of goes with what TRUEgamer said. When you look at Forums/go to stores/etc you see mostly rants, but for everyone of these ranting threads, theres about 5k people that love the game.
Public access, nameless mediums are NEVER a good place to judge whether soemthing is good or not. If people are the slight bit in a bad mood they wont hesitiate to post a thread like this.
You just gotta ignore it.
Someone that uses email to contact them them is about 3x more relevent than a random fansite thread, and someone that personally contacts them is about 10x more relevent to their decisions than someone that emails them.
When it was FPE 12vs12 all you heard was people maoning about Leavers, and the "unfairness" of Rader Range team help (like the orders).
Now all you hear people maoning about is to change it back to the way it was during the FPE...
This kind of goes with what TRUEgamer said. When you look at Forums/go to stores/etc you see mostly rants, but for everyone of these ranting threads, theres about 5k people that love the game.
Public access, nameless mediums are NEVER a good place to judge whether soemthing is good or not. If people are the slight bit in a bad mood they wont hesitiate to post a thread like this.
You just gotta ignore it.
Someone that uses email to contact them them is about 3x more relevent than a random fansite thread, and someone that personally contacts them is about 10x more relevent to their decisions than someone that emails them.
lishi
i will give you a though :
People who complain will try to make their complain get visibility AKA they post on topic.
People who dont complain dont have particular reason to make a post in a topic AKA they MAY tell they are happy for changes.
People who complain will try to make their complain get visibility AKA they post on topic.
People who dont complain dont have particular reason to make a post in a topic AKA they MAY tell they are happy for changes.
Taigech
Well, I had a lot of fun with my guildmates in 12v12 during the FPE.
I think Anet will really have to change the 12v12 though, because this is really, really, friggin' hard on monks (like me )
I see some people mentioned they split up the groups so there aren't mass leavers, but it could also be because of some spells being too powerful (Aegis, Heal Party).
What Anet should do is have your 4-person team at the top of the list, then a break in the party window, then the rest of the 8 people. You should be able to communicate with everyone, but any mass/party spells you cast will only affect your 4-person group.
example: party menu
-----------------
| party member 1|
| party member 2| This way, it will make it a lot easier for monks to select
| party member 3| a party member thats in need, but isn't in the same
| party member 4| 4-person group in there.
-----------------
| group member 1|
| group member 2|
| group member 3|
| group member 4|
| group member 5|
| group member 6|
| group member 7|
| group member 8|
------------------
I think Anet will really have to change the 12v12 though, because this is really, really, friggin' hard on monks (like me )
I see some people mentioned they split up the groups so there aren't mass leavers, but it could also be because of some spells being too powerful (Aegis, Heal Party).
What Anet should do is have your 4-person team at the top of the list, then a break in the party window, then the rest of the 8 people. You should be able to communicate with everyone, but any mass/party spells you cast will only affect your 4-person group.
example: party menu
-----------------
| party member 1|
| party member 2| This way, it will make it a lot easier for monks to select
| party member 3| a party member thats in need, but isn't in the same
| party member 4| 4-person group in there.
-----------------
| group member 1|
| group member 2|
| group member 3|
| group member 4|
| group member 5|
| group member 6|
| group member 7|
| group member 8|
------------------
SoumaAyame
The 12v12 from the Factions Preview Event was also a feature I was really looking forward to... but now that you cannot even communicate with your teammates or see which squads are in trouble, it really leaves a feeling of strict isolation for your particular squad.
linh
I have to agree that the 12 vs 12 battle in FPE is lots of fun comparing to the current AB. Taigech's idea is very good and can solve the problem.
But you guys should think that Faction came out only few days, and some people haven't had it yet. So lets give ANet time to get and read feedbacks. I know they always listen to gamers, so I believe that they will fix it and improve gameplay to satisfy us.
Just calm down and give them more time.
But you guys should think that Faction came out only few days, and some people haven't had it yet. So lets give ANet time to get and read feedbacks. I know they always listen to gamers, so I believe that they will fix it and improve gameplay to satisfy us.
