A/Mo - Here is the build that lets you rush in like a tank and live to tell about it
Splatter Mcnasty
I seriously debated whether I should post this build or not. It is extremely effective and allows me to play my assassin as I would a tank, i.e. rushing in and beating on targets. Most assassins nowadays play like that, which is why they are hated and excluded from PVE groups. I play that way because I choose to. Fighting toe-to-toe is fun for me, and fits my playstyle. Anyway, my motive for posting this is to help all the assassins who play like a tank because they dont know any better.
Skills:
Leaping Mantis Sting (can be swapped out for anything else
Golden Phoenix Strike
Death Blossom
Golden Lotus Strike
Healing Hands [E](Requires Prophecies)
Balthazars Spirit (Requires Prophecies)
Live Vicariously (Requires Prophecies)
Mending (Healing Breeze works even better...I use it now instead of Mending)
This build works great for me...Enjoy.
Skills:
Leaping Mantis Sting (can be swapped out for anything else
Golden Phoenix Strike
Death Blossom
Golden Lotus Strike
Healing Hands [E](Requires Prophecies)
Balthazars Spirit (Requires Prophecies)
Live Vicariously (Requires Prophecies)
Mending (Healing Breeze works even better...I use it now instead of Mending)
This build works great for me...Enjoy.
Holy Martyr
Matthew you are on crazy assassin you know that? hehe
VGJustice
When your group sees you throw up mending, you're going to tick a lot of people off really fast.
Dunno if it would work, but sounds interesting.
Dunno if it would work, but sounds interesting.
Jiao Yang
Thats just the usual Wammo tank build that they love so much, but for assassin. Your energy will be non existant when using all those enchantments which is bad for the assassin as they dont use adrenaline. A spell like shatter enchantment will get rid of all the healing you depend on anyway.
You have 25 energy there, 3 enchants on all the time is 1 pip, so in one attack run you would be out of energy and wouldnt get it back. That is, if you had 25 after casting them all on you.
You have 25 energy there, 3 enchants on all the time is 1 pip, so in one attack run you would be out of energy and wouldnt get it back. That is, if you had 25 after casting them all on you.
Splatter Mcnasty
Quote:
Originally Posted by Jiao Yang
Thats just the usual Wammo tank build that they love so much, but for assassin. Your energy will be non existant when using all those enchantments which is bad for the assassin as they dont use adrenaline. A spell like shatter enchantment will get rid of all the healing you depend on anyway.
You have 25 energy there, 3 enchants on all the time is 1 pip, so in one attack run you would be out of energy and wouldnt get it back. That is, if you had 25 after casting them all on you. Go look up the descriptions of Balthazars Spirit and Golden Lotus Strike. I dont run out of energy at all. And of course you need to be aware of enchant strippers...i would have thought that was obvious.
This is not a theoretical build...I am using it, and it works.
You have 25 energy there, 3 enchants on all the time is 1 pip, so in one attack run you would be out of energy and wouldnt get it back. That is, if you had 25 after casting them all on you. Go look up the descriptions of Balthazars Spirit and Golden Lotus Strike. I dont run out of energy at all. And of course you need to be aware of enchant strippers...i would have thought that was obvious.
This is not a theoretical build...I am using it, and it works.
Jiao Yang
I know that balth spirit and Lotus Strike will get you energy, but a condtion like blind or a similar hex will take out all your healing anyway. Also, why use mending which I think will be on +3 with 12 healing (not too sure) when you could make better use of the energy with shadow refuge once in a while, regenerating your health quicky rather than over a long period of time. Using this build, if you start to die, you dont have much to save yourself, you rely on killing the enemy fast enough before they take you out.
-Jiao ∑
-Jiao ∑
Lord Oranos
I dont have any real comment on the build, but I love the name

glountz
An assmo.
Oh. My. God.
Don't reinvent the wheel, please.
The only thing you can do with this is solo some prophecies areas. Cantha balanced mob groups will ruin your day, and serious pvp will screw you up.
In PVE, as soon as you're not the target (so if you're not alone), your build is useless.
Oh. My. God.
Don't reinvent the wheel, please.
The only thing you can do with this is solo some prophecies areas. Cantha balanced mob groups will ruin your day, and serious pvp will screw you up.
In PVE, as soon as you're not the target (so if you're not alone), your build is useless.
