Unconditional +15% Damage Weapons Yet?

krak harpie

krak harpie

Wilds Pathfinder

Join Date: Oct 2005

Ponca City, Oklahoma

Lords of Death (DRED)

W/N

Has anyone seen a Cantha weapon with an unconditional damage modifier? I saw a Wammo in LA1 asking for bids on a "+15 Always UNCONDITIONAL Gothic Axe", but he wouldn't show it until he received 100k (yeah right).

Just curious, thanks.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by krak harpie
Has anyone seen a Cantha weapon with an unconditional damage modifier? I saw a Wammo in LA1 asking for bids on a "+15 Always UNCONDITIONAL Gothic Axe", but he wouldn't show it until he received 100k (yeah right).

Just curious, thanks. They're quite easy to get in Cantha, but there's always an accompanying penalty, like constant -5 energy.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

....What he posted was "UNCONDITIONAL", meaning no condition. We know you can get ones with a condition, but he wants to know if there are UNCONDITIONAL ones.

These cannot drop. Anet removed that possibility almost as soon as it was first discovered. It happened because there was a Vampiric mod on a weapon with 15%/-1hp regen, they cancelled out one of the degens, so when you changed the mod to Sundering, for example, it removed the condition. Same thing happened with Zealous, and the -1 energy regen one.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by talon
....What he posted was "UNCONDITIONAL", meaning no condition. We know you can get ones with a condition, but he wants to know if there are UNCONDITIONAL ones.

These cannot drop. Anet removed that possibility almost as soon as it was first discovered. It happened because there was a Vampiric mod on a weapon with 15%/-1hp regen, they cancelled out one of the degens, so when you changed the mod to Sundering, for example, it removed the condition. Same thing happened with Zealous, and the -1 energy regen one. To me 15% always, -5 energy is unconditional compared with say 15% when health is greater than 50% or when hexed or when enchanted cuz you always get the 15%.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

You can craft unconditional 15% (to me the conduction is 15% over 50, hexed, below 50)

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

The answer to your question is no. Please excuse our friends here who don't seem to understand "unconditional".

MaglorD

Jungle Guide

Join Date: May 2005

Please ignore those narrow-minded peeps who cannot understand "unconditional" also means "absolute" or "always". So yes, you can get unconditionally 15% damage items in Cantha by crafting.

From Webster's dictionary:

Function: adjective
1 : not conditional or limited : ABSOLUTE, UNQUALIFIED <unconditional surrender>

Having the -5 to max energy does not in any way affect or limit the 15% damage bonus. This is unlike other items which are limited by the wielder being hexed or being enchanted.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Unconditional weapons with no penalty (like -5,-10 armor -1 hp/energy degen, etc) only dropped in the betas, and dont drop any more.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by samifly
Unconditional weapons with no penalty (like -5,-10 armor -1 hp/energy degen, etc) only dropped in the betas, and dont drop any more. Not true. They only dropped very soon after release, no longer available. The ones people had were never removed.

And it was with zealous. (@talon)


(@everyone who thinks they still drop) -5 energy is a condition. To get the 15% bonus you have to meet the condition of giving up 5 energy. The OP was clearly talking about ones with do drawbacks.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Mandy Memory
Not true. They only dropped very soon after release, no longer available. The ones people had were never removed.

And it was with zealous. (@talon)


(@everyone who thinks they still drop) -5 energy is a condition. To get the 15% bonus you have to meet the condition of giving up 5 energy. The OP was clearly talking about ones with do drawbacks. -5 energy is a penalty not a condition. That is why it's not in brackets like 15%(when health is above 50%) or (when enchanted).

It's just like when you use a superior rune with -75 health. The -75 health is a penalty, not a condition.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

-5 IS a condition. Do you not understand what the term means? To get the bonus damage, you have a condition, and that is -5 energy, or -10 armor while attacking, or while your health is above 50%, etc etc. Some weapons have the damage Always, but with a condition, some are ONLY when you meet the condition.

A??rendil

Academy Page

Join Date: May 2006

WotU

R/Rt

please to the webster fan and others. We all can comprehend what we mean with the condition, right?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Aërendil
please to the webster fan and others. We all can comprehend what we mean with the condition, right? Judging by many of the replies, some people can't... or there wouldn't be any dispute.

