Various suggestions to improve Fort Aspenwood and Jade Quarry

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I don't see anything in your list that's like my thread, so I though I would point it out to you.

http://www.guildwarsguru.com/forum/s...php?t=10029778

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Here is a situation that I encountered in Fort Aspenwood earlier:

1. Kurzicks team slew the Siege Turtles of both Orange and Purple Squad
2. But they kept the Luxon Warriors (NPC, Siege Turtles' "bodyguards") alive

Hence, for the remainder of the battle, the Luxons are unable to send in new Siege Turtles reinforcements.

My question is:
Is this working as intended?
Or is this a glitch?

Thank you.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

The Juggernaut can be kept behind the green gate, is this working as intended, or is this a glitch?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This is easier:

Make Fort randomly give amber to some of the the winning team members.
Make Quarry randomly give jade to some of the the winning team members.

This could be aplied to to the Challenges:
Make Dragon's Throat give randomly imperial commendations to some players each time a boss is killed.
Make Altrumm Ruins and Amatz Basin give randomly Jade to some players each time a boss is killed.
Make Zos Shivros Channel and The Aurios Mines give randomly Amber to some players each time a boss is killed.

People will go there to get the stuff.