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Someone who doesn't get it? You aren't meant to survive on the front lines. You get in, unleash a combo, fall back.
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Funny how people think it can't be done just because they can't do it. I play an Assassin Ranger in factions. I've always soloed or played with my wife and since she has a mesmer and a ritualist as her characters that leaves me as the tank. No an assassin can't tank as a 100% assassin and being a monk seconday doesn't work like it does with a warrior. I picked ranger because of skills like troll unguent (sure it takes a bit of time to cast but it can't be stripped, shattered or stopped by anti spell skills and only cost 5 energy), lightning reflexes, healing spring, I have a tiger (that takes some of the attention off me, adds damage to the enemy, provide another corpse for mm if it dies) and the other stances that allow you to evade attacks. The apply poison works well with my daggers too.
This isn't as effective as a warrior because of the energy you need to spend to do it but it can be done at the cost of not using the good (more energy costing) attack skills. However you can do more critical hits and can do double strikes just by attacking normally which leaves you almost (but not quite) at evens with a warrior (I mean a 100% warrior not using their secondary at all). A warrior using their secondary to buff themself out tanks an assassin twice over.
You say they're to warp in, strike, then warp out only well guess what? With that tactic you spend energy getting in (unless you run which leaves you open to getting hit along the way), spend more energy on attack skills, then warp away spending more energy (again, unless you run leaving you open to hits). That not only limits you on the attack skills you can use while up close (since you have to save energy to warp out) but you spend half the time standing out of harms way waiting for your energy to get back up. When you compare the attributes and skills to all the other classes they are no better or worse just different. So that leaves the assassin at a 50% or 75% efficiency at best for their role. Their role being melee. The daggers were designed to be the assassins weapon making the assassin a melee fighter yet they are not only concidered a magic user (of sorts) by the players but by the mobs as well. There have been plenty of time when my wife moved on ahead to take on the next mob while I finished the remaining one but when I show up to help the whole mob (no exaggeration) begins to attack me and leaves her alone. We bring warriors for some quests and missions and when she runs ahead the henchies (warrior included) usually follows. When I clean up and catch up I find that the enemies have focused their attention more often on the spell casters and not the warrior but when I move into aggro, BOOM, every one of them are focused on me. They even stop attacking the monks which (according to an AI update some time back) is suppose to be at the hight of the enemies priority to attack list.
That's why I like rangers best. They are not considered magic users so their not at the top of the AIs target list but they also do their damage from afar so they dont body block turning the aggro on them (role of a tank). The assassin is flawed that way though. They are melee which means they must get up close to do their damage but are considered magic users (and a high priority one at that) which seems to attract all the wrong attention from the enemies. So you need the skills that evade and block as well as good healing skills if your are going to contribute 100% in the fight like every other class can. Even spell casters can use wands and staffs to attack from a safe distance when waiting for energy while the assassins have to stop. That's the design flaw I was suggesting a fix to. If the assassin skills had the same cost of the ranger skills (most being 5 or 10 with more 5 than 10) then it could contribute 100% to the fight. No running away to stand there while your energy recharges. The attribute that gives energy back could even stay the way it is although the change I would like to see is change it so it reduces the energy cost of certain skill types and leave the energy cost of assassin skills the same. Like the ranger.
Now I found a way to tank next to a warrior but it requires me relying heavily on my ranger class and I need my tiger too. Without the tiger to take some of the aggro off me I still get overwhelmed without a healer. I guess since I'm such high priority so is my pet. I only got the pet recently since I wanted the skill slots for other skills to heal, do damage and evade. Had I known the pet took aggro off me as much as it does I would have gotten one alot sooner. It's like having an evade skill that doesn't cost anything to activate and lasts a long time. I'm not saying that the pet takes all the aggro but will take the aggro of one or two enemies out of a group of five or six which is enough.
So in short the change is this. Reduce the energy cost of skills to match that of the rangers. The armor can stay the same so assassins will take more damage than a warrior but the energy regen and amount of energy can stay so the assassin can keep the skills up. Also the aggro priority should be changed as well.
Yes I will say it again to all those monks. Stop being so high and mighty. Your a player that contributes just as much as anyone else. No more, no less. So all this going on strike, getting into the FoW or UW for free and getting paid to do missions and quest that you have yet to get done yourself is absolute Bull Shit just because your a monk. Besides, it's tougher doing the high level quests as a monk using only henchies than it is as a warrior using only henchies. Plus I have done more than my fair share of high level quests and missions succesfully in a full party of people after the monks rage quit for whatever reason. I've also found that the healer and protector henchies do just as well and better than most players using a monk. So no your not all important just for being monks so no you should get any unique benefits or treatment.
"You are not a beautifull nor unique snowflake, you are the all singind, all dancing crap of the world." -Fight Club