In Defense of Elite Missions/Alliance Control
MaD BaRoN HahA
Im reasonably sure im never going to see the inside of one of these missions and again at the moment i dont really care because theres so much more to keep my attention.
Another thing is lmao u cant get into these missions coz its elitist? have any of u BEEN to the ToA trying to get a group? if u havent been there 1000 times with a specific wonder build getting a pug can be really hard (i dont go enough to know the areas), and im not gonna mention HoH and the rank based groups.
Its a nice idea to reward guilds for PvEing together (guilds only really reward before being pvp rank and not every guild pvps) though it would be nice to have some smaller towns/outposts that anyone could access depending on their banked faction (ie:rather than control an area its based on your level of standing with the faction) which would keep people occupied, rewarding those that have the time and skill to get the faction (because as people do it and make new wonder builds itll get more competetive) gives people a goal - for some acheving the goals will make the game enjoyable - hence the new title bar sliders.
Another thing is lmao u cant get into these missions coz its elitist? have any of u BEEN to the ToA trying to get a group? if u havent been there 1000 times with a specific wonder build getting a pug can be really hard (i dont go enough to know the areas), and im not gonna mention HoH and the rank based groups.
Its a nice idea to reward guilds for PvEing together (guilds only really reward before being pvp rank and not every guild pvps) though it would be nice to have some smaller towns/outposts that anyone could access depending on their banked faction (ie:rather than control an area its based on your level of standing with the faction) which would keep people occupied, rewarding those that have the time and skill to get the faction (because as people do it and make new wonder builds itll get more competetive) gives people a goal - for some acheving the goals will make the game enjoyable - hence the new title bar sliders.
Shifty Five Monk
Its fine how it is. They didn't change the favor system did they? Same thing except not pvp. When halls/work hard for faction... Same thing.
Go BkBd and good luck to any guilds that make a push to take cavalon from us!
/signed
Go BkBd and good luck to any guilds that make a push to take cavalon from us!
/signed
Evilsod
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Originally Posted by MaD BaRoN HahA
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It is not much like the HoH. Whereas I could get 7 other players, go in, and improve my chances of winning with each run as well as improving my skills at PvP (though it is only HoH), no such thing exists here. Since I don't happen to know 999 other players interisted in farming, I am locked out.
the alliance of the guild holding the record for the challenge mission should control the town
Exactly what record is this... because if its speed then thats possibly the worst idea i've ever heard.
Stockholm
[QUOTE=Evilsod] You can get into a team whatever you do these days.[QUOTE]
As you should. WHO are you? telling anyone else what to do in a game. Do you own it? If you do you owe me $50.00 for a game falsly advertiset. Let ppl play the game anyway they like, it's still a free world, freedom of choise. If you don't like the way someone play's then leave or live with it, it's your CHOISE. Zehnchu
In all honesty when it comes to owning a town I could care less, let them have their merchant that gives them discounts let them have their fire works stand, name and cape on the town also.
But when it comes to the elite missions the line has to be drawn some where. Personally when it comes to these missions I think which ever side has the favor all people who belong to the controlling side should have access to these missions, since there’s the battle line that’s supposed to move. Access to all elite mission to all the people who have favor of the controlling side. (if you are favored by the Luxon you can’t get into Kurzicks elite missions) Alliance own towns get into these mission for free None alliance pay 1k that goes back into economy to access these mission. I didn’t have a complaint about getting into FoW/UW because there was always a chance getting in, just had to wait to get favor. But the current set up is just crappy and a vast majority can’t or will never get to play these areas, still sounds like a big screw you...we reward farmers not skilled players. ump
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Originally Posted by Banebow
Now, not to be rude, but of course you don't see a problem with the system. Most (not all) Americans saw no problems with the favor system while America had favor all the time, but once Europe started getting it all the time we started complaining. The system never seems wrong to those in a position to receive the rewards.
I agree. I wonder how many people support the current system that are not members of a holding alliance. I also wonder if people who own towns and not the captials feel that it is worth it to simply hold a town considering the only rewards I see is fireworks and discounts at merchants.
fb2000
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Originally Posted by ump
I also wonder if people who own towns and not the captials feel that it is worth it to simply hold a town considering the only rewards I see is fireworks and discounts at merchants.
you can hope its only a middle-state, till you get control of capital
Tigers Anger
I hope that to prove that this game is more about skill than time spent, you should be able to fight the alliance controlling the town in an alliance battle (or GvG or whatever) so you can control the town.
