The Faction Mesmer Elite Skills Stink

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Before you disagree, here me out!

Psychic Distraction
Description: All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5-11 seconds. This is an elite skill.

Why it stinks: Ok.. let me get this straight. Disable 7 of your skills... disable one of the enemies. Hmmm i like this deal....not. Oh 2 sec recharge you say? Ok ill disable 7 of their skills... for 70 energy. Omg so good....not. Basically, bring this skill, and your the rest of your bar has to be useless most of the time in order to make this elite half effective. Oh and btw, more than likely, you can only disable 2 or 3 skills at a time, because the first skill that you "distracted" is probably ready again once you interrupt a third skill.

Arcane Languor
Description: For 1-4 second(s), all spells cast by target foe cause exhaustion. This is an elite skill.

Why it stinks: Ok no need to comment. Im pretty sure everyone knows this move is almost not even worth a regular skill slot, much less an elite slot.

Stolen Speed
Description: For 5-17 seconds, target foe's spells take 25% longer to cast and your spells take 25% less time to cast.. This is an elite skill.

Why it stinks: This elite is just... meh. I can think of many skills way better than this one.

Recurring Insecurity
Description: For 10 seconds, target foe suffers from -1-3 health degeneration. If that foe is hexed again, Recurring Insecurity is renewed for another 10 seconds. This is an elite skill.

Why it stinks: At first glance... people are like yay degen! Besides the fact that there are enough degen skills in the illusion line to put someone at -million degen (but only effectively -10 degen), this skill is equivalent to its non elite counterpart Life Siphon. Except... it doesnt give you regen, AND it lasts less, NOT TO MENTION its an elite. Sucks? Im sorry to say but this skill stinkzors.

Shared Burden
Description: For 3-14 seconds, target foe and all nearby foes move 50% slower. This is an elite skill.

Why it stinks: I dont see why the enemy would be nice and clumped, but even if they were, water magic would be so much better. Oh so much better.


Im sorry to say it, but these elites just plain suck. I absolutely love the mesmer class (i mean... i spent a million buying fissure armor for her ), but sometimes i just think mesmers get the short end of the stick.

If you disagree feel free to explain.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

First off, i beleive that you are flaming the Anet team for creating a few bad skills. So it's the mes's turn, they have enough good skills. Second, with stolen speed you can reduce casting time of 5-6 second skills to 1-1.5 seconds (with high enough fast cast attribute) un-echo'd. In fact i have done exactly that with "Flesh of My Flesh" and reduced the casting time to 1 second with 13 fast casting+2 stolen speeds. Also you are forgetting "Expel Hexes," and "Phsycic Instability," which are wonderful skills. I don't see you flaming "Practiced Stance," "Greater Conflageration," and "Escape" for their less practical uses in the Original campaign, so if you beleive they are not good skills just don't use them. Mesmer's get the short end of THIS stick, only because they got the long end of the FIRST stick.

DieInBasra

Lion's Arch Merchant

Join Date: Aug 2005

Shared Buren is nice because the enemey doesn't need to be clumped. It has a huge AoE, the biggest there is. Why do you think Deep Freeze is such a good skill?
The reason it's elite, and just a bit worse if not on par with water, is because with Mantra of Pesistance you can have them snared for near 28 seconds. The rest of the skills I agree with, except maybe Psycic Distraction, which isn't all that bad with the right skillset.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

OK, I think the best thing I can do is to show you how to effectively use these skills, rather than tell you why they don't stink:

Quote:
Ok.. let me get this straight. Disable 7 of your skills... disable one of the enemies. Hmmm i like this deal....not. Oh 2 sec recharge you say? Ok ill disable 7 of their skills... for 70 energy. Omg so good....not. Basically, bring this skill, and your the rest of your bar has to be useless most of the time in order to make this elite half effective. Oh and btw, more than likely, you can only disable 2 or 3 skills at a time, because the first skill that you "distracted" is probably ready again once you interrupt a third skill.
OK, so the whole point of this is to use up most of your other skills to prepare you for phychic distraction (WW). This is also a supplementary to an interrupt build and by the time 8 seconds have passed, you would have gained enough energy to recast it again anyway. This is probrably the only skill here that would require me to go into further detail, so you'll have to experience it from another mesmer to find out.

