I would like to know what you think about this build, i am open to any suggestions, always looking to improve my build.
Assassin/ranger
1.Troll ungeunt
2.Apply Poison
3.Flashing blades
4.Jagged Strike
5.Fox Fangs
6.Dash(Or a shadow step skill is usefull)
7.Shadow refuge
8.Reserection signet
13 Dagger mastery
9 Wilderness survival
9 Shadow arts
First, i use apply poison, pick a target, then shadow step to them or use dash.Then i use jagged strike(They will now be poisoned and bleeding) I use flashing blades if taking damage. Then fox fangs for some quick damage. Shadow refuge for a quick heal. And troll ungeunt if i'm not attacking.
I use all shrouded armor, for the energy bonus. And my pre-order Poisonous dragon fangs of dagger mastery work best(Because of the poisonous upgrade.)
Will anyone take a look at my A/r build?
Lenny Longbow
Rukmedes
No critical strike at all? That hurts, alot. Mainly because Twisting Fangs is really good, and you might as well just go R/A for Expertise.
Also noticed you don't have a dual attack, whats up with that? Drop Flashing blades as it sucks, take Aura of displacement and Drop Dash for a dual attack.
Also noticed you don't have a dual attack, whats up with that? Drop Flashing blades as it sucks, take Aura of displacement and Drop Dash for a dual attack.
Effigy
Yeah, this build would be better on a R/A. For a A/R I'd recommend getting at least 8 Critical Strikes, 13 is better if you can fit it in. Troll + Refuge + Flashing is probably overkill for defense, I'd recommend dropping Troll since it has a 3 sec cast time and is linked to a non-primary attribute.
As far as Apply Poison, I think the 15e cost might be a bit steep; the skill is priced with Expertise in mind, so you might consider using an assassin skill like Entangling Asp or Falling Spider to deal poison instead. Also, you could probably use Sharpen Dagger instead of Jagged Strike, which would allow you to use a lead attack with a damage bonus instead.
The biggest problem imo is that you lack any form of dual attack, which is the assassin's most potent ability because it delivers huge damage and potentially some very nasty side effects. Twisting Fangs is a good one, but there are other good options as well.
As far as Apply Poison, I think the 15e cost might be a bit steep; the skill is priced with Expertise in mind, so you might consider using an assassin skill like Entangling Asp or Falling Spider to deal poison instead. Also, you could probably use Sharpen Dagger instead of Jagged Strike, which would allow you to use a lead attack with a damage bonus instead.
The biggest problem imo is that you lack any form of dual attack, which is the assassin's most potent ability because it delivers huge damage and potentially some very nasty side effects. Twisting Fangs is a good one, but there are other good options as well.
Rukmedes
1.Heart of Shadow/Way of the Fox
2.Dark escape
3.Aura of displacement
4.Golden Lotus Strike/Leaping Mantis Sting
5.Golden Phoenix Strike/Jungle Strike
6.Death Blossom/Twisting Fangs
7.Shadow refuge
8.Reserection signet
12+4 Dagger mastery
10+1 Critical Strikes
8+1 Shadow arts
Seems to work best for me, apply poison really is not that usefull, and it is just taking points away from Critical strikes.
Critical strikes give you mana, and increase damage, where is the negative?
I tend to keep Shadow Refuge up at all times, as it is +8 regen and then a 56 heal if attacking, very nice. Heart of Shadow is nice if you are about to die, but since you have AoD I don't think you should need it. Way of the Fox is nice for those pesky monk bosses who just spam Aegis and Guardian all day.
2.Dark escape
3.Aura of displacement
4.Golden Lotus Strike/Leaping Mantis Sting
5.Golden Phoenix Strike/Jungle Strike
6.Death Blossom/Twisting Fangs
7.Shadow refuge
8.Reserection signet
12+4 Dagger mastery
10+1 Critical Strikes
8+1 Shadow arts
Seems to work best for me, apply poison really is not that usefull, and it is just taking points away from Critical strikes.
Critical strikes give you mana, and increase damage, where is the negative?
I tend to keep Shadow Refuge up at all times, as it is +8 regen and then a 56 heal if attacking, very nice. Heart of Shadow is nice if you are about to die, but since you have AoD I don't think you should need it. Way of the Fox is nice for those pesky monk bosses who just spam Aegis and Guardian all day.
Lenny Longbow
Thanks alot. Making a R/a is out of the question because im out of charecter slots...and i just got 15k luxon on my assassin...cant delete any chars.
Bloodied Blade
I really hate to say this, but the FotM build is actually a good one...
lightblade
PvP? One wild blow and you're a goner