Jagflame
People always want what they don't have. If someone else has strawberry pudding then you want it just because you don't have it, then once you get it you find you prefer the chocolate pudding you had before.
If they hadn't added in Elite Missions at all no one would mind, but they did and so morons think that they simply have to have it just because they don't currently. I have never played an Elite Mission and probably never will, but I still agree with the system that it is now. People need to shut up and stop hating stuff just because they can't have it. My god. Stockholm
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Originally Posted by Jagflame
I have never played an Elite Mission and probably never will, but I still agree with the system that it is now. People need to shut up and stop hating stuff just because they can't have it. My god.
The whole factions system goes aginst A-Net's own policy on FARMING, why do you think they have nerfed so many places in Tyria? Just for the fun of it? Ppl are complaning about farming bot's, what are the Alliance/Guild members now? if not farming BOT'S. Grinding day after day for 10K factions. and they don't even get paid for it. At least the poor guy's in the "far east" make a buck or two. 6950
I dont see the problem AT ALL. If you want to get into the mission, then work to do it. All it is, is a way to reward the players who have spent their time becoming the most effective at a certan aspect of the game. I do agree that the term Elete is a little wierd, but aside from that, its just a Fow or Uw, without any quests, and way more exclusive. You should be happy that you can enjoy the beautiful game for many other reasons.
Also, whoever said it is false advertizing, if you want to get really technical, the claim the producer made, was that you can play the game through without having to farm. Playing the game through means doing the questline, not holding bonus'. Just my 2.395 cents lennymon
I am not a member of a holding alliance, I support the current system. Its a great outlet for folks, I don't really care if my alliance ever takes a town (I'd like to dont get me wrong, but I'm going to play my way). It IS realistic as far as how it would work in the real world... the group that works the hardest/longest inputing the greatest amount towards a cause SHOULD reap the rewards....
Originally Posted by ump
My personal feelings about faction farming aside (I'm an EX member of a HoH guild if that helps any), if it makes you happy, then by all means please continue to do so. I am not saying that you are less than me at all, just not MY preference. Faction is useful, even more so if you *arent* a member of the 'ruling elite' we can use almost all of ours for shards which are worth money... and we don't have to look over our shoulders while we do it ![]() My collectors/crafted weapon works just as well as a priceless artifact from the deep (I haven't even seen a pic of any yet, are they cool?) so as far as content goes I certainly do NOT feel like my ($45 US) was wasted. The new skills and monsters, item skins and missions, new pve styles (vizunah square - earthquake ala arborstone) and pvp content (12v12) makes this an awesome addition. The OP has brass and get my props for standing up, AND keeping composure against the inevitable onslought of 11 year olds who just want more stuff. Quote: I agree. I wonder how many people support the current system that are not members of a holding alliance. I also wonder if people who own towns and not the captials feel that it is worth it to simply hold a town considering the only rewards I see is fireworks and discounts at merchants.
Kcp
The problem is that once you complete factions ( what little there is of it.) There is no Elite content for the people not in the capitol holding alliances.
Are we supposed to go back and play UW/FoW/SF? Come those areas were nerfed so bad by anet it makes most of us sick to even look at the statues of the corresponding gods or step foot in the shiverpeaks again. Most of the alliances holding towns are constantly on the forums bragging about how "elite" they are when in reality most of them are just piggybacking their way thru following the orders of the more experienced player in the group. Theres 1,000's of more elite players in gw's then these people and they are all left out because they don't want to farm faction by the 10's of thousands daily. I'm 100% confident these left out pver's would teach these alliances a thing or 2 about how to complete these missions. Fine if Anet wants to keep these elite missions for alliances running the way they are currently then they need to add new areas for the gods for the rest of us, otherwise they will lose a big number of players. The majority of the players arent happy with factions once they complete it because there's nothing left to do except fulfill all those "nifty new pve titles." Alot of fun to be had doing that. Ate of DK
Well, I haven't read all the posts and I'm sure it's allready said.