Quote:
Ok no need to comment. Im pretty sure everyone knows this move is almost not even worth a regular skill slot, much less an elite slot.
Monks under pressure go crazy with their healing spells. This will teach them^^

Quote:
At first glance... people are like yay degen! Besides the fact that there are enough degen skills in the illusion line to put someone at -million degen (but only effectively -10 degen), this skill is equivalent to its non elite counterpart Life Siphon. Except... it doesnt give you regen, AND it lasts less, NOT TO MENTION its an elite. Sucks? Im sorry to say but this skill stinkzors. EG: Soul Barbs + Recurring Insecurity + Hexes = Ouchiewawa.

Quote:
I dont see why the enemy would be nice and clumped, but even if they were, water magic would be so much better. Oh so much better. Yep, and when there are enough water ele's in the game.... whisper me^^. Fast Casting + Burden makes a big difference. What's the point in casting a slow ele spell if your target is halfway there by the time you finish it?

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Agrees with everything; except shared burden for solo mesmer farming.
~signed.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Ok... there is a fine line between making reasonable arguments and ranting about how things "suck." So keep that in mind,

Psychic Distraction: is a 2 sec recharge interrupt. I would put bold, italics, and underline but I do not want to give the impression I'm smacking you with a pan on the head. It interrupts ANYTHING, and disables it for about 15s. This skill replaces a whole skill bar dedicated to interrupts... which clearly justifies the skill bar being shut down and the elite status.

Arcane Languor is horrible, I cannot argue with that. It does absolutely nothing. In fact, it is the worst Mesmer elite.

Stolen Speed is awesome... I do not want to repeat myself so I will direct you to my post here: (#5)
http://www.guildwarsguru.com/forum/s....php?t=3034755

Recurring Insecurity need a degen buff that's all. You can achieve higher degen and at a lower nrg cost by simply spamming IoR. IoR isn't even an elite. RI needs to drain min 4, maybe 5.

Shared Burden. This skill is strange- it is very effective but question is does it deserve to be an elite? Answer is yes. It is an AoE Imagined Burden with cost and recharge that justify it being an elite. Thing is... if it was 25 nrg and longer recharge it would've been a perfectly fine normal skill.

Pyrthas

Lion's Arch Merchant

Join Date: Jun 2005

Me/

I like how you left out expel hexes. I agree that many of them are pretty bad, and most won't see high-level gvg play, but few elites really do see high-level gvg play. As others have noted, there are some uses for some of the other skills (psychic distraction is especially nice against things like Glint, where you just want to be sure that you're going to interrupt things).

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Psychic Distraction and Shared Burden are awesome. You can stop every single spike with PD because the recharge is just leet. Even if it didn't disable anything, it would still be good, now it's just ownage.
Burden is the best snare in the game. With some FC it's less than 1.5 seconds to casts, lasts for a long time and have a big AoE. Perfect anti-split.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Let's see.

You forgot Power Leech, Shatterstorm, Expel Hexes, Lyssa's Aura, and probably a few others.

As for your complaints...

Psychic Distraction, IMO, is a great skill to use with a large energy pool, ie an Elementalists. Even if you don't, disabling Word of Healing, then 2 seconds later disabling Mend Ailment, and with pre-cog you could probably tell when they're going to use Reversal; distracting all of these skills cuts a Monk's ability considerably. Same with a Ritualist.

I won't argue with Arcane Languor and Recurring Insecurity, but Shared Burden, as the largest AoE area, and a huge duration with Mantra of Persistence, dominates GvG. Using something like Suffering makes a great cover enchantment.

Stolen Speed, with a 6 second recharge, is almost spammable. And the fact that, with fast casting, it gets Backfire and Diversion to, oh, around 1 second cast time, makes it an excellent skill. And slowing down the cast times multiple people (for example, it would reduce Word of Healing to a 1 second cast time.

