Assassins beware the "love" is brewing!
GloryFox
Listen carefully:
I don’t know about the other Monk players but I’m to the point of a Monk revolt against Assassins. The amount of energy spent can be of better use elsewhere ( like on a W/Mo). Don’t get me wrong I have one assassin and I like the class. However an assassin is not a Tank! Please stop playing Assassins, as Tanks, don’t go toe to toe.
Use skills that get you in and out fast. Teleport back to the Monk for safety when in danger everyone will appreciate it, even the monk who keeps you alive (or tries). Use Shadow Refuge to escape when you’re damaged or something else, be creative.
/signed
One pissed off Healer
PS:
If you have a creative idea for PvE defense Assassin Builds please post em so us Monks won't start a revolt.
I don’t know about the other Monk players but I’m to the point of a Monk revolt against Assassins. The amount of energy spent can be of better use elsewhere ( like on a W/Mo). Don’t get me wrong I have one assassin and I like the class. However an assassin is not a Tank! Please stop playing Assassins, as Tanks, don’t go toe to toe.
Use skills that get you in and out fast. Teleport back to the Monk for safety when in danger everyone will appreciate it, even the monk who keeps you alive (or tries). Use Shadow Refuge to escape when you’re damaged or something else, be creative.
/signed
One pissed off Healer
PS:
If you have a creative idea for PvE defense Assassin Builds please post em so us Monks won't start a revolt.
Vahn Roi
I like to think I play my Sin responsibly, I keep Way of Perfection on me at all times and use Shadow Refuge whenever it is needed and I have kept my shadow arts at a decent level so I get a good amount of healing from those moves.
I think the reason I make such a point to do is that my main character is a monk also and I share your frustration fully, both as an overworked healer and a victum of "assassin racism"
I think the reason I make such a point to do is that my main character is a monk also and I share your frustration fully, both as an overworked healer and a victum of "assassin racism"
Clinically Proven
Trying to heal two "wanna be a warrior" assasins on a quest was enough to check me into monk psychiatric re-hab for 6 months.
I feel your pain...
I feel your pain...
MMSDome
Quote:
Originally Posted by GloryFox
Listen carefully:
I don’t know about the other Monk players but I’m to the point of a Monk revolt against Assassins. The amount of energy spent can be of better use elsewhere ( like on a W/Mo). Don’t get me wrong I have one assassin and I like the class. However an assassin is not a Tank! Please stop playing Assassins, as Tanks, don’t go toe to toe. Use skills that get you in and out fast. Teleport back to the Monk for safety when in danger everyone will appreciate it, even the monk who keeps you alive (or tries). Use Shadow Refuge to escape when you’re damaged or something else, be creative. /signed One pissed off Healer PS: If you have a creative idea for PvE defense Assassin Builds please post em so us Monks won't start a revolt. |
Quit complaining
unsigned.
Matsumi
The ones I've played with, I just throw vigorous spirit on them and maybe heal them once or twice during a battle. But I've been playing with them in prophecies, so, not sure what it's like in factions.
vinegrower
give it time for the novelty to wear off. Hopefully the bad players will get tired of dying all the time and move on to another class.
quickmonty
Agree. Too many Leroys making assassins. They think they can tank because they do melee damage. Maybe we should add some quests on the island to teach proper use of the class. Have Togo smack the Sin upside the head everytime he tanks.
*SMACK!* "You failed the mission and cannot leave the island."
*SMACK!* "You failed the mission and cannot leave the island."
saneo
/signed
almost every assasin i've every played with has acted like a total noob. run into a group of nearly dead afflicted at 45dp and we'll see how well the healers can do their job when you get hit by 6 afflicted explosions.
almost every assasin i've every played with has acted like a total noob. run into a group of nearly dead afflicted at 45dp and we'll see how well the healers can do their job when you get hit by 6 afflicted explosions.
Fargin Scotchsman
ive been in same possision waaay back when. durin hell's precipice, some e/w kept tankin titans (water/axe). he kept dying, then started to scream at me and the other monk (who wuz guildie). he rage quit, and we went thro rest easily. personally, im sick of monking, and wudnt be suprised if the number of monks quickly depleted. ppl take advantage of em waaay to often, and i agree, if ur not a warrior primary, ur job is to stay BEHIND them, and either A) cast stuffs, or B) fire ur little arrows. unless u got wards, mist form etc. stay back. personally, ive found it effective when u dont heal those who r being a-holes. they may quit, but it makes ur job easier......
