I am not a healer!
Prefectus
I dont like the fact that just becuse I am a Rt/Mo that im the team healer with out being asked. what ever happend to asking people what there build is? And there is no need to call me noob becuse i dont play youre healer bitch. Im a monk seccond to keep my ass alive not youres ill rez you but nothing more.../end rant
HENCHIES FTW!
HENCHIES FTW!
captainccc
Um there is 1 good reason...Cause no one gets monks so we assume that if you can monk you will to get into a group.
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
~Captain CCC
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
~Captain CCC
BellyFlop
Ok thanks for letting us all know that.
Maybe you should say what build you run once you join a team.
I made a monk and made it not to play as a healer and name is, not a healer monk, and people still ask me "are u healer monks?"
So sit back relax its only a game
Have Fun
Maybe you should say what build you run once you join a team.
I made a monk and made it not to play as a healer and name is, not a healer monk, and people still ask me "are u healer monks?"
So sit back relax its only a game
Have Fun
Prefectus
oh i know and i tell people what my build is and lo and behold instant kick
fun fun i love my hanchies and 4 man guild
and i have a ele see pic?<---
fun fun i love my hanchies and 4 man guild
and i have a ele see pic?<---
Sanji
Quote:
Originally Posted by captainccc
+Ritualist dmg sucks, if you want lightning power play a ele.
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Quote:
Originally Posted by captainccc
If your spirit, then your spirits take to long to regen.
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Quote:
Originally Posted by captainccc
So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
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Prefectus
^
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this guy is my new friend
soul twisting is also a god send for dealing with spirits
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this guy is my new friend
soul twisting is also a god send for dealing with spirits
GloryFox
THE 100% support class
RITUALIST FTW!
The nice thing about the Rit is the ability to supplement many roles within a Group. We can damage we can Heal we can protect. We can fulfill almost any role anyone else can make. We may not be the best at damage or heal or protect but we can do a dam good job of it.
RITUALIST FTW!
The nice thing about the Rit is the ability to supplement many roles within a Group. We can damage we can Heal we can protect. We can fulfill almost any role anyone else can make. We may not be the best at damage or heal or protect but we can do a dam good job of it.
Sanji
I like Soul Twisting when it comes to a small selection of spirits.
When it comes to taking a lot of spirits, though, I still much prefer Ritual Lord. Nothing like having Pain, Bloodsong, Displacement, Union, and Dissonanance/Disenchantment/Shadowsong constantly out. (And even refreshed before the spirit dies)
When it comes to taking a lot of spirits, though, I still much prefer Ritual Lord. Nothing like having Pain, Bloodsong, Displacement, Union, and Dissonanance/Disenchantment/Shadowsong constantly out. (And even refreshed before the spirit dies)
Prefectus
thats what im talking about its great im 50/50 communing at 16 then chaneling at 12 healing prayers at 8 i can deal more then my fair share of damage and still keep my self alive
Sanji
I actually have been thinking of going Spawning Power at 16, as a result to a PvP character I tinkered around with that had a Superior Spawning Power Rune.
Ritual Lord is insane at 16 Spawning Power. If I remember correctly it's 79% faster recharge.
Ritual Lord is insane at 16 Spawning Power. If I remember correctly it's 79% faster recharge.
Griff Mon
I think teams should say what they want. Monk, healer or bonder, different needs for different circumstances and team needs.
I run a necro and I switch between SS and minions very quickly and run both quite well in their varying flavors, but I will not do BiP necro because that tells me that the team is no good at energy management and is dependent on their necro to recharge them. A call for a BiP necro is a call from players who can't run their characters effectively.
I run a necro and I switch between SS and minions very quickly and run both quite well in their varying flavors, but I will not do BiP necro because that tells me that the team is no good at energy management and is dependent on their necro to recharge them. A call for a BiP necro is a call from players who can't run their characters effectively.
Mr_T_bot
Quote:
Originally Posted by Prefectus
I dont like the fact that just becuse I am a Rt/Mo that im the team healer with out being asked. what ever happend to asking people what there build is? And there is no need to call me noob becuse i dont play youre healer bitch. Im a monk seccond to keep my ass alive not youres ill rez you but nothing more.../end rant
HENCHIES FTW! |
GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
Mr_T_bot
Quote:
Originally Posted by GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
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Argen
Hmmmm... Protection and Smiting... I remember weren't those the other monk skill sets that were tossed out during the beta.
