Full-scale Grandmaster Cartography Map Aid

AlbinoChocobo

AlbinoChocobo

Frost Gate Guardian

Join Date: May 2006

Mo/Me

just my useless post to thank the OP, 'cause that kind of work deserves it.

spaceboobies

Pre-Searing Cadet

Join Date: Jul 2005

W/Mo

Argh...!

99.4% of Tyria explored and I'm just about out of places to explore.

I went to Ascalon and Shiverpeak arenas in random, but that didn't add a thing to my percentage.

Three questions:

1. In Dunes mission, I found the bottom left corner of the map has a bridge that is up. I see from maps that some people have explored right into the corner, but the bridge never seems to come down for me. How do you get across the bridge?

2. Frost gate I can't find a way down to Rurick's path to clear one of the clouds to the left of the map. Is there a way down there (I'm playing a warrior)

3. In the North Wall mission I cleared most of the area between the North Wall and Piken, coming off at the bridge on the way back. But my cloud seems to be larger the the ones people have posted on their maps. My lower section of this cloud is not cleared. How do I get down there?

Thanks in advance...

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

I think all those questions have answers in either this thread or the one in Tyrian Explorers forum. To summarize:

1) Bridge is "up" but really down, just play Indiana Jones and walk across

2) Yes there is, using Necrotic Traversal

3) Take the path that goes west and starts RIGHT BEFORE the final giant gate opens on your run back. It will have 10-12 charr on it, wall-hug that whole area.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

I got to 98.5 last night with some jungle missions.

Got Ascalon 100%
Shiverpeaks (north and south) 99.9% - I have to do THK and another mission to get small spots
Desert 100%
Kryta 100%
Jungle - fogs

Hope once I clear the jungle, it gets me closer to 99% and them some in ring of fire islands but not much. I believe the last .xx will be a pain since I do not see huge fogs anywhere.

Thanks Leighwyn and TC Fish, and good luck to everyone else.

spaceboobies

Pre-Searing Cadet

Join Date: Jul 2005

W/Mo

Thanks Leighwyn,

1 down, 2 and 3 to go.

99.8% and counting...

Quote:
Originally Posted by Leighwyn
I think all those questions have answers in either this thread or the one in Tyrian Explorers forum. To summarize:

1) Bridge is "up" but really down, just play Indiana Jones and walk across

2) Yes there is, using Necrotic Traversal

3) Take the path that goes west and starts RIGHT BEFORE the final giant gate opens on your run back. It will have 10-12 charr on it, wall-hug that whole area.

spaceboobies

Pre-Searing Cadet

Join Date: Jul 2005

W/Mo

Thanks everyone! Finally got my 100%

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Help request. My Tyria ranger is going for Cathan 100%, however I can't work out how to uncover this area here:



The alliances of Zos and cavalon aren't every informative, so can anyone tell me how to get his area uncovered?

Thanks in advanced

Sily Wabbit

Ascalonian Squire

Join Date: Dec 2005

Peckers of Wood

just start the Zos Shrivos Channel mission, and take the first minute of prep they give to run through the area.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Sily Wabbit
just start the Zos Shrivos Channel mission, and take the first minute of prep they give to run through the area.
Thanks got it now and a massive 0.4% towards my goal, thank you.

EatMoreBread

Pre-Searing Cadet

Join Date: May 2006

Greener Pastures [DVDF]

I'm at 96.6% and I'm running out of areas to explore. I've noted a few places that seem impossible to reach:

Shing Jea Arena- I can get the waiting area, but not the actual mission since I'm a lvl20.

Monastery Overlook- I got most, but not all of this and cannot get back in. I cannot seem to ferry in with others and the training quest in there is long since done.

I've been looking through 100% maps of Cantha, and even with these impossible spots, it seems like I'm running out of places to explore. Are there any tricky spots that people usually overlook? I've been going over these maps with my dual monitors and I can't really seem to find anything else that would get me the 3.3% the rest of the way.

