The Faction Mesmer Elite Skills Stink
Mystic Memory
Before you disagree, here me out!
Psychic Distraction
Description: All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds. This is an elite skill.
Why it stinks: Ok.. let me get this straight. Disable 7 of your skills... disable one of the enemies. Hmmm i like this deal....not. Oh 2 sec recharge you say? Ok ill disable 7 of their skills... for 70 energy. Omg so good....not. Basically, bring this skill, and your the rest of your bar has to be useless most of the time in order to make this elite half effective. Oh and btw, more than likely, you can only disable 2 or 3 skills at a time, because the first skill that you "distracted" is probably ready again once you interrupt a third skill.
Arcane Languor
Description: For 1-4 second(s), all spells cast by target foe cause exhaustion. This is an elite skill.
Why it stinks: Ok no need to comment. Im pretty sure everyone knows this move is almost not even worth a regular skill slot, much less an elite slot.
Stolen Speed
Description: For 5-17 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast.. This is an elite skill.
Why it stinks: This elite is just... meh. I can think of many skills way better than this one.
Recurring Insecurity
Description: For 10 seconds, target foe suffers from -1-3 health degeneration. If that foe is hexed again, Recurring Insecurity is renewed for another 10 seconds. This is an elite skill.
Why it stinks: At first glance... people are like yay degen! Besides the fact that there are enough degen skills in the illusion line to put someone at -million degen (but only effectively -10 degen), this skill is equivalent to its non elite counterpart Life Siphon. Except... it doesnt give you regen, AND it lasts less, NOT TO MENTION its an elite. Sucks? Im sorry to say but this skill stinkzors.
Shared Burden
Description: For 3-14 seconds, target foe and all nearby foes move 50% slower. This is an elite skill.
Why it stinks: I dont see why the enemy would be nice and clumped, but even if they were, water magic would be so much better. Oh so much better.
Im sorry to say it, but these elites just plain suck. I absolutely love the mesmer class (i mean... i spent a million buying fissure armor for her ), but sometimes i just think mesmers get the short end of the stick.
If you disagree feel free to explain.
Psychic Distraction
Description: All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds. This is an elite skill.
Why it stinks: Ok.. let me get this straight. Disable 7 of your skills... disable one of the enemies. Hmmm i like this deal....not. Oh 2 sec recharge you say? Ok ill disable 7 of their skills... for 70 energy. Omg so good....not. Basically, bring this skill, and your the rest of your bar has to be useless most of the time in order to make this elite half effective. Oh and btw, more than likely, you can only disable 2 or 3 skills at a time, because the first skill that you "distracted" is probably ready again once you interrupt a third skill.
Arcane Languor
Description: For 1-4 second(s), all spells cast by target foe cause exhaustion. This is an elite skill.
Why it stinks: Ok no need to comment. Im pretty sure everyone knows this move is almost not even worth a regular skill slot, much less an elite slot.
Stolen Speed
Description: For 5-17 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast.. This is an elite skill.
Why it stinks: This elite is just... meh. I can think of many skills way better than this one.
Recurring Insecurity
Description: For 10 seconds, target foe suffers from -1-3 health degeneration. If that foe is hexed again, Recurring Insecurity is renewed for another 10 seconds. This is an elite skill.
Why it stinks: At first glance... people are like yay degen! Besides the fact that there are enough degen skills in the illusion line to put someone at -million degen (but only effectively -10 degen), this skill is equivalent to its non elite counterpart Life Siphon. Except... it doesnt give you regen, AND it lasts less, NOT TO MENTION its an elite. Sucks? Im sorry to say but this skill stinkzors.
Shared Burden
Description: For 3-14 seconds, target foe and all nearby foes move 50% slower. This is an elite skill.
Why it stinks: I dont see why the enemy would be nice and clumped, but even if they were, water magic would be so much better. Oh so much better.
Im sorry to say it, but these elites just plain suck. I absolutely love the mesmer class (i mean... i spent a million buying fissure armor for her ), but sometimes i just think mesmers get the short end of the stick.
If you disagree feel free to explain.