Just calm down and give them more time.
TRUEgamer
Quote:
Originally Posted by Taigech
example: party menu
----------------- | party member 1| | party member 2| This way, it will make it a lot easier for monks to select | party member 3| a party member thats in need, but isn't in the same | party member 4| 4-person group in there. ----------------- | group member 1| | group member 2| | group member 3| | group member 4| | group member 5| | group member 6| | group member 7| | group member 8| ------------------ |
List the other group members as allies, just like pets! One thing I noticed is that all pets are shown for the entire team. I only had two rangers in my group (two pri, none sec), and my group showed three pets.
Omnidragon42
One thing that gets me is why did they add support for hotkeys to target player 9-12, if they took away the 12 person party list?
I loved 12v12 during the FPE, I got two people into guildwars based on that alone. I like factions, I'm going to continue playing it, new pve and the 2 new classes to spice up HA and GvG, but it would be awesome if they changed 12v12 back to the way it was (but still require forming a 4 man party, less leavers that way). Mostly I just want the 12 man party list back.
I loved 12v12 during the FPE, I got two people into guildwars based on that alone. I like factions, I'm going to continue playing it, new pve and the 2 new classes to spice up HA and GvG, but it would be awesome if they changed 12v12 back to the way it was (but still require forming a 4 man party, less leavers that way). Mostly I just want the 12 man party list back.
Stabber
I highly doubt Anet is going to change the alliance battles now, after release.
Vote with your wallet.
Vote with your wallet.
Mr_T_bot
Quote:
Originally Posted by Former Ruling
Theres always gonig to be angry souls.
When it was FPE 12vs12 all you heard was people maoning about Leavers, and the "unfairness" of Rader Range team help (like the orders). Now all you hear people maoning about is to change it back to the way it was during the FPE... |
I never saw a single person complain about party efect skills. And I am getting tired of Arena Net changing things on release day. That is deceptive and practically false advertising.
Red Locust
Full 12-man parties wouldn't work. People would eventually get the idea that heal party, aegis, order of pain and warriors will dominate everything, and you'll get most teams made up of a combination of the above. Everyone already knows the power of IWAY, now imagine infinitely respawning warriors with constant heal parties...yeah, not a pretty picture is it?
Lugosi
Quote:
Originally Posted by Red Locust
Full 12-man parties wouldn't work. People would eventually get the idea that heal party, aegis, order of pain and warriors will dominate everything, and you'll get most teams made up of a combination of the above. Everyone already knows the power of IWAY, now imagine infinitely respawning warriors with constant heal parties...yeah, not a pretty picture is it?
|
In random/team arenas the mentioned "dominating" skills work for a 4-man-party, in HA and GvG they work for 8-man-teams, so the logical next step is that they also work for 12-man-teams.
Or would you want to split HA and GvG teams into two 4-man teams too, just like the alliance-battle-teams, for the same reason?
The only real problem with the "old" 12 vs 12 was, as far as I could tell, that you never knew what you'd have in your party in the end - maybe not even a single monk.
Eviance
BTW thanks for showing the example... I personally as well as my husband have thrown out this idea over and over. That is exactly what we are talking about and what needs to be done.
However ya might want one more tab on bottom somewhere for pets, just a thought that someone else mentioned - it would suck for a monk in a hurry to save people to get confused between a dieing pet and a dieing person... Monks don't see names just health bars =P
Heal party and Aegis does NOT affect allies! If they are not within the same roster as you like before it will NOT HEAL THEM! It would take individual heals for that!
And it dawned on me why people are so dead set against Aegis and Heal Party - it drags on the battle and makes it harder to kill people. I don't want to hear the exuses that it was unfair because that just isn't the case if you have a monk on both teams or at least the availabilty to have a monk on both sides with those skills and you don't utilize it!
If you don't like that they drag out the battle longer than you are willing to sit there and spend fighting for it then say so but don't use the lame exuse that it is unfair.