Any help anybody can give would be greatly appreciated.

tompilk

tompilk

Academy Page

Join Date: Oct 2005

Lancasire, NW England

The Brotherhood of Afterlife

W/Mo

how do you get to these insane amounts?!!? Do you use running builds? I've spent ages and am only on 82%
I really cant see anywhere apart from droknar run area (which is a lot of fog... but no-one will fight that and almost everyone runs it!!!)
When I get really stuck I'd apreciate an expert to look at a screenshot of mine and tell me where i'm missing... is that ok or is it a bit cheeky???
many thanks,
Tom
Tom

wongba

Ascalonian Squire

Join Date: Apr 2005

Alliance of Xen [XoO]

Quote:
Originally Posted by tompilk
how do you get to these insane amounts?!!? Do you use running builds? I've spent ages and am only on 82%
I really cant see anywhere apart from droknar run area (which is a lot of fog... but no-one will fight that and almost everyone runs it!!!)
it just takes time and patience. i took about 3.5-4 hours to clear out the droks run by fighting all the way up. i also got lucky in dreadnoughts b/c america had favor and i got rid of my dp.

but my real reason for posting is to thank Leighwyn. got grandmaster yesterday based on your maps. thanks for all ur efforts. they're much appreciated.

jjdefan

jjdefan

Academy Page

Join Date: Feb 2006

Virginia Beach

XoO

R/

Quote:
Originally Posted by Leighwyn
I think all those questions have answers in either this thread or the one in Tyrian Explorers forum. To summarize:

1) Bridge is "up" but really down, just play Indiana Jones and walk across

2) Yes there is, using Necrotic Traversal

3) Take the path that goes west and starts RIGHT BEFORE the final giant gate opens on your run back. It will have 10-12 charr on it, wall-hug that whole area.
Where do you use that? I have never been able to find anything on the path to even get down there.

Calan The Powerful

Calan The Powerful

Banned

Join Date: Jun 2006

Kentucky

Dwarven Soldiers [ARMY]

Mo/N

there are titles that cost u alot of money then there are titles that dont cost u a dime come on this is sad i think some titles are just there to get u to spend money

Thervold

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by jjdefan
Where do you use that? I have never been able to find anything on the path to even get down there.
Two ways, and Necrotic Traversal is required for either of them.

1) When you first run into the dwarves and ice golems, don't kill the ice golems. Instead, try to pull them over to where Rurik and his guards are. With lots of luck, the golems will kill one of the guards, allowing you to traverse to the corpse. However, more often then not, the golems will stand too far to hit with their normal attacks and thus cannot kill the guards.

2) Farther down by where the bonus is, you'll see a wolf below the bridge being bombarded by ballistas. Attack the wolf with a bow and it will come after you. Due to the lack of a y-axis, you should be able to melee kill it as it comes under the bridge. Use the corpse to traverse down.

Either method will get you to the road where Rurik runs and allow you to explore more of the map than usual. Towards the southern end, watch out for spawns that get larger over time (they are usually what kills Rurik if you take too long at the end of the mission). If you used the wolf's corpse, Rurik may be in danger if you don't eventually take out the mobs, but by then, you can probably explore what you need to.

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

im stuck with this part, can seem to access it.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

Gj on the map, I myself am content with the 80% title, but i downloaded the map anyway just incase

eohjay

eohjay

Academy Page

Join Date: Jul 2005

Youngstown, Ohio

Tyrian Explorers' League

N/

Alpha Moth, the part of the map that you're missing there is accessible by doing the bonus in The Wilds.

To do the bonus, you'll want to hook to the left at the first fork you come to (with like 3 paths). FOllow that to the end until you see two centaurs standing around each other. Don't get too close to these centaurs, as you need to hear their dialogue. After they're finished talking you can kill them and take the Vine Seed from there. Carry the Vine Seed over to the area you're mission, and it'll make a bridge for you.

Tseng Shinra

Ascalonian Squire

Join Date: Dec 2005

Siege Turtles [ST]

R/

Quote:
Originally Posted by Alpha Moth
im stuck with this part, can seem to access it.
You can check on gwiki or ask around for help with the bonus, there are usually people doing it. I also noticed that in bloodstone fen, you have not explored behind the bloodstone, it gives some nice exploration.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by Thervold
Two ways, and Necrotic Traversal is required for either of them.

1) When you first run into the dwarves and ice golems, don't kill the ice golems. Instead, try to pull them over to where Rurik and his guards are. With lots of luck, the golems will kill one of the guards, allowing you to traverse to the corpse. However, more often then not, the golems will stand too far to hit with their normal attacks and thus cannot kill the guards.