Diablo???
/signed
But honestly, I think eventually enough Assassins will die and finally learn to play their class the right way. Its sort of a filtering process right now.
But honestly, I think eventually enough Assassins will die and finally learn to play their class the right way. Its sort of a filtering process right now.
Ellipson
Eventually the Leeroy assassins will stop playing them. Give it time.
Weezer_Blue
I think this thread can be summed up in the following message:
Lern2play.
All players need it. Not just assassins. Henchmen ftw.
Lern2play.
All players need it. Not just assassins. Henchmen ftw.
pyrohex
Quote:
Originally Posted by Ellipson
Eventually the Leeroy assassins will stop playing them. Give it time.
|
Loralai
Meh. I got a bit peeved playing with assassins at first, but I agree that most are learning the basics of such a young profession, and with time it should improve. Of course you will always have Leroys, I mean EVERY profession does, not just warriors, nor assassins. As a monk, you just have to let them go sometimes, and take their "OMGzor n00b monk!" comments with a grain of salt. If necessary, sacrificing one for the sake of the rest IMO is the answer until things get better.
Edited: Freudian slip typo.
Edited: Freudian slip typo.
Autumn_Leaf
Quote:
Originally Posted by pyrohex
I don't think so. I still see whammos running around everywhere.
|
Aeon221
Dude, prot is the only way to keep them alive. I gave up on heal after mish one. It was disgusting.
Bonds are worth it in pve finally.
Bonds are worth it in pve finally.
Niare
I have an assassin too, and lately I've been using the Elite Flashing Daggers, I think that's what it's called. It's great against melee units and I stay alive a lot longer against them. I also use Shadow Refuge whenever needed, and I don't rush into battle. I'll wait till the rest of the party joins battle, then try and go after the casters. I'm waiting until I get Aura of Displacement, but I might start using Recall, cast it on the Monk, rush in to attack a caster, then recall back to the Monk. Rinse, repeat. ^_^
GloryFox
Quote:
Is one pissed off Healer your in game name? Quit complaining |
One pissed off Healer is not my in game name and please calm down, comments like that don't help especially when I might be the one Healing your butt.
Quote:
I have an assassin too, and lately I've been using the Elite Flashing Daggers, I think that's what it's called. It's great against melee units and I stay alive a lot longer against them. I also use Shadow Refuge whenever needed, and I don't rush into battle. I'll wait till the rest of the party joins battle, then try and go after the casters. I'm waiting until I get Aura of Displacement, but I might start using Recall, cast it on the Monk, rush in to attack a caster, then recall back to the Monk. Rinse, repeat. ^_^ |
Kern Wolf
Quote:
Originally Posted by Loralai
Meh. I got a bit peeved playing with assassins at first, but I agree that most are learning the basics of such a young profession, and with time it should improve. Of course you will always have Leroys, I mean EVERY profession does, not just warriors, nor assassins. As a monk, you just have to let them go sometimes, and take their "OMGzor n00b monk!" comments with a grain of salt. If necessary, sacrificing one for the sake of the rest IMO is the answer until things get better.
Edited: Freudian slip typo. |
I know it took me a while to leave Pre-searing with my Wa/Ele. With Prophecies being my 1st MMORPG, I didn't want to rush getting to Post-Searing until I had (and I'm not ashamed to say this) an idea of what the hell I was doing(lol). By the time I got to the Frost Gate mission, I felt more than comfortable with my character. I also took the time to find out about all the skills available to my primary and secondary professions, which is something (IMO) that a lot of people seem to not take a lot of time to do. If I wanted to test a build or a newly acquired skill, I made a point of trying quests with henches, instead of people who needed to complete missions or quests.
I didnt join groups that were run from place to place; I preferred to fight my way to my destinations. I think it also helped that some of the quests (I'm thinking of Last Day Dawns, and Titan Source) made you think BEFOREHAND about strategies.
