Pain is my main man!!! even if I die, it can kill the enemy!
and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.
I am not a healer!
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Originally Posted by cosyfiep
Pain is my main man!!! even if I die, it can kill the enemy!
and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one. |

G
When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.
Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.
Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.
Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
I think if you're going to run a build, especially one that a lot of people aren't looking for, you've got to have the mindset that people are going to be looking for what usually the majority of people play as and not want anything else they've not so commonly experienced. For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?" If 90% of the players are playing as basically the same mindset of build then people are going to make assumptions that's what the majority of people are going to play as.
I think it's uncommon for a Rit/Mo not to be spamming in areas that they're not healing or restoration so you gotta understand that people just assume that you're running as a healer. Just test out a group first before going into a mission. Better a long 5 minutes of preperation then 30 minutes of failure.
I think it's uncommon for a Rit/Mo not to be spamming in areas that they're not healing or restoration so you gotta understand that people just assume that you're running as a healer. Just test out a group first before going into a mission. Better a long 5 minutes of preperation then 30 minutes of failure.
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Originally Posted by VGJustice
When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.
Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get. Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another. |
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| For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?" |
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Originally Posted by VGJustice
Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?
12 Marks 16 Strength Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range. |
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Originally Posted by Guild Wars Official website
Warrior: Strength
Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level. |
Thus it looks to me like it would be more advantageous to have 16 marks and whatever expertise to pull off more skills with higher base damage levels. Not to mention better crit percentages.
EDIT: I've only found a single Ranger penetrating attack, well 2 if you count the new elite. If you want penetration, I would suggest main warrior with Axe.
The site may not be acurate. I just checked in game, and the description reads Attack Skills, and don't specify any particular class.
But, you do make a valid point, and it's one that can be argued as to whether or not the base damage increase would be better than a general Armor Piercing addition. Although, you could probably get some good damage out of Barrage with a Sundering Horn Bow this way on a high AL target, and those are more likely to be a target in PvE.
I'll have to try that later. Isle of the Nameless ftw.
But, you do make a valid point, and it's one that can be argued as to whether or not the base damage increase would be better than a general Armor Piercing addition. Although, you could probably get some good damage out of Barrage with a Sundering Horn Bow this way on a high AL target, and those are more likely to be a target in PvE.
I'll have to try that later. Isle of the Nameless ftw.
to be fair, i have found that a pure rit is far more effective
for example i run:
Weapon of warding
Mend Body and soul (also condition removal)
Soothing Memorys (2 energy heal)
Mighty Ashes
Union
Life
Recuperation
Flesh of my Flesh
I'm a 85AL target, so hardly ever attacked, and i can cycle between mend and soothing for the entire team, with life and recuperation making my job much much easyer, and union is just godly
the only thing missing is hex removal, and /me or /mo suffice
i often get odd looks because im Rt/W (/r/me ect) but say i'm a healer
for example i run:
Weapon of warding
Mend Body and soul (also condition removal)
Soothing Memorys (2 energy heal)
Mighty Ashes
Union
Life
Recuperation
Flesh of my Flesh
I'm a 85AL target, so hardly ever attacked, and i can cycle between mend and soothing for the entire team, with life and recuperation making my job much much easyer, and union is just godly
the only thing missing is hex removal, and /me or /mo suffice
i often get odd looks because im Rt/W (/r/me ect) but say i'm a healer
T
What ritualist worth their salt is a secondary monk if they aren't healing? There just doesn't seem to be any point to drop point in any monk attributes for self heals, when your first profession has an efficient healing line. Ritualists can nuke a bit, but they are much more impressive as support characters.
If you are a Rt/Mo damage only, you should let people know you are doing damage. When people invite you to a group they often do so with the expectation that you are filling a roll. It isn't helping anyone if people assume from your tag that you are filling a role that you can't. It is the role of the player to clarify what role they will be playing. If you are advertising, advertise as an offensive rit, not generically. Be flexible and role what your group leader needs, if he is smart enough to ask you for a particular build he probably knows what he is doing.
Finally, don't bring self heals if you are planning on standing back and doing damage.
If you are a Rt/Mo damage only, you should let people know you are doing damage. When people invite you to a group they often do so with the expectation that you are filling a roll. It isn't helping anyone if people assume from your tag that you are filling a role that you can't. It is the role of the player to clarify what role they will be playing. If you are advertising, advertise as an offensive rit, not generically. Be flexible and role what your group leader needs, if he is smart enough to ask you for a particular build he probably knows what he is doing.
