Essence Armor - Able to change armor stats, looks, runes, color at will while in town
prism2525
All these new armor sets are just too much to be able to keep them all in storage. I agree that this armor would save a LOT of storage space. Is there an idea of similar essence weapons? And also, what are the base stats for this essence armor (no armors infused yet)?
/signed
/signed
Tuoba Hturt Eht
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Originally Posted by prism2525
All these new armor sets are just too much to be able to keep them all in storage.
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I agree that this armor would save a LOT of storage space. |
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Is there an idea of similar essence weapons? |
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what are the base stats for this essence armor (no armors infused yet)? |
Retribution X
I likey.
/Signed, In accordance with the prophecy...
/Signed, In accordance with the prophecy...
ange1
/signed
Tuoba Hturt Eht
The Essence Armor would be able to absorb other Essence Armors too.
For example:
1. John can't afford the 15k or the Lyssa's domain version
2. John crafts the 1.5k version first
3. John is happy with it
4. One day, John has saved enough for a 15k set
5. John Crafts a 15k Essence Armor set
6. John absorbs the 1.5k set into the 15k set
In other words, the 1.5k version would not be wasted.
The player can start off with the cheaper version if he or she cannot afford the more expensive versions.
For example:
1. John can't afford the 15k or the Lyssa's domain version
2. John crafts the 1.5k version first
3. John is happy with it
4. One day, John has saved enough for a 15k set
5. John Crafts a 15k Essence Armor set
6. John absorbs the 1.5k set into the 15k set
In other words, the 1.5k version would not be wasted.
The player can start off with the cheaper version if he or she cannot afford the more expensive versions.
Beat_Go_Stick
I'll /sign this again.
I think many steps should be taken at this point to help us manage our storage. Some of the fun in any game is accumulating stuff.....and there's now more stuff than ever to collect
Help us, A.Net *begging*
/sined and cosined
I think many steps should be taken at this point to help us manage our storage. Some of the fun in any game is accumulating stuff.....and there's now more stuff than ever to collect
Help us, A.Net *begging*
/sined and cosined
Sphinx2k
it should be a downside to 1.5 and 15k s well as a limit on them like 1.5 can only absorbs 2 different set 15k 4different sets or somthing like that.
but again ill gonna still have to go with a
/not-signed
but again ill gonna still have to go with a
/not-signed
Tuoba Hturt Eht
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Originally Posted by Sphinx2k
it should be a downside to 1.5 and 15k s well as a limit on them like 1.5 can only absorbs 2 different set 15k 4different sets or somthing like that.
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but again ill gonna still have to go with a /not-signed |
Perhaps you would like to share with us, and elaborate in detail about why you oppose this idea?
Cheers.
Joh
/not signed
Vahn Roi
Totally broken concept imho
/notsigned
/notsigned
Tuoba Hturt Eht
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Originally Posted by Joh
/not signed
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Originally Posted by Vahn Roi
Totally broken concept imho
/notsigned |
Thank you.
Embodiment Of Gaia
This concept just feels wrong, and in the end is just a difficult way to solve some of the storage problems.
Imho, this is just an easy tool for spoiled/rich players that want to have all they can get. It may be fun to accumulate as much as possible, but this idea goes too far. At least let it have a limit of amounts of armors it can absorb.
Stat-wise, I don't see the need for it. The difference in stats of all max armor mainly affects PVP, it does not make that much of a fundamental difference in PVE. The only good purpose imo, is for players that take PVE chars into PVP.
Fantasy doesn't mean that anything that isn’t real or has something to do with magic is possible. There still must be a fitting explanation why it is there. Why would Lyssa give the humans an armor that has the ability to change looks? How can she also change the stats on the armor? She can only create (temporarily) illusions, right?
/not signed
Imho, this is just an easy tool for spoiled/rich players that want to have all they can get. It may be fun to accumulate as much as possible, but this idea goes too far. At least let it have a limit of amounts of armors it can absorb.
Stat-wise, I don't see the need for it. The difference in stats of all max armor mainly affects PVP, it does not make that much of a fundamental difference in PVE. The only good purpose imo, is for players that take PVE chars into PVP.
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Guild Wars is a world where magicks exist, a world of swords and sorcery. A magical set of enchanted essence armour that could absorb the essence of other armours, and able to morph into the appearace of the absorbed armour seems fine with me, given that the fantasy nature of the world of Guild Wars. |
/not signed
Deathwingg00
This is a lot of effort for something simply cosmetic.
/not-signed
/not-signed
Imp
/not-signed
too complicated for a simple game, just give us more storage slots, and a menu to change our armor, weapons and runes for pvp
too complicated for a simple game, just give us more storage slots, and a menu to change our armor, weapons and runes for pvp
Cjlr
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Originally Posted by Beat_Go_Stick
/sined and cosined
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Tuoba Hturt Eht
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Originally Posted by Embodiment Of Gaia
This concept just feels wrong, and in the end is just a difficult way to solve some of the storage problems.
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It is more than a "difficult way to solve some of the storage problems".
Besides that, it also:
- Make Guild Wars more unique
(What other games have a morphing armor that can change looks and stats?)
- Provide total freedom of customization
- etc
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Imho, this is just an easy tool for spoiled/rich players that want to have all they can get. |
It is suggested that this armor be made available in different price ranges, so that the not so rich players can afford the functionality of this essence armor as well.
Which means that, everyone who plays Guild Wars would be able to afford this Essence Armor, which means that everyone in Guild Wars will benefit from this concept armor, if implemented.
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It may be fun to accumulate as much as possible, but this idea goes too far. |
But does it "gets too far" ?
I think it is up to ANET to decide if "this idea goes too far".
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At least let it have a limit of amounts of armors it can absorb. |
This whole idea is to act as an end-game goal for PvE characters, a thing for them to accomplish, a quest to absorb all armors.
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Stat-wise, I don't see the need for it. |
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The difference in stats of all max armor mainly affects PVP, it does not make that much of a fundamental difference in PVE. |
For example:
- a warrior might wish to change into Sentinel stats before venturing off into an area full of mobs with elemental attacks.
- a monk might wish to change into the set which gives extra armor while conditioned if the monk is venturing into an area full of mobs which applies conditions
- etc
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The only good purpose imo, is for players that take PVE chars into PVP. |
For example:
- Resolve armor storage issues
- End game goal for RPG characters
- Make Guild Wars evne more unique
- etc
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Fantasy doesn't mean that anything that isn’t real or has something to do with magic is possible. |
Does it "feel" real that our characters can:
1. adjust their attribute points freely?
2. take so many slashes, stabs, chops, slices from various weapon before dying?
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There still must be a fitting explanation why it is there. |
Besides that, I believe that the community of GuildWarsGuru who agreed with this idea can help contribute ideas to make this work out.
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Why would Lyssa give the humans an armor that has the ability to change looks? |
No, I believe it is an "Eternal Forgemaster" who resides in the realm of Balthazar, the Fissure of Woe that does that.
We merely suggested that this Essence Armor smith be placed in the realm of Lyssa, since Lyssa is the godness of Illusion, and we figured that changing looks would be associated with her.
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How can she also change the stats on the armor? |
Do we ask:
"How the Seer infuses our armor to protect us against the Mursaat?"
"How Glint opened portals to teleport us here and there?"
"How the Vizier (undead lich) summoned the boat from the depths of the ocean?"
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She can only create (temporarily) illusions, right? |
It is up to ANET do decide that.
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Originally Posted by Deathwingg00
This is a lot of effort for something simply cosmetic.
/not-signed |
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Originally Posted by Imp
/not-signed
too complicated for a simple game, just give us more storage slots, and a menu to change our armor, weapons and runes for pvp |
floppinghog
ok, i skipped some posts cause i had to see if this was said already:
for a 1.5k verison, make all dyes able to be absorbed (yes black -dont be greedy) only u CANNOT mix anything period. and for this one, only minor runes can be absorbed.
I'm not sure what to think for 15k verison if there should even be one. maybe only let it beable to absorb 15k verisons. cause then why bother get the 1.5k if u can absorb all? balance it a bit.
anyway, for 15k possibly it should beable to absorb major runes + minors, but not superiors. this would in theory keep the market as it was and maintain it.
also for the market, the black dye is just dumb, has anet even noticed ONE dye has hit 10k multiple times since factions came out? thats ONE DYE ... come on thats not right. before you scream "omg you are just a...", I can afford, i coughed up 45k+ to dye my assassin all black, but if you ever wanted to mix black dye, u would never cash in to experiment like they intended you to be able to do. silver is fair in price.
i feel if anything for runes, you should only be able to absorb minors (keep it low for all players to actually get runes for what they need) the superior and majors should require something else to not throw the market out of the window. something like that...i dont have the answer to that yet, sorry.
