New Idea: Trader
BrotherGilburt
How about a new npc for cities. A Trader npc that people could be used to advertise and sell items on.
Let say you walk up to this npc Trader and talk to him.
You are asked weither you want to buy or sell
Sell: You drag your item into a box. Next to the box your character name appears. Then theres another box you type in your price. If you want sell it Ebay stile you place a minumum bid on it. If your item is purchased you get a whisper(from the trader) telling you it was purchased. Later you can go and collect it. When you talk to the trader to collect your money you also see the name of the person that purchased it.
Buy: You walk up to the trader and click buy. A list of Professions comes up. You click on the profession that was the weapon/focus/sheild you want. Then comes a list of weapon and focus types(example: Sword). Then comes a list of weapons under that name being sold(example: Zealous Sword of Swordsmanship). If you find an item you want to buy you click on it. A picture of the item pops up. also comes the name of the person selling it, and the price. You are also shown that stats of the weapon. If you want to buy the item you can click a "buy" button. Your money atmatically is taken away and placed in a bank box for the seller to collect later(you are also allowed to trade items if they are requested to pay for it). The item is placed in your inventory atomatically.
This would make selling much easier. You wouldn't have to stand in a city for 3 hours trying to sell one item. Also people wouldn't have to spam there advertisments over the chat all the time. You would have more time to play the game.
Thoughts? Ideas? Opinions?
Brother Gilburt
Let say you walk up to this npc Trader and talk to him.
You are asked weither you want to buy or sell
Sell: You drag your item into a box. Next to the box your character name appears. Then theres another box you type in your price. If you want sell it Ebay stile you place a minumum bid on it. If your item is purchased you get a whisper(from the trader) telling you it was purchased. Later you can go and collect it. When you talk to the trader to collect your money you also see the name of the person that purchased it.
Buy: You walk up to the trader and click buy. A list of Professions comes up. You click on the profession that was the weapon/focus/sheild you want. Then comes a list of weapon and focus types(example: Sword). Then comes a list of weapons under that name being sold(example: Zealous Sword of Swordsmanship). If you find an item you want to buy you click on it. A picture of the item pops up. also comes the name of the person selling it, and the price. You are also shown that stats of the weapon. If you want to buy the item you can click a "buy" button. Your money atmatically is taken away and placed in a bank box for the seller to collect later(you are also allowed to trade items if they are requested to pay for it). The item is placed in your inventory atomatically.
This would make selling much easier. You wouldn't have to stand in a city for 3 hours trying to sell one item. Also people wouldn't have to spam there advertisments over the chat all the time. You would have more time to play the game.
Thoughts? Ideas? Opinions?
Brother Gilburt
Dark Psychotik
Stunning, absolutely stunning, I think this is an amazing idea, like you said, buying/selling will become MUCH easier, spam will be drastically cut down, and it allows for more time playing the game. (Farming )
/signed
/signed
Wrath Of Dragons
http://www.guildwarsguru.com/forum/s...ad.php?t=84455
look toward the bottom of the list. an ingame auction has already been gone over, and is in the works by the gamemakers
look toward the bottom of the list. an ingame auction has already been gone over, and is in the works by the gamemakers
EndoftheSyringe
Whatever happens with the auctioning or whatever, I think there should be two npcs that work that certain mechanic in the bigger towns. I can easily see one of these guys having a HUGE crowd around them.
BrotherGilburt
Oh, I think there should be probably 4+
Brother Gilburt
Brother Gilburt
actionjack
Quote:
Originally Posted by Dark Psychotik
Stunning, absolutely stunning, I think this is an amazing idea, like you said, buying/selling will become MUCH easier, spam will be drastically cut down, and it allows for more time playing the game. (Farming )
/signed |
--------------------------------
The OP's idea is good. HOwever, a question. Can you only sell and buy mulitple item, or just one?
Multiple item would be a bad idea (people can simply use it as addtional storage space, as well as flooding the market with too much goods that you need to scroll pages and pages to get what you want)
Also could elimenate the NPC, and just use a Trade Menu interface instead.