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

Recurring Insecurity is meant mainly to be used with Images of Remorse. At least, that's how i interpret this skill.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Hmm ok I didnt not forget the other elite skills, but if i was talking about stinky skills why bring up the good ones?

Also, for Psychic Distraction... sure it has 2 second cooldown. But you are disabling your whole bar for it. So in effect, to achieve a 1:1 ratio of your skills blackout and their skills blacked out, you would have to use it 7 times. 70 energy. 14 seconds.

Recurring insecurity + soul barbs is good, but i still dont think that justifies the pitiful degen. I think the problem really is with the illusion line. We already have enough hexes to degen someone into oblivion, but anymore wont help with the -10 cap.

And stolen speed is not too great either BECAUSE it applies AFTER fast cast, meaning it basically REDUCES its effectiveness. you need to invest in fast cast to make use of this skill, and the benefit it gives just isnt enough. (someone on another forum tested this out... so in the Flesh of my flesh example, you would have a 2 second cast at 16 fastcast, then take away 25% of 2 seconds, making Stolen Speed reduce your cast by a measly .5 seconds. Of course if the person on the other forum is wrong my argument is invalid).

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Recurring insecurity + soul barbs is good, but i still dont think that justifies the pitiful degen. I think the problem really is with the illusion line. We already have enough hexes to degen someone into oblivion, but anymore wont help with the -10 cap. It's not about the degen (though it doesn't hurt).

Shadow Shroud + Barbs + Recurring + cover hex in a spike, then a barrage of hexes and FoCs. Reccuring and barbs are meant to be used in tandem for damage. With the concurrent hex barrage used, 10 degen is reached anyways.

Distraction isn't about shutting down an entire enemy either... you use it to knock out focal skills of multiple people quickly, as it recharges in a measly 2 seconds, overall reducing the effectiveness of the opposing team dramatically.

Anyways, you listed 5 new elites. That's great. There are more. Having new 'uber elites' would create imbalace... many of the new elites are already being used, and if you expect all the new faction elites to outshine the prophecy elites for use, too bad.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Sorry didn't see stolen speed in there~
no longer signed.

But...psychic distraction? What the hell...powerblock owns this skill indefinatly.
-Disables often their entire bar
-Allows you to mess with another target
-Is more energy efficient
-Doesn't kill your other skills

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

-Only targets spells, ritualists ahoy!
-Has a terrible recharge
-Alot of classes use more than one attribute effectively, but most lean on specific skills.

Anir

Ascalonian Squire

Join Date: Sep 2005

[HoC]

I haven't used either of these skills but I would imagine a mesmer with Acrane Langour teamed up with an Equinox (spirit that doubles exhaustion for spells that cause exhaustion) ranger would be quite devistating. I can imagine a simple RoF or Orison causing -20 max energy... or -40 if they didn't notice the first time... (Isn't RoF + Contemplation of Purity a common combo? )

Of course, I haven't tried this yet so I'm not even sure if Equinox applies to an Arcane Langour'ed caster...

Siddious

Academy Page

Join Date: Apr 2006

Knights Of The Rising Sun

Okay lets take a look at your list:

Psychic Distraction is an amazing skill, seriously it is amazing. When you read its description it may sound bad but when you use it, it is a killer move. Destroys nukers , MM's, Ritualists to name a few. This skill brings a new dimension for interupt mesmers.

Arcane Languor is an awful skill I agree with you there, seriously needs a buff.

Stolen Speed is great and is a very useful skill. It is incredibly useful for 3second casting spells like backfire and diversion and with enough points in FC u can get it to 1sec (you only need say 9 or 10 FC).

Recurring Insecurity is also another weak skill like arcane languor. This skill also needs a buff.