Seriously, Ritualists, like Monks, have a bit more utility than I see people giving them credit for. I don't think many people are fully versed in the powers of the ritualist, we are too busy trying out our assassins. I imagine that many people will start to see them as something more than 2nd rate healers as time goes on.
Seriously, Ritualists, like Monks, have a bit more utility than I see people giving them credit for. I don't think many people are fully versed in the powers of the ritualist, we are too busy trying out our assassins. I imagine that many people will start to see them as something more than 2nd rate healers as time goes on.
Winterclaw
The only Rit damage spell that I'm aware of being overpowered (aka worth it) is spirit rift or whatever that guy in the sentimental treasures quest uses on you.
Sanji
Quote:
Originally Posted by Winterclaw
The only Rit damage spell that I'm aware of being overpowered (aka worth it) is spirit rift or whatever that guy in the sentimental treasures quest uses on you.
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Omega X
Quote:
Originally Posted by GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
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If you don't tell them what you are running to avoid confusion then you deserve whatever you get.
Mr_T_bot
Quote:
Originally Posted by Sanji
Factions bosses deal double damage. Everything is overpowered for them.
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Mandy Memory
Quote:
Originally Posted by captainccc
Um there is 1 good reason...Cause no one gets monks so we assume that if you can monk you will to get into a group.
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really... ~Captain CCC |
The reason you are viewed as a healer though is because you have a class that is possibly a healer...and a class that is normally a healer...thus making a 75% chance of you being a healer. You could tell everyone you arent a healer instead of having them be mad when they realize it later. (God I am glad I have the common sence to ask though....)
cosyfiep
Pain is my main man!!! even if I die, it can kill the enemy!
and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.
and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.
Zinger314
Quote:
Originally Posted by cosyfiep
Pain is my main man!!! even if I die, it can kill the enemy!
and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one. |
GunnerMan1
Hehe spirits dont take to long to recharge, Ritual Lord= always having spirits recharged. There are many ways to get around slow recharge. Anyway if when i join a group I either ask what they want me as or tell them what I am.
VGJustice
When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.
Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.
Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.
Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
Mtank325
I think if you're going to run a build, especially one that a lot of people aren't looking for, you've got to have the mindset that people are going to be looking for what usually the majority of people play as and not want anything else they've not so commonly experienced. For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?" If 90% of the players are playing as basically the same mindset of build then people are going to make assumptions that's what the majority of people are going to play as.
I think it's uncommon for a Rit/Mo not to be spamming in areas that they're not healing or restoration so you gotta understand that people just assume that you're running as a healer. Just test out a group first before going into a mission. Better a long 5 minutes of preperation then 30 minutes of failure.
I think it's uncommon for a Rit/Mo not to be spamming in areas that they're not healing or restoration so you gotta understand that people just assume that you're running as a healer. Just test out a group first before going into a mission. Better a long 5 minutes of preperation then 30 minutes of failure.
Mr_T_bot
Quote:
Originally Posted by VGJustice
When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.
Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get. Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another. |
Quote:
For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?" |
VGJustice
Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?
12 Marks
16 Strength
Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range.
12 Marks
16 Strength
Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range.
Mr_T_bot
Quote:
Originally Posted by VGJustice
Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?
12 Marks 16 Strength Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range. |
Quote:
Originally Posted by Guild Wars Official website
Warrior: Strength
Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level. |
Thus it looks to me like it would be more advantageous to have 16 marks and whatever expertise to pull off more skills with higher base damage levels. Not to mention better crit percentages.
EDIT: I've only found a single Ranger penetrating attack, well 2 if you count the new elite. If you want penetration, I would suggest main warrior with Axe.
VGJustice
The site may not be acurate. I just checked in game, and the description reads Attack Skills, and don't specify any particular class.
But, you do make a valid point, and it's one that can be argued as to whether or not the base damage increase would be better than a general Armor Piercing addition. Although, you could probably get some good damage out of Barrage with a Sundering Horn Bow this way on a high AL target, and those are more likely to be a target in PvE.