I like the idea, because if Anet didnt want to give us so much more HD space for our storage capacity then, stack our armors! lol its pretty simple. it just requires something of a text file to keep track just what we have absorbed.
/signed. *i didnt type in order as you see, i jumped back in the middle so bare with me. lol i am tired.*
for a 1.5k verison, make all dyes able to be absorbed (yes black -dont be greedy) only u CANNOT mix anything period. and for this one, only minor runes can be absorbed.
I'm not sure what to think for 15k verison if there should even be one. maybe only let it beable to absorb 15k verisons. cause then why bother get the 1.5k if u can absorb all? balance it a bit.
anyway, for 15k possibly it should beable to absorb major runes + minors, but not superiors. this would in theory keep the market as it was and maintain it.
also for the market, the black dye is just dumb, has anet even noticed ONE dye has hit 10k multiple times since factions came out? thats ONE DYE ... come on thats not right. before you scream "omg you are just a...", I can afford, i coughed up 45k+ to dye my assassin all black, but if you ever wanted to mix black dye, u would never cash in to experiment like they intended you to be able to do. silver is fair in price.
i feel if anything for runes, you should only be able to absorb minors (keep it low for all players to actually get runes for what they need) the superior and majors should require something else to not throw the market out of the window. something like that...i dont have the answer to that yet, sorry.
I like the idea, because if Anet didnt want to give us so much more HD space for our storage capacity then, stack our armors! lol its pretty simple. it just requires something of a text file to keep track just what we have absorbed.
/signed. *i didnt type in order as you see, i jumped back in the middle so bare with me. lol i am tired.*
kyro27
ok i relly like this idea but this is how i see it in my head.
You buy the essence armor for w/e u want. you buy a rune to apply to w/e base armor you look like, and then if you want to change part of it, you buy the 1.5k version of it and theres like a 5k fee of adding the stats to that piece of armor. ex.
you have stone skin gauntlents but want them too look like 15k glads gauntlents. you buy 1.5k stone skin and pay the 5k fee to add those 15k gladiator gauntlents. when you want to change them, thers a little drop down menu when u click on ur armor, that has apearance, dye color, stats.
5k for essence rune
5k for armor
1k for runes
1k for dye
i really like this idea and i would love it if they put this thing in.
/signed
You buy the essence armor for w/e u want. you buy a rune to apply to w/e base armor you look like, and then if you want to change part of it, you buy the 1.5k version of it and theres like a 5k fee of adding the stats to that piece of armor. ex.
you have stone skin gauntlents but want them too look like 15k glads gauntlents. you buy 1.5k stone skin and pay the 5k fee to add those 15k gladiator gauntlents. when you want to change them, thers a little drop down menu when u click on ur armor, that has apearance, dye color, stats.
5k for essence rune
5k for armor
1k for runes
1k for dye
i really like this idea and i would love it if they put this thing in.
/signed
pigdestroyer
I like the idea... but I can see how people would say its a bit complicated
/signed
/signed
M C H A M M E R
I don't think this is worded right...it would be better if explained like this
This armor wouldn't be armor...it would be a storage for armor, that could change its stats/appearence by into another armor. Say I had 15k glads...15k kurz and 15k lux. I was wearing my essence armor( at the time glads) but needed to switch, so I clicked on the armor pieces, and selected from a dropdown window which I wanted it to be...not that complicated IMO
This armor wouldn't be armor...it would be a storage for armor, that could change its stats/appearence by into another armor. Say I had 15k glads...15k kurz and 15k lux. I was wearing my essence armor( at the time glads) but needed to switch, so I clicked on the armor pieces, and selected from a dropdown window which I wanted it to be...not that complicated IMO
Embodiment Of Gaia
I think you look too much at the "benefits" of your idea, to see and value of the negative sides of this idea. (In fact you even ignored some of them)
The way Dyes and Runes work on your essence armor is lame. Just buy all dyes and runes from your profession from a trader and let them absorb them in your essence armor. Wow! Accomplishment! Next to that it will ruin the current economy on Dyes and Runes, cause if I understand your concept, it would mean you only need to buy them once.
Maybe it was a bit blunt of me to put it like that. Anyway first in GW(Prophecies Campaign), looks of armors where bound to the stats they came with. There were lots of complains about that from the community, because most people wanted the same stats, and therefore lots of characters looked alike. Anet listened to that and with Factions stats where no longer bound to looks. Imo a great update that works pretty good to give a more distinct looks to characters across Cantha (I really hope Prophecies Armors will soon be changed as well). Does this really need another change? Imo the addition of a ‘wardrobe’ that will store up to 4 different armor sets, will give enough variation in looks and stats you can get, without causing imbalance. Why? I think it still would be very hard to get all the armor stats for casual players with an Essence Armor. You do realize that there are already 6 different types of armor stats (and it will probably increase after Chapter 3 comes out)?
How can you make sure that the price is not too expensive that rich players can buy all stats with ease and poorer players also are able to get all the stats of armor, without farming for it? You actually said yourself that these stats do matter in PVE, so wouldn’t this idea lead to imbalance in the game then?
Nice question. It actually feels "real" to me, because those are essential game mechanics. This game wouldn’t work well, without them. Your idea however, is not essential to the game mechanics, and therefore not comparable to these 2 points.
First you express your confidence in Anet (and the community) to come with a good back story about it and then you say that we shouldn’t take some unexplained mysteries in the story of GW to serious either. (btw, your first question is actually explained in the game )
First you say that the essence armor doesn’t need to come from Lyssa, but when I ask how she could do that, you answer as though the armor does come from her. Oh and btw yes she is a Goddess of Tyria(and Cantha), not the Goddess of Tyria/Cantha, in other words she can’t just do anything (would make the other gods a bit unneeded).
And my explanation for that was right in the next sentence (you even quoted that line later). So why separate that line then? First you ask of people that disagree, to explain themselves. So when I actually do, could you please not respond like this? I think you should not break posts up this little like you did, because it results to some contradictive answers.
You know what? I think so too (and I think Anet disagrees actually).
I can understand why you think this is a good idea, because all players would ‘benefit’ from this, as you say it. But there is more to that. I think it’s a good thing to not be able to ‘have it all’ in a RPG. Just choose your armor(s) wisely, and respect what you already have. Just wait for Anet to give some extra storage for armors, and it will be fine.
The way Dyes and Runes work on your essence armor is lame. Just buy all dyes and runes from your profession from a trader and let them absorb them in your essence armor. Wow! Accomplishment! Next to that it will ruin the current economy on Dyes and Runes, cause if I understand your concept, it would mean you only need to buy them once.
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Originally Posted by Tuoba Hturt Eht
Define "spoiled/rich players" ?
It is suggested that this armor be made available in different price ranges, so that the not so rich players can afford the functionality of this essence armor as well. Which means that, everyone who plays Guild Wars would be able to afford this Essence Armor, which means that everyone in Guild Wars will benefit from this concept armor, if implemented. |
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Actually, it does kinda matter in PvE. For example: - a warrior might wish to change into Sentinel stats before venturing off into an area full of mobs with elemental attacks. - a monk might wish to change into the set which gives extra armor while conditioned if the monk is venturing into an area full of mobs which applies conditions - etc |
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Mate, let me ask you: Does it "feel" real that our characters can: 1. adjust their attribute points freely? 2. take so many slashes, stabs, chops, slices from various weapon before dying? |
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I am confident that if ANET decides to implement this, they can think of a fitting explantion of why the Essence Armor is here. Besides that, I believe that the community of GuildWarsGuru who agreed with this idea can help contribute ideas to make this work out. |
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Do we ask: "How the Seer infuses our armor to protect us against the Mursaat?" "How Glint opened portals to teleport us here and there?" "How the Vizier (undead lich) summoned the boat from the depths of the ocean?" |
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We merely suggested that this Essence Armor smith be placed in the realm of Lyssa, since Lyssa is the godness of Illusion, and we figured that changing looks would be associated with her. |
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She is a Godness of Tyria, do we need to question her abilities? |
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Originally Posted by Embodiment of Gaia
Stat-wise, I don't see the need for it.
