Best Assassin armor combo

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

What would be the best armor combo for an assassin in general (meaning, I'm able to change build and still have good use from the armor abilities)

I'm thinking of Nightstalker Chest/Legs and Shrouded Legs/Gloves.

That a good idea?

getchoo

Ascalonian Squire

Join Date: Mar 2006

PA

none

Mo/W

shrouded chest n leggings with night stalker boot n gloves gives 30 energy wich is great

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

get night stalker chest and legs, shrouded boots and hands

not a huge point to put nightstalkers into boots and hands... espcially since you are not hit there often

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I was just wondering wouldn't the +15 while attacking be best for leggings/chest then conditions for gloves and boots depending on how much energy you get from the gloves/boots?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I was wondering, does 15k exotic helmets look any different then 1.5 versions? Also, the reason I posted in this was because I was wondering what 15k helmet should I get for a mainly pve assassin. I am assuming I would always want a dagger helmet with sup dagger mastery if I had to use one superior rune.

Narcism

Krytan Explorer

Join Date: Feb 2005

Ottawa, ON, Canada

Mostly Harmless

W/

I'm using all +life armor. Energy max has never really been an issue.

just rude

Frost Gate Guardian

Join Date: Apr 2006

I run Vanguards chest cause i hate blind. Night stalkers the rest, 25 nrg is enough with zealous daggers.

Priceykins

Priceykins

Frost Gate Guardian

Join Date: Apr 2006

Scotland

Heroes Etc [HeEt]

I use full shrouded 15k kurzik, with a 1,5k bladed mask(keep it hidden so no point in that being 15k )

I tried the health armour for a while, but i found the plus 30 health from the armour(i think thats what it gives) just to be not worth it when you can have the extra energy which can help extend your combo for maybe one more move, which gives more damage.

Hakuin

Academy Page

Join Date: May 2006

Equal Opprotunity Employers

Mo/W

15k luxon guise w/ 15 kurzik leggings, gloves, and shoes and canthan mask (just my opinion though ^^;;

i agree with Narcism, if u run assassin well, you just gain energy w/o a problem

Maladjusted

Maladjusted

Ascalonian Squire

Join Date: Jun 2005

Shrouded Armour is the best choice IMO.
The best defense is a good offense.

Extra life or extra defense means you're an assassin that is expecting to take HITS. That's what Shadow Arts is for.
You really should be looking to be an assassin focused on KILLING.

XxUberMonkeyxX

Ascalonian Squire

Join Date: Feb 2006

Team Game Over [iGO]

E/Mo

i personally like the sabatouer's armor for PVP since most of the warriors and assasins out there are using slashing dmg with bleeding and deep wound conditions so the sabatouer's armor works really well

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Quote:
Originally Posted by Maladjusted
Shrouded Armour is the best choice IMO.
The best defense is a good offense.

Extra life or extra defense means you're an assassin that is expecting to take HITS. That's what Shadow Arts is for.
You really should be looking to be an assassin focused on KILLING. I'd have to disagree on this point. Offense is certainly important, but defense is also important if you plan to stay alive long enough to kill multiple people. Shadow Arts skills may help compensate for having lower armor, but on the other hand, having higher armor can make you more durable therefore freeing up skill slots for offensive skills. The difference between Nightstalker and Shrouded chest/legs is only 5 energy if I remember correctly, so I'd say having +15 armor while attacking is generally going to be more useful.

Maladjusted

Maladjusted

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by Effigy
I'd have to disagree on this point. Offense is certainly important, but defense is also important if you plan to stay alive long enough to kill multiple people. Shadow Arts skills may help compensate for having lower armor, but on the other hand, having higher armor can make you more durable therefore freeing up skill slots for offensive skills. The difference between Nightstalker and Shrouded chest/legs is only 5 energy if I remember correctly, so I'd say having +15 armor while attacking is generally going to be more useful. * An assassin is not a player type to take on and kill multiple people IMO. If you want to do that, a warrior is more suitable. Assassins need to choose ONE mark at a time.

* If you want to be more durable, it means you're taking hits. If you're taking hits, you should be a warrior. Also, if you're taking sustained hits, you're being too slow about your task. The assassin's best armour is cowardice...errr...sort of...."strategic retreat"?

