pve discrimination

-Old 3FL-

-Old 3FL-

Forge Runner

Join Date: Apr 2006

Western Australia.

Crystal Mountain [CM]

W/

in cantha i always hench
or with 1/2 guildies
i never use players in cantha unless they r my mates
hench r much more reliable Imo
just take ur time

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

to all the Assassin hate I did Arbostone last night with 3 A/Mos (me one) i the group, a monk, a rit, a necro and a W/mo and a ranger.

I was the only A/Mo that didnt score a single strike of DP, simply becuase I let the warrior take the agro, run in, combo a squishy, hit a few more if i havnt been hurt, port out if I had.

So ther,e everyone stop your generic assassin hatred, it can be played well, apart from the rit and myself everyone on the team died once, so maybe ill start hating all monks because one got a bit too far of himself and died.

General Surena

General Surena

Lion's Arch Merchant

Join Date: Jul 2005

Germany

None

W/

Use henchies, they never moan, discriminate [repeats himself for the billionth time ] and helped me beat the game without any real problem. Use a "+15 armour while attacking" set, skills like "Watch Yourself", Aura of Displacement, "Way of Perfection". Call properly, react fast to the enemy mobs, and you can also beat "Unwaking Waters", "Raisu Palace", missions many players claim to be unhenchable.

Don't trust people too much, the amount of stupidity is disturbing at times, very disturbing. How people tend to act behind the fake anonymity virtuality gives them, is astonishing.

Thom

Wilds Pathfinder

Join Date: Jan 2005

Quote:
Originally Posted by Pillz_veritas
Advice from one monk to another monk:

1. If an assassin Joins your group, Don't Panic! Most of them arent 1/2 as bad as forums make them out to be.

2. If 2 assassins joins your group, look at your skill bar... Does it have "Vigorous Spirit" on it? If not Add it to your bar, as it will now be a great heal for alot of the party.

3. If 2 or more sins are in your group, and one dies, Dont rez them untill after the fight is over, it is a waste of energy for a primary healer, let some one else in the group handle it.

4. Consider brining live vacariously if you know what is going on ahead will be alittle bit hairy and you might need self healing. Keep it on your selves at all time and the assassin will now be your best ally!

5. if 4+ assassins joins your group, leave! No group should be that top heavy in any one class.


-Monk with Vigorous spirit glued to his skill bar, and loving the fact that i can cast it on a sin and not have to heal them again untill it wears off. My revisions as a monk:
1)If you have one assassin in your group, put the fear of god into him, so he is scared of dying. Seriously, get on him hard about how you don't want to see him dying before you begin. It really is as bad as this forum indicates.

2)Run boon/prot not healing. Vigorous spirt may be good for warriors, but your monks should stay out of healing for most faction areas. This is what I do and this is the advise I've had from all the pro healers I know. Vig Spirit is an ok spell, but it is a bandaid on the larger problem-- the inability to stay within healing range and avoid multiple aggros without defense skills.

3)As a healer, don't bother carrying rez. Let a wa/mo or me/mo bring a hard rez and keep that player alive. If your group really needs a rez, never rez in battle (monking 101).

4)Learn not to draw aggro as a monk. Keep skills like "live vicariously" far away from your bar.

5)The idea that being heavy in one class is bad makes no sense. Figure 1: IWAY. Figure 2: Ranger Spike. Figure 3: Blood Spike... Yes all those are PvP, but that only means that the competition is tougher and the enemies are more diverse. I have no problem with 4-5 warriors in my group if they have well balanced, damage oriented builds.

Vigorous spirit is an ok skill, but it fails in an removal heavy enviroment and won't do too much if your assassin is tanking. Heal is the inferior monk line and should only be used if you have significant amounts of prot already incorperated into your group.

Add me to the list that has a minimal assassin policy. I know that the class can be played well, but I find Wa/Mo's to be more experienced, reliable pve players.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Quote:
Originally Posted by thunderpower
P.S. Thirtsy River with 3 assasins was the fastest i have ever seen (one was only lvl 16) Oh HELL yea. I even forgot about doing some of those. but HELL YEA... Teleport that level to all heck!!! lol Bet thats a breeze now with assasins...