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Mate, you do not see the need for it, but that does not mean others does not see the need for it, aye. |
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This is the whole idea of this concept, to accumulate as much as possible. But does it "gets too far" ? I think it is up to ANET to decide if "this idea goes too far". |
I can understand why you think this is a good idea, because all players would ‘benefit’ from this, as you say it. But there is more to that. I think it’s a good thing to not be able to ‘have it all’ in a RPG. Just choose your armor(s) wisely, and respect what you already have. Just wait for Anet to give some extra storage for armors, and it will be fine.
Tuoba Hturt Eht
Thank you all for all the feedback.
There might be a 2 methods to implement this "Essence Armor" concept, the first is the original method as proposed in the first post of this topic, the second is suggested by kyro27.
I think the second method, as suggested by kyro27 could be a much more better implementation, but I could be wrong.
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Aye, floppinghog, the issue you brought up has been addressed by Priest of Sin:
But, much thanks for the feedback you have provided.
I believe 15k versions should be able to absorb runes including superior runes.
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Ok, I believe kyro27 here has a very good alternative method to implement this new concept of "Essence Armor".
To summarize what he wrote:
Instead of crafting a new set of "Essence Armor" for our characters, we "infuse" two (2) Armor Pieces together with an "Essence Rune" plus paying some "infusion fee" instead.
I belive this method could be better than the original one, aye. Will work on that later.
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Aye, what M C H A M M E R is proposing, could very well be described as a "mobile armor closet".
Personally, I would prefer the original method, or the alternative proposed by kyro27. This method seems much more expensive, and not very flexible compared to the other 2 methods.
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All rights, it is debating time:
Aye, are you refering to the Dyes and Runes?
Anyway, I think it would be better if you could elaborate the value and negative sides of this concept in detail, if you wish to convince me that this concept Essence Armor is really that bad.
I would say, this would kinda depends on how our perspective of viewing things is.
That is the main purpose of this concept "Essence Armor", to collect and absorb all.
Let us refer to the following image:
As one can see, this is the current price list (as of the time when this post is being typed) of dyes. There are 8 types of dyes, as shown in the list above.
In order to achieve total freedom of colour customization for the character with the "Essence Armor", 4 copies of each dye must be "absorbed" by each of the 5 armor pieces.
8 types of dyes, 4 copies of each dye per armor piece, 5 armor pieces total.
That would be 8 x 4 x 5 = 160 dyes bought, and absorbed into the "Essence Armor"
Out of those 160, 20 of them would be Black Dyes, which would costs 20 x 9k = 180k alone.
To provide a more precise calculation, let us look at the prices of the dyes:
Blue - 150 x 4 x 5 = 3k
Green - 150 x 4 x 5 = 3k
Purple - 110 x 4 x 5 = 2.2k
Red - 180 x 4 x 5 = 3.6k
Yellow - 120 x 4 x 5 = 2.4k
Orange - 100 x 4 x 5 = 2k
Silver - 750 x 4 x 5 = 15k
Black - 9k x 4 x 5 = 180k
Total costs for purchasing all the dyes alone would be 211.2k, bear in mind this does not yet include the "absorbing fee" for each bottle of dye to be "absorbed" into the "Essence Armor".
Regarding the "Absorbing Fees", let's say:
1k for non Silver, Black
3k for Silver
5k for Black
That would be around
140k for non Silver, Black
60k for Silver
100k for Black
Additional "Absorbing Fees" would total up to 200k, add it up with the total cost of acquiring all dyes, which amounts to 211.2k, the total cost to achieve total freedom of color morphing would be around 411.2k. Remember that the prices of dyes fluctuates, the cost could very well be 500k+.
For Runes, the prices would vary according to Profession type.
First, how do you define the economy as "ruined"?
The way I see it, it would actually "improve" the economy of Dyes and Runes, not "ruin" them.
See the explantion as writen above, sales of dyes for "non-popular" colours would be boosted, if there are many people who are interested in achieve "total freedom of colour morphing" via the "Essence Armor", more people would end up purchasing all the dyes, instead of just the few popular dyes.
The same would apply for Runes.
Actually, how does one define an economy to be ruined?
In this case, the economy for Dyes and Runes.
Would ruined meant extremely low prices for all dyes and runes, or extremely high prices?
What if the prices are not too expensive, and not too cheap?
Would that be called a balanced economy?
Please do let me know which one is ruined, which one is balanced, aye.
Its all right, mate. No worries.
Aye, very true.
Agreed. Back then, only the ubar rich players who can afford Obsidian Armor have this "advantage" of having "Armor with same looks but any stats they wanted".
Well, might be too early to tell, hence this is what the forums are for, to collect feedback from the public, to find out what the players think about a certain possible new concept, etc.
Mate, people will always ask for more, once you give them players a "wardrobe", next they will complain the storage capacity for the "armor wardrobe" is extremely limited, and will want to request, demand, petition ANET to increase the storage capacity of this "armor wardrobe", aye.
Aye, this might be true.
First, how would one define a "casual player" as?
Let us calculate the total cost of acquring 6 sets of armor with different stats:
1.5k per armor piece, 5 armor pieces total, 7.5k total per piece
NOTE: Some armor only costs 800 per piece, hence 4k total
I will take 7.5k as the higher average for ease of calculation
7.5k x 6 = 45k
45k would be the total cost for acquring the 6 sets of armor with 6 different armor stats, we have not added in the "absorbing costs" for these 6 sets of 1.5k armor.
NOTE:
We have 2 possible methods of "absorbing" armors:
1. Craft Essence Armor first, then absorb other armors into it
2. Infuse 2 existing armor pieces together, infused armor pieces became an essence armor piece
I think the second method could be more economic and flexible.
Now let us return to the "Absorbing Fees":
If the "Absorbing Fee" for the 1.5k armors would be:
2k per piece, 5 pieces total, 10k total per one set
1st method, it be: 10k x 6 = 60k
2nd method, it be: 10k x 5 = 50k
So, for about 100k, a player can have an Essence Armor that is able to change into either of the 6 armor stats. But this cost does not include the cost of Purchasing Runes and its associated Absorbing Fees yet.
I am not sure how much gold a "casual player" have in their storage vault, though.
Well, through research, I guess. ANET would have access to the statistical data for this, statistic such as how much gold a player has, how much time that player spends playing on Guild Wars etc.
I did mention it would matter, but the difference are not that significant until it would cause imbalances in the game, aye.
For example, my canthan born monk is running around with 3 pieces of Canthan Collectors Armor with 60AL, the head piece and sandals are not 60AL. No other additional bonuses on them. Am I complaining? Am I imbalanced? Well, again, it depends on one's perspective of seeing things.
NOTE: I am not a "poor player", but a "cheapskate".
Will use this armor for my canthan monk until I reach the various 15K armor crafters in Cantha.
Exactly. At the moment, this new concept "Essence Armor" does not feel real to you, or those who oppose this concept, simply because it is a new concept, and not an "essential game mechanic" yet.
Now, imagine if our RPG characters are unable to change our secondary professions when Guild Wars was first released, then suddenly, some one suggests that we can change our secondary professions, how would you feel?
Would you support such an idea, or would you oppose it, like how you oppose this concept of Essence Armor right now, aye?
Again, imagine that our RPG characters are unable to change their secondary professions, unable to change our attribute points as freely, then someone suggests that we can change our attribute points, change our secondary professions.
Would you oppose those suggestions again, saying these are not essential game mechanics, and therefore not needed?
NOTE: Immerse yourself in this possible scenario, imagine how you would feel.
Now, imagine when a year ago, when Guild Wars was first released, and the concept Essence Armor is already in the game, as one of the functioning "game mechanics", how would you feel?
Aye, both are possible methods to resolve the matter. Have a good back story, or just leave it as an unexplained mystery.
Well, I was replying to your question, aye.
Though both methods could be examined, either the armor does indeed comes from Lyssa, or not.
Aye, my bad.
But I still think as one of the Gods in Tyria / Cantha, they should be quite powerful.
Separate which line? Are you refering to this paragraph?
I separated them because I wanted to reply to each sentence that ended with a full stop, aye.
I need to understand why people would oppose this idea, hence I would like to read detailed posts describing what they think, how they feel about this concept Essence Armor.
The feedback you have contribute to this topic is invaluable and I really appreciate it, I am sorry if I offended you in the way I replied to your posts.
Mate, this is Sardelac Sanitarium, the Suggestions Forum of GuildWarsGuru.com, I think that by doing so, new ideas will be generated. Try not to think of them as "contradictive answers", but instead possible new ideas, proposals, suggestions etc.
