Quote:
Originally Posted by Tauruse
I'd pay $10 a month gladly. I'm cheap so $15 a month would anger me.
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Urgh....
No offense, but I can't see merit in paying for the game. GW was originally meant to be a free MMO. THere are other options for funding. THey could even do expansion packs that add missions and such ever so often and I'd pay. but the monthly fees and not getting anything new.. that's where I draw the line.
I can see ANet building on the GW community for a while, but it seems they get lazy and don't really add much value. Look at the skills for factions. There are some nice and new ones, but others just mirror skills form prophecies. I'm an arcane hunter. I have 1 character that I intend to collect all skills with. Going through the listing, I just find it disappointing that ANet does nothing to come up with new skills. Lifebane strike.... lifebane strike my ---. That' sjust a cheap way of saying shadow strike. ALthough some skills used in duplicate on the skill bar are nice, what happens when the 3rd game is released? Then what?
We get a 3rd version of Shadow Strike?
More worthless elites (and, face it, some elites added are pretty worthless)
MOre reskinned content?
consider what ANet has done between factions and prophecies. They added new game play options,but it's essentially Street Fighter II all over again. Everyone should recognize the name and players like me recognize the game. SF2 had 4 different iterations. It started with 8 playable characters, then branched to 12, then 16. Sound familiar? Prophecies was 6 classes, then factions is 8. They're adding 2 more for chapter 3.
Hmm...
Street fight II added some new gameplay mechanics between games and "balanced" the characters out. At the end of the day, Super Street Fighter II Turbo really wasn't a world apart from the original game (Street Fighter II: The World Warriors). Improvments were made, but at the core, they were too similar. Later, they came out with Street Fighter Anniversary that allowed players to play as any version of the SF characters from any game. I equate that to owning all GW games and being able to start from anywhere. Sure, you have limitations as to what skills are available in the region, but eventually you can branch out and use different sets/systems.
Street Fighter went into clone city. There were too many SF titles that just weren't different enough. I'm wondering how ANet intends to keep the game fresh without having that stale stopping point where players are just like.. uh... OK, and not getting much from the game. Since I started playing in Nov, I've seen very little added to the game. A friend of mine said that he started playing a week after GW first released and they had new content almost all the time. After a while, it slowed down and eventually nothing.
ANet discontinued a few elite armor sets and also puts limits on the game that make questing for higher armor almost pointless. With that guy's rant, I will somewhat agree. Now, if I had FoW armor that could give me a +1 (20%) to casting or whatever, that would be more of an incentive to do elite missions and stuff, but the draw to guild wars is purely PvP. And as history shows, PvP games are shorter lived. RPG titles last a lot longer.
Back to my point before I started to Rant....
ANet needs to be more proactive in creation of new content. Especially if they're considering charging monthly fees. GW is a good game, but people who are willing to pay for it should really consider what ANet is offering that you can't get anywhere else? I've played other MMO's while they were still in beta. GW sucks for storytelling compared to the ones I've played. And those were just beta.
With a major lack in content, I can't see GW staying in the circle of respected MMO titles.