I'll have to try that later. Isle of the Nameless ftw.
But, you do make a valid point, and it's one that can be argued as to whether or not the base damage increase would be better than a general Armor Piercing addition. Although, you could probably get some good damage out of Barrage with a Sundering Horn Bow this way on a high AL target, and those are more likely to be a target in PvE.
I'll have to try that later. Isle of the Nameless ftw.
-Old 3FL-
i hench nearly all missions now
90% of players r stupid
90% of players r stupid
Artisan
Quote:
Originally Posted by -Old 3FL-
i hench nearly all missions now
90% of players r stupid |
cosyfiep
I have henched almost all of the missions as well (my husband and I and the rest henchies)....only a few required a real team (thirsty river for one, and the bonus of aurora).....
It will be a long time before my ritualist gets to gayla....if I ever get there (need a new computer first).....
It will be a long time before my ritualist gets to gayla....if I ever get there (need a new computer first).....
Tainek
to be fair, i have found that a pure rit is far more effective
for example i run:
Weapon of warding
Mend Body and soul (also condition removal)
Soothing Memorys (2 energy heal)
Mighty Ashes
Union
Life
Recuperation
Flesh of my Flesh
I'm a 85AL target, so hardly ever attacked, and i can cycle between mend and soothing for the entire team, with life and recuperation making my job much much easyer, and union is just godly
the only thing missing is hex removal, and /me or /mo suffice
i often get odd looks because im Rt/W (/r/me ect) but say i'm a healer
for example i run:
Weapon of warding
Mend Body and soul (also condition removal)
Soothing Memorys (2 energy heal)
Mighty Ashes
Union
Life
Recuperation
Flesh of my Flesh
I'm a 85AL target, so hardly ever attacked, and i can cycle between mend and soothing for the entire team, with life and recuperation making my job much much easyer, and union is just godly
the only thing missing is hex removal, and /me or /mo suffice
i often get odd looks because im Rt/W (/r/me ect) but say i'm a healer
Thom
What ritualist worth their salt is a secondary monk if they aren't healing? There just doesn't seem to be any point to drop point in any monk attributes for self heals, when your first profession has an efficient healing line. Ritualists can nuke a bit, but they are much more impressive as support characters.
If you are a Rt/Mo damage only, you should let people know you are doing damage. When people invite you to a group they often do so with the expectation that you are filling a roll. It isn't helping anyone if people assume from your tag that you are filling a role that you can't. It is the role of the player to clarify what role they will be playing. If you are advertising, advertise as an offensive rit, not generically. Be flexible and role what your group leader needs, if he is smart enough to ask you for a particular build he probably knows what he is doing.
Finally, don't bring self heals if you are planning on standing back and doing damage.
If you are a Rt/Mo damage only, you should let people know you are doing damage. When people invite you to a group they often do so with the expectation that you are filling a roll. It isn't helping anyone if people assume from your tag that you are filling a role that you can't. It is the role of the player to clarify what role they will be playing. If you are advertising, advertise as an offensive rit, not generically. Be flexible and role what your group leader needs, if he is smart enough to ask you for a particular build he probably knows what he is doing.
Finally, don't bring self heals if you are planning on standing back and doing damage.
Vusak
OT- beta tester? i got one word - arborstone
ok well lets start simple:
1. self heals coupled with running from damage are a great asset in pve and pvp because they add flexibility to a team and reduce dependence/pressure on monks.
2. secondary monk in pve can simply be for rebirth... a darn useful 'anti-wipe' res to help out in sticky situations - you wouldnt expect a R/Mo to be healing, so why expect Rt/Mo to be healing??
3. the responsibility for communicating your skillset/build in pve is on both the team and the newly acquired member. if the team has a role to fill (ie. healer) then they should ask the newly acquired player if they are built for that role. further, someone who is just joining a group should announce in general terms what they are. people stubbornly remaining silent while expecting others to communicate strategy are doing their team no favors when they complain and ragequit because a monk brought smite and they didnt want smite.
meh that should do for now
ok well lets start simple:
1. self heals coupled with running from damage are a great asset in pve and pvp because they add flexibility to a team and reduce dependence/pressure on monks.