Aw, you think I have gone too far with this concept.
But, I really do not know whether or not ANET agrees or not agrees with this concept, since I have yet to see any representative from ANET posting in this thread, telling me to stop writing, since it will not happen, ever.
Until that happens, I will continue to work on this concept idea, gather supports from like minded people, debate against points presented by people who oppose this idea, aye.
Thanks. I appreciate that you could understand how I think. Cheers, mate.
Aye, I would respond to this sentence by saying: "Guild Wars ain't our regular RPG".
Oh, by the way, I think Guild Wars already have a "have it all" concept.
If you character is able to afford the gold and skill points, you can basically "have it all" all the skills, normal and elite.
That would be 450 for core and chapter 1 skills, and another 300 for chapter 2 skills, the total would be 750 skills at least.
Mate, if you think it is a good thing to not be able to "have it all" in a RPG, what do you think of the skills acquisition system of Guild Wars?
It is basically a "have it all", if one can afford the gold and skill points, aye.
Aye, that is what I am doing now. Cheers.
Aye, been waiting for one whole year for ANET to increase our storage capacity.
Of course, I will continue to wait.
Again, thank you all for the feedback you have all contributed to this topic.
All feedback provided is invaluable and it is much appreciated.
There might be a 2 methods to implement this "Essence Armor" concept, the first is the original method as proposed in the first post of this topic, the second is suggested by kyro27.
I think the second method, as suggested by kyro27 could be a much more better implementation, but I could be wrong.
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Aye, floppinghog, the issue you brought up has been addressed by Priest of Sin:
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1.5k Version: Absorbs all 1.5k armor, all primary colors, all minor/major runes. 15k Version: Absorbs all 15k armor, 1.5k armor, all colors, all runes. Lyssa's Version: Absorbs all armor (FoW, 15k, 1.5k), all colors, all runes. |
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Originally Posted by floppinghog
for 15k possibly it should beable to absorb major runes + minors, but not superiors.
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Ok, I believe kyro27 here has a very good alternative method to implement this new concept of "Essence Armor".
To summarize what he wrote:
Instead of crafting a new set of "Essence Armor" for our characters, we "infuse" two (2) Armor Pieces together with an "Essence Rune" plus paying some "infusion fee" instead.
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Originally Posted by kyro27
You buy the essence armor for w/e u want. you buy a rune to apply to w/e base armor you look like, and then if you want to change part of it, you buy the 1.5k version of it and theres like a 5k fee of adding the stats to that piece of armor. ex.
you have stone skin gauntlents but want them too look like 15k glads gauntlents. you buy 1.5k stone skin and pay the 5k fee to add those 15k gladiator gauntlents. when you want to change them, thers a little drop down menu when u click on ur armor, that has apearance, dye color, stats. 5k for essence rune 5k for armor 1k for runes 1k for dye |
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Aye, what M C H A M M E R is proposing, could very well be described as a "mobile armor closet".
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Originally Posted by M C H A M M E R
This armor wouldn't be armor...it would be a storage for armor, that could change its stats/appearence by into another armor. Say I had 15k glads...15k kurz and 15k lux. I was wearing my essence armor( at the time glads) but needed to switch, so I clicked on the armor pieces, and selected from a dropdown window which I wanted it to be...not that complicated IMO
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All rights, it is debating time:
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Originally Posted by Embodiment Of Gaia
I think you look too much at the "benefits" of your idea, to see and value of the negative sides of this idea. (In fact you even ignored some of them)
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Anyway, I think it would be better if you could elaborate the value and negative sides of this concept in detail, if you wish to convince me that this concept Essence Armor is really that bad.
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The way Dyes and Runes work on your essence armor is lame. |
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Just buy all dyes and runes from your profession from a trader and let them absorb them in your essence armor. |
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Wow! Accomplishment! |
As one can see, this is the current price list (as of the time when this post is being typed) of dyes. There are 8 types of dyes, as shown in the list above.
In order to achieve total freedom of colour customization for the character with the "Essence Armor", 4 copies of each dye must be "absorbed" by each of the 5 armor pieces.
8 types of dyes, 4 copies of each dye per armor piece, 5 armor pieces total.
That would be 8 x 4 x 5 = 160 dyes bought, and absorbed into the "Essence Armor"
Out of those 160, 20 of them would be Black Dyes, which would costs 20 x 9k = 180k alone.
To provide a more precise calculation, let us look at the prices of the dyes:
Blue - 150 x 4 x 5 = 3k
Green - 150 x 4 x 5 = 3k
Purple - 110 x 4 x 5 = 2.2k
Red - 180 x 4 x 5 = 3.6k
Yellow - 120 x 4 x 5 = 2.4k
Orange - 100 x 4 x 5 = 2k
Silver - 750 x 4 x 5 = 15k
Black - 9k x 4 x 5 = 180k
Total costs for purchasing all the dyes alone would be 211.2k, bear in mind this does not yet include the "absorbing fee" for each bottle of dye to be "absorbed" into the "Essence Armor".
Regarding the "Absorbing Fees", let's say:
1k for non Silver, Black
3k for Silver
5k for Black
That would be around
140k for non Silver, Black
60k for Silver
100k for Black
Additional "Absorbing Fees" would total up to 200k, add it up with the total cost of acquiring all dyes, which amounts to 211.2k, the total cost to achieve total freedom of color morphing would be around 411.2k. Remember that the prices of dyes fluctuates, the cost could very well be 500k+.
For Runes, the prices would vary according to Profession type.
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Next to that it will ruin the current economy on Dyes and Runes, cause if I understand your concept, it would mean you only need to buy them once. |
The way I see it, it would actually "improve" the economy of Dyes and Runes, not "ruin" them.
See the explantion as writen above, sales of dyes for "non-popular" colours would be boosted, if there are many people who are interested in achieve "total freedom of colour morphing" via the "Essence Armor", more people would end up purchasing all the dyes, instead of just the few popular dyes.
The same would apply for Runes.
Actually, how does one define an economy to be ruined?
In this case, the economy for Dyes and Runes.
Would ruined meant extremely low prices for all dyes and runes, or extremely high prices?
What if the prices are not too expensive, and not too cheap?
Would that be called a balanced economy?
Please do let me know which one is ruined, which one is balanced, aye.
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Maybe it was a bit blunt of me to put it like that. |
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Anyway first in GW(Prophecies Campaign), looks of armors where bound to the stats they came with. There were lots of complains about that from the community, because most people wanted the same stats, and therefore lots of characters looked alike. |
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Anet listened to that and with Factions stats where no longer bound to looks. Imo a great update that works pretty good to give a more distinct looks to characters across Cantha (I really hope Prophecies Armors will soon be changed as well). |
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Does this really need another change? |
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Imo the addition of a ‘wardrobe’ that will store up to 4 different armor sets, will give enough variation in looks and stats you can get, without causing imbalance. |
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Why? I think it still would be very hard to get all the armor stats for casual players with an Essence Armor. You do realize that there are already 6 different types of armor stats (and it will probably increase after Chapter 3 comes out)? |
First, how would one define a "casual player" as?
Let us calculate the total cost of acquring 6 sets of armor with different stats:
1.5k per armor piece, 5 armor pieces total, 7.5k total per piece
NOTE: Some armor only costs 800 per piece, hence 4k total
I will take 7.5k as the higher average for ease of calculation
7.5k x 6 = 45k
45k would be the total cost for acquring the 6 sets of armor with 6 different armor stats, we have not added in the "absorbing costs" for these 6 sets of 1.5k armor.
NOTE:
We have 2 possible methods of "absorbing" armors:
1. Craft Essence Armor first, then absorb other armors into it
2. Infuse 2 existing armor pieces together, infused armor pieces became an essence armor piece
I think the second method could be more economic and flexible.
Now let us return to the "Absorbing Fees":
If the "Absorbing Fee" for the 1.5k armors would be:
2k per piece, 5 pieces total, 10k total per one set
1st method, it be: 10k x 6 = 60k
2nd method, it be: 10k x 5 = 50k
So, for about 100k, a player can have an Essence Armor that is able to change into either of the 6 armor stats. But this cost does not include the cost of Purchasing Runes and its associated Absorbing Fees yet.
I am not sure how much gold a "casual player" have in their storage vault, though.