Farming faction has nothing to do with showing how skilled you are. Everyone can go outside Breaker Hollow and run the stupid box for 400 factions every 2 minutes. Think of this that 8 ppl would run one hour... that would make more than 80.000 faction! And all I would have to do is press Dodge, Escape and Storm Chaser ![]() A bunch on one heap Only thing you need is to combine a few guilds that have a lot of people that don't like PvP much. Ofcourse they earn a lot of faction. My Alliance has 3 Guilds that are based on PvP. We haven't exceeded 180.000 factions. But still are organised and try to perform well. The point tho... well organised but can't proof it. - Cause Alliance battles consist of a poor 4ppl team-arena build, put together with 2 other 4 ppl teams that are either good or bad. - So with a 4ppl team like that in such a large battle you can't really hold it in own hands. - Do I need an Alliance to get 4 ppl... like I don't find 4 ppl online in a guild? Where are the "Alliance Battles"? Where are the battles where my Alliance teams add something to battles... and I not only see the number of our Alliancequote change after they added some more faction... Im no elite? Altho I think of myself as a fairly skilled player having done a lot of these PvE titles... - Tyrian 90%+, - Cantha map 92,7%+ (in first 4 days!), - 179/180 skills capped (175 in 4 days!) (which was a hughe mistake by A-net in my oppinion to forget bosses!!!) - 81/100 gold items identyfied, - 66/100 chests opened, - r9+ in Heroes Ascent, - Protector of Tyria, - 5/11... for Cantha protector (cause I have a Tyria char ![]() So why shouldn't I be able to enter this "Elite Mission". The rest was allready too easy cause I was able to complete almost everything with henchmen!!! And the rest I do I can't complete completely cause it's/was not there yet (forgotten/bugged etc.) So yeah, I feel that I'm not getting what I want for my money. And I don't think it was A-nets intention that you switch Alliance just to go "Elite" for once.... My guild are my friends! And yes I play a lot and I have a life... just no colleges atm ![]() Greetings, Ate of DK fb2000
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Originally Posted by Stockholm
The whole factions system goes aginst A-Net's own policy on FARMING, why do you think they have nerfed so many places in Tyria? Just for the fun of it?
ok, time for an old dispute, but WTF did they nerf that SHOULDNT have been nerfed in the first place? dont you think that leaving such lil exploits (solo uw'ing for example) that only that many players use, put the rest of the community at a severe disadvantage? what they did is, they put a hard limit on the amount of cash u can pull off in a certain amount of time, and its good this way my opinion is..
Scary Raebbit
Saw someone charging to get into The Deep
-__- Rogmar
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Originally Posted by Scary Raebbit
Saw someone charging to get into The Deep
-__- That shouldn't be happening. Another response to the "I paid for this game and I should be able to get access to it" Should I automatically get access to HoH because I paid for the game? Should I get access to perfect rare skins because I paid for them? Think of the elite mission as an item you get for farming tons. Anet doesnt support grinding as a method of how well you do in the game, not grinding period. Of course you will need to grind if you want this mission. The mission is only grinding itself anyway. You have to put together a group that is known to work, even then there's chance of failure. Besides if you had access to this mission, what would you do in it? Wouldn't you farm for the skins and items? That's what you do in FoW and UW... Stockholm
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Originally Posted by fb2000
ok, time for an old dispute, but WTF did they nerf that SHOULDNT have been nerfed in the first place? dont you think that leaving such lil exploits (solo uw'ing for example) that only that many players use, put the rest of the community at a severe disadvantage? what they did is, they put a hard limit on the amount of cash u can pull off in a certain amount of time, and its good this way my opinion is..
Good!! you got my point. Now we will have FACTION FARMING insted of gold, it's still FARMING. And just give it some time, so the bot builders can catchup and start farming factions, then every one will have to buy access(on ebay) to get in to elite missions. 1 Alliance of 1000 toons farming 24/7 and capitols are soon taken over. And then they sell guild memberships on ebay. LOL Pompeyfan
When I firsat heard about the chance to control areas and elite missions I thought it would be good - but the implentation of it is crappy.