SparhawkJC
Definitely won't work once you get into Kurzick lands, too many mesmers there for you to expect your enchantments to last. Kinda sucks when your Shadow Refuge gets shattered at about 10% health...
Shadow-Hunter
I think it would be good to lower healing prayers to 11 and then put some into Critical strike for more dmg? the one Healing you lose aint much?
~Shadow
~Shadow
Beat_Go_Stick
This may keep you alive while you tank but you could, on the other hand, PLAY AN ASSASSIN.
A sword Warrior would fill this build much better than an Assassin. You are stuck in an era where Griffons roamed free and the Wa/Mo was king, my friend, the Assassin's strength lies elsewhere....
A sword Warrior would fill this build much better than an Assassin. You are stuck in an era where Griffons roamed free and the Wa/Mo was king, my friend, the Assassin's strength lies elsewhere....
Bio-Hazard888
If you like to fight toe-2-toe up with the tanks follow them in and kill shit once aggroes on you ditch it on a tank then continue beating their face in.
Undead Preacher
I use something similiar but I use MoP
Critical Stikes: 12(1 + 3 + 8)
Dagger Mastery: 11(1 + 10)
Protection Prayers: 12
Skills:
1) Unsuspecting Strike (Lead Attack)
2) Disrupting Stab(interupt/ LEAD attack)
3) Fox Fangs (Offhand Attack)
4) Repeating Strike
5) Critical Strike ( Dual Attack)
6) Remove Hex
7) Mend Ailment/ Reversal of Fortune
8) Mark of Protection {e}
Critical Stikes: 12(1 + 3 + 8)
Dagger Mastery: 11(1 + 10)
Protection Prayers: 12
Skills:
1) Unsuspecting Strike (Lead Attack)
2) Disrupting Stab(interupt/ LEAD attack)
3) Fox Fangs (Offhand Attack)
4) Repeating Strike
5) Critical Strike ( Dual Attack)
6) Remove Hex
7) Mend Ailment/ Reversal of Fortune
8) Mark of Protection {e}
schoolboyahmed
Quote:
Originally Posted by Jiao Yang
I know that balth spirit and Lotus Strike will get you energy, but a condtion like blind or a similar hex will take out all your healing anyway. Also, why use mending which I think will be on +3 with 12 healing (not too sure) when you could make better use of the energy with shadow refuge once in a while, regenerating your health quicky rather than over a long period of time. Using this build, if you start to die, you dont have much to save yourself, you rely on killing the enemy fast enough before they take you out.
-Jiao ∑
yah about that just get a monk 2 cast Vigorous Spirit on u i use vigorous spirit in alliance battles when i randomly see a warrior or assassin getting owned.... it should make up for healing
-Jiao ∑
yah about that just get a monk 2 cast Vigorous Spirit on u i use vigorous spirit in alliance battles when i randomly see a warrior or assassin getting owned.... it should make up for healing
Helll is for Heroes
so...this is a whammo build...except modded to account for the extra pips of energy regen?
Lambentviper
thats what it is Helll, if you dont like it, keep on reading the other topics we dont need criticism here.
I find it odd how people complain that assassins suck because they die to quick, then when someone makes a build that puts them on par with other characters, people dont like that either.
but I guess thats how humans are
I find it odd how people complain that assassins suck because they die to quick, then when someone makes a build that puts them on par with other characters, people dont like that either.
but I guess thats how humans are
Kyle
The people that dont know how to use assasins dont need a build. They need a WHOLE different playstyle and understand that its not a tank and not use builds to make it into a tank. And then all the kids start crying when 1. they have no energy. 2. their enchants cant stay up or recast them once they have been shattered.
And dmg output looks lower than what it could be with so much in healing prayers u might just want to tell the group you can heal every1 while ur at it.
And dmg output looks lower than what it could be with so much in healing prayers u might just want to tell the group you can heal every1 while ur at it.
LaserLight
Lambent, the point is that the build is terribly Energy-inefficient and totally disregards the strengths of an Assassin. Effectively no Critical Strikes, which disables the Energy engine most sins rely on, and subbing sheer bullheaded Whammo-ness for the devastating strike power and flexibility Assassins are good at.
Clumsy build, no synergy at all between the Dagger and Healing skills. And as for posting it to give Assassins too stupid to do anything but try and fail to tank an idea...bad Splatter, bad
. We want to educate them, not tell them to keep being stupid.
