Certain bosses doing 2x damage in factions

Legeonation

Ascalonian Squire

Join Date: Dec 2005

While walking around Cantha I've noticed that several bosses have been doing double the damage with a single attack. For example one mesmer boss used Cry of Frustration for 88 damage. Now at 16 domination the max damage is 44. Another example occured as you killed an afflicted boss his death aura did over 200 damage. Has anyone else run into this?

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Stop using Frenzy!

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

Whats your AL? if you have lower armor (say 40 from seitung harbor) the you'll take double damage from attacks.

Quote:
Originally Posted by Maxiemonster
Stop using Frenzy!
And heal sig!

Legeonation

Ascalonian Squire

Join Date: Dec 2005

60 al mesmer

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

The op is right. Besides, using frenzy, healsig, or bad armor would up damage from everything...not just bosses.

the 200+ damage spirit rifts hurt.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Yes bosses now do double damage. It's not a bug it's an in game mechanic. Makes it a little more difficult on you.

Sleepl3ss

Pre-Searing Cadet

Join Date: Mar 2006

Sign of Blood [Sign]

R/

I've noticed this too. Monk boss in the 15 attribute quest used balthazars aura and kirins wrath (factions version of holy wrath) they both did double damage. I had 70al armor when that happened and my guildie saw it too. :<

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Str0b0
Yes bosses now do double damage. It's not a bug it's an in game mechanic. Makes it a little more difficult on you.
It's not a bad feature in my opinion, bosses should be strong, not just have some different skills. Bosses are special, and this makes them special.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Okay that makes sense then, 150 point Signet of Judgement caught me offguard.

Kerrick??

Kerrick??

Academy Page

Join Date: Feb 2006

Mo/E

Quote:
Originally Posted by Maxiemonster
bosses should be strong...
quoted for posterity.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by Sleepl3ss
I've noticed this too. Monk boss in the 15 attribute quest used balthazars aura and kirins wrath (factions version of holy wrath) they both did double damage. I had 70al armor when that happened and my guildie saw it too. :<
If I recall Holy Damage ignores armor (true HD, not Judge's Insight), and does double damage to undead. Maybe you are truly a vampire and we must watch out for your likes in the future.

Arkyn sei

Arkyn sei

Academy Page

Join Date: Oct 2005

UK

Blood on the worlds hands

N/Mo

Me and my friend calculated the boss in the second to last mission has 30 Fire magic as he does insane damage with his Star burst spell. He's still EXTREMELY easy

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

There's a dredge fire elementalist boss in Ferndale that's simply retarded. I was unfortunate enough to run into him with most henches at around 30DP and having 5 of them drop, including both tanks, from tenai's heat (~110 damage per hit) followed by fireball (380 damage) was NOT pretty.

Needless to say I walked around him next time and not planning to touch him without prot spirit again.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

now i understand why i almost got my arse fried, trying to get this damn old chest in the middle of the nagas .. 200 dmg from spirit rift dammit

is this applied to all factions bosses? specific ones? quest bosses only? or all bosses even in Tyria

AaronSwitchblade

Frost Gate Guardian

Join Date: Jun 2005

I dislike this intensely. I always liked the fact that in Guild Wars, the bosses tended to fight at your level - the player and the bosses were on a similar playing field.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

All bosses do double damage from what I understand.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

i like the idea but not the way i discovered this

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Quote:
Originally Posted by CyberNigma
If I recall Holy Damage ignores armor (true HD, not Judge's Insight), and does double damage to undead. Maybe you are truly a vampire and we must watch out for your likes in the future.
Quoted for truth. *holds out cross and garlic*

I wonder if this is retroactive, has anyone tried to kill glint since this?

Glint's 200-someodd damage is now 400-someodd

"Alesia, could you scrape me off the floor? Kthx."

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

On the up side, hexes now last the correct length on bosses, unlike back in Tyria.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Also, bosses activate skills a bit faster than normal.

Eden2k5

Academy Page

Join Date: Jan 2006

Ok people debating if this is true apparently haven't been paying attention.

Bosses do upwards to 3x damage.