Fully unconditional +damage weapons no longer drop. +15 Always weapons with penalties do, either the wammo was confused or scamming.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

its a [pretty darn stupid] semantic argument....
I think we all know what weapon mods are available, and what he meant when he said 'unconditional' +15% damage... whether oed agrees with the wording aside. I'm reaching for nails. whether you choose to call it a condition or a penalty, the stats are the same...
Gothic axes are fairly highly sought after for the skin, so good mods on one makes the prices jump. I'm a big fan of collectors myself (I've also never bought 15k armor *yet*) but I recognize that I'm a 'GW dumpster diver' heh...

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

15% Unconditional weapons IN GUILD WARS refers to weapons with such stats as...
________________________________________________

Gothic Sword
Slashing Dmg: 15-22 (Requires 8 swordsmanship)
Damage +15%
________________________________________________ Only stats
It's pointless to say one with -5 energy or -10 armor etc is unconditional because when people refer to it in this GAME it means no drawback, condition, penalty, whatever you would like to call it. guild wars players don't go to a dicitonary to refer to something in game.

~Hell

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Looks like someone never took logics.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

This topic makes my eyes bleed. Is it so hard to say "A weapon with bonus damage and no drawbacks"? Also, I think we've gotten the point already.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by MaglorD
Please ignore those narrow-minded peeps who cannot understand "unconditional" also means "absolute" or "always". So yes, you can get unconditionally 15% damage items in Cantha by crafting.

From Webster's dictionary:

Function: adjective
1 : not conditional or limited : ABSOLUTE, UNQUALIFIED <unconditional surrender>

Having the -5 to max energy does not in any way affect or limit the 15% damage bonus. This is unlike other items which are limited by the wielder being hexed or being enchanted. No, just be quiet.
We mean 15% always, with absolutely no condition. I.E unconditional. With no condition. Get it?

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Haggard
No, just be quiet.
We mean 15% always, with absolutely no condition. I.E unconditional. With no condition. Get it? plz dont shush people, especially when what you are saying is either wrong, or u think in some lil picture

its not conditional, its with penalty ><

if i hypothetically have 0 energy and equip a -5 energy weap, id still have the bonus... if i am under 50%health and got a 15>50 weap, id lose the bonus..

conditional means one that triggers only on certain event, such as being under enchantment or >50%health or anything.. +15/-5 // +15/-10 is ALWAYS on, so its unconditional


i dunno why i even am replying to this weird thread..

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by fb2000
plz dont shush people, especially when what you are saying is either wrong, or u think in some lil picture

its not conditional, its with penalty ><

if i hypothetically have 0 energy and equip a -5 energy weap, id still have the bonus... if i am under 50%health and got a 15>50 weap, id lose the bonus..

conditional means one that triggers only on certain event, such as being under enchantment or >50%health or anything.. +15/-5 // +15/-10 is ALWAYS on, so its unconditional


i dunno why i even am replying to this weird thread..
Sorry, you are wrong. It doesn't matter how righteous you think you are, you are still wrong. The -5 is a condition that constantly effects off your max energy, and is impossible to not meet. When people talk about unconditional in GW, they mean with no side-effect of the mod on the weapon. This is not a contestable linguistic fact, that is what people mean when they talk about unconditional damage weapons in Guild Wars.

Points made, no such thing anymore, thread needs to be closed, etcetc.

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Avarre
Sorry, you are wrong. It doesn't matter how righteous you think you are, you are still wrong. The -5 is a condition that constantly effects off your max energy, and is impossible to not meet. When people talk about unconditional in GW, they mean with no side-effect of the mod on the weapon. This is not a contestable linguistic fact, that is what people mean when they talk about unconditional damage weapons in Guild Wars.

Points made, no such thing anymore, thread needs to be closed, etcetc. i mightve not expressed my thoughts properly there ^^ its kinda early ^_^.

point taken on the OMFG PLZ CLOSE THIS THREAD ^^

PS i still dont perceive -5/-10 as a condition tho :F

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

+15% damage, -5 Energy are unconditional bonuses and penalties.

There are no requirements to recieve either the bonus or the penalty, which by definition makes it unconditional. By definition dammit!