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How can you make sure that the price is not too expensive that rich players can buy all stats with ease and poorer players also are able to get all the stats of armor, without farming for it? |
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You actually said yourself that these stats do matter in PVE, so wouldn’t this idea lead to imbalance in the game then? |
For example, my canthan born monk is running around with 3 pieces of Canthan Collectors Armor with 60AL, the head piece and sandals are not 60AL. No other additional bonuses on them. Am I complaining? Am I imbalanced? Well, again, it depends on one's perspective of seeing things.
NOTE: I am not a "poor player", but a "cheapskate".
Will use this armor for my canthan monk until I reach the various 15K armor crafters in Cantha.
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Nice question. It actually feels "real" to me, because those are essential game mechanics. |
Now, imagine if our RPG characters are unable to change our secondary professions when Guild Wars was first released, then suddenly, some one suggests that we can change our secondary professions, how would you feel?
Would you support such an idea, or would you oppose it, like how you oppose this concept of Essence Armor right now, aye?
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This game wouldn’t work well, without them. Your idea however, is not essential to the game mechanics, and therefore not comparable to these 2 points. |
Would you oppose those suggestions again, saying these are not essential game mechanics, and therefore not needed?
NOTE: Immerse yourself in this possible scenario, imagine how you would feel.
Now, imagine when a year ago, when Guild Wars was first released, and the concept Essence Armor is already in the game, as one of the functioning "game mechanics", how would you feel?
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First you express your confidence in Anet (and the community) to come with a good back story about it and then you say that we shouldn’t take some unexplained mysteries in the story of GW to serious either. (btw, your first question is actually explained in the game ) |
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First you say that the essence armor doesn’t need to come from Lyssa, but when I ask how she could do that, you answer as though the armor does come from her. |
Though both methods could be examined, either the armor does indeed comes from Lyssa, or not.
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Oh and btw yes she is a Goddess of Tyria(and Cantha), not the Goddess of Tyria/Cantha, in other words she can’t just do anything (would make the other gods a bit unneeded). |
But I still think as one of the Gods in Tyria / Cantha, they should be quite powerful.
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And my explanation for that was right in the next sentence (you even quoted that line later). So why separate that line then? |
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Stat-wise, I don't see the need for it. The difference in stats of all max armor mainly affects PVP, it does not make that much of a fundamental difference in PVE. The only good purpose imo, is for players that take PVE chars into PVP. |
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First you ask of people that disagree, to explain themselves. |
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So when I actually do, could you please not respond like this? |
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I think you should not break posts up this little like you did, because it results to some contradictive answers. |
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You know what? I think so too (and I think Anet disagrees actually). |
But, I really do not know whether or not ANET agrees or not agrees with this concept, since I have yet to see any representative from ANET posting in this thread, telling me to stop writing, since it will not happen, ever.
Until that happens, I will continue to work on this concept idea, gather supports from like minded people, debate against points presented by people who oppose this idea, aye.
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I can understand why you think this is a good idea, because all players would ‘benefit’ from this, as you say it. |
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But there is more to that. I think it’s a good thing to not be able to ‘have it all’ in a RPG. |
Oh, by the way, I think Guild Wars already have a "have it all" concept.
If you character is able to afford the gold and skill points, you can basically "have it all" all the skills, normal and elite.
That would be 450 for core and chapter 1 skills, and another 300 for chapter 2 skills, the total would be 750 skills at least.
Mate, if you think it is a good thing to not be able to "have it all" in a RPG, what do you think of the skills acquisition system of Guild Wars?
It is basically a "have it all", if one can afford the gold and skill points, aye.
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Just choose your armor(s) wisely, and respect what you already have. |
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Just wait for Anet to give some extra storage for armors, and it will be fine. |
Of course, I will continue to wait.
Again, thank you all for the feedback you have all contributed to this topic.
All feedback provided is invaluable and it is much appreciated.
BowLad21
At this point in time, 1.5k armor can carry superior runes. Why would I buy 1.5k essence armor if it could only hold minor/major runes?
/notsigned
1.This gives more reason to farm, less reason to RP
2.Encourages the people who are too weak to carry only 2 armor sets.
3.Moves the focus of armor from the crafter to the one Goddess.
-3. mentions amor crafter focus. If I made you a set of armor, in an RP world, I would be po'ed if you went to some higher being and destroyed my hand-made armor for something that's a "cheap copy" (In my [crafter]'s opinion).
/notsigned
1.This gives more reason to farm, less reason to RP
2.Encourages the people who are too weak to carry only 2 armor sets.
3.Moves the focus of armor from the crafter to the one Goddess.
-3. mentions amor crafter focus. If I made you a set of armor, in an RP world, I would be po'ed if you went to some higher being and destroyed my hand-made armor for something that's a "cheap copy" (In my [crafter]'s opinion).
Lady Lozza
My apologies, while it sounds like a brilliant idea, I personally do not like it.
When selecting armour we should ultimately be considering functionality. Where functionality is redundant we consider asthetics. Why should this be changed? Our choices have consequences, expensive ones. If we decided to change our armour later, we have to buy a new set, if we delete an old one out of lack of storage space and then decided we want it back we have to buy it. If we make a mistake with runes, dye, etc we have to PAY for it. This makes players THINK about their armour choice. Why change that by having people moving around saying, "whoops, made a mistake, doesn't matter anyway because I have to have this to merge with my 1337 armour anyway". Certainly, armour functionality (assuming you have max) isn't all THAT critical but what you want to turn armour buying/deciding into is a check list where all you have to do is tick the boxes. If anything you are making armour LESS personal by wanting to do this.
You want freedom? I think that would be best served by Anet giving us "wardrobe" room so that we can keep our 5, 6, 7 suites of armour rather than having to get rid of them because we are out of storage.
Your proposal is one that requires players to spend ridiculous amounts of time farming (or resort to ebay) just to show how 1337 their morphing armour is. It is NOT an somthing for endgame players to strive for. Just another ridiculous addition to that long list of farmables. If you want to collect cool armour, sure, fine, go ahead, I love armour, I'd love to have more of it ingame, however you have to understand that choosing to collect armour (like collecting greens) means that it is going to take up at least some form of stroage space, that you are going to have to make some decision as to what colour and runes to put on it, and you are going to have to PAY for it.
Add morphing armour and the next thing you will want is morphing weapons. Honestly the idea is ridiculous. Decisions are half the fun of the game. Make a unique weapon (rare skin find + mods) or a not so common armour combo and instantly you will have a hundred ebayers copying you because, hey they have morphing armour/weapons.
Wammo LFG have morphing armour of 1337ness that morphs to all warrior armour inc. FoW! - I NEVER want to see this ingame.
/notsigned
When selecting armour we should ultimately be considering functionality. Where functionality is redundant we consider asthetics. Why should this be changed? Our choices have consequences, expensive ones. If we decided to change our armour later, we have to buy a new set, if we delete an old one out of lack of storage space and then decided we want it back we have to buy it. If we make a mistake with runes, dye, etc we have to PAY for it. This makes players THINK about their armour choice. Why change that by having people moving around saying, "whoops, made a mistake, doesn't matter anyway because I have to have this to merge with my 1337 armour anyway". Certainly, armour functionality (assuming you have max) isn't all THAT critical but what you want to turn armour buying/deciding into is a check list where all you have to do is tick the boxes. If anything you are making armour LESS personal by wanting to do this.
You want freedom? I think that would be best served by Anet giving us "wardrobe" room so that we can keep our 5, 6, 7 suites of armour rather than having to get rid of them because we are out of storage.
Your proposal is one that requires players to spend ridiculous amounts of time farming (or resort to ebay) just to show how 1337 their morphing armour is. It is NOT an somthing for endgame players to strive for. Just another ridiculous addition to that long list of farmables. If you want to collect cool armour, sure, fine, go ahead, I love armour, I'd love to have more of it ingame, however you have to understand that choosing to collect armour (like collecting greens) means that it is going to take up at least some form of stroage space, that you are going to have to make some decision as to what colour and runes to put on it, and you are going to have to PAY for it.
Add morphing armour and the next thing you will want is morphing weapons. Honestly the idea is ridiculous. Decisions are half the fun of the game. Make a unique weapon (rare skin find + mods) or a not so common armour combo and instantly you will have a hundred ebayers copying you because, hey they have morphing armour/weapons.
Wammo LFG have morphing armour of 1337ness that morphs to all warrior armour inc. FoW! - I NEVER want to see this ingame.
/notsigned
Slainster
i like the idea.. my nec has 3 sets of armor, and would have had more if it were not for storage limitations
/signed
/signed
Tuoba Hturt Eht
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At this point in time, 1.5k armor can carry superior runes. Why would I buy 1.5k essence armor if it could only hold minor/major runes? /notsigned |
Proposal revised.