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Everybody sucks.
Not just assassins.

I'm new to the entire monking thing (did similar things in other games but new to GW monking) but I made a monk just to see how bad people really are and to see how I could be a better warrior for my pve monks =D

What I noticed is that pretty much all assassins are an energy drain.
They all tell me they have 70 armour and that they can tank just as good as a warrior.

NO YOU DONT
My warrior
Full dragons with ascalon boots...

90 vs ele, 100 vs phys, -7 damage absorb (super absorb-3, shield-2, ascalon-2), +16 vs all on shield, +5 vs all on weapon+defenseskills...

That's a freaking 111 vs ele and 121 vs phys with -7 damage reduction.
Add to that my defenseskills from the warrior primary or /E, /Me secondaries and a warrior will be beating shit up with a whopping al of 140+ (I always try to bring watch yourself)

ASSASSINS HAVE HALF THE ARMOUR OF A WARRIOR

YOU CANT TAAAAANK

capische?

Then there's the thing with warriors always being tanks, We're not tanks, we're warriors. We do damage too. Don't ask me to bring 5 stances either >.<

And assassins, don't tell me you can do more damage than a warrior. When you're dead...YOU DONT DO DAMAGE

/rant

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

Quote:
Originally Posted by Avarre
I should start a PvE assassin

Some classes face prejudice, importance is to have enough capability in PvE to prove haters wrong and influence overall opinion. Avarre, after reading that post about assassins being the same as mesmers i knew you would come on, and teach us to pwn with assassins.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Warriors do more damage than assasins.
Warriors have more armor/defense than assassins.
Warrior energy pool is nearly completly freed up to use skills from the secondary, while the assasin is one of the most energy constrained professions out there.

Why people continue to attempt to use the assasin in a role it wasnt designed for is beyond me.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

NO. You guys don't get the cause.

It is a new class and many of the people that only own Factions use this new class since the core professions are basically limited by inability to access all their skills.

That is why there are so many Rt and A.

Also, many players (new and old) don't get the purpose of an assassin. It is to ASSASSSINATE, which means you don't want to go rampaging in to kill the monster/player.

Definition of assassinate:
To murder (a prominent person) by surprise attack

http://www.thefreedictionary.com/assassinate

captainccc

captainccc

Krytan Explorer

Join Date: Jun 2005

East Coast =D

Various GvG Guilds...Always Moving

Mo/

Haha, you are getting the same love as mesmers. Its only because most ppl dont know how to use an assassin. They dont know how to tele, do dmg, then tele back. Same thing with mesmer, most ppl dont know how to use them correctly ppl just kinda put them aside taking 1 every now and then.
It sucks but what can ya do exept educate the little newby assassins.

~Captain CCC

captainccc

captainccc

Krytan Explorer

Join Date: Jun 2005

East Coast =D

Various GvG Guilds...Always Moving

Mo/

Quote:
Originally Posted by Don Zardeone
Everybody sucks.
Not just assassins.

I'm new to the entire monking thing (did similar things in other games but new to GW monking) but I made a monk just to see how bad people really are and to see how I could be a better warrior for my pve monks =D

What I noticed is that pretty much all assassins are an energy drain.
They all tell me they have 70 armour and that they can tank just as good as a warrior.

NO YOU DONT
My warrior
Full dragons with ascalon boots...

90 vs ele, 100 vs phys, -7 damage absorb (super absorb-3, shield-2, ascalon-2), +16 vs all on shield, +5 vs all on weapon+defenseskills...

That's a freaking 111 vs ele and 121 vs phys with -7 damage reduction.
Add to that my defenseskills from the warrior primary or /E, /Me secondaries and a warrior will be beating shit up with a whopping al of 140+ (I always try to bring watch yourself)

ASSASSINS HAVE HALF THE ARMOUR OF A WARRIOR

YOU CANT TAAAAANK

capische?