2. secondary monk in pve can simply be for rebirth... a darn useful 'anti-wipe' res to help out in sticky situations - you wouldnt expect a R/Mo to be healing, so why expect Rt/Mo to be healing??
3. the responsibility for communicating your skillset/build in pve is on both the team and the newly acquired member. if the team has a role to fill (ie. healer) then they should ask the newly acquired player if they are built for that role. further, someone who is just joining a group should announce in general terms what they are. people stubbornly remaining silent while expecting others to communicate strategy are doing their team no favors when they complain and ragequit because a monk brought smite and they didnt want smite.
meh that should do for now
AaronSwitchblade
You seem to be complaining about getting kicked once you say you're not a healer. The only reason why that's the case is because you're getting invited to so many groups in the first place. You probably get a group just as quickly as any other class.
FalconDance
My N/Mo Catrin is not a healer--nor is she a minion mistress or a Spiteful Spirit build! I am soooooo tired of "are you MM?" "are you SS" that I could scream!
She does, however, end up being backup healer for the monks/henchmen (Sister "Die" Tai went to the same academy as Alesia and neither one of them graduated). Running a Blood-Heal 'build' makes her ideal for vamping the foe to death while helping her team mates .
She does, however, end up being backup healer for the monks/henchmen (Sister "Die" Tai went to the same academy as Alesia and neither one of them graduated). Running a Blood-Heal 'build' makes her ideal for vamping the foe to death while helping her team mates .
WasAGuest
Anyone else try being a ritualist beastmaster? hehe
VSquare mission situation:
group leader: "Can you heal?"
me: "I can heal my pet and use spirits for support."
kick
Seconds later in alliance chat:
Anyone wanna group for VSquare?
VSquare mission situation:
group leader: "Can you heal?"
me: "I can heal my pet and use spirits for support."
kick
Seconds later in alliance chat:
Anyone wanna group for VSquare?
frojack
@ The original poster: Dude, that sucks. I can honestly say I have never had any of the troubles you speak of. At the most, the team rit's will discuss spirit management to avoid clashes. That's it. As others have suggested, if you get in a group that bitches, screw em'. Just leave. They are probably gonna' cause more problems than that in the mission anyway. Besides; why put up with abuse from the infantile portion of the community? I have hope that they don't make up the average .
Ok. Since when has any class been 'your'(hypothetical, for those with issues _-_) personal maid? Most of this thread has been full of ignorance about the ritualist class, and a few complaining about the lack of free arse-wiping. After you have played as one, you may (hopefully) understand that a class with healing spells may not necessarily amount to healers.
Ritualists have many uses...
A spell that ignores armour and DOES'NT give you exhaustion? Check.
A myriad of armour ignoring artillery? Check.
A class that can disenchant? Check.
A class that can interrupt? Check.
A class that can blind? Check.
A class that can res multiple members of the team in one shot? Even the damn casting Ritualist if he or she dies? Check.
A class that can also heal some what? (Get it. 'Some' what). Check.
There is so much. Try it out. You might be surprised.
Ok. Since when has any class been 'your'(hypothetical, for those with issues _-_) personal maid? Most of this thread has been full of ignorance about the ritualist class, and a few complaining about the lack of free arse-wiping. After you have played as one, you may (hopefully) understand that a class with healing spells may not necessarily amount to healers.
Ritualists have many uses...
A spell that ignores armour and DOES'NT give you exhaustion? Check.
A myriad of armour ignoring artillery? Check.
A class that can disenchant? Check.
A class that can interrupt? Check.
A class that can blind? Check.
A class that can res multiple members of the team in one shot? Even the damn casting Ritualist if he or she dies? Check.
A class that can also heal some what? (Get it. 'Some' what). Check.
There is so much. Try it out. You might be surprised.
Jagflame
As far as the W/R with a bow issue, IMO that is a horrible idea. Warrior's would run out of energy extremely fast if using bow attacks; many bow attacks cost 10 energy which means a couple of those and the warrior's out. Rangers were built for bows and thus are much more effective at it.