Shared Burden is actually an awesome skill. Mesmers have always needed more AOE spells and it is always good to see a new one added for the class

All in all though I think the mesmer got good elites and only two of them lack.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Quote:
Distraction isn't about shutting down an entire enemy either... you use it to knock out focal skills of multiple people quickly, as it recharges in a measly 2 seconds, overall reducing the effectiveness of the opposing team dramatically.
It reduces the effectiveness of the opposing team "quite dramatically," but i would think that totally shutting yourself down is just as dramatic. Also, to reduce their effectiveness dramatically, you would have to hit at least 3-4 skills, which is 30-40 energy. And the dramatic reduction of effectiveness lasts a pitiful 11 seconds.

Quote:
Anyways, you listed 5 new elites. That's great. There are more. Having new 'uber elites' would create imbalace... many of the new elites are already being used, and if you expect all the new faction elites to outshine the prophecy elites for use, too bad. There are only like 10 new elites for the mesmer. And i didnt say that we need "uber elites," but im pretty sure none of the listed are anywhere CLOSE to uber. And I do not expect the new faction elites to outshine the prophecy elites, BUT i do expect them to be on par with them. And Arcane Languor is no where near the effectiveness of most of the prophecy elites.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

PDistraction, Stolen Speed, and Shared Burden are easily apar with Prophecies elites. I'd take PD over Power Block, SSpeed over Migraine, and Shared Burden over Fevered Dreams. But then that's just me...

Almighty Zi

Almighty Zi

Frost Gate Guardian

Join Date: Aug 2005

Cheltenham, England

Servants Of Fortuna Victrix

OK, heres what I disagree with most in your appraisal of the new mesmer skills.

Psychic Distraction
You are only looking at the negative. Sure, a skill this powerful comes with a huge drawback that it disables your other skills which can sometimes lock you into a cycle where you only have PD available as your only interupt and at 10 energy its costly to spam. Now the positive; it interupts any skill and it has a very short recharge. What clinches the deal though is the fact that it disables the target's skill. The time that the skill is disabled isn't really that important. If I gave you a clue I would say think about rits, eles and trappers using mantra of resolve and such like. Can't interupt?

Recurring Insecurity
The degen is a bonus. The big thing with this is the fact that its reapplied each time the foe is hexed. Think soul barbs.

Shared Burden
A long lasting AoE snare. Sure it only has 'nearby' and not 'in the area' range but it does have its uses. The length of time that the snare lasts in combination with the fact that you can snare multiple foes with it make it nice skill. Probably not the greatest mesmer elite but a decent elite in its own right.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

The DPS of Recurring is insane with the right skills, just spamming a hex(es) with Soul Bards will deal 60 DPS, this is not counting the degen you have thrown on their head. Combine it with Parasitic Bond and WW, and as Avarre said FoC, you can... kill someone easily...

The only skill that is currently "unusable" is Languor but who knows, maybe there is some broken build we have yet to think up :P

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Sure Powerblock hits only spells; but when you compare psychic distration to say...disrupting shot?

Case closed~Eaimirth.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Ok i see the Recurring Insecurity + Soul Barbs argument alot. Let me clear this up. This is totally a one trick pony, a gimmick build, the next IW mesmer. Why?

Because in any real play, you will be screwed.

Battle begins...
you cast RI (recurring insecurity), and then soul barbs (or actually probably the other way around). What happens? RI is renewed, and THUS MOVES UP TO THE LAST HEX SPOT, MEANING IT CAN BE REMOVED

this is what is most important: RECURRING INSECURITY CANNOT BE COVERED WITH A HEX

against ANY decent opponent, your build just went down the drain. And with its TERRIBLE recharge, I dont really see how you can justify it being an elite. Blah blah blah so powerful with soul barbs. Yes maybe against noobs. Its almost like arguing that IW is all powerful. It is a one trick pony, thats what it boils down to.

...not worth an elite.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Mystic Memory
Ok i see the Recurring Insecurity + Soul Barbs argument alot. Let me clear this up. This is totally a one trick pony, a gimmick build, the next IW mesmer. Why?

Because in any real play, you will be screwed.