And no Direct link to Ebat please.
But with some modifications, I think overall its a good idea.
BrotherGilburt
Quote:
Originally Posted by actionjack
actually, you fogot, that with easier transaction, the price will drop... thus what you farm will be sold at lot cheaper price than what you get with LFG yelling.
-------------------------------- The OP's idea is good. HOwever, a question. Can you only sell and buy mulitple item, or just one? Multiple item would be a bad idea (people can simply use it as addtional storage space, as well as flooding the market with too much goods that you need to scroll pages and pages to get what you want) Also could elimenate the NPC, and just use a Trade Menu interface instead. And no Direct link to Ebat please. But with some modifications, I think overall its a good idea. |
Also I think the npc should still be in there. It makes the game somewhat more like a real world. If you could just open up a trade interace anywhere it wouldn't be real and would be to easy. Haveing no npc is like saying you should be able to open a menu to craft armor in a mission city.
Brother Gilburt
Brother Gilburt
actionjack
Quote:
Originally Posted by BrotherGilburt
you wouldn't have to scroll pages and pages. I was thinking there would be a search button. Also the prices shouldn't go down because there would still be the same amount of items on the market.
Also I think the npc should still be in there. It makes the game somewhat more like a real world. If you could just open up a trade interace anywhere it wouldn't be real and would be to easy. Haveing no npc is like saying you should be able to open a menu to craft armor in a mission city. Brother Gilburt Brother Gilburt |
You still havn't answer should it be single item that you can put up, or multi.
If allow as many item to put on sell as you want, and making it universal (and not just what ever its sold in that town or district) you would still get many many item to be sold.
Also price would go down on most items. Since equipment are not something that you used up (and you only need one or two), when there are lots people selling same or similar things, they have to lower their price to the lowest. (the Perfect Market Theroy) Lack of information or knowing a items' true value/price is one thing that lead to in-perfect market (and thus the profit)
I would do something like so...
PUt those NPCs only at the major towns (the big ones, as well as a specil created market place type of town/outpost), and keeping it there the item you put in trader's "keep" will only be sold in that town. (so if you put up a sword for sell in LA, people in Ascalon won't see it from their trader)
Also would require a progressive Fee. So for the first item you want to put up to sell, will cost you 100g to put up, and the next item will need 200g, and so on (so to stop people from putting all their stuff up) Also a possible buyer's fee too, where if someone set their items price to be 10k, one would have to buy from the trader as 10k + 500g. (a 5% fee)
This is to design there you still have some room for better profit if you spend time to search for a buyer or seller, however, still save time for those who does not want to deal with it. (and yeah.. i know.. it complicated alot of things....)
BrotherGilburt
Quote:
Originally Posted by actionjack
I would be fine with a NPC trader.
You still havn't answer should it be single item that you can put up, or multi. If allow as many item to put on sell as you want, and making it universal (and not just what ever its sold in that town or district) you would still get many many item to be sold. Also price would go down on most items. Since equipment are not something that you used up (and you only need one or two), when there are lots people selling same or similar things, they have to lower their price to the lowest. (the Perfect Market Theroy) Lack of information or knowing a items' true value/price is one thing that lead to in-perfect market (and thus the profit) I would do something like so... PUt those NPCs only at the major towns (the big ones, as well as a specil created market place type of town/outpost), and keeping it there the item you put in trader's "keep" will only be sold in that town. (so if you put up a sword for sell in LA, people in Ascalon won't see it from their trader) Also would require a progressive Fee. So for the first item you want to put up to sell, will cost you 100g to put up, and the next item will need 200g, and so on (so to stop people from putting all their stuff up) Also a possible buyer's fee too, where if someone set their items price to be 10k, one would have to buy from the trader as 10k + 500g. (a 5% fee) This is to design there you still have some room for better profit if you spend time to search for a buyer or seller, however, still save time for those who does not want to deal with it. (and yeah.. i know.. it complicated alot of things....) |
Diffinatly a fee to place your items in, good idea.
Basically all of what you have just said makes good sence!
Brother Gilburt
Sax Dakota
I like Gilburt's idea...