2) Farther down by where the bonus is, you'll see a wolf below the bridge being bombarded by ballistas. Attack the wolf with a bow and it will come after you. Due to the lack of a y-axis, you should be able to melee kill it as it comes under the bridge. Use the corpse to traverse down.
3rd place is right after the first cut scene. Rurik is hanging out behind the gate and I've seen two wolves out there. Fairly easy to pull one in and get the kill. From there you can hike all the way back and see the edge of the world (oh and knock out a small .2-3% of your map).

Tseng Shinra

Ascalonian Squire

Join Date: Dec 2005

Siege Turtles [ST]

R/

Quote:
Originally Posted by jjdefan
Where do you use that? I have never been able to find anything on the path to even get down there.
I am making a cartography guide for my guild, you can find the portion on frost gate here. Through my way you are guarenteed to get down there, no relying on wolf spawn which you have to make your way 3/4 of the map to get a spawn that doesnt happen very often.
.

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

Can this little bit be cleared? Anything else i can do?

Aurgorn Notnaw

Ascalonian Squire

Join Date: Oct 2005

Robin Hood Country, Nottinghamshire, England

Swords of Justice

R/

Quote:
Originally Posted by Alpha Moth
Can this little bit be cleared? Anything else i can do?
I've just finished on that part of the Shiverpeaks and I don't think it can be uncovered. Although thats not 100% certain.

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

i mean where the dotted line is, is the clouds spose to sync straight?

Aurgorn Notnaw

Ascalonian Squire

Join Date: Oct 2005

Robin Hood Country, Nottinghamshire, England

Swords of Justice

R/

Hmmm have you hugged the wall there? I can't look on my map at the moment, but if no one else has answered before I get home in a few hours I'll have a look.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

You've definitly got a small bulge to clear out there (just compare it to the map in the first post of this thread).

Defiler_of_Peace

Ascalonian Squire

Join Date: Dec 2005

UK

Guardians of the Stars

W/Mo

how do i map the small area between the northern wall mission and piken square, i cant seem to get the western part of the dry lake thing (closer to piken side). see attached pic

Alpha Moth

Krytan Explorer

Join Date: Aug 2005

Hey guys i spent 20 minutes compling this i rly want atleast 95% and theres nothing more i can think of, so here is kyrta, anyone can spot anything?

http://img155.imageshack.us/img155/1...titled17nw.jpg

missinghed

missinghed

Pre-Searing Cadet

Join Date: Jul 2006

N/

First off, I just wanted to thank everyone who has contributed to this thread... I was at 98.2% before I found it and slowly losing hope, but now I'm at 99.2% and I know pretty much what I have left to uncover.

Can anyone tell me how to uncover this little bit of smudge? It seems to be clearer when I compare my map with the master from the first post... I would be most grateful.

Woman Of The Sea

Pre-Searing Cadet

Join Date: Jul 2006

Drinking Hunter's Ale

X Obsidian Knights X

W/Mo

hi i just joined guru forums. congrats to u grandmaster cartographers for doing these maps. i was wondering if anyone could help me with getting my map at least up to 90%. i am at 68.9 currently. if u want to help me please pm me on gw. my character name is woman of the sea. thanks.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by missinghed
First off, I just wanted to thank everyone who has contributed to this thread... I was at 98.2% before I found it and slowly losing hope, but now I'm at 99.2% and I know pretty much what I have left to uncover.

Can anyone tell me how to uncover this little bit of smudge? It seems to be clearer when I compare my map with the master from the first post... I would be most grateful.
I think that part is impossible :s

Cheak the OP's map.

missinghed

missinghed

Pre-Searing Cadet

Join Date: Jul 2006

N/

Sorry, I wasn't very clear about what I meant. It's not possible to get the entire patch there cleared, but a bit of the smudge on the right side was clearable. It was easier to see the difference when flicking between my zoomed out map and the zoomed out map of the OP... I was able to get it from the northeast, not from inside Borliss Pass as I had previously thought.

Oh, and knowing about the "secret area" of Talus Chute helped a lot... I had been over that area three times before but didn't find the path up that hill.

99.6 and climbing... I have to redo the sloppy job I did in Lornar's pass and a few other spots. Should be done by tomorrow

Thanks again for everyone's comments, pictures, and suggestions.

leprendun

Ascalonian Squire

Join Date: Jun 2006

R/E

Quote:
Originally Posted by Defiler_of_Peace
how do i map the small area between the northern wall mission and piken square, i cant seem to get the western part of the dry lake thing (closer to piken side). see attached pic
I had difficulty with this as well. What I found out (the hard way) is that you have to go into this little crevace between the door on the western path and the wall and it reveals a big chunk. Follow the path, turn right before the last long bridge in the mission, go past the dried up lake thing and there's the door. Go all the way to the left right after you go through the open doors and the smudge should clear up a bit. Hope this helped.