* 7 extra energy almost pays the entire cost of Critical Defenses. I'm not sure about you, but I think the best armour of all is evasion.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

The difference is generally only going to be 5 energy, since you would be using Shrouded gloves/boots regardless. However, with Nightstalker chest/legs you'd have +15 AL while attacking vs 62.5% of hits. +5e only affects your max energy, not your rate of regen. If you have high enough CS to be using Critical Defenses effectively, then you should have enough energy management without needing +5 max energy imo. Not to mention that if you're chaining attacks, your energy pool will probably not return to full during combat. The +15 AL, on the other hand, will give continuous damage reduction vs all types, not just melee/arrows that would be prevented by Critical Defenses.

Assassins do shine at killing single targets, but the thing is you'll rarely ever fight a single enemy. If you do, that means his entire team is dead and you've basically won already. If the enemy team is smart, they won't just let you hammer away uninhibited on one of their friends. Fighting multiple targets is the default situation, even if you're only trying to kill one of them at the moment.

I suppose you could chalk it up to personal preference, but I think +armor almost always beats out +energy. The only real exception would be on a warrior, since they have much higher base AL. Assassins don't have that luxury so I'd go for the extra defense.

hazardous

Frost Gate Guardian

Join Date: Jun 2005

Israel, Haifa

Crew

Mo/

hey all, i was thinking bout takin chest+leggings with +15al while attacking
then gloves with reduction to blind
and boots with reduction to psn or extra life ?
i use a constat 15% wpn with -5 energy, so my energy pool is max 20, but still i find harly a problem with all the crits, [im still low lv, new made assa] but i get lotsa times +3 or more energy from 1 atk, which just keeps me going

so what do u suggest?
oh, and is the +15vs pierce/blunt universal ? or it stacks only for 1 piece [liek if i got gloves with +15 vs blunt and i get hit in the chest with a blunt, does the DR the gloves have affect it ? or not]

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by Hakuin
i agree with Narcism, if u run assassin well, you just gain energy w/o a problem but he said instead of the + energy he used +hp armour,, when it is a well proven fact that +5 armour keeps you alive longer than +30 hp, so surely +15 armour when attacking would work better than +35hp..

Miakoda

Miakoda

Academy Page

Join Date: Mar 2006

Me/

Sometimes I like to use +HP armour in order to allow for another Sup or major rune raising my defences to a level where they surpass the +AL armour.

Sometimes to raise a suppliment attribute for better killing power too.

Beorn Drake

Ascalonian Squire

Join Date: Dec 2005

Alliance of the Old Gods

W/Mo

Quote:
Originally Posted by Effigy
The difference is generally only going to be 5 energy, since you would be using Shrouded gloves/boots regardless. However, with Nightstalker chest/legs you'd have +15 AL while attacking vs 62.5% of hits. +5e only affects your max energy, not your rate of regen. If you have high enough CS to be using Critical Defenses effectively, then you should have enough energy management without needing +5 max energy imo. Not to mention that if you're chaining attacks, your energy pool will probably not return to full during combat. The +15 AL, on the other hand, will give continuous damage reduction vs all types, not just melee/arrows that would be prevented by Critical Defenses.

Assassins do shine at killing single targets, but the thing is you'll rarely ever fight a single enemy. If you do, that means his entire team is dead and you've basically won already. If the enemy team is smart, they won't just let you hammer away uninhibited on one of their friends. Fighting multiple targets is the default situation, even if you're only trying to kill one of them at the moment.

I suppose you could chalk it up to personal preference, but I think +armor almost always beats out +energy. The only real exception would be on a warrior, since they have much higher base AL. Assassins don't have that luxury so I'd go for the extra defense. I agree completely. Add in a Zealous mod and maybe even on a +5 energy weapon (if you want to sacrifice +15^50) into one of you weapon sets and your well suited for most situations and the inevitable long drawn out battles to come.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

excuse me for not reading most of the above posts, as this information maybe already have been said:

It really depends on what your going to be fighting. IF its a PvP character, then ask your "who am i going to be targeting?"

if its rangers, take vs. peircing armor, and reduces poison and cripple enhancements.

If its warriors or assassins, go with vs. slashing/while attacking armor, reduces deep wound and bleeding enhancements.

if its against general spikes, go with all +health armor, and if your running an energy heavy build go with shrouded. or a mix of em all.