This is not an auction. He's talking about upfront prices. I like the fee Idea alot.
Though I dont forsee that the prices would go down though. For certain they would know what something goes for. All they would have to do, is search for products of the same, and see what they are being priced for. If they think that they are underselling it, whether they do it at the NPC, or in the trade channel in LA, the end results are still the same. By your logic if they under sell it here, the price would drop. Yes I see what you are saying, "well there's a 15^50 longbow req 9 for 30k, and there is another one for 29k..." You'll take the one for 29k. Same thing happens in the trade channel though. Though this is not the place that you would want to go to if you want to sell *Top Dollar*. This will be used mostly for the items that you know will be hard to find a buyer. This will certainly make it easier to find a buyer for your product.
This is not an auction. He's talking about upfront prices. I like the fee Idea alot.
Though I dont forsee that the prices would go down though. For certain they would know what something goes for. All they would have to do, is search for products of the same, and see what they are being priced for. If they think that they are underselling it, whether they do it at the NPC, or in the trade channel in LA, the end results are still the same. By your logic if they under sell it here, the price would drop. Yes I see what you are saying, "well there's a 15^50 longbow req 9 for 30k, and there is another one for 29k..." You'll take the one for 29k. Same thing happens in the trade channel though. Though this is not the place that you would want to go to if you want to sell *Top Dollar*. This will be used mostly for the items that you know will be hard to find a buyer. This will certainly make it easier to find a buyer for your product.
Murk
This is a great idea, maybe needs a little tweaking but I can be very usefull..
/signed
/signed
BrotherGilburt
Quote:
Originally Posted by Wrath Of Dragons
http://www.guildwarsguru.com/forum/s...ad.php?t=84455
look toward the bottom of the list. an ingame auction has already been gone over, and is in the works by the gamemakers |
Quote:
Originally Posted by Murk
This is a great idea, maybe needs a little tweaking but I can be very usefull..
/signed |
Brother Gilburt
healthsoldier0570
I only have one thing to say about this idea...NO...I just think it is a stupid idea, not to be mean to you, but I think it is dumb. That is just me, it might be appealing to others. If you really think it is good, go along with it.
I think it would cause too much conflict between players, if I am understanding the idea correctly. This is supposed to be a friendly game, but that might cause even more arguments than already present.
I think it would cause too much conflict between players, if I am understanding the idea correctly. This is supposed to be a friendly game, but that might cause even more arguments than already present.
Vermilion
HealthSoldier, could you explain exactly how this would cause more arguement? I figure less human interaction = less confliction. meh...
Anyway, I do like the idea. Honestly anything is an improvement over the current system really. Also, I just like the idea of going to a town and heading right to the merchant and scrolling to where the item you want is and buying it..you don't need to spam WTB or waiting for someone to spam WTS.
<- has a collection of useless item upgrades that collect dust because I'm too lazy to sell
Anyway, I do like the idea. Honestly anything is an improvement over the current system really. Also, I just like the idea of going to a town and heading right to the merchant and scrolling to where the item you want is and buying it..you don't need to spam WTB or waiting for someone to spam WTS.
<- has a collection of useless item upgrades that collect dust because I'm too lazy to sell
BrotherGilburt
Health, you should of just edited your last post. more efficent that way
I'm not sure what you mean. No offense, but I don't really know why its stupid. You weren't to specific. Explain.
Also, have you ever spent hours trying to sell an item? Thats a challenge many people face several times a week. Its really boring and time consumeing. Doesn't give people much time to play the game.
Brother Gilburt
I'm not sure what you mean. No offense, but I don't really know why its stupid. You weren't to specific. Explain.
Also, have you ever spent hours trying to sell an item? Thats a challenge many people face several times a week. Its really boring and time consumeing. Doesn't give people much time to play the game.
Brother Gilburt
unda dawg
thats the same thing as the WoW auction house bu i think GW shood have one too. i agree that it wood save alot of time from trying to sell things and reduce spam.
I THINK GW !->NEEDS<-! ONE!
I THINK GW !->NEEDS<-! ONE!