Clumsy build, no synergy at all between the Dagger and Healing skills. And as for posting it to give Assassins too stupid to do anything but try and fail to tank an idea...bad Splatter, bad

Oblivion Odyssey
Assassins just aren't meant to be tanks with their low armor class. There's no point playing this build as an assassin, as the assassin's primary skill is critical strikes, and it appears that you only have it on 4. Nice name though, but I don't think this would be popular in co-ops (but then normal assassin's aren't either :P). Good luck with your Asmo.
CKaz
boy he put it in a disclaimer right at the top and its for those who it might interest. and then a bunch of people get their panties all in a bunch. go fig
my a/w is my assassin core and I play it smart, however I immediately tried some other interesting bits too
my a/r barrager is a heap of fun
and hey who woulda thunk a/mo might be with 2 more pips over a warrior eh?
relying on crit and zeal daggs is more common but hey weapon of warding, ward vs melee, blind, etc - things tie that up and you might be left wanting short of other techniques (bonettis defense or some of the monk bits) to weather the storm. and there are areas to have fun with it, for most of us its mixing it up and having fun despite bias from the peanut gallery
he didnt say he had a cure for 'sin noobs - post one up if you got it.
it's not too hard to play a smart assassin either.
amazing how many contrarians feel the need to post in a thread /shrug
my a/w is my assassin core and I play it smart, however I immediately tried some other interesting bits too
my a/r barrager is a heap of fun
and hey who woulda thunk a/mo might be with 2 more pips over a warrior eh?
relying on crit and zeal daggs is more common but hey weapon of warding, ward vs melee, blind, etc - things tie that up and you might be left wanting short of other techniques (bonettis defense or some of the monk bits) to weather the storm. and there are areas to have fun with it, for most of us its mixing it up and having fun despite bias from the peanut gallery
he didnt say he had a cure for 'sin noobs - post one up if you got it.
it's not too hard to play a smart assassin either.
amazing how many contrarians feel the need to post in a thread /shrug
dgb
Quote:
Originally Posted by Splatter Mcnasty
People who bitch about Mending are dumbasses. The skill was created by Anet to be used.
This is not true. You cannot avoid having weak skills in a game, due to the comparative nature of skills.
Sure it may work. Is it optimal? Probably not.
Sure it may work. Is it optimal? Probably not.
Lambentviper
Quote:
Originally Posted by LaserLight
Lambent, the point is that the build is terribly Energy-inefficient and totally disregards the strengths of an Assassin. Effectively no Critical Strikes, which disables the Energy engine most sins rely on, and subbing sheer bullheaded Whammo-ness for the devastating strike power and flexibility Assassins are good at.
Clumsy build, no synergy at all between the Dagger and Healing skills. And as for posting it to give Assassins too stupid to do anything but try and fail to tank an idea...bad Splatter, bad
. We want to educate them, not tell them to keep being stupid.
But there is a difference from an assassin that is meant to do damage, and one that is meant to tank. This is meant to tank. It works for me, and it works for him. We arent just makeing this up. Golden Lotus Strike gives plenty of energy for 5 energy skills like Healing Hands
And you really wouldnt even need that....seeing that Balthazar's Aura gives 1 energy each time you take damage. What were you smokeing when you said this build was energy-inefficient?? :P
Clumsy build, no synergy at all between the Dagger and Healing skills. And as for posting it to give Assassins too stupid to do anything but try and fail to tank an idea...bad Splatter, bad

But there is a difference from an assassin that is meant to do damage, and one that is meant to tank. This is meant to tank. It works for me, and it works for him. We arent just makeing this up. Golden Lotus Strike gives plenty of energy for 5 energy skills like Healing Hands
And you really wouldnt even need that....seeing that Balthazar's Aura gives 1 energy each time you take damage. What were you smokeing when you said this build was energy-inefficient?? :P
SparhawkJC
You don't want to be taking damage as an assassin seeing as how 3 hits will likely take you below 50% health. It's not so much the energy that is the problem, but that he would be spending most of it trying to save himself from dying instead of having any real impact on the battle.
Vincent_v_valentine
What in the rotting hell do u have against mending.... its a greate selfheal and does work greate.... and u ppl who critizise the build... have u even tryed it? i havent but im goin to before i bitch about how it would work in theory! - Dont be stupid and show some bloody respect!