Peace

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

...Don't you people understand yet? There IS a requirement to get the bonus, it's either lower energy or armor. The only difference is that you get the damage bonus all the time, as the condition is different. I'll write it so you can all understand:

Furious Long Sword of Enchanting
+15% Damage (while health is over 50%)

OR,

+15% Damage
-5 Energy

Seem different? The energy one can be written like this, and have the same meaning:

+15% Damage (-5 Energy)

Mai

Mai

Lion's Arch Merchant

Join Date: Mar 2006

Needs Moar[DESU]

Mo/

Quote:
Originally Posted by talon
...Don't you people understand yet? There IS a requirement to get the bonus, it's either lower energy or armor. The only difference is that you get the damage bonus all the time, as the condition is different. I'll write it so you can all understand:

Furious Long Sword of Enchanting
+15% Damage (while health is over 50%)

OR,

+15% Damage
-5 Energy

Seem different? The energy one can be written like this, and have the same meaning:

+15% Damage (-5 Energy) Quoted for truth

Seriously how did this thread reach 2 pages when it's one of the most simple and obvious things to see in my opinion.

Hoyt

Hoyt

Frost Gate Guardian

Join Date: May 2005

VA,USA...for now.

This is my favorite thread EVER!
To those of you fueling the fire...*grin* Now, you stop it.
To those of you getting your panties in a bunch over semantics and what not...*sigh* Oh, calm down.
What was the question again?

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

yay - splitting hairs!

hope you all brought your unconditional hair-splitting scissors of pea-counting.
________
weapons with a damage mod and without any drawback exist - but they dropped a loooooong time ago - and when they dropped they HAD a drawback - but since it was the same drawback that one of the weapon mods would give you the actualy drawback was overridden (bug) - so after removing the upgrade that would give the drawback you could make a "15% always without any penalty" weapon - which is priceless.

"skill over time" is getting hit hard everytime i realise that there are things that not everyone can have anymore - which give an advantage if you got one in the past.

edit: just analysed join-dates of the posters in this thread - all people who have been around shortly after release are aware of the guildwars-term "unconditional weapon" -- everyone who came long after that "tengu-incident" is now splitting hairs for the other side: saying -5e and -10e wouldn't be a condition - thus' call these items "uncondtional"... fun ^^ (disclaimer: not fitting on everyone - if you want to flame - be prepared to be ignored ^^)

splitting hairs in forums - ancient tradition, curse and comedy...

G.S.

G.S.

Lion's Arch Merchant

Join Date: Jul 2005

[CroM]

R/

Quote:
Originally Posted by talon
...Don't you people understand yet? There IS a requirement to get the bonus, it's either lower energy or armor. The only difference is that you get the damage bonus all the time, as the condition is different. I'll write it so you can all understand:

Furious Long Sword of Enchanting
+15% Damage (while health is over 50%)

OR,

+15% Damage
-5 Energy

Seem different? The energy one can be written like this, and have the same meaning:

+15% Damage (-5 Energy)
I really don't understand how can you call -5 or -10 requirements. It is not required to have -5 energy or -10 armor. You can call it a condition maybe, but not a requirement.

ricocheting

Frost Gate Guardian

Join Date: Oct 2005

R/D

um, a condition is:
IF health is above 50% THEN +15% damage

that's how conditions work. you can't logically say
IF your armor is -10 THEN +15% damage
because thats an 'always.' sure it's a penalty, but it has nothing to do with a condition you have to meet

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Avarre
Sorry, you are wrong. It doesn't matter how righteous you think you are, you are still wrong. The -5 is a condition that constantly effects off your max energy, and is impossible to not meet. When people talk about unconditional in GW, they mean with no side-effect of the mod on the weapon. This is not a contestable linguistic fact, that is what people mean when they talk about unconditional damage weapons in Guild Wars.

Points made, no such thing anymore, thread needs to be closed, etcetc. Qft, with highlights, for people who can't comprehend/didn't read it. Whee.

G.S.

G.S.

Lion's Arch Merchant

Join Date: Jul 2005

[CroM]

R/

Quote:
Originally Posted by ricocheting
um, a condition is:
IF health is above 50% THEN +15% damage

that's how conditions work. you can't logically say
IF your armor is -10 THEN +15% damage
because thats an 'always.' sure it's a penalty, but it has nothing to do with a condition you have to meet But it is also possible to understand it as
IF "the mod on the weapon is -10 armor" THEN +15% damage.
At least I think it is. Doesn't sound very good, but still...