Dark Suoon
pretty neat.../signed
itd be pretty cool cuz every one would go crazy for w/es in there lol
itd be pretty cool cuz every one would go crazy for w/es in there lol
BrotherGilburt
Quote:
Originally Posted by Vermilion
<- has a collection of useless item upgrades that collect dust because I'm too lazy to sell
|
Brother Gilburt
0siris
Although I agree with the fact that NPC auctioneers would make the buying/selling process much faster, I think that half of the fun is in hunting down the things you want and need. Also I believe that it is nice to be able to communicate with your customer at the time of the trade. I have met quite a few cool people online with which I became friends. The auction house in game would make people lazy imo, and I think that GwG is doing a great job with the auction system they currently have running.
This would be just something for those of you lazy asses that don't want to register or post auctions here on Guru hehehe jk of course
anyhoo, just my $.02
This would be just something for those of you lazy asses that don't want to register or post auctions here on Guru hehehe jk of course
anyhoo, just my $.02
Murk
Right, my idea of a "Ventari's Sell" merchant.
That's a nice name to..
It has to be in every big town like the Material, Rune & Dye traders.
If you speak to him/her is says:
Good morning, what would you like to do?
Your possible answer may be:
I want to sell items
I want to buy items
I need a price check
Sounds nice does it?
Well, choose sell to place an item..
Is it a good idea to protect this system against trading customized items?
Gues so..
What would you like to sell?
Select the item and how many you have.
You may add a S/O & B/O
If there are offers already, there is an optional C/O to be added.
For example, take a Perfect Gold Fellblade 15^50 req. 7 20/20 +30hp..
The idea.. Sorry, just woke up wet
I want to sell it, place it.. Let's start the offers at 100k
B/O will be.. gues it's totally wrong but that's 100k + 65 ecto.
For example.. !
Someone offer 100k for it, you get a whisper..
Sounds like :
Hi <nick>, someone has offered 100k for your Fellblade.
Nice idea.. Anyway, then you get there and see all offers..
If you want to sell, cause someone offered B/O for it, you get to the merchant and contact that person.
This has nothing to do with the merchant, trade goes on like normal..
Whisper, trade.. offer, done. Like we all know now.
Maybe someone has a better idea for this, can't think of one right now
Tell the merchant you sold it, Fellblade removed.
For a price check.. Think it's all clear.
The same way as the previous sell above.
Hope you have any more idea's / opinions to make this better
The idea.. I think it's awsome when we make this perfect..
To work ingame..
Thanks in advance, cya
That's a nice name to..
It has to be in every big town like the Material, Rune & Dye traders.
If you speak to him/her is says:
Good morning, what would you like to do?
Your possible answer may be:
I want to sell items
I want to buy items
I need a price check
Sounds nice does it?
Well, choose sell to place an item..
Is it a good idea to protect this system against trading customized items?
Gues so..
What would you like to sell?
Select the item and how many you have.
You may add a S/O & B/O
If there are offers already, there is an optional C/O to be added.
For example, take a Perfect Gold Fellblade 15^50 req. 7 20/20 +30hp..
The idea.. Sorry, just woke up wet
I want to sell it, place it.. Let's start the offers at 100k
B/O will be.. gues it's totally wrong but that's 100k + 65 ecto.
For example.. !
Someone offer 100k for it, you get a whisper..
Sounds like :
Hi <nick>, someone has offered 100k for your Fellblade.
Nice idea.. Anyway, then you get there and see all offers..
If you want to sell, cause someone offered B/O for it, you get to the merchant and contact that person.
This has nothing to do with the merchant, trade goes on like normal..
Whisper, trade.. offer, done. Like we all know now.
Maybe someone has a better idea for this, can't think of one right now
Tell the merchant you sold it, Fellblade removed.
For a price check.. Think it's all clear.
The same way as the previous sell above.
Hope you have any more idea's / opinions to make this better
The idea.. I think it's awsome when we make this perfect..
To work ingame..
Thanks in advance, cya
BrotherGilburt
wow...
Excellent ideas!!!