Then there's the thing with warriors always being tanks, We're not tanks, we're warriors. We do damage too. Don't ask me to bring 5 stances either >.<

And assassins, don't tell me you can do more damage than a warrior. When you're dead...YOU DONT DO DAMAGE

/rant LOL, assassins arnt supposed to tank there supposed to assassinate. FTW are people telling you. Do assassins tell you they can tank? Well dont judge your thoughts on people that dont know how to play there class! Assassins can poon if used right. Warriors are tanks lol...assassins are divine.

led-zep

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by mega_jamie
so maybe ill start hating all monks because one got a bit too far of himself and died. yeah but no doubt he was dragged into the battle by the charging ass assins while trying to heal them

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

My pve sin builds rules, well at least in terms of survivabilty while still doing decent damage, the only 3 things that effect me are

1 i'm not quite level 20... so my rigoursly tested pvp dude was kinda better
2 I can't find sin runes... but neither did my pvp dude
3 No one lets me in their party, so i went to tyria, people seemed to appreciate me more...

If anyone cares the build is pretty good, but i really need a zealous mod and a 20% enchanting mod..for my daggars.

1 critical eye
2 way of perfection
3 jagged strike
4 wild strike
5 critical strike
6 shadows refuge
7 watch yourself
8 rez

i have been working on improving it, but the goal of this build is pretty much use skills fast enough to work with the 6 second recharge of critical strike, that combined with natural crit hits is very good healing, each one gives 25

combine that with watch yourself and the +15 while attacking armor, and heck i sometimes out tank a warrior... i know this is kinda the thing sins arn't suppose to do, but in pve when there is a mob, and not any real key target i.e a boss, you kinda need something like this

besides when there is a lot of key people to kill you can switch your build, tengu, which are usually pretty annoying, in tyria i ripped the whole mob to screads after the henchmen died. Just watch out for enchantment strippers, there is a lot more of them in tyria than cantha... either way i liked the build i worked on, it came usuful for that one non-stop mob quest, where after you kill like 200 people you move on to a new place with new insane mob riotss.

once i can add in somewhere a teleport skill or something, it will be a lot better, but for the moment, yeah you take more damage than warriors, but it seemed my dude could out heal them when i had way of perfection... it just works, but im going to go work on it some more

nslasha

Ascalonian Squire

Join Date: May 2006

A/Mo

i too have an a/mo whos beaten the game and gotten 15k imperial armor

the easiest way i saw getting into the group was after they accepted me, asking if they wanted me to spec to healing if there was only 1 monk. 9 times out of 10 the PUG liked this as it took some of the pressure off the monk when things got a little dicey. just stick with it, you'll get there soon enough

nslasha

Ascalonian Squire

Join Date: May 2006

A/Mo

Quote:
Originally Posted by Phades
Warriors do more damage than assasins.
Warriors have more armor/defense than assassins.
Warrior energy pool is nearly completly freed up to use skills from the secondary, while the assasin is one of the most energy constrained professions out there.

Why people continue to attempt to use the assasin in a role it wasnt designed for is beyond me. i <3 sweeping generalizations.

PtiteDiablesse

Frost Gate Guardian

Join Date: Apr 2005

Xen of Sigils [XoO]

R/Mo

I find that looking at assassins as a glorified bodyguard/kill finisher helps to play the class a little more successfully. Here's what I mean:

Where are you when the battle begins? If it's anywhere in the aggro range of the enemy, or the aggro bubble of your tank, chances are that you are out of position.

You should probably be close to you caster core, especially the monks when you are not actually in the midst of battle. You're not a tank, but you are the next best thing. Which means that if a critter gets through your warrior, you're going to need to run interference. This is about the only time you should actively engage anything in a toe-to-toe fight, to help protect your caster backline. If your casters are worth their salt, they'll recognize what you're doing and keep you appropriately healed and drop assorted goodies on you and your new dance partner (like a Meteor Shower or something).