BaconSoda
First off, i beleive that you are flaming the Anet team for creating a few bad skills. So it's the mes's turn, they have enough good skills. Second, with stolen speed you can reduce casting time of 5-6 second skills to 1-1.5 seconds (with high enough fast cast attribute) un-echo'd. In fact i have done exactly that with "Flesh of My Flesh" and reduced the casting time to 1 second with 13 fast casting+2 stolen speeds. Also you are forgetting "Expel Hexes," and "Phsycic Instability," which are wonderful skills. I don't see you flaming "Practiced Stance," "Greater Conflageration," and "Escape" for their less practical uses in the Original campaign, so if you beleive they are not good skills just don't use them. Mesmer's get the short end of THIS stick, only because they got the long end of the FIRST stick.
DieInBasra
Shared Buren is nice because the enemey doesn't need to be clumped. It has a huge AoE, the biggest there is. Why do you think Deep Freeze is such a good skill?
The reason it's elite, and just a bit worse if not on par with water, is because with Mantra of Pesistance you can have them snared for near 28 seconds. The rest of the skills I agree with, except maybe Psycic Distraction, which isn't all that bad with the right skillset.
The reason it's elite, and just a bit worse if not on par with water, is because with Mantra of Pesistance you can have them snared for near 28 seconds. The rest of the skills I agree with, except maybe Psycic Distraction, which isn't all that bad with the right skillset.
Terra Xin
OK, I think the best thing I can do is to show you how to effectively use these skills, rather than tell you why they don't stink:
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Ok.. let me get this straight. Disable 7 of your skills... disable one of the enemies. Hmmm i like this deal....not. Oh 2 sec recharge you say? Ok ill disable 7 of their skills... for 70 energy. Omg so good....not. Basically, bring this skill, and your the rest of your bar has to be useless most of the time in order to make this elite half effective. Oh and btw, more than likely, you can only disable 2 or 3 skills at a time, because the first skill that you "distracted" is probably ready again once you interrupt a third skill.
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At first glance... people are like yay degen! Besides the fact that there are enough degen skills in the illusion line to put someone at -million degen (but only effectively -10 degen), this skill is equivalent to its non elite counterpart Life Siphon. Except... it doesnt give you regen, AND it lasts less, NOT TO MENTION its an elite. Sucks? Im sorry to say but this skill stinkzors.
EG: Soul Barbs + Recurring Insecurity + Hexes = Ouchiewawa. Quote:
It reduces the effectiveness of the opposing team "quite dramatically," but i would think that totally shutting yourself down is just as dramatic. Also, to reduce their effectiveness dramatically, you would have to hit at least 3-4 skills, which is 30-40 energy. And the dramatic reduction of effectiveness lasts a pitiful 11 seconds.
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Im not sure what you mean. Do you mean the warrior survives for 90 seconds? lol
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Quote: Like the other guy said I think I could make Arcane Languor work with Equinox. Especially in gvg where there are generally 2 monks and they are forced to cast to heal spikes etc. Needing to bring 2 Elite skills is quite costly already. And spirits innately do not work too well in gvg, as revolving a build around a spirit is asking for a loss.
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If Recurring Insecurity is moved to the top of the hex stack each time it is indirectly reapplied then this could actually be an interesting quirk. I don't know at this stage whether it would be viable to do so but it could perhaps be used as a pre-emptive cover hex. For example, for memsers working in tandom, it could be used as a work around for pre-veiled monks (I'm thinking migraine or arcane conundrum). Monks will constantly use holy veil against migraine mesmers so that they can cancel the veil and remove the migraine as soon as it it put on and before a cover hex can be applied. However, if they already have recurring insecurity and should it move to the top of the hex stack when migraine/conundrum is applied then it will be RI that is removed when the veil is cancelled and the migraine/conundrum is protected and ready to cover again. I'm not suggesting using this tactic, and I won't be planning for it at this stage, but it is an example of an alternate benefit from the skill if it does indeed return to the top of the hex stack when it is indirectly reapplied. Im sure parastic bond would be a much better cover hex. Or in your example, swapping Recurring Insecuirty with another migraine would achieve the same effect, but better. Quote:
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