To Nerf or Not to Nerf

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T
TheMadKingGeorge
Banned
#1
To Nerf or Not to Nerf instead of fixing the bugs already in guildwars they have changed Guild Wars creating a whole bunch more glitches in game.

they still havnt fixed assassin kanaxai timer of teleportation
Found one doing arena mission where the criminals dont attack you
the room of decay or mass error 7 still works how it did

my qustion is why spend time on that part of game when bigger parts are needed work on.

if this is flaming im sorry but its the truth,
makosi
makosi
Grotto Attendant
#2
The simple reason is: they don't give a shit. The game is full to the brim with bugs and exploits but they have your money now and its not a great priority. The henchmen AI sucks big time, the double-damage bosses are way too powerful and little things such as NPCs not moving will remain as they are. The buggyness is abysmal but don't expect anything to change.
IIIPowerIII
IIIPowerIII
Wilds Pathfinder
#3
Quote:
Originally Posted by makosi
The simple reason is: they don't give a shit. The game is full to the brim with bugs and exploits but they have your money now and its not a great priority. The henchmen AI sucks big time, the double-damage bosses are way too powerful and little things such as NPCs not moving will remain as they are. The buggyness is abysmal but don't expect anything to change.
You know henchman are fine... But its usually the p;ayuer that use them suck... You control tthem... I've done Every mission with hench only, but the protect baby turtle one...
makosi
makosi
Grotto Attendant
#4
I managed most missions using henchmen with my Tyrian toons but I can't manage it with Canthan ones. For some reason they deal very little damage and heal very little in comparison to the enemies.

Edit: Keep in mind they are working on Bug Wars...er...Grind W...er...Guild Wars: Chapter 3.
Arknow
Arknow
Academy Page
#5
when you wait 20 mins for a rez and your only one thats dead then the henchmen suck, dumb tramps stand there like a retarded sister
Kakumei
Kakumei
Forge Runner
#6
Quote:
Originally Posted by makosi
The simple reason is: they don't give a shit. The game is full to the brim with bugs and exploits but they have your money now and its not a great priority. The henchmen AI sucks big time, the double-damage bosses are way too powerful and little things such as NPCs not moving will remain as they are. The buggyness is abysmal but don't expect anything to change.
Ahahahaha.

Things are broken. They're being fixed. Some might argue that there's too many problems in a released game, but I'm patient.
w
wilq
Frost Gate Guardian
#7
Quote:
Originally Posted by Arknow
when you wait 20 mins for a rez and your only one thats dead then the henchmen suck, dumb tramps stand there like a retarded sister
it also might be the reason (the fact that they just stand there) why they don't use their res sigs (if they have any), I ressed warrior during a fight but at the end two monks died, so I thought - none of the other henches was ressing anyone (as warr's death was the only one) so they will res the monks - yeah, right, I stood there for 5 minutes waiting and had to go around looking for a shrine to buy a morale boost and res the monks myself...
W
WasAGuest
Desert Nomad
#8
Henchies are fine? lol

Henchies gather for a group hug in the middle of an enemy AoE. Apparently the mobs are smart enough to move out of danger, but "humans" aren't? Their ability to rez has already been mentioned.
Yea, the game in whole can be completed with them, I did. But still, not having to baby sit or change Lukas's diaper all the time would be nice.

The only "fixes" Anet seems to be favoring right now are those that make PvP or Competitive play more valuable. This is not a flame at PvP, so read on.

The skills seem well balanced enough. Majority of bugs in the game are on the PvE side and AI related. S, by nerfing areas frequented by PvEers, Anet seems to hope to push more people into PvP so they wont notice as much. A distraction, if you will.

My favorite nerf is the Luxon supply run and Kurz Duel quest. What's the point of that? It will still be the biggest, most farming alliances that control those. All Anet has done is make the numbers fall across the board. It in no way makes it more possible for smaller alliances to suddenly take over or even work their way up. Dumb, dumb, dumb nerf. - Again, the only reason I can see for that dumb nerf was to make the Jade/Aspen more appealing. Those missions are pretty much rancid in that you can't even choose your team mates and get stuck with rage quiters and abusive babies. Maybe an attempt at getting more people into 12v12? Many still don't care for PvP - so why does Anet keep trying to shove it down our throats?