I thought the idea was going to be - if your alliance controls a city then you get discounts from the traders etc, but elite missions would be available toi whomever was allied with the current winnming side - ie. Luxon's are winning the war, so those allied with Luxn's get the elite missions, not just a select few in farming guilds. Illusion Air
the alliance system is wack. Traditional guild such as evil, te and top gvg/pvp guild in this game consist of the most skillfull player in the game got screw. The alliance that hold cavolon i think i heard they have over 700 member omg traditional gvg/pvp guild mostly consist of about 20 members because with a big guilds people will have conflict as people want playing time. Gaile Gray said that elite mission is for the most elitest player but guild like evil have the most leetest player in the guild will never get a chance to compete with for elite mission. If you gonna make faction farming as easy as run a supply box for 2 min you can get 400 faction and not give faction for people that tomb and gvg, we get balthazar faction which we can either use it to unlock skill or to change it to kurzick faction or luxon faction because what anet did is to keep every pvp/gvg player in this game most fun mission in this game. I was with the only group so far to beat the kurzick elite and was really enjoyable as you have to think on your feet. So If anet gonna keep the alliance thing as it is i wouldnt mine but add a feature where balthazar faction can be tranfer to kurzick or luxon as bathazar faction is much harder to earn than of luxon and kurzick you dont go and fight some npc that you know what it gonna do over and over again rather use skill to beat another human player that can think on it own. give a pvp/gvg player an equal chance as a pve guild where they have 10 time members as gvg guild as it just mass over skill.
SeanHeartstone
Wow look what I started.
Firstly, thank you to those who had nice things to say. It's good to know not everyone hates us. Secondly, so many of you make the mistake of saying things like "You control Cavalon therefore you have to support the system!" This is what is classically know as an ad hominem attack. Google it if you don't know. It means basically that you're attacking me and not the argument I'm giving. Tell me why the alliance/elite mission is bad on the basis of argument not rhetoric. Thirdly, Kcp raises a very good point about how after you complete the game there aren't any missions like FoW, UW, sorrow's furnace, Tombs to do. Personally I have had great fun doing these and it is a shame that there isn't a similar one available atm. I suspect though that with the next major update ANET will add something just like they have done in the past. And even if this is true, that doesn't mean that the elite missions should be removed, just that they should add a new UW or FoW. I also found it kind of funny to say that ANET will lose players like you if they don't add it when you've already paid your $50. Lastly, regarding the argument that this favors the PvE player over PvP player all I have to say is: What? Did you happen to forget the world championships? Huge cash prizes? NoHomework
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Originally Posted by striderkaaru
in order to keep control dynamic, it should be based on the weekly or monthly record. that way, an alliance will need to prove that they can hold it consistently and that it wasn't just luck. this will also give others a chance should the holding alliance become inactive.
that's how the elite missions should be held. this guy has the solution. when i heard about fighting to control towns in factions i thought it would be like favor... you PvP to earn temporary and exclusive access to the area. i'll tell you how it should have been done right now, earning favor in HA for guilds that want access to FoW and UW, and fighting GvG for alliance-specific 'favor' for access to elite missions. i don't have a problem with exclusivity at all, in fact i think it would be nice to have more rare items than green ones come from the elite missions, but scoring points by doing FTD quests and simply killing NPCs has got to be the most retarded idea i have ever heard of in my entire life. if ANETs intent was to make an outlet for PvE players (a totally acceptable idea) then strider had it right. make access to the elite mission based on a high score in a storyline related challenge mission where players earn points by killing high numbers of enemies in a short amount of time, getting bonus points for things like: extremely large damage packets, for dropping enemies from 100 percent to 0 percent life in less than 1 second, suffering no friendly casualties, or other similar PvE goals. having 8 guild or alliance mates design builds and strategies specific to complex goals like these is what skill is. but honestly... i don't understand how ANET could not have had the foresight to see how much this was going to suck. do they expect us to just keep forming bigger and bigger alliances until there are like 5 that can realistically compete for control???? really... it can't go on like this lol. access to the elite missions needs to go to the guilds and alliances with the best understanding of their characters. this can't be measured in any way but PERFORMANCE. not experience points accumulated, map area explored, number of npcs killed, elites captured, rank, RA matches won, there is only one measure while i'm thinking about it maybe they could change the point bonuses on the hypothetical challenge mission every month so that maybe alliances with a bunch of good monks can get a high score by suffering 0 casualties for 15 minutes or something, and then next month the same guild cant get a high score because the bonus points are awarded by damage dealt per second, something another guild is better at. Kcp
Pissing off your customers on a "franchise" game means lost revenue. Ya they already got our cash, 50$'s is nothing, I've spent multiple times more then that on a round of drinks at the bar or taking a date out to dinner and never even missed it the following morning.