I've seen 360 damage Aftershocks on lvl 28 ele bosses (no i wasent using TEH FRENZIE or healing signet, I had no hexes or anything) pretty must instant kills your hencies if they have some DP.

I notice mostly elementalist do retarded damage.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

All bosses now deal double damage, and cast twice as fast.

Due to how spell damage scales, level 28 bosses deal a bit better than triple damage with their spells.

I heartily approve of changes that make bosses more challenging, but 430 damage Infernos are a *bit* much.

Peace,
-CxE

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Yeah but you can always echo mending with your wammo and pwn them all. LoL

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Some of this is good. For some of the elementalists though, hitting an AoE for 400+ damage is...well...a wee bit daunting.

I think interrupt mesmers/rangers will be in fashion soon :P

Legeonation

Ascalonian Squire

Join Date: Dec 2005

Having bosses do 2x damge does up the difficultly a little bit. Bosses without a mob are not a problem but when you get them in a mob... Ouch it hurts!

Allmightybob

Allmightybob

Frost Gate Guardian

Join Date: Mar 2005

I'll support anything that keeps Factions PvE away from the mind numbing easiness/boringness of Prophecies PvE.

Hockster

Hockster

Banned

Join Date: Jul 2005

I don't think there's a specific formula for boss damages, but every Canthan boss is buffed. And all do cast faster as well.

Makes a good interupter much more valuable.

Mako

Mako

Frost Gate Guardian

Join Date: Nov 2005

Midgar - Sector 7

Star Scar Reunion [VII]

N/Me

My necro took 238 damage from a hammer boss in the arborstone mission I think the skill was called "Forceful blow" may have been an elite.. but anyway, he took me out twice, those damned warrior bosses move so quick and change targets so as soon as I came up from rez... bam bam.

Gandalf The Monk

Academy Page

Join Date: Feb 2006

Forsaken Wanderers

Mo/Me

thats why the boss i tried to cap glass arrows from was doign 200+ with zojuns shot and splinter shot >_<

Tobias Funke

Tobias Funke

Lion's Arch Merchant

Join Date: Mar 2006

The Following of Xanthar

Me/N

Quote:
Originally Posted by Mako
My necro took 238 damage from a hammer boss in the arborstone mission I think the skill was called "Forceful blow" may have been an elite.. but anyway, he took me out twice, those damned warrior bosses move so quick and change targets so as soon as I came up from rez... bam bam.
I got owned by that boss too. 2 hits and I was done before I even realized what happened.. I paused to think what could have caused me to loose so much health at once and when I did I was dead. Still, I like the difficulty.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Ensign
All bosses now deal double damage, and cast twice as fast.

Peace,
-CxE
Slight change to that, they use skills twice as fast, not just casting.

They also no longer have their 1/2 duration condition/hexes resist, balancing these bosses against factions somewhat. It also makes hexing characters that much more useful - Willa the Unpleasant wouldn't last anywhere near as long with full backfires on him.

As a result, the Cantha bosses are more of glass cannons than their Tyrian counterparts, and are somewhat higher in the targetting list for me.

Danica Kalmar

Academy Page

Join Date: May 2005

Austria

I openly hate that fact. I hated that tyria Bosses had a half-hex-duration build-in skill and that cantha bosses are casting spells with twice or more attribute-ranks than i can ever achieve.

Yeah, they are bosses and should be difficult, they are already, they have a higher lvl, resulting in more health and better attributes than any player can achieve. When they are around a mob, what the usual circumstance is, they are more difficult than the standard mob.

On the other hand, I'm a Choosen Hero, I'm a boss on my own. Why don't I have that nice goodies.

it's simply unfair that bosses are buffed up, if A.Net wants to make it more difficult, give them a greater mob, but don't favor them with unfair advantages.

Denshoni

Denshoni

Academy Page

Join Date: Mar 2006

California, United States

E/Me

Quote:
Originally Posted by Avarre
As a result, the Cantha bosses are more of glass cannons than their Tyrian counterparts, and are somewhat higher in the targetting list for me.
Yea bosses are scary now. Not so easy to just say to the rest of the group to kill the weaker enemies first and ignore the boss. Psshh..not if the boss with its double damage is easily hitting 100+ on almost all of its attacks. Then 200+ more with skills. Although a well deserved addition to bosses, I still think its evil.