Aura. Of. Displacement. I really shouldn't have to say any more. It lets you port in to the midst of things. After hitting this, all you're really going to want to do is hit your '1', '2', and '3' keys, then port back out. Of course, if things are going well, and critters stay focused on your tank, you may stay engaged with the target for a longer period of time. AoD is your panic button. If things go wrong, cancel AoD and it'll port you back out. If AoD is removed or shattered, you get ported out... and out of range of the caster that just targeted you.

Defensive skills. Contrary to what you might think, an assassin is not a front-loaded killing machine. You're supposed to be trained in the art of stealth and evasion. So pack a defensive skill/healing skill/sprint skill. Ideally, you'll pack all three. This means you have something to fall back on if things go sour and your AoD is unavailable to you and your monks are tapped out of energy.

Hit and run. Yeah, it's a felony. But it's also how you should be operating, and about the only way you're going to survive most battles. When you're not delivering your attack combo, you are a human shield for your casters. Actually, that pretty much goes for any class. Whatever you are, you're going to be a better tank than your healers. If something aggroes you, don't run around in a panic and fob it off on your healer. Rather, try to fob it off on a tank, or in a pinch a ranger/assassin (because if they're any good, they'll have an evasion skill and better armour, and will be able to survive slightly longer). If you can't get it off, then tank it.
What? A caster tanking critters?
Yeah. For the simple reason that all other classes are going to be better tanks than your monks. Generally, a monk's self-heals are not going to be nearly as effective as his heal ally skills. Packing Word of Healing and Heal Other means I can heal you for 170 plus Divine Favour (in other words, I can heal you for 200+), and they have very fast recharges. The best self-heals are generally going to manage about half that, and they tend to take a little longer to recharge.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Assassins (like mesmers) are more PvP oriented. It's just the nature of the concept. In PvE, even a well played assassin will only be as effective as a half-assed wammo. If you think being able to half-spike an "important" target is recquired, or desired even, in a general PvE pug, you are wrong. At best, you kill your target that would have been killed later anyway. At worst, you don't kill your target, screw up aggro, and get your monks killed.

Pug's are not NEARLY that coordinated. Maybe if you had an organized guild group, you could take full advantage of the sin's abilities, but I mean, why bother? A decent pug can work just as well, albeit a bit slower.

PS: pls stop using the word gay as a blanket negative descriptor. I boot people like that whether they're the millionth assassin or a one in a million monk.

Strange Brew

Ascalonian Squire

Join Date: Dec 2005

Mo/N

I have been through the rejection think many times with both my ranger and my mesmer, however they are now my two favourite characters. Finally (in Propechies) I am understood and , dare I say it, appreciated. My guildies always love having either chara along.

The problem in factions is the initial flush of noobism (even from experienced Tyria players, wa/mo in particular). If the assassins are being rejected, or kicked from groups, then they must evolve into something intelligent. It's really a process of natural selection. Will just take a little time for the good assassins to replace the weak ones.

In fact, exclusion from ppl groups may not be a bad thing. I have always learned my trades best when playign with henchies, because in hench groups you actually have to think. Assassins should perhaps go underground for a while, hone up their builds and then unleash their fury on an usnsuspecting world.

I monked yesterday with an excellent guildie monk and the two us spent the whole mission all out on the assassin. In the end we had to leave him dead and clean up without him. One player needing two monks brings more problems to the team than benefits imo.

I'm off to play with my sin now, always been a sucker for the underdog !

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by nslasha
i <3 sweeping generalizations. The numbers were crunched before factions was released and was largely brought about in a elementalist versus warrior damage dealing comparison.

The defensive aspect should go without any argument. Higher innate defense added with common defensive skills in addition to class specific passive damage rediction on top of that is no contest.

The rest didnt require any kind of cynical rhetorical statement.