Battle begins...
you cast RI (recurring insecurity), and then soul barbs (or actually probably the other way around). What happens? RI is renewed, and THUS MOVES UP TO THE LAST HEX SPOT, MEANING IT CAN BE REMOVED

this is what is most important: RECURRING INSECURITY CANNOT BE COVERED WITH A HEX

against ANY decent opponent, your build just went down the drain. And with its TERRIBLE recharge, I dont really see how you can justify it being an elite. Blah blah blah so powerful with soul barbs. Yes maybe against noobs. Its almost like arguing that IW is all powerful. It is a one trick pony, thats what it boils down to.

...not worth an elite. Sure its not fully viable in PVP, but it destroys things in PvE in a new fun manner. Since you wish to look at it in the PvP genre this skill is a high priority meaning it allows you to sneak in other MORE important hexes which this will ALWAYS cover, as you yourself said. Sure its not the best of cover hexes, but it can be used to bury a hex pretty deep while dealing damage before being removed.

IW is also not a one trick pony... saying such is ignorant. After all PvP doesn't just revolve around upper tier gameplay.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Hey our guild uses IW very successfully in our GvG build...but yea more on THAT secret later...(aegis rotations!...whoops...pets+tfurry+iway!...whoops+s ymbiosis+iweakness+IW+aegis+blessedaura+divine spirit...whoops)

Anyway; back on topic.
Recurring insecurity is; not even worth a cover hex. Why bother covering it when we can just recast it? (echo?) Or cover with something that actually DOES something (images of remorse?) heh -.-

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Ok i see the Recurring Insecurity + Soul Barbs argument alot. Let me clear this up. This is totally a one trick pony, a gimmick build, the next IW mesmer. Why? I was guesting and we totally got rolled by a fairly highrank in gvg running that build. Reccuring did NOT move up to the top of the stack from what I saw (maybe bug, maybe saw wrong..), and their targets died horrifically even with infuse and convert hexes targetted on the spiked. Some of that was our failure to recognize the proper way to deal with it, but the spike was less than convert casting time, even with infuse.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

K, I'm gonna say this once more, because people obviously fail to realize it and this time I will bold, italics, and underline it:

Psychic Distraction is a 2 sec recharge interrupt/disable.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

If you mean recurring insecurity as a one trick pony, then think of it this way:

Teacher: OK class, welcome to the Mesmer's degen class. Today, I will show you how to properly manage your energy while you are casting degen spells.

Teacher: Now, Let us look at the new Factions Elite skill; Recurring Insecurity. Please pay attention to the board...

*All stats assume illusion magic is at level 12*

Basic Hex Combination:

Recurring Insecurity - Energy 10, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 20, Degen 8

Recasting

Recurring Insecurity - Energy 0, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 10, Degen 8.

Teacher: With the use of Recurring Instability, one cast provides an effective 3 degen to all following hex spells, with a base cast of 10 energy. In comparison to spells such as Conjure Nightmare, Life Transfer, Illusion of Pain, and many other hex degen combinations, Recurring Insecurity by far provides the best - and quite possibly the only - 'energy management, degen spell'.

Laura Whitefox

Laura Whitefox

Academy Page

Join Date: Nov 2005

Army of Kryta [AOK]

R/

ok i have a question about Psychic Distraction... ..it seems cool for me. The question is, that it says it disables the distracted skill for x seconds. Is that mean the actual skill's cooldown time will be expanded with that x seconds, or the cooldown of long recharge spell's (aka: longer than that x) won't be affected by it?

soz for nub question ^^

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Quote:
Originally Posted by Terra Xin
If you mean recurring insecurity as a one trick pony, then think of it this way:

Teacher: OK class, welcome to the Mesmer's degen class. Today, I will show you how to properly manage your energy while you are casting degen spells.

Teacher: Now, Let us look at the new Factions Elite skill; Recurring Insecurity. Please pay attention to the board...