For all the Assassins who are feeling the heat, my suggestion is this:
grab a couple of quests, and take henches, not people. Go out and experiment with different builds and skills (some of the quests, I've noticed, are somewhat lengthy, which could work to your advantage) while doing these quests. When you feel that you've got a build that works both for yourself AND a mission group, then go out on some quests with people....
Again, just a suggestion...
xlr8shun
if this game had some sort of real aggro control, then it wouldnt really be much of an issue, instead an assassin can go in, 10 seconds after the battle, get 1 hit on the mob and hes wailing on him instead of the tank..
ok, so then the assassin runs out.. runs back in.. gets hit again runs out.. hes sure as hell not doing any damage while hes running in and out..
the fact is, assassins are a melee class, and they're going to get hit, and due to the fact they have an armor rating of a caster, they're going to take lots of dmg, its your job as a healer to heal them. assassins/rogues/ninjas/whatever in ever game are always mana/energy sinks, thats the nature of the class. if you didnt want to heal, you shouldnt have rolled a healing class..
ok, so then the assassin runs out.. runs back in.. gets hit again runs out.. hes sure as hell not doing any damage while hes running in and out..
the fact is, assassins are a melee class, and they're going to get hit, and due to the fact they have an armor rating of a caster, they're going to take lots of dmg, its your job as a healer to heal them. assassins/rogues/ninjas/whatever in ever game are always mana/energy sinks, thats the nature of the class. if you didnt want to heal, you shouldnt have rolled a healing class..
noblepaladin
As a monk, I usually play a protector. It's the only way to keep newbie players alive. There are many casters who try to tank, warriors who try to tank without any +armor/stance skills (a warrior without those is the same as a caster with some damage reducing/avoiding enchantment). If a particular guy keeps charging in, I find it best to just let him die. Most missions can be completely fairly easily with 5 or 6 competent players, and wasting energy on someone who will die anyways will make the monk useless too. Rather have one useless guy than 2.
Dark Suoon
ok all proffessions are good but i see wut u mean, i for one have a assassin but they die too fast and u gotta keep rezzing em and stuff and this also really annoys the heck out of the assassin too
Vermilion
Quote:
Originally Posted by xlr8shun
if this game had some sort of real aggro control, then it wouldnt really be much of an issue, instead an assassin can go in, 10 seconds after the battle, get 1 hit on the mob and hes wailing on him instead of the tank..
ok, so then the assassin runs out.. runs back in.. gets hit again runs out.. hes sure as hell not doing any damage while hes running in and out.. the fact is, assassins are a melee class, and they're going to get hit, and due to the fact they have an armor rating of a caster, they're going to take lots of dmg, its your job as a healer to heal them. assassins/rogues/ninjas/whatever in ever game are always mana/energy sinks, thats the nature of the class. if you didnt want to heal, you shouldnt have rolled a healing class.. |
I honestly haven't monked in GW:Fs yet, but I am sure that an 'Sin being able to play their class will be much less of a problem for the monks, and therefore less of a problem for the team, compared to the Whammo 'sin. If your monk has to use more mana/time to keep the 'sin alive than they should have to, they can't use that time to keep the rest of the party alive, which will often = failure.
Guardian of the Light
Assassins are great however YOU HAVE TO USE THEM RIGHT.
The key to using an assassin is making up for their crappy defense. Try using a defensive stance or you could try teleporting to a nearby monk when you get in trouble with warriors and other assassins, or even better you could use both.
However thats for PvP. For PvE I think that assassin should run in after the warrior has gotten the group to attack him. However I'm not sure about PvE assassins because I haven't played one.
The key to using an assassin is making up for their crappy defense. Try using a defensive stance or you could try teleporting to a nearby monk when you get in trouble with warriors and other assassins, or even better you could use both.
However thats for PvP. For PvE I think that assassin should run in after the warrior has gotten the group to attack him. However I'm not sure about PvE assassins because I haven't played one.
Vana The Everyoung
Quote:
Is one pissed off Healer your in game name? Quit complaining unsigned. |
Op
A lv 15 assassin join me in the Wilds mission last night and I was at the point of ripping my hair out. Poor Vana my Lv 20 monk struggled to keep him alive, how are new monks going to manage? But I am not worried the problem will probably fix itself with the new profession being better understood after a few weeks of play.