Then again, with your "monk" assasin leetness, i suppose you think firestorm, mending, and "i will survive" are leet too.

kaldak

Frost Gate Guardian

Join Date: Jan 2006

Sweeping generalizations almost always require cynical responses.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

you know what i find more annoying then this Assassin discrimination? ... all these noobs spelling Assassin "assasin" :P

just rude

Frost Gate Guardian

Join Date: Apr 2006

It was horribly lonely going thru this game as a assasin. I had to do 90% of the missions with the henchies. Not that, that is a problem, I just like to run with ppl they are more fun to play with. I ran an A/W and its kinda fun trying to keep watch youself up endlessly like you can cause its only 4 adren skill.

When I got to the Palace I was horrified, ppl making full on GvG and HoH builds for a pve mission. I grabbed the henchies and on the first try made to the last 3 bosses then time ran out, DOH!

So for about an hour a day for 3 days I tried to get into a real group and noone would take me. I flamed the room a couple of times when things like LF SS Necro and Glyph nuker, ya know just stupid stuff for an easy mission which it is.

To me thats just insane, this happened on my days off at like 11am when there were literally 8 ppl in the room of the only american dist. You could see everyone who was in a group and ppl were still LF MONK. So I told all the morons look around there aint no monk here.

personally I like the assassin, it real fun to play. Case in point I ran running randoms and got 2 points on my glads which is cool, and one match I pissed this war off so bad. We were in Fort Koga vs 3 Wars and a Rit. I ran down below and waited for a war to come down and Aura'd up to the Rit attacked then CoP back down below. I did this over and over we had to good monks but the necro, I still down know what he was killing, one of the monks yelled at him....anyway, the Wars was spamming like crazy he was soooooo crazed by me Shadow Stepping, Not Teleporting as Mr. point man said. We lost but was fun as hell running him halfway across the board then CoP, LOL.

The 2 man assassin gank WM ran was fun to watch.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

This is extremely annoying, people kick you out because a warrior who is lower level than you can "Tank"

Anet should add things in mission where sins are important or something, i mean serously they almost make it stacked against us, since we a close to warriors in many things a lot of people see one sin die and think "they suck!!"

Sins were made to assasinate, i don't see any reason why there isn't things that sin's would be great agaisnt. I mean every class has good things to go with, in factions almost everything has a freaken corpse so mm's always have it good, despite the "nerf"

mesmers cut down the "uber bosses" with a simple diversion..

I love my sin, even tyria i can slash the heck outta things simply because i have a decent build but the only things that get to see it is the blasted henchmen. In factions i see even less enchantment strips than in tyria, so there is nothing wrong with the sin using way of perfection, it is a great heal compared to shadow refuge...

A/w with watch yourself is great tank support, so they can bring something else, people see me as one as a useless, since "hey, whats 20 extra al when your going to die 5 seconds later"

i see people against a/mo too saying "what's so great if you can keep rezin when your dead!"

a lot of other combos get bad reps simply because people are too ignorant to see, unfortunally my mark of pain build won't work due to scattering, if it did..man would people know how great we are!

I don't know how this can end... people just have it in their head that we suck, and it's not like we can assasinate them.. like i said maybe anet could intervine with a buff or something..

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by kaldak
Sweeping generalizations almost always require cynical responses.
Of course if he bothered to do any research before starting the position he wouldnt have made the comment in the first place.

The only direction where they really begin to compete damage wise, is along the lines of a ranger spike buff setup. Rangers arent limited to combos however and can perform the repeat spikes faster while staying out of harms way. Its really silly to attempt to continue that line of argument even out of cynicism. It also feels like beating the dead horse with the hundred blades debates of old.

Quote:
Originally Posted by unholy guardian
a lot of other combos get bad reps simply because people are too ignorant to see, unfortunally my mark of pain build won't work due to scattering, if it did..man would people know how great we are! Work with an illusion mesmer packing fragility to add to your spike. Weaken armor and judge's insight also help with DoT, but the assassin isnt a spike/dot character really. Just like it isnt naturally designed to be a tank. The assasin has alot of toys that do fun disruption while dealing fair damage, yet i see so very few people use the profession for disruption. Its a shame really.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

I've pretty much put my assassin char aside for now - can't get a group at Arborstone, and can't get past the very last group with henches (easy to that point.) And I've finished the game with 3 characters. Sigh.