Finally, don't bring self heals if you are planning on standing back and doing damage.
V
OT- beta tester? i got one word - arborstone
ok well lets start simple:
1. self heals coupled with running from damage are a great asset in pve and pvp because they add flexibility to a team and reduce dependence/pressure on monks.
2. secondary monk in pve can simply be for rebirth... a darn useful 'anti-wipe' res to help out in sticky situations - you wouldnt expect a R/Mo to be healing, so why expect Rt/Mo to be healing??
3. the responsibility for communicating your skillset/build in pve is on both the team and the newly acquired member. if the team has a role to fill (ie. healer) then they should ask the newly acquired player if they are built for that role. further, someone who is just joining a group should announce in general terms what they are. people stubbornly remaining silent while expecting others to communicate strategy are doing their team no favors when they complain and ragequit because a monk brought smite and they didnt want smite.
meh that should do for now
ok well lets start simple:
1. self heals coupled with running from damage are a great asset in pve and pvp because they add flexibility to a team and reduce dependence/pressure on monks.
2. secondary monk in pve can simply be for rebirth... a darn useful 'anti-wipe' res to help out in sticky situations - you wouldnt expect a R/Mo to be healing, so why expect Rt/Mo to be healing??
3. the responsibility for communicating your skillset/build in pve is on both the team and the newly acquired member. if the team has a role to fill (ie. healer) then they should ask the newly acquired player if they are built for that role. further, someone who is just joining a group should announce in general terms what they are. people stubbornly remaining silent while expecting others to communicate strategy are doing their team no favors when they complain and ragequit because a monk brought smite and they didnt want smite.
meh that should do for now
A
My N/Mo Catrin is not a healer--nor is she a minion mistress or a Spiteful Spirit build! I am soooooo tired of "are you MM?" "are you SS" that I could scream!
She does, however, end up being backup healer for the monks/henchmen (Sister "Die" Tai went to the same academy as Alesia and neither one of them graduated). Running a Blood-Heal 'build' makes her ideal for vamping the foe to death while helping her team mates
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She does, however, end up being backup healer for the monks/henchmen (Sister "Die" Tai went to the same academy as Alesia and neither one of them graduated). Running a Blood-Heal 'build' makes her ideal for vamping the foe to death while helping her team mates
.W
@ The original poster: Dude, that sucks. I can honestly say I have never had any of the troubles you speak of. At the most, the team rit's will discuss spirit management to avoid clashes. That's it. As others have suggested, if you get in a group that bitches, screw em'. Just leave. They are probably gonna' cause more problems than that in the mission anyway. Besides; why put up with abuse from the infantile portion of the community? I have hope that they don't make up the average
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Ok. Since when has any class been 'your'(hypothetical, for those with issues _-_) personal maid? Most of this thread has been full of ignorance about the ritualist class, and a few complaining about the lack of free arse-wiping. After you have played as one, you may (hopefully) understand that a class with healing spells may not necessarily amount to healers.
Ritualists have many uses...
A spell that ignores armour and DOES'NT give you exhaustion? Check.
A myriad of armour ignoring artillery? Check.
A class that can disenchant? Check.
A class that can interrupt? Check.
A class that can blind? Check.
A class that can res multiple members of the team in one shot? Even the damn casting Ritualist if he or she dies? Check.
A class that can also heal some what? (Get it. 'Some' what). Check.
There is so much. Try it out. You might be surprised.
.Ok. Since when has any class been 'your'(hypothetical, for those with issues _-_) personal maid? Most of this thread has been full of ignorance about the ritualist class, and a few complaining about the lack of free arse-wiping. After you have played as one, you may (hopefully) understand that a class with healing spells may not necessarily amount to healers.
Ritualists have many uses...
A spell that ignores armour and DOES'NT give you exhaustion? Check.
A myriad of armour ignoring artillery? Check.
A class that can disenchant? Check.
A class that can interrupt? Check.
A class that can blind? Check.
A class that can res multiple members of the team in one shot? Even the damn casting Ritualist if he or she dies? Check.
A class that can also heal some what? (Get it. 'Some' what). Check.
There is so much. Try it out. You might be surprised.