Phoenix Avenger
A lot of assassins are stupid. But I play mine right, I get in (with aura of displacement), kill a few casters with weapons combos, then get out. (if i take heavy damage I get out before that). But monks also have to learn to take advantage of the assassins fast attack speed. Vigorous Spirit should be your new best friend if you have assassins in your group.
Tela
From my experience, assassins are no worse than any other class when it comes to leeroying. As a healer, im usually yelling at an ele or necro that think they are tanks but why be mad at an assassin, he is a melee attacker, what else is he supposed to do? Should he just wand the enemys to death so your job is easier? OP grow up and learn to to be a monk.there are a lot better things to bitch about in this game than your inability to heal properly/bad luck in a pug/both. Get over it.
PS PLEASE revolt, most of you bitchy monks are worse then the new healer hench anyway. save me the trouble
PS PLEASE revolt, most of you bitchy monks are worse then the new healer hench anyway. save me the trouble
Kenweng
I have an assassin and i agree with your point that they are NOT TANKs. I tried to just teleport in and start owning....was i wrong. The assassin class will defeintely not be full of noobies this time around unless they like getting owned.
Fitz Rinley
The problem isnt simply with the inexperience of play, but with the build itself. The build requires one to be in close proximity to do damage. It is a reach out and touch someone build. To kill their foe they must kiss them regularly and kiss them often. This is coupled with armor and defenses that do not adequately protect them. A real assassin is a real warrior or espionage agent. They may poison the food in infiltration. They may kidnap and drag the hapless victim out into the desert and beat them to death slowly. They may fire their ranged weapon at 150 to 750 yards. The game assassin is halway modelled after fictitious beings invented so a guard who fell asleep on his post would not get beheaded when someone snuck by him and real warriors fighting in non-chivalrous methods. By taking the half-way approach the game assassin is not what it should be to make sense ina game environment.
Any touch combat character must tank. Don't believe me - ask a touch necro. I know a couple. Ask a Mes with Illusionary Weapon build if they don't tank. My monk runs Heal 16, Divine 13 just for when my friends want to tank these classes. Because the assassin build is inadequately armored for their style of fighting they are going to suffer likewise.
Also, the level of play matters. I play all 8 classes. Even though I manage 8 hours a day playing, I am still a casual player. My assassin has yet to get any shadow art that will help her escape. (She may not until Mid-July now that ANet has frozen my account until NC Soft bothers with production.) If I were playing her right now you would be bitching about her not teleporting back to where ever you are. That is not always possible. One must have the skills. One must not be blocked by twigs, rocks, ghosts, and peasants.
However the greater value is in getting the assassin to be what they are in reality and virtually. Assassins are tanks. They are simply tanks that do not play fair - in reality and virtually.
Fitz
Any touch combat character must tank. Don't believe me - ask a touch necro. I know a couple. Ask a Mes with Illusionary Weapon build if they don't tank. My monk runs Heal 16, Divine 13 just for when my friends want to tank these classes. Because the assassin build is inadequately armored for their style of fighting they are going to suffer likewise.
Also, the level of play matters. I play all 8 classes. Even though I manage 8 hours a day playing, I am still a casual player. My assassin has yet to get any shadow art that will help her escape. (She may not until Mid-July now that ANet has frozen my account until NC Soft bothers with production.) If I were playing her right now you would be bitching about her not teleporting back to where ever you are. That is not always possible. One must have the skills. One must not be blocked by twigs, rocks, ghosts, and peasants.
However the greater value is in getting the assassin to be what they are in reality and virtually. Assassins are tanks. They are simply tanks that do not play fair - in reality and virtually.
Fitz
Sagius Truthbarron
The only Assassins I have grouped with (and I usually take henchies) were some of the best players I ever played with.
You guys complaining are probably taking Firestorm on your monk anyway, so, you know.. Do not throw the arrow which will return against you.
I'm sure we'll all do just fine taking Sister Tai and Jamei over some whiney little monkey
You guys complaining are probably taking Firestorm on your monk anyway, so, you know.. Do not throw the arrow which will return against you.