Gmr Leon

Gmr Leon

Wilds Pathfinder

Join Date: Apr 2006

Maybe Assassins should start their own guild so they can rely on one another for groups and if the guild does well then it will become known that Assassins don't die all the time.


*shrugs* Just a thought.

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Well, we just completed Vizunah Square Mission with 4 Assassins, 1 AFKer, no Monks, 1 MM, 1 Ritualist and my level 16 R/Mo on full healing (actually, I had a Poison preparation on my skillbar, but it consumed too much energy, so I stopped using it). On Mhenlo side, they had 1 Monk, 1 Mesmer (I think) and henchies. And we got the Expert (2 swords) reward.

OTOH, the reason I went full heals was because I saw the 2nd Assassin added to the group. By the time I had my skillbar and attributes changed over, there were 4 and the countdown timer was started.

I still PuG with Assassins, but it is honestly difficult to keep them alive. I've seen 2-Monk teams have a struggle with it. I think some of it has to do with the influx of new players and a move of old Whammos that didn't "get it." A lot of the bad Assassins I see are charging into the next battle while the healers are still pinging "My Energy is 3 of 45." They really don't understand that Rebirth fries your energy down to 0 at the conclusion of the cast.

"OMG y r u taking so long rez me!!!!!!!!!!!!!!1111111111"

oneiros

Ascalonian Squire

Join Date: Apr 2005

R/W

I've experience some asssassin prejudice as I'm sure you all have. I find it wasn't as bad when I got further in, maybe people were realizing if the assassin made it this far they know how to survive. When I was at Vizunah square though there was a bunch of us assassins LFG and no one was willing to take any in their group. It was rather annoying so we formed our own group. Ended up with 6 assassins and 2 healer henchmen and you know what? We steamrolled the mission. Maybe had 2 deaths the whole time. People will eventually get out of the assassins suck stereotype but until then we just have to hope for PUGS that are willing to take us or just go with friends and guildies.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Quote:
Originally Posted by GmrLeon
Maybe Assassins should start their own guild so they can rely on one another for groups and if the guild does well then it will become known that Assassins don't die all the time.


*shrugs* Just a thought.
a lot of people start all sin groups, but its like having an all ele team, it can work but it isn't balanced

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

i have an assassin.... im kinda thinking of deleting it. the PLAYING part is fun, but im bored to always play alone, or with henchman that dont even resurect aftert the battle

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

people in tyria seem to like sins... i guess the pleague hasn't gotten to them... wait thats it

PEOPLE HATE US BECAUSE THEY HAVE THE PLEAGUE...yeah if only that was true. Like i said, maybe a reblance of shadow stepping is in order, it's just at the moment, when there is a mob, usually brute force will destory it. Most people would prefer to smother the dang people than striking effectivly.

I think rits have a great place in both pve and pvp, i mean Ritual Lord... that thing freaken owns. Grant it is later in the game.

Aura of displacement is popular, i mean it's like two shadow steps in one.. but it's and elite, i'm not sure how far in the game it actually is though.

It's like they want us to stay fighting... way of perfection, the shadow refuge now, critical strikes in general, they all require you to be face to face. If one were to play how it "was" to be done, one would expect the skills to be more effective when you arn't in combat.

The goal was - find a target to assassinate, shadow step to it, combo kill, get out.

The way the healing is going is this - fight for health, also the armor with +15 al WHILE ATTACKING. this all just tempts so many to freaken attack until they die.

Something very wrong with pve mobs, many have one simply spell that is very impractical for humans because it has bad effects or takes like 25 energy, the mobs use it and just die one by one.

Henchmen are dumb as well, its stupid to try to send them in, they won't charge in much past the aggro bubble, and by that time you could be spiked.