Please review and comment.
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1.This gives more reason to farm, less reason to RP |
It is not compulsary for anyone to farm.
Second, define what you meant by RP, do you mean "Role Play", or "Role Playing"?
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2.Encourages the people who are too weak to carry only 2 armor sets. |
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3.Moves the focus of armor from the crafter to the one Goddess. -3. mentions amor crafter focus. If I made you a set of armor, in an RP world, I would be po'ed if you went to some higher being and destroyed my hand-made armor for something that's a "cheap copy" (In my [crafter]'s opinion). |
The proposed method of impidea is revised, please review and comment.
==================================
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Originally Posted by Lady Lozza
My apologies, while it sounds like a brilliant idea, I personally do not like it.
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When selecting armour we should ultimately be considering functionality. Where functionality is redundant we consider asthetics. Why should this be changed? |
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Our choices have consequences, expensive ones. If we decided to change our armour later, we have to buy a new set, if we delete an old one out of lack of storage space and then decided we want it back we have to buy it. |
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If we make a mistake with runes, dye, etc we have to PAY for it. This makes players THINK about their armour choice. Why change that by having people moving around saying, "whoops, made a mistake, doesn't matter anyway because I have to have this to merge with my 1337 armour anyway". |
Certainly, armour functionality (assuming you have max) isn't all THAT critical but what you want to turn armour buying/deciding into is a check list where all you have to do is tick the boxes. If anything you are making armour LESS personal by wanting to do this.
You want freedom? I think that would be best served by Anet giving us "wardrobe" room so that we can keep our 5, 6, 7 suites of armour rather than having to get rid of them because we are out of storage.
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Your proposal is one that requires players to spend ridiculous amounts of time farming (or resort to ebay) just to show how 1337 their morphing armour is. |
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It is NOT an somthing for endgame players to strive for. |
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Just another ridiculous addition to that long list of farmables. |
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Add morphing armour and the next thing you will want is morphing weapons. |
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Honestly the idea is ridiculous. |
You have been playing Guild Wars for more than a year, but your character is unable to:
- distribute its attribute points as freely as you can now
- to change secondary professions
Suddenly, you no longer have this restriction, your characters are able to:
- distribute its attribute points as freely as you can now
- to change secondary professions
How would you feel?
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Decisions are half the fun of the game. |
With the implementation of this concept Essence Armor, we will have more decisions, regarding our Armor stats.
i.e: "What Armor Stats should I change into when I enter this area?"
Hence, according to what you wrote "Decisions are half the fun of the game", this concept should be adding more fun to the game.
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Make a unique weapon (rare skin find + mods) or a not so common armour combo and instantly you will have a hundred ebayers copying you because, hey they have morphing armour/weapons. |
You are speculating about things that have yet to exist, how can you be so sure that such scenario will come to pass?
Embodiment Of Gaia
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Originally Posted by Tuoba Hturth Eht
Anyway, I think it would be better if you could elaborate the value and negative sides of this concept in detail, if you wish to convince me that this concept Essence Armor is really that bad.
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Concept Itself and Concept vs. RPG's
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Originally Posted by Tuoba Hturth Eht
Total freedom of armor customization is not achieved right away. It takes quite a while to achieve full freedom of customization.
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Originally Posted by Lady Lozza
Decisions are half the fun of the game.
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Originally Posted by BowLad21
3.Moves the focus of armor from the crafter to the one Goddess.
-3. mentions amor crafter focus. If I made you a set of armor, in an RP world, I would be po'ed if you went to some higher being and destroyed my hand-made armor for something that's a "cheap copy" (In my [crafter]'s opinion). |
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Originally Posted by Lady Lozza
If anything you are making armour LESS personal by wanting to do this.
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Time to Implement
Obviously, it would take a lot of work to implement this in the game, and it will take more time for every chapter that is added to the GW Series. I rather see it spend on something that is more important and desired by the GW Community.
Ebayers
Although this is a problem that already exists, your idea is probably and to be honest, regretfully going to lead to an enormous increase of Ebayers. Of course this is not your intention, but it's definitely going to be an issue, that comes with your idea, and therefore should be considered as well.
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Originally Posted by Tuoba Hturth Eht
Does not the Obsidian Armor already requires players to spend "ridiculous amount of time farming (or resort to ebay)"?
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Economy of Dyes and Runes
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Originally Posted by Tuoba Hturth Eht
First, how do you define the economy as "ruined"?
The way I see it, it would actually "improve" the economy of Dyes and Runes, not "ruin" them. See the explantion as writen above, sales of dyes for "non-popular" colours would be boosted, if there are many people who are interested in achieve "total freedom of colour morphing" via the "Essence Armor", more people would end up purchasing all the dyes, instead of just the few popular dyes. The same would apply for Runes. Actually, how does one define an economy to be ruined? In this case, the economy for Dyes and Runes. Would ruined meant extremely low prices for all dyes and runes, or extremely high prices? What if the prices are not too expensive, and not too cheap? Would that be called a balanced economy? Please do let me know which one is ruined, which one is balanced, aye. |
Everyone is going to buy a lot of dyes and runes to absorb in their essence armors. For a good period of time prices of dyes and runes will be sky high, due to a large demand. But then suddenly the prices begin to drop. And they keep dropping and dropping! Now why is that, you think? The majority of the GW population has bought all the runes and dyes they need, and don't EVER need to buy new ones anymore. So yeah it boosts the economy on short terms and destroys it after that.
Essence Armor vs. Increase Storage/"Wardrobe"
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Originally Posted by Tuoba Hturth Eht
Not for you and the 10+ people who objected perhaps, the 20+ people who agreed with this concept would think otherwise.
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Some misunderstood/strange arguments:
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Originally Posted by Tuoba Hturt Eht
We get to choose how we want to distribute our 200 attribute points, we have achieved total freedom of attribute distribution with the abolishment of the refund point system.
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Originally Posted by Tuoba Hturt Eht
Oh, by the way, I think Guild Wars already have a "have it all" concept.
If you character is able to afford the gold and skill points, you can basically "have it all" all the skills, normal and elite. That would be 450 for core and chapter 1 skills, and another 300 for chapter 2 skills, the total would be 750 skills at least. Mate, if you think it is a good thing to not be able to "have it all" in a RPG, what do you think of the skills acquisition system of Guild Wars? It is basically a "have it all", if one can afford the gold and skill points, aye. |
But seriously I think the skill system is great and so do I think about the attribute refunds and secondary profession changing. Those things are essential game play mechanics, and are related to your skill in playing the game, unlike wanting to collect all armor, won't you say? So... please stop comparing essential game play mechanics with optional aesthetics.
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Originally Posted by Lady Lozza
Add morphing armour and the next thing you will want is morphing weapons. Honestly the idea is ridiculous. Decisions are half the fun of the game. Make a unique weapon (rare skin find + mods) or a not so common armour combo and instantly you will have a hundred ebayers copying you because, hey they have morphing armour/weapons.
|
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Originally Posted by Tuoba Hturt Eht
You are speculating about things that have yet to exist, how can you be so sure that such scenario will come to pass?
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Originally Posted by Tuoba Hturt Eht
Mate, people will always ask for more, once you give them players a "wardrobe", next they will complain the storage capacity for the "armor wardrobe" is extremely limited, and will want to request, demand, petition ANET to increase the storage capacity of this "armor wardrobe", aye.
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And for the sake of a good debate:
-----------------------------------
Once again, don't break up other people's posts to single sentences, and respond to EACH OF THEM with separate answers, while they OBVIOUSLY should be responded too as one argument.
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Originally Posted by Tuoba Hturt Eht
I separated them because I wanted to reply to each sentence that ended with a full stop, aye.
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Originally Posted by Tuoba Hturt Eht
The feedback you have contribute to this topic is invaluable and I really appreciate it, I am sorry if I offended you in the way I replied to your posts.
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Tuoba Hturt Eht
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Originally Posted by Embodiment Of Gaia
Concept Itself and Concept vs. RPG's
Ahum... actually if you have the gold required for it, it's not much more then just go to all armor crafters, rune traders and dye traders to buy all you need for it and you are done. In other words: where you see it this as an idea for a high-end PVE goal, don't be surprised that I can't help but see it as a cheap/easy tool for the rich, to get free customization on everything concerning armor, dyes and runes. |
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Some people do value the aspects of RPG's. Building up a character that looks unique (lots of armors in one = not unique). The value of making choices, the focus on 'crafting' npc's and traders, the value of a story and background information that makes sense. Guild Wars doesn’t fully offer all that, but it's still a RPG, and your concept takes it further away from that. At least that's how i feel about it, and I'm not the only one I think. |
However, I can provide my arguement regarding this issue:
If we are able to have total freedom of armor customization, able to change the apearance, stats, runes and colors of our armor set, would not this enable us to experiment more freely and come up with more unique looks?