//IGN: Vincent V Valentine, I Noodle Soup I, Cold One Shades, Samui Shiroi Ryu
HI Preacher btw
//IGN: Vincent V Valentine, I Noodle Soup I, Cold One Shades, Samui Shiroi Ryu
HI Preacher btw
HunterRose
Why not just drop all monk healing and go with Protective Spirit + return / recall / viper's def, etc (your choice egress) + self heal. Get in, score a quick kill, then get out, heal, refresh and repeat? Either way there's no way to avoid a strip from mutiple mesmers, unless maybe you changed your elite to spell breaker.
You could always wait for a tank to run in first >_< as Bio_Hazard888 suggested. But your thread IS titled "...rush in like a tank and live..." and as you said you are using the build and it is working so don't sweat the critics and the synics and ty for sharing your build.
You could always wait for a tank to run in first >_< as Bio_Hazard888 suggested. But your thread IS titled "...rush in like a tank and live..." and as you said you are using the build and it is working so don't sweat the critics and the synics and ty for sharing your build.
Shred Dread
For the record, I am not in any way trying to say that Assassins should tank like a W/Mo.
People in the game and in these forums complain all the time about how assassins rush in and die too quickly. The build on this thread is meant to allow assassins to get past this, i think. And I also think that there's an easier way. The only healing I use on my A/Mo is shadow refuge (no surprise there) and Vigorous Spirit. I am actually surprised I don't hear about that skill more often for A/Mos. Unlike way of perfection, Vigorous Spirit doesn't rely on critical hits, and heals you every time you get an attack in, and Assassins can attack pretty fast.
I don't feel like writing out my whole build or taking screens now, but I'll tell you this: I survive as long as almost any warrior while in the middle of battle, and my only non-attack skills are shadow refuge, ressurrection chant and Vigrous Spirit, the skill that keeps me alive better than Shadow refuge, or any other assasssin healing.
People in the game and in these forums complain all the time about how assassins rush in and die too quickly. The build on this thread is meant to allow assassins to get past this, i think. And I also think that there's an easier way. The only healing I use on my A/Mo is shadow refuge (no surprise there) and Vigorous Spirit. I am actually surprised I don't hear about that skill more often for A/Mos. Unlike way of perfection, Vigorous Spirit doesn't rely on critical hits, and heals you every time you get an attack in, and Assassins can attack pretty fast.
I don't feel like writing out my whole build or taking screens now, but I'll tell you this: I survive as long as almost any warrior while in the middle of battle, and my only non-attack skills are shadow refuge, ressurrection chant and Vigrous Spirit, the skill that keeps me alive better than Shadow refuge, or any other assasssin healing.
Lambentviper
Quote:
Originally Posted by SparhawkJC
You don't want to be taking damage as an assassin seeing as how 3 hits will likely take you below 50% health. It's not so much the energy that is the problem, but that he would be spending most of it trying to save himself from dying instead of having any real impact on the battle.
Your right enegry isnt the problem. And you say that he would be spending most of the time trying to keep himself alive. Well, for one thing...THATS A TANKS JOB!!! Thats how they impact the battle!!! That way the mob is focused on the closest targets and dont run at your monks, eles, necros, etc!!
KEEPING YOUR BACKLINE SAFE IS QUITE A LARGE IMPACT!
Your right enegry isnt the problem. And you say that he would be spending most of the time trying to keep himself alive. Well, for one thing...THATS A TANKS JOB!!! Thats how they impact the battle!!! That way the mob is focused on the closest targets and dont run at your monks, eles, necros, etc!!
KEEPING YOUR BACKLINE SAFE IS QUITE A LARGE IMPACT!
joncoish
heh, I find it funny how the says he's used this build himself and it's been effective for him, and every second post in this thread are people saying they think it wouldn't work... when he already said it has... goodness!
And who says assassins can't tank? This guy shows that they can tank with the right build. I say props to the people who actually try and think outside the box. Who says an assassin HAS to get in/get out quickly? If someone figures out a way to tank effectively, well why not do that?
And who says assassins can't tank? This guy shows that they can tank with the right build. I say props to the people who actually try and think outside the box. Who says an assassin HAS to get in/get out quickly? If someone figures out a way to tank effectively, well why not do that?
