The New Expansion

rafifreak00

Pre-Searing Cadet

Join Date: Jul 2005

kansas, yeah!

Exiled Heroes [ExHe]

Mo/W


about this new expansion coming out..
does anybody have any idea what its going to have on it?
how about the cost?
what would YOU like to see in the new expansion?

i'd personally like an added profession and added skills for each profession already made

AceSnyp3r

AceSnyp3r

Lion's Arch Merchant

Join Date: May 2005

Work in Progress [WIP]

New expansion? When? Where?

Narcissus

Narcissus

Lion's Arch Merchant

Join Date: May 2005

North Carolina, USA

Evolution

Me/A

Slated for release for first part of 2006.

Highly unlikely to be more than 2 per year.

Zuggy

Frost Gate Guardian

Join Date: May 2005

Pocatello, Idaho

Team FahQ

R/Me

The Summer exapnsion is a free update that will add 2 new explorable areas to the game, add new quests, new bosses and PvP observer mode so you can watch key GvG battles.

The next Chapter will be out in the 1st half of next year and should include new races, skills, missions, pvp options etc. You are nor required to buy the new chapter to keep playing what you already have.

Aaaaagh

Aaaaagh

Wilds Pathfinder

Join Date: May 2005

Zuggy, was your post opinion or fact? Im only asking cause you said there would be new races, and I really hope thats not the case.

Mario 64 Master

Mario 64 Master

wats going on

Join Date: Jan 2005

Trumbull, Connecticut

Nuclear Launch Detected [Nu]

W/Mo

There will be new... character professions. Not necessarily races, but who knows.

Zuggy

Frost Gate Guardian

Join Date: May 2005

Pocatello, Idaho

Team FahQ

R/Me

I'm only posting what I've heard from A.net over the months. I'm not saying it's confirmed, but they have said it's a possibility.

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

they also said new races
I would love more guildfeatures and new proffesions. And hey new character slots

Zuggy

Frost Gate Guardian

Join Date: May 2005

Pocatello, Idaho

Team FahQ

R/Me

If they don't include new character slots, I might take the money and buy another account.

calendae

Ascalonian Squire

Join Date: Jul 2005

Sacramento, CA

Warriors of the Emperor

R/Mo

I don't really care about new races, but new classes would be great. Also, some other types of weapons for existing classes would be cool to.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

new races and new character slots were hinted as possibilities on these forums

also hinted was being able to change how you look
- but not sure if that would be a patch update or expansion

GuildWars Interview
http://www.womengamers.com/interviews/guildwars.php
Quote:
We read player suggestions on fansite forums every day, and players have a lot of great ideas!

One of my personal favorite suggestions is that we provide more options for pets, such as items you can buy them or even the ability to change their color.

Another suggestion is "town clothes," so that when you head into Ascalon City or Lion's Arch you can shake off the dust of combat and don something that is decidedly not armor-like.

What if you were able to purchase the ability to change hair styles and hair colors on existing characters, or even to acquire options for faces, hair styles, and hair colors that are not even available at character creation?

And what about Guild Hall upgrades? Suffice it to say, there are a lot of fun features coming!


the rest is in the update faq
http://www.guildwars.com/faq/default.html#release
Quote:
If you purchase new chapters, you will gain access to new regions of the world, new skills and abilities, new items, new professions, and much more.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Simply dont hurry. If its planned for next year, just wait another month after its out and read the forums to make up your mind.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Allowing players more character slots would be wonderful! It isn't as if armor is transferrable (unless you delete/add the same-named character). Weapons and shield are but *shrugs*

Allowing players 8-10 slots would be one of the best non-game oriented things AN could do!

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Ninja!! I Want A Ninja Class!!! Katon!!!!!

Beoulve

Frost Gate Guardian

Join Date: May 2005

:O

None atm

W/Mo

I want some kind of a stealthy weak armored damage dealer, like an assassin

Of course he would have to be able to Dual wield and have high Critical hit ratios

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Da Cebuano
Ninja!! I Want A Ninja Class!!! Katon!!!!!
for the love of god NO.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

If they add new proffessions, they will give us new character slots. They wouldn't say "here, have a new class.. too bad you can't play it because your slots are filled!"

I don't really care for new races... I don't know how much sense it would make for a dwarf to be living in ascalon...

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Aniewiel
It isn't as if armor is transferrable (unless you delete/add the same-named character). Weapons and shield are but *shrugs*
Does that work? I wonder if Arena.net meant that or it's a bug.

Vhayr

Krytan Explorer

Join Date: May 2005

UK

Malice Nights [MN]

A/Me

It doesn't work, people have tried it.