Korukyu

Korukyu

Ascalonian Squire

Join Date: May 2006

Simple Zero [Zero]

E/N

Wrong continent I know, but does anyone know how to get to these areas in the Jade Quarry and Aspenwood marked in pink?



It's driving me insane. When I'm IN the missions, I can't just wander off and spend hours searching for a way in, since I need to help my team. But I've seen them uncovered elsewhere and standing with my face pressed into a jade wall while my team dies is really NOT good. So I figured I'd ask for held before I subjected another team to that (I did fight, though). It's hard enough to get into the Jade Quarry as it is...

If anyone can help me, you'll be my hero for the week...

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

my monk is still ploting away...99.3% and still at a loss for the rest....finished thk bonus and the whole pug group I was with ran the rims....was a hoot watching the conga line around the edges of the map, however; for my efforts I was only given a .1% improvement
still have a tiny bit of lomar to go to sometime (got my protector title so I am content for now).....

Raef_Wolfe

Raef_Wolfe

Pre-Searing Cadet

Join Date: Jul 2006

GrimGeek Guild

N/Mo

I'm having some problems getting areas in The Falls and portions of the southern Peaks. I need to do wall hugging besides that (I'm at 89.6%) but I don't know how to get to areas without fighting the way to them-henchmen are useless in the southern peaks around Mursaat, and I don't know anyone else trying to get grandmaster in my guild or alliance who'd help me out

Plus, I'm a nemo. I use the following skills to get around: Mend Ailment, Protective Bond (may change this to Watchful Spirit if I can buy it), Demonic Flesh, Blood Renewal, Healing Breeze, Mending, Offering of Blood OR Shielf od Judgement depending on area, and the last is a wildcard-a hex remover is my current. It's been very effective so far, but now that I've got most of the low level areas (wall/nolani not withstanding) I'm having difficulties. My problem is that this works fine for areas full of warriors, rangers, monks, elementalists, and necromancers, but I can't go anywhere near high level mesmers.

Also, I think the cheating bonus for the timer has been nerfed-you know, the NT/CC trick? I've gone in that mission 4 times in the past 2 days and we haven't been able to make a scarab pop up. My groups would let me explore once we finished bonus, but I couldn't CC/rebirth for them in the first place.

So do I really have to take henchmen and duke it out to get where I need to? All I ever use henchmen for are bait nowadays. The thought of having to go back to them makes me a sad necro, especially because they aren't even 20 in my most problematic areas.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

For Dunes of Despair, you don't HAVE to have the scarabs to do the trick. Sometimes there is a Forgotten boss up on the western edge of the fort and you can trick him over and kill him with long range attacks. His body works just as well as a scarab. Failing that, just start the mission and run out of the doors as fast as you can. Often the timer will start but no mobs will attack the ghost, giving you all the time you need to run around in the bonus area.

Good luck!

SluggyTheZealot

Ascalonian Squire

Join Date: Aug 2006

hey I apologize if this was already answered, but I just skimmed the 60 page thread and couldn't find it. In the screenshot, do you uncover the boxed area from lornars or from rurik's path in the frost gate? I really hope its not lornars but from your descriptions to other people in this thread I think it might be. I walked that area a few times and couldn't get it. My game crashed while I was alt tabbed looking so I gotta go back there sometime =[

SluggyTheZealot

Ascalonian Squire

Join Date: Aug 2006

okay apparently i'm an idiot and when I was switching back and forth between the two maps it turns out i had more uncovered in that spot than the 100% one I was referencing. It was 5am sry about that.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

Quote:
Originally Posted by Alpha Moth
Hey guys i spent 20 minutes compling this i rly want atleast 95% and theres nothing more i can think of, so here is kyrta, anyone can spot anything?

http://img155.imageshack.us/img155/1...titled17nw.jpg
You are missing the south eastern side of Griffin's Mouth. It is easyest to travel from Scoundrels Rise, once through the portal, take the first right turn. There is a boss there, rather low level so it should be no problem. Thanks for the map, it shows me several areas that I have missed. Currently at 90.9%
If you need help, pm me.

IGN: Kendra Nightwind