![]() When you're talking multiple parts to a game as is intended with GW's, those multiple 50$'s per lost/unsatisfied customer will put a serious dent into their profits. However I'll be nice and add my congratulations that you finally found a sense of accomplishment. I'm glad my 50 bucks helped you out in that respect......I wonder if I can write that off on my taxes. Have fun and enjoy yourselves with your leeter then leet crews. vandree
Wow Good work Sean... Sticking your neck out like that!! The swimming pool is filled with sharks now a days on the forums
![]() No farming factions DOESNT take skill, But with that being said I would just like to point out that winning and controlling a town like cavalon takes ALOT more then FARMING. We as an alliance have come togeather and focused our playing time (Believe it or not.. not all of us are 16 hour a day GW players) on helping others reach a point in the game where they can contruibe to the alliance THIS takes TEAMWORK. We as a group are commited to "farming" a certain of faction to retain our position THIS takes DEDICATION. I am glad that A-Net has decide to reward Alliances for both teamwork and dedication. Iam proud of what we accomplished as a guild and as an alliance and I hope that the many others that are putting as much teamwork and dedication into capturing a capital have fun along the way becouse when you first capture a capital and first step into an elite mission you really feel a sence of accomplishment as a GROUP. just my 2 cents good hunting NoHomework
use strider and my idea of basing it on a challenge mission. you guys can have your feeling of accomplishment and dedication AND actually have displayed a good understanding of your character compared to anybody else trying to capture the town.
Banebow
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Originally Posted by SeanHeartstone
Tell me why the alliance/elite mission is bad on the basis of argument not rhetoric.
I did. You have at best 8% of the player base who gets any sort of benefit from the setup, and of those 8%, 0.2% are happy, and the other 7.8% would get more benefit if the elite missions were open to all. So my argument is that making 0.2% of the player base happy is not good enough for things to remain the way they are now. And no, that 0.2% is not any more important than the other 98.8% of the player base.
Illusion Air
yeah real team work and accomplishment get as many people to breaker hollow as you can and start supply run and start recruiting as many as you can. This system is base on massive player not skill base player.
SeanHeartstone
Banebow, I should have replied earlier but it got kind of lost. Anyway, I take it that your reasoning is off. I think there are two ways a game developer can go: I will make the game such that everyone will have a good time, or I will reward certain players more than others on the basis of something (i.e. skill or farming). For example, only those PvP players who are good enough to beat a few teams can get to see the HoH. This harms all those players who aren't skilled enough to see the HoH. But having the system as it is can still be a good system because the overall happiness of the group is higher. The fact is that with any system based on competition someone is going to lose. I think a point brought up earlier was kind of telling that those who can't have something want it more because of it. It's the same way with the HoH/elite missions: if you have to struggle to attain it, then it becomes all the more satisfying when you get it.
I also question the numbers you threw out. You first of all say that of the 8% in the alliances, only the 0.2% who control the missions are benefited more by the system. But, as I said before, the enrichment of the community that comes as a result of having an incentive to be the best makes it better. Also, you assume that the 8% who benefit from the system is less than the 65% who don't get to play the mission. But I argue the quantity of benefit that those 8% recieve far outweighs whatever benefit the 65% would get from having one more mission. I mean honestly if there were 14 missions instead of 13 do you feel that your gaming experience would be that significantly improved? And for me and I'm sure many other alliance members my experience has been vastly improved by the system as it is. SeanHeartstone
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Originally Posted by Kcp
Pissing off your customers on a "franchise" game means lost revenue. Ya they already got our cash, 50$'s is nothing, I've spent multiple times more then that on a round of drinks at the bar or taking a date out to dinner and never even missed it the following morning.
![]() When you're talking multiple parts to a game as is intended with GW's, those multiple 50$'s per lost/unsatisfied customer will put a serious dent into their profits. However I'll be nice and add my congratulations that you finally found a sense of accomplishment. I'm glad my 50 bucks helped you out in that respect......I wonder if I can write that off on my taxes. Have fun and enjoy yourselves with your leeter then leet crews. Kcp, I don't appreciate how you refer to one small off-hand remark I made and respond only to that. But, you're most likely right that if everyone felt the same way as you to write several negative comments on a board devoted to the game then they would probably not make as much money. In fact, at least one review of the game marked it down for this. But the whole point of my posts has been to show that I think the game is better because of the elite missions. Dove_Song
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Originally Posted by Banebow
You're right though. We should lock out 99.9% of the player base from these missions at all times, and force farming on the players with access. It is an ideal setup.