When they made the sin, they should have had something unique that would be a special benefit, elemantalists have aoe, mesmers are kinda crazy interupters, some are illusionary weaponists, some degen, they offer a lot.

Ranger- traps, interrupts and pets to do stuff and more.

Warrior - is a freaken Abrams tank with feet and still does good dps despite the insane armor.

Necromaner - man in pve if you don't have one to make minions you wish you did.

Monk - is a healing beast, almost always needed..

Ritualist - they offer a lot to pve, spirits, healing, and even some aoe moves in channeling, they can set up a defense of spirits to mow people down. With ritual lord, by the time they are done with a couple spirits they can remake the same ones... Damage migitation and various other effects.

Assassin- not to make this sound bais or nothing, since it most likely would. The Assassin has a great concept, kill important targets to weaken the mob internally. The problem, with huge mobs, with sometimes more than one healer and a lot to try to kill you, what do you do?

In the time you don't attack, how do you help the team, i guess not dieing is something, but a lot of people would rather grab another tank because even if they were to do no damage they are at least keeping it off the other people. In factions i have yet to see a mob where killing off a few key targets is that useful. Like the jade knights, they don't need healers they are like the chuck norris of mobs.

If there was a mm on the other side, i can see a sin being great, kill the enemy mm before he gets minions, or for a better effect maybe even let him get a couple minions, kill him and get out while the minoins blast the people in the back. Since when mm's die *or lag out >_<* the minions lose their master

I'm surprised sprits just don't die once the rit dies... either way, there is a lot of key things anet could do to make us wanted. If we are needed to kill specific key targets, those have to exist first.

Assassin was my favorite class, i can see that is true for a lot since there're so many around, that was a huge problem. Now it's a bit better, more of monks and various other people, but not the tanks have come maybe people ditch us because

1 they think we suck and will try to tank to death
2 don't get the idea of an assassin
3 think we are flat out dumb
4 as bad as the henchmen when it comes to aggro
5 they don't get the "little toothpicks in our hands" will do damage

someone called my pre-order daggars that >_<

Rinobmxteen

Rinobmxteen

Academy Page

Join Date: Jun 2005

Louisville, Kentucky

Mo/

the thing is before most of the people that are playing assassins now made them they were playing wammos with mending and that allowed them to "tank" because of their armor value now they have 70 instead of 80, 85 or 80+20vs phisical. now they just die due to the lack of skill and knowledge of the profession. if you dont know the player dont take the assassin 90% of the time they were that n00b wammo before.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Well, there are a lot of interesting points in this thread....but they bottom line is this:

Assassins are unpopular with PUGs because there are way too many people playing them, and 95% of them (conservatively) are next to totally useless.

Everytime a group leader invites someone to his PUG, there's a chance he's recruting a useless player. It just happens that with assassins, the chance that the guy is useless is almost certain. Why would anybody take the chance?

Even a henchie is more reliable than the average assassin. Yeah, there are exceptions, but how does the group leader know you are an exception? He doesn't, so he just plays the percentages.

I've seen some incredibly lame assassins. No other profession dies quite as quickly if not played really really well. Almost every PVE monk has seen an assassin die within 3 seconds of the beginning of a battle. Even the worst w/mo won't drop that fast.

On the other hand, a lot of assassins are so paranoid about dying (and "looking weak") that they sit back and do nothing. They follow the group around like support characters but basically add no support. That's just as bad as dying instantly, and it also irritates they heck out of teams,

Mortis

Krytan Explorer

Join Date: Mar 2006

Hate The [Cape]

W/

My assasin is lvl 14 atm, no deaths yet.. and if people won't accept a lvl 20 assasin with the survivor title into their group then they can just sod off! lol

Anyway, a good assasin can be a very valuable asset in most groups. (But to avoid dying, hench ftw!)