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

I got a zodiac sword that had the negative armor while attacking mod with the +15% all the time. It's pretty much a given the 15>50 is the best mod for physical weapons. Although a warrior with 100 AL could easily work with a -10% while attack mod and prolly do pretty well. +35% all the time (+20% for customizing) is a nice damage enhancement, IMO. Degeners and lightning/obsidian spikers still can pwn a warrior though, no matter the AL.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

words like conditional & penalty are crapshit, use "weapon with bonus damage and no drawbacks"

Ghozer

Ghozer

Krytan Explorer

Join Date: Apr 2005

Sheffield, England, UK

Super Cute And Fluffy [scF]

E/

Slashing Damage: 11-22 (req. 8 Swordsmanship)
+15% (Whilst health is above 50%)
= Conditional

Slashing Damage: 11-22 (req. 8 Swordsmanship)
+15%
-5 Energy
= Unconditional

Its basically, "There are no conditions needed to gain the +15% damage"

if it was things like without the -5, it would be no penalties, not unconditional..

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Quote:
Originally Posted by G.S.
But it is also possible to understand it as
IF "the mod on the weapon is -10 armor" THEN +15% damage.
At least I think it is. Doesn't sound very good, but still... Wonder if you can take the +5 energy mod off the endgame crafter weapons and slap them on a -5 e weapon +15 all the time replacing the -5 e mod... Now that would prove that those weapons are UNCONDITIONAL If it takes off both stats, then there ya go...

jimmyhats

jimmyhats

Frost Gate Guardian

Join Date: Jul 2005

boston o.o

Pros At Inactivity [bleh]

i cant believe there is actually an argument over this matter. a testament to the stupidity of your averge player methinks.

for all intents and purposes, IN REFERANCE TO GUILD WARS... condition and penalty are the same thing. please restrain yourself from quoting the dictionary at me to tell me that they arent the same. we are talking guildwars here people.

Ghozer

Ghozer

Krytan Explorer

Join Date: Apr 2005

Sheffield, England, UK

Super Cute And Fluffy [scF]

E/

actually jimmyhats - your wrong, condition and penalty is not the same thing in Guild Wars...

+15% (Whilst health is above 50%) - thats a requirement, it means you can have the +15% damage, but only under the condition that you have more than 50% health... thats not a penalty...

a penalty would be...
+15% (Whilst health is above 50% else dmg -15% if health below 50%)

hence -5 is a penalty, not a condition... if the -5 was a condition, that would mean you would be required to take off 5 energy by some method (other than the item in question) to beable to use it.. but no, the item takes it off, so it gives you the +15% WITHOUT CONDITION, but as a result your penalised, by the fact it removes 5 energy.

G.S.

G.S.

Lion's Arch Merchant

Join Date: Jul 2005

[CroM]

R/

Quote:
Originally Posted by Ghozer
Slashing Damage: 11-22 (req. 8 Swordsmanship)
+15% (Whilst health is above 50%)
= Conditional
If you
have more then 50% health, you gain +15% bonus. Conditional.

Quote: Originally Posted by Ghozer
Slashing Damage: 11-22 (req. 8 Swordsmanship)
+15%
-5 Energy
= Unconditional If the weapon has -5 energy, you gain +15% bonus. Conditional.

You might be right, I might be right, it doesn't matter anyway.
The -5/-10 weapons will still be called "dmg always weapons", and the weapons that have only the damage bonus will be called uncoditional.

jimmyhats

jimmyhats

Frost Gate Guardian

Join Date: Jul 2005

boston o.o

Pros At Inactivity [bleh]

like i said... proving the stupidity of the avg. player.


edit:spelling

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Wildi
words like conditional & penalty are crapshit, use "weapon with bonus damage and no drawbacks" This man speaks the truth. Wow, people are stupid. "Conditional means the condition is your weapon having that penalty" - um, no.

Mai

Mai

Lion's Arch Merchant

Join Date: Mar 2006

Needs Moar[DESU]

Mo/

This thread makes me lol

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