AceSnyp3r

AceSnyp3r

Lion's Arch Merchant

Join Date: May 2005

Work in Progress [WIP]

I might be the only one, but I think they shouldn't add any new professions. From what I've seen, the 6 professions already in are pretty well balanced, and in my opinion, adding another profession has the potential to cause a lot more harm than good. I say rebalance what skills there are first, maybe add more, then go from there.

What I'd like to see most is an overhaul of swords, axes, hammers, maybe staves and rods too. One thing I love about my ranger is the bows, having 4 or so different kinds of bows (about 7 actual bows), each one with it's own advantages and drawbacks, it adds another little bit more depth to the strategy. But then my warrior has 3 axes, they all do the same damage (one of which does elemental damage though), they swing at the same speed, don't have any inherent traits, etc. I'd just like to see all the weapons have the same sort of scheme applied.

As for all the people who want an "assassin" or "ninja" class, just come right out and say you want WoW's rogue. Everyone knows it, but nobody says it

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

I'd like an expansion that replaces the missions we have now with good missions. Maybe even add a bit of storyline, good script, and nice voice acting. Aye, I'd gladly fork out some cash for an expansion pack that glossed over/set fire to the existing missions and script. Other than that, all I really want to see added is a polearm (spear/lance) class and daggers. I do not want Ninja (come on, they'd look ridiculous in this world) and I'm not too fond of the idea of a Assassin/Thief class, if only for the fact that everyone would play them and most of their skills would wind up being Ranger clones, if they're the typical Thief archetype.

Nairo

Academy Page

Join Date: Jun 2005

Roses of the Moonlight Sigil [RoMS]

R/P

I don't reallt care about new professions, or anything like that what I would like to see in future updates is stuff that would allow you to customize your char even further, like the town clothes, or maybe being able to get pets that just look cool. What I don't want to see is see this game jump on the MMO bandwagon, and give us ninjas, duel wielding, or any of that. Every other MMO has something like that, but this isn't a normal MMO.

Khift

Khift

Lion's Arch Merchant

Join Date: Jun 2005

Ego Trip From Rank [ZERO]

P/

Mmm, Lancers? I don't know if a completely new class could be justified for pole-arms, but I see absolutely nothing wrong with adding a new pole-arms attribute to warriors. I'm sure they could find more attributes to add to other classes, as well -- maybe stealth for rangers, chaos for mesmers, etc. etc. Not only would it be interesting, but it would keep game balance much better than adding a new class, and it wouldn't require ANet to add another character slot or two.

Edit: Maybe hand-to-hand for monks, summoning for necromancers, and force for elementalists. Just to throw out some more ideas.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Khift
summoning for necromancers
...er... you have played the game, right?

Drakron

Krytan Explorer

Join Date: May 2005

I really cannot see new professions or races, its nice but who is going to do the ascention grind all over?

One way to solve it would be making new expansion characters that can use andf skills and unlocked elite skills and gear and start at lv20 so they dont have to grind, also it would "fix" the issue a dwarven or tengu character is out of place in pre-searing Ascalon and would be really standing out in the current missions.

They could make it as a 3rd option that upgrades the classes we have but then it plays havok with PvP that is going to split even more with the ones that have the expansion and the ones that dont.

Only way to "solve it" would be making the new professions avaible in the expansion areas and championship and a new type of GvG so we dont end up with guild problems and again that would create issues with accounts, there would be the need of a normal PvP character and a expansion PvP character, there will be issues with the new skills since that means deleting the PvP and start a new build with the new skills, of course all new skills could be tied to the new professions.

Yes, I see the issues ... PvP and PvE players will all complain.

Slyvester

Pre-Searing Cadet

Join Date: May 2005

Preston, UK

[KBD]

You can pre-order the next chapter over a Play.com for £17.99 delivered. And according to Play.com it's due for release on 01/02/2006.

http://www.play.com/play247.asp?pa=s...C&title=677220

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

Personally, I'd rather see 1 or 2 more skill lines for each class rather than new classes. Not that new classes wouldn't be great. But besides the whole "new blah blah blah" thing, what I really want to see in the next chapter and hopefully the next few updates is real work on the pvp, such as scenarios, leagues and reasons to GvG.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Unlock All Everything For PvP Edition w00t

clairvoyance

Pre-Searing Cadet

Join Date: Jun 2005

Hope there is no new races. It's fine jsut as it is, the thought of ugly orcs or dwarves would suck.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Zuggy
The Summer exapnsion is a free update that will add 2 new explorable areas to the game, add new quests, new bosses and PvP observer mode so you can watch key GvG battles.

The next Chapter will be out in the 1st half of next year and should include new races, skills, missions, pvp options etc. You are nor required to buy the new chapter to keep playing what you already have.
New races? I hope you're kidding me? Is this Guild Wars, or Morrowind? I hate new races...

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

This should be in the suggestion area but anyway...