*All stats assume illusion magic is at level 12*

Basic Hex Combination:

Recurring Insecurity - Energy 10, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 20, Degen 8

Recasting

Recurring Insecurity - Energy 0, Degen 3
Conjure Phantasm - Energy 10, Degen 5

Total = Energy 10, Degen 8.

Teacher: With the use of Recurring Instability, one cast provides an effective 3 degen to all following hex spells, with a base cast of 10 energy. In comparison to spells such as Conjure Nightmare, Life Transfer, Illusion of Pain, and many other hex degen combinations, Recurring Insecurity by far provides the best - and quite possibly the only - 'energy management, degen spell'. The teacher is wrong!! Its Insecurity . And I know, when the enemy monk casts inspired hex he gets nice energy Even without hex removal, Im pretty sure Life Siphon is on par with it lol

To Avarre: I havent tested it myself, but I am pretty sure i read somewhere that it moves to the second spot, but is actually treated as the first spot. If anyone has the time please test it out by getting insecurity on you, then another hex, then use inspired hex or something. Thanks

EDIT: Above poster, it gives the spell 11 second cooldown, but it doesnt add it. I.E. Meteor Shower gets interrupted and now has 11 sec cooldown.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

If P. distraction is like blackout, the disable time has no effect if the remaining cooldown is longer than the disable. At least, last I remember it was.

Xasew

Krytan Explorer

Join Date: Sep 2005

Storm Bearers[SB]

Quote:
Originally Posted by Eaimirth Etaivella
Sure Powerblock hits only spells; but when you compare psychic distration to say...disrupting shot?

Case closed~Eaimirth. Distracting Shot can be compared to PD when:
a)DS can interrupt 1 second casts from max range
b)DS can interrupt trough walls
c)DS can't be blocked/evaded
d)DS has a 2 second recharge

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

After a skill is disabled and the disabled duration is over it starts recharging at normal speed. Meaning that 12-16 disable is the same as adding to the recharge of the skill.

Take into the fact that PD can interrupt ANYTHING it completely destroys spike builds single handedly. I mainly used this to disrupt adren spikes. Even if the target is using Mantra with the amount of interrupts thrown their way and the high energy drain it will be e denial instead of interrupt. Either way the target is shutdown.

When you have PD on your bar you really don't need any other skill. Simple things like Blood Rit will keep your energy up if it needs to be spammed.

Almighty Zi

Almighty Zi

Frost Gate Guardian

Join Date: Aug 2005

Cheltenham, England

Servants Of Fortuna Victrix

If Recurring Insecurity is moved to the top of the hex stack each time it is indirectly reapplied then this could actually be an interesting quirk. I don't know at this stage whether it would be viable to do so but it could perhaps be used as a pre-emptive cover hex.

For example, for memsers working in tandom, it could be used as a work around for pre-veiled monks (I'm thinking migraine or arcane conundrum). Monks will constantly use holy veil against migraine mesmers so that they can cancel the veil and remove the migraine as soon as it it put on and before a cover hex can be applied. However, if they already have recurring insecurity and should it move to the top of the hex stack when migraine/conundrum is applied then it will be RI that is removed when the veil is cancelled and the migraine/conundrum is protected and ready to cover again.

I'm not suggesting using this tactic, and I won't be planning for it at this stage, but it is an example of an alternate benefit from the skill if it does indeed return to the top of the hex stack when it is indirectly reapplied.

Kariston The Swift

Lion's Arch Merchant

Join Date: Sep 2005

Sand Scorpions[SS]

R/Me

Like the other guy said I think I could make Arcane Languor work with Equinox. Especially in gvg where there are generally 2 monks and they are forced to cast to heal spikes etc.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

"Exhausting Assault:
Energy: 5
Activation Time: 1/2s
Recharge: 8s

Must follow an Off-Hand Attack. Target foe's action is interrupted. If that action was a spell, target foe suffers from exhaustion."

Is it just me, or is this non-elite skill far superior than Arcane Languor at causing the so much desired exhaustion? Seriously, AL is a horrible, horrible elite.