Artisan

Artisan

Frost Gate Guardian

Join Date: Mar 2006

The Sunset City

Ark Royal [ARK]

A/R

It's pretty rough being an Assassin. I'm used to it though, my primary character is a ranger. Just try getting in a THK group as a ranger, much less one that actually has a shot at finishing the mission. Even though trappers are godly in THK.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

As healer, I'm getting tired of the assassins taking 90% of my healing energy. At a certain point I just let her/him die. Don't get me wrong; I play assassin too. I just get tired of Assassins tanking, or don't bail out when they take a beating. They got those teleport skills for a reason, dammit!
Also, most of the mobs we encounter have multiple nukers, which makes having an assassin kinda useless. We can't wait untill the assassin took out all the mesmers and elementalists of one single aggro group.
Maybe it's just me, but I think the baddies are way overskilled, compared to an assassin. Many aggro groups have multiple healers as well. Tough luck, killing these with your assassin, while 2 or 3 nukers are pounding on you. Remember that npcs have no lag or slow computers, and are way better co-ordinated than your nukers

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by MortTheAmenger
My assasin is lvl 14 atm, no deaths yet.. and if people won't accept a lvl 20 assasin with the survivor title into their group then they can just sod off! lol
An assassin with a survivior Title, to me that means you where afk or just did not try very hard to help your groups. As a assassin you will die now and then. You would not get in my group with that title. LOL

Quote:
Originally Posted by MortTheAmenger
Anyway, a good assasin can be a very valuable asset in most groups. (But to avoid dying, hench ftw!) Totaly agree assassin can be a big asset if played right.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I've played the assassin for a little while and I agree with most people. Assassins tend to die very quickly because they don't have the necessary skills to survive, or they don't know when to use them.

I have no problem with accepting Assassins in my PUGs, but no one in the group should think they must be healled at all times (except monks and ritualists).

I think Assassins are the worst profession. Not in terms of skills, spells, damage, etc. But they are a contradictory profession. They have the killing powers of a warrior, the energy regeneration and armor of an elementalist. You can do some serious damage up close, but if your not careful, you fall like a squishy.

I love the assassin because of their teleporting techniques and their ability to massive damge combos in short periods of time. But as a party, if they don't have abilities to do damage and get in and out of dangerous situations, then the assassin is the character that needs more healing than all others. Sadly, monks and healing ritualists must concentrate their healing on everyone, not just one person. So when an Assassin dies in a PUG, hopefully they learn that teleporting or running into a group of enemies won't guarantee you a long life. Killing is fun, but staying alive is what matters most.

So to all those who think Assassins get a bad rap just because of some bad apples, remember, Warriors used to rush in as well.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

I know I will get flamed for this but here is how I see this...the majority (NOT ALL) assasins that I have played with STILL think that they are tanks. Assassins are high damage dealers who IMO should jump into the fray and unload on a target then get out while they recharge or attack another target that is not attacking them while they recharge. I see an assassin much like an Air Ele. Quick high single point damage. I like to watch how Nika plays...she hops in unloads then get's the hell out and recharges then jumps in again. This is how I think this class is meant to be played. Tanks are tanks...they absorb damage and give some back. Assassins are high damage and can take a target down faster then most tanks but need to get out of the way after unloading. Until more assassins figure out how to play their profession properly they will always be discriminated against. I myself like to have 1 assasin in a group for taking down monks and bosses...BUT I wait and look for those who know that are not tanks.

btw warriors still rush in but their armor keeps them alive long enough for a heal. There are always morons who do not play within the confines of a team but every profession has em. How often have you seen a caster draw all the aggro and try to tank...all the freaking time...lol. Hum let me run and and cast a MS with my 5 second cast time while taking a beating. geez. That's why missions need to be tougher so that bad players learn how to play within a team.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Avarre
I should start a PvE assassin

Some classes face prejudice, importance is to have enough capability in PvE to prove haters wrong and influence overall opinion. Yes, and then we should have Assassin and Memser only groups...

Good to see ya thinkin' about Avarre -- I made an assassin cause it looked like a class that required brains.