![]() I can agree that they should reward those allaince who have enough diplomacy and organazation to make a great accomplishment like this ..I mean it truly is a GREAT accomplishment....but isn't there a better way? Joining a faction farm in order to get int these mission does not seem like any fun at all ><.... Luckily most of the members of these aliances I have run into have been more than happy to take you along...very friendly most of them. Pyrea
When I first read about this before Factions was released I imagined that holding towns meant fighting against the opposing party i.e. Luxons (I'm Kurzick
In other words it sounded fair, and would be available to all on the winning side (similar to holding HoH and favour for your continent) This would then come down to skill and teamwork as you would undoubtedly be faced with a great challenge. After Factions was released I came to realize that my "vision" of what Anet suggested went completely down the toilet. I am in a small guild (about 15 members) where all of us know each other and can rely on each other. We don't farm faction all day. We do a bit, but no way enough to even dream of holding any city, think House Zu Heltzer is at 4mill now. Personally, I am taking my chars through the game and because I enjoy earning the title of Cartographer it takes me more time to get through the whole game. I've seen nearly all there is in Factions, going round 3rd time now. Still want to get into Jade Quarry, it's sad that every time I go there I see maybe 1 or 2 people who disappear quickly enough, and of course these so killed Elite missions. Also, slightly off the subject, I was very disappointed with the "choices" of weapons end-game. All I want is a nice green sword. And what's available end-game: vamp this, vamp that, vamp someting else. What is this with vamp weapons. Makes me think ANet are some kind of vampires. I mean sure there good for PvP but I don't PvP that much. I would have liked if you get to "craft" your own weapon at the end of game, rather than dumping vamp crap all over the place. Yeah sure I could go buy a weapon from someone selling but it would have been so much nicer if I could make my own end-game item which then would have suited my needs. It seems to me that a whole different ANet is behind Factions. The team behind Prophecies did a great job. Maybe the Factions team could sit down with the Prophecies team and get the low down because in the state of Factions at the mo it's well .... not going to flame as it's got some wonderful aspects but really you should be ashamed of yourselves... Anyway enough ranting gotta move my necros ass.... fb2000
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Originally Posted by Dove_Song
Joining a faction farm in order to get int these mission does not seem like any fun at all ><..... it is actually ![]() the real reason all of you are angry, is becauseFactions PvE storyline sucks... 13mission, only 9 needed to beat shiro..there even ARE NOT ANYsecondary objectives,making the 25 or so mission of Tyria compare to about 45 of the missions in cantha. the plot of Factions felt watered down to me, but factions, well, youbarely feel any plot at all. it would all be fine if there WERE areas like Fow/uw/sf/tombs, as this isthe main reason a lot of PvE players kept on playing. i myself have been playing gw for just 2 months, factions for like 15 days, and im already bored with it.. if there wasnt even this elite mission thingie and the alliance stuff with luxon vs kurzick alliance battles, id be gone back to Unreal Tournament (a game i dare call requiring skill, gw is not so imho..) as for those of you saying anet got our money already, if this continues, there will be very fewer sales of Chapter 3 when it comes around.. now thats a serious loss in my humble opinion just my thoughts PS and please stop picking up on the term Elite, itsgetting really common Raulence
I have been reading about elite missions for days. If only 0.1% players can play the elite mission, guild wars should not be called as MMORPG.
I personally think Anet should change the entrance requirement. SInce you and your guild have to choose one side between Kur and Lux. Why not changing the entrance to these two elite missions like UW and FoW. Instead of holding favor by America or Euro, Kur or Lux alliance could hold the favor for each elite mission entrance by GvG or PvP. In this case, most players can do the elite mission and enjoy more about the game A??rendil
fb2000, no that is not the real reason. The reason is that 99% are being excluded from a part of game and this is not why i paid for my collectors edition. My guild has not made a alliance with other and alone i can't farm 4million factions or more. And why should we stop using the term elite? They are called Elite mission, right? for the uber elite in aNet eyes, who can only do one quest a zillion times over and over, and when they come in the mission they all die..
I agree 100% with you Raulence, i'm in for such a proposel. johanL
Quote:
Originally Posted by Raulence
I have been reading about elite missions for days. If only 0.1% players can play the elite mission, guild wars should not be called as MMORPG.