WildmouseX
the first definition of tank that i came across when this game first came out, was a 55 health caster ( usually el, but often mes', and ocasional necros), where a team monk would cast the 55 spells onto.. they would run in and gather all the agro, while the monk stayed far out of the fight, then the tank and any others in the group would throw attacks.
then over a peroid of time, war's decided that they were also tanks, because they wanted to go into UW and FoW with all the people looking for a tank for a 2 person party.
now, we've got piss poor assassins trying again to redefine it to a battle stragity where they unleash the same combo as every other assassin build, then spend the rest of the fight getting hammered and casting heal on themselves untill their combo's are recharged.
tell me,
what's the difference between these three styles of assassin builds?
1) useing a 4 attack combo, then telporting out and regrouping while your skills recharge.
2) useing the same 4 attack combo, then useing dogeing stances and shadow steps untill your skills recharge.
3)and useing the same 4 hit combo, then standing around healing yourself while you get pounded waiting for your skills to recharge?
all of them MAY work, AND all of them DO achive the same thing in battle, but 1 of them is still a very dumb idea. (and it's not the first two)
which low AC / low HP assassin is most apt to die first? the one danceing around not geting hit? nooooooo.... the only teleporting way the hell out of the battle?nnnnnoooooooooo....... the one standing there healing himself while he's getting pounded on? hmmmmm, could be.
for crying out loud, at least use sheild of judgement to reduce the number of times your going to get hit, or shadow form to be immune from most types of dmg. -- not that either of these will make this build any more effective or usefull to the group - it'd just be a smiggen of a smarter way to play it.
i generaly try not to flame, but it's people playing build's like this causeing me to spend an hour to find a group willing to bring an assassin.
this build is not acomplishing you anything over any other assassin, in fact it achives the exact same battle results; while severly exposeing you to the most dangerious thing to your character. - i supose if your the type of person that get's off on taunting death, this build might be for you. but this is no beter in combat then any other sin, you're just standing around tempting fate.
it's giveing the assassin a bad name from all the people trying this crud and can't pull it off , ending up face down in every fight. the difference between standing around healing yourself while you get pounded, and dodgeing/teleporting? you don't have any dmg to heal when you play the later two, and therefore are garenteed to die alot less often.
then over a peroid of time, war's decided that they were also tanks, because they wanted to go into UW and FoW with all the people looking for a tank for a 2 person party.
now, we've got piss poor assassins trying again to redefine it to a battle stragity where they unleash the same combo as every other assassin build, then spend the rest of the fight getting hammered and casting heal on themselves untill their combo's are recharged.
tell me,
what's the difference between these three styles of assassin builds?
1) useing a 4 attack combo, then telporting out and regrouping while your skills recharge.
2) useing the same 4 attack combo, then useing dogeing stances and shadow steps untill your skills recharge.
3)and useing the same 4 hit combo, then standing around healing yourself while you get pounded waiting for your skills to recharge?
all of them MAY work, AND all of them DO achive the same thing in battle, but 1 of them is still a very dumb idea. (and it's not the first two)
which low AC / low HP assassin is most apt to die first? the one danceing around not geting hit? nooooooo.... the only teleporting way the hell out of the battle?nnnnnoooooooooo....... the one standing there healing himself while he's getting pounded on? hmmmmm, could be.
for crying out loud, at least use sheild of judgement to reduce the number of times your going to get hit, or shadow form to be immune from most types of dmg. -- not that either of these will make this build any more effective or usefull to the group - it'd just be a smiggen of a smarter way to play it.
i generaly try not to flame, but it's people playing build's like this causeing me to spend an hour to find a group willing to bring an assassin.
this build is not acomplishing you anything over any other assassin, in fact it achives the exact same battle results; while severly exposeing you to the most dangerious thing to your character. - i supose if your the type of person that get's off on taunting death, this build might be for you. but this is no beter in combat then any other sin, you're just standing around tempting fate.
it's giveing the assassin a bad name from all the people trying this crud and can't pull it off , ending up face down in every fight. the difference between standing around healing yourself while you get pounded, and dodgeing/teleporting? you don't have any dmg to heal when you play the later two, and therefore are garenteed to die alot less often.
joncoish
let people play how they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing want... God... why would you even bother getting so angry over that? Isn't that taking things a tad bit too seriously? Get a freaking life already!
joncoish
Also, when using the short form of "you are" it's you're, not your. Might as well learn a bit of grammer if you're going to comment on other peoples "dumb" ways of playing.