I'm sure we'll all do just fine taking Sister Tai and Jamei over some whiney little monkey
Sientir
Aura of Displacement is perhaps one of the greatest pop in and out tools the assassin has. You can use it to very effectively leap into battle, and when you start getting major damage, remove it and pop out. Before I had it, I kept Return on my bar and would madly select a monk and use it to get out. Either way, Assassin is very different. And I know the grief (not from healing so much, haven't been using my monk a lot right now, but from the assassin end). There is a saturation of Anime/ninja fans out there that are making assassins. And they want to play them just like their favorite anime/ninja character. This doesn't work, of course, and they end up dead. I do know though, that Assassin's don't have a high threshold of pain.
It is a learning process for such a class. The style is so different from what we've had before. Hopefully, things will improve with time.
It is a learning process for such a class. The style is so different from what we've had before. Hopefully, things will improve with time.
Vana The Everyoung
Quote:
PS PLEASE revolt, most of you bitchy monks are worse then the new healer hench anyway. save me the trouble |
Deviant Angel
Apparently the healer henchies are also going on strike...
I was out with another assassin lastnight trying to get some quests done and we decided to grab the henchies. The healer was doing a semi-decent job healing everyone except us. Both of us were totally aware we weren't tanks, used teleporting, etc ... and it was like she just didn't care about our health.
I've been using recall on the monks and allies so I can get in and out when I start taking alot of hits and it seems to be working out fairly well! In most cases, as soon as I get back to the monk I'm healed and able to run right back in and start taking out another target.
As far as making the wammo a priority goes... if I had $1 for every time a wammo has caused the entire party to die because they rushed things and failed to understand that others don't run on adrenaline, I'd be pretty rich! Even when the monk(s) stand there spamming their energy because it's too low to do anything, some like to just keep on dragging more in. Some will get so upset that the energy dependent players need a few seconds to regen that they will bail. Is that really the type of player you would make a priority over another? Don't get me wrong, there are alot of excellent warriors out there ... but each profession has their idiots. If you refuse to heal assassins because of them, you might as well refuse the other professions as well! (if you decide to go that route, please stay out of my parties or delete your monk all together - a dead assassin is useless, but so is a healer that doesn't heal)
*coughs* Anyway, assassin still a new profession... while some have started to get a grasp on it, some are taking a little longer. Refusing to heal or verbally assaulting them (seen it way too much recently) on a mission isn't going to help them become better.
*wanders off*
I was out with another assassin lastnight trying to get some quests done and we decided to grab the henchies. The healer was doing a semi-decent job healing everyone except us. Both of us were totally aware we weren't tanks, used teleporting, etc ... and it was like she just didn't care about our health.
I've been using recall on the monks and allies so I can get in and out when I start taking alot of hits and it seems to be working out fairly well! In most cases, as soon as I get back to the monk I'm healed and able to run right back in and start taking out another target.
As far as making the wammo a priority goes... if I had $1 for every time a wammo has caused the entire party to die because they rushed things and failed to understand that others don't run on adrenaline, I'd be pretty rich! Even when the monk(s) stand there spamming their energy because it's too low to do anything, some like to just keep on dragging more in. Some will get so upset that the energy dependent players need a few seconds to regen that they will bail. Is that really the type of player you would make a priority over another? Don't get me wrong, there are alot of excellent warriors out there ... but each profession has their idiots. If you refuse to heal assassins because of them, you might as well refuse the other professions as well! (if you decide to go that route, please stay out of my parties or delete your monk all together - a dead assassin is useless, but so is a healer that doesn't heal)
*coughs* Anyway, assassin still a new profession... while some have started to get a grasp on it, some are taking a little longer. Refusing to heal or verbally assaulting them (seen it way too much recently) on a mission isn't going to help them become better.
*wanders off*
Mighty Fragile Warrior
I think gross generalizations should be avoided.
I've played through Prophecies first as an N/R, then as a Mo/W. Now I'm an A/N. Speaking as a monk, I understand the anger directed towards noobs who shouldn't be tanking. Speaking as an assassin, I understand the need to tank if the opportunity allows me. Assassins can be very good tanks if you know how to play them. And they can be awful tanks if a player miscalculates his or her target, and has bad timing or an useless skillset.