I personally think Anet should change the entrance requirement. SInce you and your guild have to choose one side between Kur and Lux. Why not changing the entrance to these two elite missions like UW and FoW. Instead of holding favor by America or Euro, Kur or Lux alliance could hold the favor for each elite mission entrance by GvG or PvP. In this case, most players can do the elite mission and enjoy more about the game this is the only and fair solution to this matter to me. im in a small guild myself...and i don't waste my time farming factions the whole day...a couple of faction here and then. Its unfair to block everyone out this way..and keep all the good stuff for the so called "elites" wich in my eyes are only people who play this game 24/7 non-stop. You should have access to those things, not meaning you could complete it easily...same as HoH, you have access but it doesn't mean you are able to win it. Make it something Favor style like Uw and Fow so that all people can enjoy the game the PAYED for. Imo people who want to keep these elite missions only available to the 24/7 non stop faction farmers are retarded and selfish! trevok
I find it interesting that the same people who complain about not being able to access the Elite missions and that if they pay $50 they should be able to access everything, are the same ones who purposely don't play a huge part of the game, PvP. If you were really concerned about getting your money's worth, why do you intentionally avoid such a huge and crucial aspect of the game? Shouldn't you be playing every aspect of PvP as well? Bit of a contradiction there.
Zilm
I belong to Knights and Heros [Beer] guild Alliance and we currently hold a town.
The idea of farming faction to hold these towns is just silly. Faction farming must be removed. Once a faction reward quest is completed it should not be repeatable. Farming as stated before proves nothing of a guild alliance other than the sheer number of people they have farming faction. Lots of ideas previously posted may be utilized to correct the current problem. But ANET, something should be done and soon! johanL
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Originally Posted by trevok
I find it interesting that the same people who complain about not being able to access the Elite missions and that if they pay $50 they should be able to access everything, are the same ones who purposely don't play a huge part of the game, PvP. If you were really concerned about getting your money's worth, why do you intentionally avoid such a huge and crucial aspect of the game? Shouldn't you be playing every aspect of PvP as well? Bit of a contradiction there.
maybe because pvp doesn't interrest me? ever think of that? SirShadowrunner
I finally got a toon to the House zu Heltzer, and I see this guy (faction reward)
I can get an amber chunk for 1k faction, I look down to trade window and see WTB amber 3k everywhere....... Then it hits me why nobody is putting any faction into the alliance, except our leader and me, they are trading for amber to get new armor. I mentioned this to the leader last night and I have yet to see what is going to come of it, the guild had been doing alot of 12v12 lately and the alliance fation was not going up much, well I have found out why. Now I believe nobody is going to give faction to the alliance because you are throwing it away, why donate to your small alliance for nothing ????? Well at least we are all going to look really good, and I will probably own every green weapon in the game in the next month or so. I do think this was intended, we now have alot more armor choices, and 8 different professions to try, so you need some kind of way to get them there pimp-daddy armor........ Still can't believe this........... Banebow
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Originally Posted by SeanHeartstone
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Also, you assume that the 8% who benefit from the system is less than the 65% who don't get to play the mission. But I argue the quantity of benefit that those 8% recieve far outweighs whatever benefit the 65% would get from having one more mission.
It's like tariffs on imported goods. A huge portion of the population pays a small bit for a large benefit to a few. It is a bad idea in economics, and it is a bad idea here. The difference is, here you have people standing up for themselves.
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Originally Posted by SeanHeartstone
I mean honestly if there were 14 missions instead of 13 do you feel that your gaming experience would be that significantly improved? And for me and I'm sure many other alliance members my experience has been vastly improved by the system as it is.
I'd say that there is a big difference between locking me out of "any old mission" and locking me out of "the hardest PvE mission in the game." Now obviously, making the elite missions accessible to anyone without replacing them with something for people to strive for in the control of a town would never work. Huge numbers of ideas abound for a different reward, one possibility would be a weapon crafter who makes perfect weapons/offhands with rare skin X. Being able to craft your own perfect celestial sword is going to be a heck of a lot cheaper than buying one, and don't doubt that you couldn't make a pretty penny crafting and selling them. That's something to strive for, and unlike the current setup, does not cost players without the capital a good portion of the PvE content. A huge number of other ideas (and usually better than this example) exist, just read a few of the threads about it.
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