I just don't get it. I regret buying Factions now, and wish I had held onto my original plan and skip it. I kept waiting for the real fixes and still, only nerfs... Too little, too late now.
l
led-zep
Krytan Explorer
#9
it seems anets priorities are to spoil peoples fun rather than fix the more important issues that plague the game, the disappointment of factions and the constant nerfing of things has made this my last gw purchase.
im sure someone getting some easy faction is more important than bugs and bots to anet but its not to us.

factions = dull, repetative, boring and now you can add hours of crap grinding for faction for the 10,000 you need to complete the befriend missions or get enough amber/jade for your armour. stupid anet, very stupid.

oh and funny how it takes them no time to nerf something but they spend months adding something that is missing from a supposedly complete game (15k tormentors anyone)

as with the post above i also wish i hadnt wasted money on factions

get your priorities right, fix the game and add the promised features before you spoil peoples fun.
S
Synthetic
Academy Page
#10
ANet is really in a lose lose situation with this community. This is by far the most impatient and whiny gaming community I have ever been affiliated with. To begin with, ANet is notified of a bug, then they must find what is causing the bug and then fix it. This sounds like a very basic process; however, just finding the area of the code that is causing the problem could take days, then they need to figure out what needs to be done to make it function properly. Bug fixes take time. Beta testing will only inform you of so many bugs, once 75,000 start playing the game they will find more bugs then the 1,000 or so beta testers.

I realize that the henchie AI updates could have been handled by now. On the other hand though I am sure that ANet has their plate full with all of the bug reports and stuff that is comming in.

I just wish that everyone would collectively simmer down and wait things out.
Cyan The Archer
Cyan The Archer
Jungle Guide
#11
Quote:
Originally Posted by makosi
The simple reason is: they don't give a shit. The game is full to the brim with bugs and exploits but they have your money now and its not a great priority. The henchmen AI sucks big time, the double-damage bosses are way too powerful and little things such as NPCs not moving will remain as they are. The buggyness is abysmal but don't expect anything to change.
Bosses too powerful? Are you kidding?
Bosses are easy to defeat.. Please dont whine when its your own fault
T
Tijger
Wilds Pathfinder
#12
Quote:
Originally Posted by makosi
The simple reason is: they don't give a shit. The game is full to the brim with bugs and exploits but they have your money now and its not a great priority. The henchmen AI sucks big time, the double-damage bosses are way too powerful and little things such as NPCs not moving will remain as they are. The buggyness is abysmal but don't expect anything to change.
Total and utter bull.

Check the Game Updates page on Guildwars.com to see the refudiation of your statements.

Btw, the henches perfrom just fine but if players lack the intelligence to use them right..well...no amount of code is going to solve that.
The funny thing is that the biggest complaint about henches and res in the past was that they would res in the middle of combat, now that they dont..yes, you guessed it, people complain they dont res fast enough.

Try calling out the deaths, that has always worked for me.

Quote:
Originally Posted by Synthetic
ANet is really in a lose lose situation with this community. This is by far the most impatient and whiny gaming community I have ever been affiliated with. To begin with, ANet is notified of a bug, then they must find what is causing the bug and then fix it. This sounds like a very basic process; however, just finding the area of the code that is causing the problem could take days, then they need to figure out what needs to be done to make it function properly. Bug fixes take time. Beta testing will only inform you of so many bugs, once 75,000 start playing the game they will find more bugs then the 1,000 or so beta testers.

I realize that the henchie AI updates could have been handled by now. On the other hand though I am sure that ANet has their plate full with all of the bug reports and stuff that is comming in.

I just wish that everyone would collectively simmer down and wait things out.
Quoted for truth.

Getting notified of a bug also means they need to be able to reproduce it which can be very convoluted, Anet has more then once released updates within hours after being notified of one.
SilentAssassin
SilentAssassin
Wilds Pathfinder
#13
Quote:
Originally Posted by Synthetic
ANet is really in a lose lose situation with this community. This is by far the most impatient and whiny gaming community I have ever been affiliated with. To begin with, ANet is notified of a bug, then they must find what is causing the bug and then fix it. This sounds like a very basic process; however, just finding the area of the code that is causing the problem could take days, then they need to figure out what needs to be done to make it function properly. Bug fixes take time. Beta testing will only inform you of so many bugs, once 75,000 start playing the game they will find more bugs then the 1,000 or so beta testers.

I realize that the henchie AI updates could have been handled by now. On the other hand though I am sure that ANet has their plate full with all of the bug reports and stuff that is comming in.

I just wish that everyone would collectively simmer down and wait things out.
/agree

another thing, imo henchies isn't really the biggest thing that should be changed is it??

I love the henchies as they are now, k offcourse they are not perfect but who wants to play a game where you can bring 7 super heros with you so you have to do shit...

Isn't the meaning of an MMORPG (or whatever you want to call GuildWars ( GUILD)) of playing with real life ppl and not just bots.

Why do ppl have to whine about little bugs??... Overall this game is a piece of art with some little bugs wich can be and will be changed.
S
Slimcea
Lion's Arch Merchant
#14
Quote:
Originally Posted by Synthetic
ANet is really in a lose lose situation with this community. This is by far the most impatient and whiny gaming community I have ever been affiliated with. To begin with, ANet is notified of a bug, then they must find what is causing the bug and then fix it. This sounds like a very basic process; however, just finding the area of the code that is causing the problem could take days, then they need to figure out what needs to be done to make it function properly. Bug fixes take time. Beta testing will only inform you of so many bugs, once 75,000 start playing the game they will find more bugs then the 1,000 or so beta testers.