New races wont be that bad :P. People will just look different so its harder for people to look the same.

I do want new missions that require skill, and certain skills. Like a quest in the beginning of the game for necromancers. You had to summon a bone horror to set off the trap on itself. I would like to see more things like those.

Nairo

Academy Page

Join Date: Jun 2005

Roses of the Moonlight Sigil [RoMS]

R/P

About the races... Maybe you would have to unlock them. Like, you would have to do a quest in the region the race comes from to be able to use them, and from then, the races would each have their own story. But, that would probably result in weak stories all over. But it's only a suggestion.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Khift
Mmm, Lancers? I don't know if a completely new class could be justified for pole-arms, but I see absolutely nothing wrong with adding a new pole-arms attribute to warriors. I'm sure they could find more attributes to add to other classes, as well -- maybe stealth for rangers, chaos for mesmers, etc. etc. Not only would it be interesting, but it would keep game balance much better than adding a new class, and it wouldn't require ANet to add another character slot or two.

Edit: Maybe hand-to-hand for monks, summoning for necromancers, and force for elementalists. Just to throw out some more ideas.
I think this would be a pretty good idea. I want martial arts for monks


By the way, if they ever do make races let's all hope there are NO ELVES. I am so tired of elves in everything. "Oooh, look! I'm Legolas IIII!" "Hey, I'm Legolas VI!!!" "yo, i r LOTR LEGOLZ".. No thanks.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Sagius Truthbarron
I think this would be a pretty good idea. I want martial arts for monks
Wouldnt that be like giving ranged and affordable interupts to a warrior? That idea was flamed pretty bad in another thread.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Phades
Wouldnt that be like giving ranged and affordable interupts to a warrior? That idea was flamed pretty bad in another thread.
Giving monks the ability to use physical damage is as bad idea as saying we should be giving ever Warrior the Scepter of Orr? o.x

Maybe if they just made class specific attributes it would be a better idea. Like a Monk/Warrior could get hand to hand and an Ele/Nec could get Summoning (Living stuff) skills.

Nazutul

Nazutul

Academy Page

Join Date: Jun 2005

Texas

Or Die Trying

Mo/W

Quote:
Originally Posted by KvanCetre
...er... you have played the game, right?
lol, well said... welllll said.

Cs Coldize

Cs Coldize

Guild Wars Guru

Join Date: May 2005

Georgia

BEER

E/Mo

the grind is the fun part drakron, the thing they did was make it so once you finished the level grind, you still HAD to concentrate on developing in other areas.

Khift

Khift

Lion's Arch Merchant

Join Date: Jun 2005

Ego Trip From Rank [ZERO]

P/

Quote:
Originally Posted by KvanCetre
...er... you have played the game, right?
I was thinking something slightly more demonic, but I suppose it isn't the absolute most thought out thing I've ever said. Something like, sacrifice target ally to summon a crazy demon in his place. (He now controls that demon.)

The concept of a maintained hex could work it's way into the Necromancer profession, though.

As for monk hand-to-hand, it would need something unique about it to separate it from warrior skills. What that could be, I couldn't say. And don't automatically say it's bad because monks shouldn't deal damage -- smiting monks can already achieve crazy DPS. It can still fit the class concept, too -- pure in body as well as pure in soul.

Also, just for my personal clarification, I was thinking the mesmer "chaos" line could include something like nature rituals, just not quite so natural. Maybe a long-lasting AoE "Each skill used has a 15% chance of failure" or the like. Now wouldn't that be an interesting situation?

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Do monks really need another way to deal damage? I just see something like the hand to had idea potentially replacing both warriors and possibly elementalists in one fell swoop. I dont discredit that it would add flavor or theme to the class, but im skeptical about the actual game mechanics side. Also, wouldnt mo/w or possibly mo/r do the same thing by spending their points in a melee or marksmanship trait? If jobs couldnt be combined as they are then id be a little warmer on the topic, but the idea of a monk in melee can be engineered in other ways. It doesnt seem very popular though, due to the actual effectivness of said melee attacks without a full melee setup. I think most would just take the easy route and use pbaoe smites instead of jumping over the melee hurdles or get creative and find ways to cycle the signets faster with and ah,(searches for skill name)use smite as well?

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Sagius Truthbarron
Giving monks the ability to use physical damage is as bad idea as saying we should be giving ever Warrior the Scepter of Orr? o.x

Maybe if they just made class specific attributes it would be a better idea. Like a Monk/Warrior could get hand to hand and an Ele/Nec could get Summoning (Living stuff) skills.
Nah something more along the lines of the eye janthir in divinity coast i think would be over the top. Scepter of orr? Sure more mana regen would be nice but, there are no warrior staff skills. Would be kinda pointless compared to giving that staff to a real caster class.