Me: Spot boss. Randomly scream, "OMFG BOSS!! Kill the Boss. Kill the friggin' Boss!!"

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

A Boss using Double Dragon is pretty much a 100% chance of K.O. if you're a melee, it upgrades to an orgi of death if you use henchies because they just can't help themselves and get close to the action.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Lvl 24 afflicted boss spamming lightning orb = insta K.O for anyone with less than 400 health, as I found out yesterday, much to my annoyance, especially since i was trying to get past him and was ultimately going the wrong way...

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by lg5000
On the up side, hexes now last the correct length on bosses, unlike back in Tyria.
That isn't actually good, at least from a thing I figured out. I hereby name what I have figured out, the WASTEL'S CANNON OF DOMINATION PAIN!

Yes kiddies, if you use wastel's worry on bosses in tyria, because of the short hex durations on bosses, wastel's worry will trigger almost within 1 sec, and that my friends, is 64dmg/sec. I killed Glint with my mesmer in under 1 mins with two monks healing me and a ranger interrupting her. Twas fuN!


On a lighter note: I almost pissed myself yesterday in Kurzick territory, when I ran into an Oni assassin boss that teleported ontop of me, and then used shadow wtf ever its called and scorpion's wire or w/e its called also. Yeah, there was a nice girly scream as I was turned into monk soup by that boss.

Havelock

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by Eden2k5
Ok people debating if this is true apparently haven't been paying attention.

Bosses do upwards to 3x damage.

I've seen 360 damage Aftershocks on lvl 28 ele bosses (no i wasent using TEH FRENZIE or healing signet, I had no hexes or anything) pretty must instant kills your hencies if they have some DP.

I notice mostly elementalist do retarded damage.

Sure it was Aftershock? There's a new (Earth-) Elite called Shockwave that applies 3 Waves to adjacent foes. That could Damage could eventually reach 360 if doubled.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

You know those Dragon Lillies on the island? They use Overload?

I was on a ritualist, and one was attacking me, and I used Vengeful Weapon (1/4 sec cast also), and It Hit me with the +dmg Overload. I was like ouch, he is lucky.

3 secs later I casted vengeful again when it recharged, and the OTHER Dragon Lilly that was attacking my warrior henchie before this, apparently had time to swith targets to me, and use Overload on me AGAIN before Vengeful Weapon was done casting.

>_< Their magic.

And yes, I got WTFRAPED by a few bosses, because I didnt expect huge dmg Spirit Rifts, and ele spells (respectively).

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Rahja the Thief
That isn't actually good, at least from a thing I figured out. I hereby name what I have figured out, the WASTEL'S CANNON OF DOMINATION PAIN!

Yes kiddies, if you use wastel's worry on bosses in tyria, because of the short hex durations on bosses, wastel's worry will trigger almost within 1 sec, and that my friends, is 64dmg/sec. I killed Glint with my mesmer in under 1 mins with two monks healing me and a ranger interrupting her. Twas fuN!


On a lighter note: I almost pissed myself yesterday in Kurzick territory, when I ran into an Oni assassin boss that teleported ontop of me, and then used shadow wtf ever its called and scorpion's wire or w/e its called also. Yeah, there was a nice girly scream as I was turned into monk soup by that boss.
You know how boring it was to have wastrels sit on your bar after you finished the game and ended up capping elites for the hell of it? Now at least, I get to play with something other than wastrels while facing a boss and other members of my team can help kill it instead of thinking they killed it while I'm smiling in the back line.

pbspectre

pbspectre

Frost Gate Guardian

Join Date: Oct 2005

Oral's Chosen

W/Mo

ah...i was wondering why Wing was doing 150dmg with Triple Chop on my glads-clad warrior...

heck, with Dolyak and Watch Yourself on, he was still doing at or around 100dmg...