I realize that the henchie AI updates could have been handled by now. On the other hand though I am sure that ANet has their plate full with all of the bug reports and stuff that is comming in.

I just wish that everyone would collectively simmer down and wait things out.
I think everyone welcomes bugfixes. Quest can't complete? Boss not spawning? Elite skill can't be found? Bugfixes to such problems would be welcome by anyone in the community.

What most of the complainers dislike however is the "rebalancing" that A-Net carries out. Bear in mind that these are not bugfixes - those areas/quests were working as intended, instead, players found someway to greatly exceed expectations or bypass limitaitons on them without using game-breaking mechanics. Of course, ANet doesn't like this and decides to "rebalance" them.

In essence, why change what was not broken in the first place?
makosi
makosi
Grotto Attendant
#15
Quote:
Originally Posted by Cyan The Archer
Bosses too powerful? Are you kidding?
Bosses are easy to defeat.. Please dont whine when its your own fault
There's a boss in the Maishang Hills (Luxon) which is an elemntalist with Lightning Surge as an Elite. I recall it doing 383 dmg followed by a Lightning Strike which results in death to a henchman. Furthermore, it casts 2x the speed of a normal elementalist. How would you counter that if you were a ranger with 7 henchmen?
Maxiemonster
Maxiemonster
There is no spoon.
#16
Quote:
Originally Posted by makosi
There's a boss in the Maishang Hills (Luxon) which is an elemntalist with Lightning Surge as an Elite. I recall it doing 383 dmg followed by a Lightning Strike which results in death to a henchman. Furthermore, it casts 2x the speed of a normal elementalist. How would you counter that if you were a ranger with 7 henchmen?
You're a Ranger.. How about, interupting it? And bosses are bosses, they're supossed to be strong, especially in Factions, as they all drop Greens, which are supossed to hard to get in my opinion, but they're definitly not.
makosi
makosi
Grotto Attendant
#17
Quote:
Originally Posted by Tijger
Btw, the henches perfrom just fine but if players lack the intelligence to use them right..well...no amount of code is going to solve that.
The funny thing is that the biggest complaint about henches and res in the past was that they would res in the middle of combat, now that they dont..yes, you guessed it, people complain they dont res fast enough.
Henchman untilization is simple: if you call a target then they will follow it but that doesn't change the fact that they tend to remain inside AoE spells and use inapporpriate skills at inappropriate times resulting in death. To clarify, I made no comment on henchman resurrection abilities.
makosi
makosi
Grotto Attendant
#18
Quote:
Originally Posted by Maxiemonster
You're a Ranger.. How about, interupting it? And bosses are bosses, they're supossed to be strong, especially in Factions, as they all drop Greens, which are supossed to hard to get in my opinion, but they're definitly not.
They cast twice as fast making interruptions difficult.
konohamaru heaven
konohamaru heaven
Lion's Arch Merchant
#19
The thing is the devs (all the teams) are working their arses off trying to fix stuff. Most People think all the bugs should be fixed in less than 24 hours, but sometimes its harder to find the specific glitch, sometimes they may have to change something else to fix the glitch, sometimes they have higher priority things to do before hand. Im just so tired of people complaining the devs are working as fast as they possibolly can to solve problems after all they are human and not machines. If you find something post it here or any other fansite and/or send it via the offical NCsoft Support. Gaile, Devs, and Alpha testers do read these forums and do look into them so they do know about the bugs. Also consider NO GAME is bug free that is a Impossible state to achieve.

Reguarding the double damage from bosses. I think that its just perfect bosses are now WORTHY of the the boss title. Also you will notice that the Ch2 bosses for the msot part lost their Half Hex and Condition bonus as well at least now bosses are challenging rather than 4 level higher weaklings that I would rather point and laugh atthen walk away. Sorry if this is taken in any negative way, but I just think this is a good thing now that bosses are worthy of the title bosses.
Sientir
Sientir
Lion's Arch Merchant
#20
Quote:
Originally Posted by makosi
There's a boss in the Maishang Hills (Luxon) which is an elemntalist with Lightning Surge as an Elite. I recall it doing 383 dmg followed by a Lightning Strike which results in death to a henchman. Furthermore, it casts 2x the speed of a normal elementalist. How would you counter that if you were a ranger with 7 henchmen?
Broadhead arrow perhaps? The boss damage requires that the bosses obtain focus before the regular mobs. Ooooh, also, try bringing the Interrupt henchie. They have insane reflexes. Then, target the boss and watch the interrupts. Bosses in factions do not lose conditions and hexes as the old ones did, so your broadhead arrow's dazed won't instantly vanish.