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Time to Implement Obviously, it would take a lot of work to implement this in the game, and it will take more time for every chapter that is added to the GW Series. I rather see it spend on something that is more important and desired by the GW Community. |
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Ebayers Although this is a problem that already exists, your idea is probably and to be honest, regretfully going to lead to an enormous increase of Ebayers. Of course this is not your intention, but it's definitely going to be an issue, that comes with your idea, and therefore should be considered as well. |
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Yeah, so what is your opinion then of giving them something they need maybe 20 times as much gold for to fully have? |
Regarding this concept Essence Armor, the merging fees can vary depending on the price of the armor.
i.e: Merging fees for 1.5k armor would probably be 10 times cheaper than the 15k armor
Quote:
Economy of Dyes and Runes Yes the economy of dyes and runes will be 'boosted' at first. Everyone is going to buy a lot of dyes and runes to absorb in their essence armors. For a good period of time prices of dyes and runes will be sky high, due to a large demand. But then suddenly the prices begin to drop. And they keep dropping and dropping! Now why is that, you think? The majority of the GW population has bought all the runes and dyes they need, and don't EVER need to buy new ones anymore. So yeah it boosts the economy on short terms and destroys it after that. |
Quote:
Essence Armor vs. Increase Storage/"Wardrobe" Most of the posters that sign this petition, only give the argument that they want the extra storage. I believe not many of them really think or are aware of the negative sides of this idea, and just sign because it's a solution to the storage limitation, which is only a part of your concept. |
Quote:
---------------------------------------- Some misunderstood/strange arguments: ---------------------------------------- You need a lot more then just the gold and skill points to get them. (hint: not all skills can be bought from skill trainers *cough* Elites *cough*). But seriously I think the skill system is great and so do I think about the attribute refunds and secondary profession changing. Those things are essential game play mechanics, and are related to your skill in playing the game, unlike wanting to collect all armor, won't you say? So... please stop comparing essential game play mechanics with optional aesthetics. |
Actually, this concept was brought up before in Sardelac, however the OP suggested that this feature be made available only to the Obsidian Armor, that thread did not get much support and soon died off.
After some time I decide to come up with a similiar topic myself and hence this thread is born, after a couple of postings I decided that it is better to make this armor accessable to all players, instead of only the minority rich.
Quote:
So you say, but you actually know it's gonna happen. (check the quote below) |
I figured it would be better to give them a have it all armor.
We can already achieve a "have it all" status with skills, why not armors?
Once all the "negative sides" have been carefully dealt with, I do not see any reason to not implement this.
Quote:
----------------------------------- And for the sake of a good debate: ----------------------------------- Once again, don't break up other people's posts to single sentences, and respond to EACH OF THEM with separate answers, while they OBVIOUSLY should be responded too as one argument. |
Quote:
Well....DON'T FRIGGIN DO THAT! Why do you think people divide their posts into paragraphs huh? Honestly, it just makes you unnecessarily repeat the same points over and over again and it almost seem to me that you want to make our posts look more badly. |
Sometimes, people only have one big paragraph, and I have to break it up.
Quote:
Thank you for NOT listening and just doing the same thing again in your response and your post after that one. It really helps arguing about this concept! |
Tuoba Hturt Eht
If this concept is only limited to the changing of armor stats and runes, minus the aesthetics, what would those who oppose this idea originally feel then?
Discuss.
Discuss.
Kai Nui
/SIGNED
This would be the best thing since the loss of attribute refund points. It wouldn't limit your skill and would totally make sense. I completely agree.
Allow us to get all max armor "infused" in the sense that it becomes "essence-ized?" if you know what I mean.
This would be the best thing since the loss of attribute refund points. It wouldn't limit your skill and would totally make sense. I completely agree.
Allow us to get all max armor "infused" in the sense that it becomes "essence-ized?" if you know what I mean.
August August
Here's what I am getting from the concept...
You are a warrior and you have Essence Armor, you buy a set of Glads and a set of Platmail, apply both armor sets to the essence armor, now the essence armor is the only set of armor you have, but you can toggle between what function it has, in this case either Glads or Platmail.
If this is the case and you must first BUY the armor to be 'absorbed' then I will sign, otherwise no, it would be broken.
You are a warrior and you have Essence Armor, you buy a set of Glads and a set of Platmail, apply both armor sets to the essence armor, now the essence armor is the only set of armor you have, but you can toggle between what function it has, in this case either Glads or Platmail.
If this is the case and you must first BUY the armor to be 'absorbed' then I will sign, otherwise no, it would be broken.
Tuoba Hturt Eht
Thanks for the support, I believe this concept will be better than simply a "Armor Storage" idea, although it will be harder to implement.
August August, actually I was thinking about revising this concept into just retaining the functionality, while losing the aesthetics, due to some of the more recent feedback received.
Discuss.
August August, actually I was thinking about revising this concept into just retaining the functionality, while losing the aesthetics, due to some of the more recent feedback received.
Discuss.
Tuoba Hturt Eht
Revised the post again, please cast your votes again, be it you support this idea, or against it.
The Concept:
- An Armor that is able to change its: Stats, Runes
- While in towns or outposts.
- Total freedom of armor customization in terms of statistics is not achieved right away
- Takes quite a while to achieve full freedom of customization
NOTE: Idea has been revised again, but the concept is the same.
- Once again the idea is revised
- Concept remains the same
- Aesthetic aspect has been removed
Proposed method of implementating this idea:
1. John has a full set of Glads Armor
2. He wants to be able to change armor stats and runes for his full Glads set
2a. He then forms of group of like minded individuals
3. They visits a certain Gods Realm
4. They find a particular NPC in a certain Gods Realm
5. Each purchases a special "Essence Capturing Signet" (ECS) from the NPC
6. They proceeds to complete a quest for this NPC
7. The quests requires them to kill a certain monster
8. They proceed to kill the tough boss and its gang
9. Upon death of the boss, they captured its essence using the ECS
10. A quest item "Essence of <insert name here>" appears in their inventories
11. They return to the NPC to have their armor upgraded
12. They have the following options:
Armor Upgrade Options:
1. Armor Stats
Requires:
- One (1) Essence of <insert name here>
- Reasonable merging fee
- Armor piece to be upgraded
Upgrade:
- Upgraded Armor piece is able to change into the newly selected stats
- Abilty to change back into original stats remains
2. Runes
- One (1) Essence of <insert name here>
- Reasonable merging fee
- Choice of Rune to be merged into Armor
- Armor piece to be upgraded
Upgrade:
- Upgraded Armor piece is able to change into the newly selected rune stats
- Abilty to change back into original rune stats remains
12. John's party will need to exit the God's Realm and re-enter
13. If they wants to do this quest again
Discuss.
The Concept:
- An Armor that is able to change its: Stats, Runes
- While in towns or outposts.
- Total freedom of armor customization in terms of statistics is not achieved right away
- Takes quite a while to achieve full freedom of customization
NOTE: Idea has been revised again, but the concept is the same.
- Once again the idea is revised
- Concept remains the same
- Aesthetic aspect has been removed
Proposed method of implementating this idea:
1. John has a full set of Glads Armor
2. He wants to be able to change armor stats and runes for his full Glads set
2a. He then forms of group of like minded individuals
3. They visits a certain Gods Realm
4. They find a particular NPC in a certain Gods Realm
5. Each purchases a special "Essence Capturing Signet" (ECS) from the NPC
6. They proceeds to complete a quest for this NPC
7. The quests requires them to kill a certain monster
8. They proceed to kill the tough boss and its gang
9. Upon death of the boss, they captured its essence using the ECS
10. A quest item "Essence of <insert name here>" appears in their inventories
11. They return to the NPC to have their armor upgraded
12. They have the following options:
Armor Upgrade Options:
1. Armor Stats
Requires:
- One (1) Essence of <insert name here>
- Reasonable merging fee
- Armor piece to be upgraded
Upgrade:
- Upgraded Armor piece is able to change into the newly selected stats
- Abilty to change back into original stats remains
2. Runes
- One (1) Essence of <insert name here>
- Reasonable merging fee
- Choice of Rune to be merged into Armor
- Armor piece to be upgraded
Upgrade:
- Upgraded Armor piece is able to change into the newly selected rune stats
- Abilty to change back into original rune stats remains
12. John's party will need to exit the God's Realm and re-enter
13. If they wants to do this quest again
Discuss.