Its what i said but way better! Price check is definatly good! Also the ability to sell more than weapons. Good thinking. As long as this had a search system on it it would work great!
Maybe a little more of the manual stuff you said should be automatic but over all you got it!
Brother Gilburt
Excellent ideas!!!
Its what i said but way better! Price check is definatly good! Also the ability to sell more than weapons. Good thinking. As long as this had a search system on it it would work great!
Maybe a little more of the manual stuff you said should be automatic but over all you got it!
Brother Gilburt
Murk
Search system.. good idea, must be added.
About the automatic trading.. I had the idea IF you place an item, you need to give if to the trader.
He/she keeps it for you as long as you keep the ad online..
If someone buys it for your B/O, he gives the Gold/Ecto to the trader in exchange for your Fellblade. You gain it later if you visit the trader. You also gain a whisper if sold
I have another good idea..
If someone wants to buy the Fellblade for 100k + 45 ecto.. He could whisper you, cause your IGN is available for anyone who visit's the trader.
Fine, it's a good offer you decide to sell it to him/her..
Then you visit the trader, add the "Reserve" of 100k + 45 ecto to his/her IGN, so he/she can pick up the items within the amout of time you specified.
Else it's been selling again for B/O.
Hehe, sounds great ain't it?
Another thing, off topic..
The anti-spam.. also activated for whispers, it pisses me off..
Example, type very quick.. more sentences after each other to a friend..
Won't work
Idea's welcome.
About the automatic trading.. I had the idea IF you place an item, you need to give if to the trader.
He/she keeps it for you as long as you keep the ad online..
If someone buys it for your B/O, he gives the Gold/Ecto to the trader in exchange for your Fellblade. You gain it later if you visit the trader. You also gain a whisper if sold
I have another good idea..
If someone wants to buy the Fellblade for 100k + 45 ecto.. He could whisper you, cause your IGN is available for anyone who visit's the trader.
Fine, it's a good offer you decide to sell it to him/her..
Then you visit the trader, add the "Reserve" of 100k + 45 ecto to his/her IGN, so he/she can pick up the items within the amout of time you specified.
Else it's been selling again for B/O.
Hehe, sounds great ain't it?
Another thing, off topic..
The anti-spam.. also activated for whispers, it pisses me off..
Example, type very quick.. more sentences after each other to a friend..
Won't work
Idea's welcome.
Lepton CFd
Question: What about the items that are worth more than 100k and require ectos? As in, would you actually make ectos CURRENCY by being able to trade with them through the NPC? Or would have to organze a trade outside of the NPC trader? Personally, I think items shouldn't be worth over 100k, but with the GW inflation that will continue to get worse, items will always be over 100k.
Murk
Doesn't matter, you can offer anything you like.. If the seller accepts it.
Good one, the seller can choose what he wants..
He can check boxes, like this :
- Ecto
- Gold
/ Iron Ingots?!
- Shards
/ Ehm.. whatever, you get the point
Good one, the seller can choose what he wants..
He can check boxes, like this :
- Ecto
- Gold
/ Iron Ingots?!
- Shards
/ Ehm.. whatever, you get the point
BrotherGilburt
Quote:
Originally Posted by Lepton CFd
Question: What about the items that are worth more than 100k and require ectos? As in, would you actually make ectos CURRENCY by being able to trade with them through the NPC? Or would have to organze a trade outside of the NPC trader? Personally, I think items shouldn't be worth over 100k, but with the GW inflation that will continue to get worse, items will always be over 100k.
|
Brother Gilburt
Murk
Your good, nice idea..
Then you pay in different.. packets till you reach the amount asked for.
That way you can buy an item from gold only if you like.
The Item-trader keeps it for you, just like a storage..
For a max of 30 min else it's lost.. cause the trader can't be used as a storage.
Wrong idea, cause when your connection get's lost it's all gone..
Idea's guys?
Maybe after you place an offer you can only give those items to the trader.. and when he has everything he needs the trade can be confirmed.
Sounds better..
Anyways, how do we implent this in the game?
Can we submit it somewhere?