Overpowered and caused the battles to last too long [PERIOD].
However ya might want one more tab on bottom somewhere for pets, just a thought that someone else mentioned - it would suck for a monk in a hurry to save people to get confused between a dieing pet and a dieing person... Monks don't see names just health bars =P
Heal party and Aegis does NOT affect allies! If they are not within the same roster as you like before it will NOT HEAL THEM! It would take individual heals for that!
And it dawned on me why people are so dead set against Aegis and Heal Party - it drags on the battle and makes it harder to kill people. I don't want to hear the exuses that it was unfair because that just isn't the case if you have a monk on both teams or at least the availabilty to have a monk on both sides with those skills and you don't utilize it!
If you don't like that they drag out the battle longer than you are willing to sit there and spend fighting for it then say so but don't use the lame exuse that it is unfair.
Overpowered and caused the battles to last too long [PERIOD].
Bowman Artemis
Quote:
Originally Posted by Taigech
I see some people mentioned they split up the groups so there aren't mass leavers, but it could also be because of some spells being too powerful (Aegis, Heal Party).
What Anet should do is have your 4-person team at the top of the list, then a break in the party window, then the rest of the 8 people. You should be able to communicate with everyone, but any mass/party spells you cast will only affect your 4-person group. example: party menu ----------------- | party member 1| | party member 2| This way, it will make it a lot easier for monks to select | party member 3| a party member thats in need, but isn't in the same | party member 4| 4-person group in there. ----------------- | group member 1| | group member 2| | group member 3| | group member 4| | group member 5| | group member 6| | group member 7| | group member 8| ------------------ |
misthero
Please post your opinion here: http://www.guildwarsguru.com/forum/s....php?t=3021356
SAQ
Anet didn't trick you!
Everything in FPE was BETA, Anet didn't say what you see on FPE will be what Faction will turn out to be! Please understand.
But I do agree, adding 8 people in the ally will be a lot more helpful for monks and entering Alliance battles by yourself is good. There are so many people willing to go into Alliance battles, so it's not hard to find a group! Since so many people are eager that they will get 3 others to join and GO.
Everything in FPE was BETA, Anet didn't say what you see on FPE will be what Faction will turn out to be! Please understand.
But I do agree, adding 8 people in the ally will be a lot more helpful for monks and entering Alliance battles by yourself is good. There are so many people willing to go into Alliance battles, so it's not hard to find a group! Since so many people are eager that they will get 3 others to join and GO.
Ken Dei
Quote:
Originally Posted by TRUEgamer
Personally, I think that the people who are complaining are the ones sniffing glue.
There's a pretty common statistic you tend to learn well when you work retail... angry people have a tendency to bitch and moan roughly 10 times as much as happy people will praise what makes them happy. The PVE is very different in Factions... well, not so much really different but it seems new and has a very fresh feeling to it. It's almost like Prophecies was made for the sake of making it, and after figuring out the limitations and capabilities of the engine and environment they're using, ArenaNet has pushed those limitations and are showing what they are really capable of. Granted, they made some changes to the Alliance battles that can make it somewhat frustrating, but not only can you expect them to alter those changes in the future, but the changes were made in earnest - less people ragequit. I only see ragequitting when the team fails to even hit 3 captured shrines at some point in the match. The PVE though is very, very good. It's intense and deters from the general hack-and-run routine everybody mastered in Guild Wars. Additionally, the challenge missions turn Guild Wars into something totally different - they're like a mix of Sven Coop (a Half Life mod that pits players against singleplayer enemies) and Invasion (an Unreal Tournament 200X gametype that pits players against attacking waves of AI). It bridges PVP-styled group combat with the singleplayer storyline. Though I will say that the mission quantity of Factions is relatively short-coming (about 60-70 percent of the size of Guild Wars), the titles system gives gamers extra incentive to explore and utilize every single aspect of the game, even down to capturing all of the elite skills and uncovering every corner of the maps. I personally think that Factions is a dramatic improvement to an already outstanding game, and I look forward to chapter three. |