Griev
If they can change back and forth then ANet loses a massive gold sink.
Tuoba Hturt Eht
Quote:
Originally Posted by Griev
If they can change back and forth then ANet loses a massive gold sink.
|
Due to the many points he stated, I decided to revise this concept again.
Players will still have to fork out gold if they want to dye their armor, or change new appearance for their armor.
This concept originally included the ability to change appearance, as well as the color of the armor. It would be a much more better gold sink. Again, read Embodiment of Gaia's reply for more details.
Tuoba Hturt Eht
Feedback from the community is requested.
Be it you support this idea, or you are against it, please let me know and post your stance in this thread.
If you vote Yes as in you support this idea, would you have more ideas to contribute to this concept?
If you vote No as in you are against this idea, would you share with us in more detail about why you are against this idea?
Thank you for your time.
Be it you support this idea, or you are against it, please let me know and post your stance in this thread.
If you vote Yes as in you support this idea, would you have more ideas to contribute to this concept?
If you vote No as in you are against this idea, would you share with us in more detail about why you are against this idea?
Thank you for your time.
Cybah
/signed.
I've bought 2 cantha 15k armors. I really don't need two armors with the same style, but I needed those different stats. That's expansive and flooding my inventory.
...oh and I wish I could change my fow armor stats...
I've bought 2 cantha 15k armors. I really don't need two armors with the same style, but I needed those different stats. That's expansive and flooding my inventory.
...oh and I wish I could change my fow armor stats...
bamm bamm bamm
I certainly like the idea, but it sounds more like a ui upgrade rather than something to be purchased. I think simply having a drop down menu for each body part in the [i] window would be far better. Your idea is akin to farming for months and spending a vast sum of money for the awesome ability of having a material tab in your storage window. I think it would be better as simply an inherent feature of the ui and not something soley for the people who have all the time in the world for farming. To be honest, it sounds like you want to implement the pvp armour menu into pve and charge a fortune for the privilege. So that's one area where I think your idea could be improved. So it would look like this:
[Black \/] [15K Kurzick Executioners Helm \/] [of Superior Axe Mastery \/]
So that's the menu for your warriors head, and the only items available in the dropdowns are the things you have bought and dragged onto your 'absorb' symbol, located on the [i] inventory menu (like the trash can is). If you need anything back, open one of the dropdown menus and drag the item back into your inventory space and it gets unabsorbed and ready to be sold, salvaged or destroyed. If you have absorbed one black dye and you are using it on your helm, it can't be used on anything else unless you take it back off the helm.
Of course this poses some problems. One, people would absorb items simply for extra storage purposes. Two, I agree with a previous poster that this WOULD destroy the economy, or at least drastically slow it in the long run. Instead of people buying dye and runes per armour per character per account, it becomes simply per character per account. So demand has been reduced by an order of magnitude. I suppose you could reduce supply too (drop rate ratios), further slowing the economy.
I'm sure there are ways around the issues. Maybe your inventory could have a new tab with two storage spaces. One can hold ten dyes (and only dyes) and one can hold ten runes (and only runes). Whatever you put into them appears in the two dropdowns to the left and right of your armour dropdown. That way you have a limit to the number that can be stored and you don't need an 'absorb' button. Maybe the same can be done for armours. But like I say, I like your idea, i just dont like the idea of paying for what is essentially a ui upgrade (unless the charge is 50g ^^)
[Black \/] [15K Kurzick Executioners Helm \/] [of Superior Axe Mastery \/]
So that's the menu for your warriors head, and the only items available in the dropdowns are the things you have bought and dragged onto your 'absorb' symbol, located on the [i] inventory menu (like the trash can is). If you need anything back, open one of the dropdown menus and drag the item back into your inventory space and it gets unabsorbed and ready to be sold, salvaged or destroyed. If you have absorbed one black dye and you are using it on your helm, it can't be used on anything else unless you take it back off the helm.
Of course this poses some problems. One, people would absorb items simply for extra storage purposes. Two, I agree with a previous poster that this WOULD destroy the economy, or at least drastically slow it in the long run. Instead of people buying dye and runes per armour per character per account, it becomes simply per character per account. So demand has been reduced by an order of magnitude. I suppose you could reduce supply too (drop rate ratios), further slowing the economy.
I'm sure there are ways around the issues. Maybe your inventory could have a new tab with two storage spaces. One can hold ten dyes (and only dyes) and one can hold ten runes (and only runes). Whatever you put into them appears in the two dropdowns to the left and right of your armour dropdown. That way you have a limit to the number that can be stored and you don't need an 'absorb' button. Maybe the same can be done for armours. But like I say, I like your idea, i just dont like the idea of paying for what is essentially a ui upgrade (unless the charge is 50g ^^)
Tuoba Hturt Eht
Thanks, bamm bamm bamm, for the feedback you have provided, much appreciated.
=============================================
However, this concept, being revised many times, the latest incarnation has me decided that the aesthetic part of this concept will be discarded, while leaving the functionality part intact.
Functionality, in terms of armor stats and runes changing while the character is in towns or outposts.
Hence, the drop down menu would resemble something like this:
[Gladiator's \/] Kurzick Cuirass of [Superior V] [Absorption V]
[Gladiator's \/] Luxon Gauntlets of [Minor \/] [Swordsmanship \/]
[Gladiator's \/] Kurzick Leggings of [Superior \/] [Vigor \/]
[Gladiator's \/] Luxon Boots of [Minor \/] [Strength \/]
The part which is bolded and underlined will cannot be changed, since we are only talking about functionality here, and not aestheics.
As for dyes, the armor would of course still be dyeable, just that the dyes would not be "stored", only the armor stats and runes.
=============================================
Regarding how the current armor system in Guild Wars work:
If our RPG characters would want a different set of armor with different stats than our existing armor, the only option is to purchase a new set of armor.
This would create problems such as reduced inventory storage capacity, which is one of the problems that this proposed concept armor type would resolve.
=============================================
The economy would not be destroyed at all, people would still continue to purchase runes and armors.
Remember, the revised concept armor has the ability to change its armor stats and runes, nothing else.
Functionality, not aesthetics.
=============================================
And yes, you are right, this would be a most welcomed User Interface upgrade. Perhaps a suitable way of implementing this into the game is, introduce it as a series of quests in the future chapters.
A multi-tiered quest to get one's armor "Essenized", how would that sound?
Discuss.
=============================================
However, this concept, being revised many times, the latest incarnation has me decided that the aesthetic part of this concept will be discarded, while leaving the functionality part intact.
Functionality, in terms of armor stats and runes changing while the character is in towns or outposts.
Hence, the drop down menu would resemble something like this:
[Gladiator's \/] Kurzick Cuirass of [Superior V] [Absorption V]
[Gladiator's \/] Luxon Gauntlets of [Minor \/] [Swordsmanship \/]
[Gladiator's \/] Kurzick Leggings of [Superior \/] [Vigor \/]
[Gladiator's \/] Luxon Boots of [Minor \/] [Strength \/]
The part which is bolded and underlined will cannot be changed, since we are only talking about functionality here, and not aestheics.
As for dyes, the armor would of course still be dyeable, just that the dyes would not be "stored", only the armor stats and runes.
=============================================
Regarding how the current armor system in Guild Wars work:
If our RPG characters would want a different set of armor with different stats than our existing armor, the only option is to purchase a new set of armor.
This would create problems such as reduced inventory storage capacity, which is one of the problems that this proposed concept armor type would resolve.
=============================================
The economy would not be destroyed at all, people would still continue to purchase runes and armors.
Remember, the revised concept armor has the ability to change its armor stats and runes, nothing else.
Functionality, not aesthetics.
=============================================
And yes, you are right, this would be a most welcomed User Interface upgrade. Perhaps a suitable way of implementing this into the game is, introduce it as a series of quests in the future chapters.
A multi-tiered quest to get one's armor "Essenized", how would that sound?
Discuss.
Aramaki
/signed
Idea is good for players, but... will Anet do it? IMHO No. They will rather give us more storage space.
Idea is good for players, but... will Anet do it? IMHO No. They will rather give us more storage space.