Acca
Is 12 Healing Prayers (97 attribute points) and so many Healing Prayers skills necessary? I think not. I've tried running 6 or 7 Healing Prayers with just Healing Hands and Vigorous Spirit and have had little trouble. If I did start to get into trouble, I had Return to get myself out.
Some Healing to help you stay alive yes, but enough to attempt tanking? No.
Some Healing to help you stay alive yes, but enough to attempt tanking? No.
Jons
Quote:
Originally Posted by joncoish
Also, when using the short form of "you are" it's you're, not your. Might as well learn a bit of grammer if you're going to comment on other peoples "dumb" ways of playing.
"grammar" is spelled with an "a," not an "e." As long as you're asking for correct grammar, you might as well use correct spelling.
Sorry, I'm an English major.
by the way, if you pay 50 bucks for a game, then you can play it however the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you want. everybody chill out.
Sorry, I'm an English major.
by the way, if you pay 50 bucks for a game, then you can play it however the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you want. everybody chill out.
xiao1985
daring build
funny on the way today i was thinking of an asn tanking build as well, given i was needed to be a tank for the team the other day
due to the low AL on assassin, i was consideirng protective spirit + essense bond... and vigorous spirit with no points in healing to cover
funny on the way today i was thinking of an asn tanking build as well, given i was needed to be a tank for the team the other day
due to the low AL on assassin, i was consideirng protective spirit + essense bond... and vigorous spirit with no points in healing to cover
jesh
What about critical defense and wild blow? ..
Kijik Oni Hanryuu
I am not gonna get angry, I am sure this build would work for an expert that can pay enough attetnion to umm everything, but I will just go into my little corner, roll up into a ball, and cry. First, this board attracted so much flaming from members outside of our sin community it isn't evem funny, Second, this goes against alot that the sins have been trying to move towards, not getting hit, so they make the monks happy. Finally, my dream of a world with very little sin hate is now crushed thank you. *sigh* if ya can't beat em....Sin tanking FTW?oy
I have an A/Mo I just use mending with no healing prayers att points so I get 1 health regen to offset my Shiro's Blades vamp effect.
I have an A/Mo I just use mending with no healing prayers att points so I get 1 health regen to offset my Shiro's Blades vamp effect.
Lord Oranos
We could just let the thread die and not post in it

Bloodied Blade
Quote:
Originally Posted by Lord Oranos
We could just let the thread die and not post in it
...we tried that, remember? It has now reared its ugly head again ~1-2 months later.
Oh, and several above posters have already dropped the Red Engine bomb. Maybe just immediately closing tanking builds in the assassin forums would work better. If you make a stupid post in the monk forum it's closed within like 2 minutes...but when you make a stupid post in the assassin forum it sits there for 2 months or more and gets revived.
Please dear god, no more tank threads. We've been working hard enough as it is to dispel the tank mentality.
As for the guy who said that mending was good: Most of us have already tried it and decided it wasn't worth the attribute points that it needed. If you haven't used it yet, don't flame those of us who have and are telling you that you *really* don't want to use it in PvE. It's basically just there for running so that you can negate the bleed from Barbed Trap.

Oh, and several above posters have already dropped the Red Engine bomb. Maybe just immediately closing tanking builds in the assassin forums would work better. If you make a stupid post in the monk forum it's closed within like 2 minutes...but when you make a stupid post in the assassin forum it sits there for 2 months or more and gets revived.
Please dear god, no more tank threads. We've been working hard enough as it is to dispel the tank mentality.
As for the guy who said that mending was good: Most of us have already tried it and decided it wasn't worth the attribute points that it needed. If you haven't used it yet, don't flame those of us who have and are telling you that you *really* don't want to use it in PvE. It's basically just there for running so that you can negate the bleed from Barbed Trap.
jesh
Quote:
Originally Posted by Kijik Oni Hanryuu
I have an A/Mo I just use mending with no healing prayers att points so I get 1 health regen to offset my Shiro's Blades vamp effect.
Try switching to a non-vamp weapon when not in a fight.. or if you must, use watchful spirit instead. It's more benefit for no points spent.
Yanman.be
Quote:
Originally Posted by Kijik Oni Hanryuu
I have an A/Mo I just use mending with no healing prayers att points so I get 1 health regen to offset my Shiro's Blades vamp effect.
Switch weapons ftw? Energy is everything an assassin needs! I use zealous, high crit strikes, and critical eye, and still, I want more energy to fuel my attacks!