We must have a "Final Version" tho..
Then you pay in different.. packets till you reach the amount asked for.
That way you can buy an item from gold only if you like.
The Item-trader keeps it for you, just like a storage..
For a max of 30 min else it's lost.. cause the trader can't be used as a storage.
Wrong idea, cause when your connection get's lost it's all gone..
Idea's guys?
Maybe after you place an offer you can only give those items to the trader.. and when he has everything he needs the trade can be confirmed.
Sounds better..
Anyways, how do we implent this in the game?
Can we submit it somewhere?
We must have a "Final Version" tho..
Ken Dei
"Signet of Approval"
Dougal Kronik
If you edit the original post to modify it so it will be the "Final Version", it would be easier to understand.
From what I've read so far, I like.
/signed
From what I've read so far, I like.
/signed
rhuber
Quote:
Originally Posted by Murk
Then you pay in different.. packets till you reach the amount asked for.
That way you can buy an item from gold only if you like. The Item-trader keeps it for you, just like a storage.. For a max of 30 min else it's lost.. cause the trader can't be used as a storage. Wrong idea, cause when your connection get's lost it's all gone.. Idea's guys? Maybe after you place an offer you can only give those items to the trader.. and when he has everything he needs the trade can be confirmed. Sounds better.. |
Your total bill is 245,000 gold:
1. Your first payment of 100k is (PAID/UNPAID) <-- conditional
2. Your second payment of 100k is (PAID/UNPAID)
3. Your third payment of 45k is (PAID/UNPAID)
4. Finish Transaction
The player can have their storage open and click on "1" or "First" which opens a trade window for them to enter in 100k. They accept the trade and the (PAID) conditional is set. They pull 100k out of their Storage (or X number of ectos if that is the trade) and click on "2/Second" and do the same. Rinse repeat, and the money is entered in. Once all the conditionals are met the Finish Transaction option is highlighted and the exchange is made.
The only problem I see is setting the value on materials, unless the trader uses buy back prices from the materials trader for Ectos and such.
You start getting into the issues of greed here where one person wants to accept an ecto for 5k and another thinks they are worth 6k. Gold only is a much easier way to do this.
Also, the one thing that may kill this is placing responsibility on Anet's programming to make sure that the transaction conditions are met and that the items and gold are exchanged.
What happens when Uber Bob puts in 100k and the PAID conditional doesn't light up? Or the trader gets a brainfart and loses an item? Suddenly Anet is responsible for replacing lost gold/items. That is added work and responsibility they won't want to deal with. Or they just put in a disclaimer about lost or missing items and you use the trader at your own risk.
I like the idea, mostly because I refuse to stand around town spamming WTS messages, but I think an automated trader might be a pipe dream. I will still hope for it though...
Sorry, I'm done rambling...
R
shardfenix
If more people used the GWG auction system, there would also be less chat.
In game auction houses are still a great idea.
In game auction houses are still a great idea.
Nevin
Made that a while ago in another thread.
BrotherGilburt
Thats pretty good. Although we need to remember to give more information along with the item. Who has placed it, stuff like that. Also you should not have to place it on auction if you don't want to.
Should there be a "whisper seller" button for the buyer?
Brother Gilburt
Should there be a "whisper seller" button for the buyer?
Brother Gilburt
Murk
Murk @ Wurk.. so i'll keep it short for the change
I like the idea's you all posted, great thinking.
Want to reply on what rhuber said..
This was exactly what I said.. Pay in packet's, till you reach the wanted offer for the items and then the trade can be completed. Idea's on HOW TO are welcome, good luck.. cause this must be a save, and handy way to trade
I don't see the problem.. ecto's are ecto's in a trade, what there worth doesn't even matter. If price goes down, ask more ecto's.. Or whatever
This is an issue, BUT what about thing you trade now? Would go wrong now just as easy as with the auction system.. If you place 100k on the storage, you start the game again and it's gone.. Ever heard of it? No me neither, so the Ingame-Auction-System wouldn't be that much of a problem either.
However, I still think we can put this ingame..