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

I've just tested the following combo against Warriors, both in PvP (4vs4) and at the Isle of the Nameless (against the masters of hammers and axes :

Recurring insecurity
Images of Remorse
Spirit of Failure
Distortion

For the experiment, i took no other skills, no interrupts, no other hexes, no debuff, nothing else.

Warriors get to ground in less than 90 seconds. And i still have half life and full energy - no Monk needed.

So, you can say it's a stupid experiment, but i think that RI is a valid skill.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Quote:
Warriors get to ground in less than 90 seconds
Im not sure what you mean. Do you mean the warrior survives for 90 seconds? lol

Quote:
So, you can say it's a stupid experiment, but i think that RI is a valid skill.
Your build do almost equally well against warriors if you didnt bring RI, as Spirit of failure + distortion were the key anti warrior skills.

Quote: Like the other guy said I think I could make Arcane Languor work with Equinox. Especially in gvg where there are generally 2 monks and they are forced to cast to heal spikes etc. Needing to bring 2 Elite skills is quite costly already. And spirits innately do not work too well in gvg, as revolving a build around a spirit is asking for a loss.

Quote:
If Recurring Insecurity is moved to the top of the hex stack each time it is indirectly reapplied then this could actually be an interesting quirk. I don't know at this stage whether it would be viable to do so but it could perhaps be used as a pre-emptive cover hex.

For example, for memsers working in tandom, it could be used as a work around for pre-veiled monks (I'm thinking migraine or arcane conundrum). Monks will constantly use holy veil against migraine mesmers so that they can cancel the veil and remove the migraine as soon as it it put on and before a cover hex can be applied. However, if they already have recurring insecurity and should it move to the top of the hex stack when migraine/conundrum is applied then it will be RI that is removed when the veil is cancelled and the migraine/conundrum is protected and ready to cover again.

I'm not suggesting using this tactic, and I won't be planning for it at this stage, but it is an example of an alternate benefit from the skill if it does indeed return to the top of the hex stack when it is indirectly reapplied. Im sure parastic bond would be a much better cover hex. Or in your example, swapping Recurring Insecuirty with another migraine would achieve the same effect, but better.

Quote:
Distracting Shot can be compared to PD when:
a)DS can interrupt 1 second casts from max range
b)DS can interrupt trough walls
c)DS can't be blocked/evaded
d)DS has a 2 second recharge Umm

You mean you can compare DS to PD when:

a) DS disables every other skill you have
b) DS costs your ranger 10 energy
c) DS is an elite

Yea... the cons of DS are not half as heavy as the cons with PD

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Mystic Memory
Umm

You mean you can compare DS to PD when:

a) DS disables every other skill you have
b) DS costs your ranger 10 energy
c) DS is an elite

Yea... the cons of DS are not half as heavy as the cons with PD I don't see a single valid argument you have produced to convince me how a 10s recharge DS is better than a 2s recharge PD... I think Xasew made it very clear why PD is FAR superior to DS.

Themis

Themis

Frost Gate Guardian

Join Date: Oct 2005

LcB

Mo/Me

Quote:
Originally Posted by Mystic Memory
Your build do almost equally well against warriors if you didnt bring RI, as Spirit of failure + distortion were the key anti warrior skills. Almost, as you say

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

If you wanna argue which is the best interrupt (for spamability and effectiveness), in my opinion it has to be power leak used with MoR. This means you can use power leak every 10 seconds and foe loses 26 energy if a spell is interrupted. Great stuff. Means pretty competant e-denial just using 2 skills.

PD is good but I prefer Blackout by miles and miles + blackout isn't elite and it disables all skills, although it is just for 7 seconds. It is possible to use Echo {E} and Blackout for a nice 14 second blackout (by which time the first blackout has recharged and so repeat as neccessary), although its always riskin' going up close to use blackout.

Shared Burden might possibly replace ward against foes and would be great for some kinda AoE spikin' or to stop warriors chasin' your team mates.

Lyssa's Aura seems like a great elite for a monk to have, to pretty much stop them getting e-denied
Expel Hex, Superb, nough said.