It all boils down to the player, and quality of assassins thus varies wildly. The same can be said about warriors, mesmers, necros, rangers, ritualists, eles, and...monks. I'm sure everyone here has partied at least a few times with a monk who simply had no clue how to heal or protect.
Spreading ill feelings towards assassins helps build prejudice against an entire class of players who are probably very different. Some of them are certainly quite good, and it would be a shame if they're not allowed into a PUG because some people stupidly infer they suck because of their profession.
I've played through Prophecies first as an N/R, then as a Mo/W. Now I'm an A/N. Speaking as a monk, I understand the anger directed towards noobs who shouldn't be tanking. Speaking as an assassin, I understand the need to tank if the opportunity allows me. Assassins can be very good tanks if you know how to play them. And they can be awful tanks if a player miscalculates his or her target, and has bad timing or an useless skillset.
It all boils down to the player, and quality of assassins thus varies wildly. The same can be said about warriors, mesmers, necros, rangers, ritualists, eles, and...monks. I'm sure everyone here has partied at least a few times with a monk who simply had no clue how to heal or protect.
Spreading ill feelings towards assassins helps build prejudice against an entire class of players who are probably very different. Some of them are certainly quite good, and it would be a shame if they're not allowed into a PUG because some people stupidly infer they suck because of their profession.
Nevin
Flashing Blades is a must have for PvE assassins, its simple. While you attack you have a 50% chance to block attacks. It makes you die slower. USE IT!
moriz
there are now two types of players in factions right now. there's the prophecies veterans, who understands the intricacies of GW battle mechanics. then there's the newbies, who do not. the fact that the difficulty level of factions shoots up MUCH faster than prophecies, and that you can conceiveably have a level 20 char by the time you reach the mainland does not help at all. what we're ending up with is a two-tier player skill community: we have the veterans who can play the new classes effectively, and the newbies who get squashed left right and center.
think of it this way: we probably all went through our personal "wammo" phase when we first got into GW. now the newbies are going though the same, except they're against level 20 mobs that can frigging SPIKE. this is painfully apparent in assassins, who are essentially elementalists with kitchen knives, spamming a few cheap circus tricks.
yes, the shing jea monastery is a much better training ground that presearing, but i fear that it's not enough. if we're going to expect everyone on the mainland to know stuff like armor and aggro control, we need to make the monastery more comprehensive.
think of it this way: we probably all went through our personal "wammo" phase when we first got into GW. now the newbies are going though the same, except they're against level 20 mobs that can frigging SPIKE. this is painfully apparent in assassins, who are essentially elementalists with kitchen knives, spamming a few cheap circus tricks.
yes, the shing jea monastery is a much better training ground that presearing, but i fear that it's not enough. if we're going to expect everyone on the mainland to know stuff like armor and aggro control, we need to make the monastery more comprehensive.
robrobrob
'Tis why I don't group with any assassins whom I don't know personally. And all of my friends know how much I dislike the class so they're not too suprised if I'm.. a little... late with a heal.
Whiplashr
Quote:
Originally Posted by pyrohex
I don't think so. I still see whammos running around everywhere.
|
But just a few days ago I was trying to finally finish up the Ring of Fire quests (don't ask, never got around to finishing the last two missions with this char). I ended up in a PUG with the very definition of the Leroy Whammo idiot.
A completely infantile name. Full Knights armor. The very second the mission began he cast mending and charged off into the fray. For the rest of the mission the SOB never stopped ONCE. I'm not joking when I say it was like a parody video making fun of these types of people. The monks were screaming at him to stop all the time. Hell, everyone was screaming at him to stop most of the time. Thankfully, he wasn't much of a talker, and oddly enough, he didn't get himself killed every 3 seconds either, so it wasn't unbearable. But it was incredibly ridiculous. This guy was playing like he was on crack. Constantly running ahead. He would never stop for anything. He thought he could take on the whole world.
Y.T.
Quote:
Originally Posted by Diablo™
/signed
But honestly, I think eventually enough Assassins will die and finally learn to play their class the right way. Its sort of a filtering process right now. |
and i dont think they're going to learn - wammo population got 2nd fav char
Katari
I predict that sins will improve roughly a week after wammos finally figure out that mending isn't all that it's cracked up to be and monks finally stop spamming healing breeze.