Cya
I like the idea's you all posted, great thinking.
Want to reply on what rhuber said..
Quote:
If the value of the trade is over 100k the trader can take it in payments such as: Your total bill is 245,000 gold: 1. Your first payment of 100k is (PAID/UNPAID) <-- conditional 2. Your second payment of 100k is (PAID/UNPAID) 3. Your third payment of 45k is (PAID/UNPAID) 4. Finish Transaction |
Quote:
The only problem I see is setting the value on materials, unless the trader uses buy back prices from the materials trader for Ectos and such. You start getting into the issues of greed here where one person wants to accept an ecto for 5k and another thinks they are worth 6k. Gold only is a much easier way to do this. |
Quote:
Also, the one thing that may kill this is placing responsibility on Anet's programming to make sure that the transaction conditions are met and that the items and gold are exchanged. What happens when Uber Bob puts in 100k and the PAID conditional doesn't light up? Or the trader gets a brainfart and loses an item? Suddenly Anet is responsible for replacing lost gold/items. That is added work and responsibility they won't want to deal with. Or they just put in a disclaimer about lost or missing items and you use the trader at your own risk. |
However, I still think we can put this ingame..
Cya
Nevin
Quote:
Originally Posted by BrotherGilburt
Thats pretty good. Although we need to remember to give more information along with the item. Who has placed it, stuff like that. Also you should not have to place it on auction if you don't want to.
Should there be a "whisper seller" button for the buyer? Brother Gilburt |
BrotherGilburt
Now, Its possible that so many items could be given to the trader that no one will be able to find yours that you placed. It may take forever to sell your items! Any ideas of how to keep the trader to packed with items?
Brother Gilburt
Brother Gilburt
Murk
I have.
For example again, my perfect Fellblade
I want to sell it, went to the trader.
Places the advertisement, now it's available for the next 24 hours.
Could be less..
After that, it's removed from trader.
ONLY, when someone offered for the Fellblade it's renewed.
Again for 24 hours.
Cya
For example again, my perfect Fellblade
I want to sell it, went to the trader.
Places the advertisement, now it's available for the next 24 hours.
Could be less..
After that, it's removed from trader.
ONLY, when someone offered for the Fellblade it's renewed.
Again for 24 hours.
Cya
BrotherGilburt
ok, good idea.
also I think that there should be a differant trader for each city. Example: you can't buy Items given to a LA trader in Droks.
Sound good?
Brother Gilburt
also I think that there should be a differant trader for each city. Example: you can't buy Items given to a LA trader in Droks.
Sound good?
Brother Gilburt
Murk
Good idea, but here is how to make it even better..
Well, then if you want to sell an item.. Where to place it?
Not in Fisherman's Heaven I gues..
I think it's a good idea, BUT for each city a different trader..
SO, if your in Droknar's Forge you see all items placed there + IF you wish to see items from Lion's Arch, you select Lion's Arch.
Well that's a good idea, helps searching also..
Searching on words, items names, values, materials asked, gold, purple, req. etc, etc !!
Well, then if you want to sell an item.. Where to place it?
Not in Fisherman's Heaven I gues..
I think it's a good idea, BUT for each city a different trader..
SO, if your in Droknar's Forge you see all items placed there + IF you wish to see items from Lion's Arch, you select Lion's Arch.
Well that's a good idea, helps searching also..
Searching on words, items names, values, materials asked, gold, purple, req. etc, etc !!
phreek
Um, loving this idea, but would we really need to pay in packets? I mean, thats ok and fair enough, but more work than is needed. Can't the money come direct from your storage? After all, its a game, not real life.
/signed
/signed
Murk
You made me see the light..
WHY, does a trade window only accept 7 stacks of items and 100k ?
Higher it and do the same with your inventory.. Let's you wear 1000k instead of 100k.. Good idea or do I forget something?
Let the storage be able to carry 10000k
WHY, does a trade window only accept 7 stacks of items and 100k ?
Higher it and do the same with your inventory.. Let's you wear 1000k instead of 100k.. Good idea or do I forget something?
Let the storage be able to carry 10000k