Talk about Steriod users.

LoyalSoldier
makosi
Jedimagician
Silent Kitty
Originally Posted by Jedimagician
prot spirit ftw...
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Fiendz Bane
Originally Posted by Silent Kitty
Geesh, why do people always forget those easy interruptable sucky spirits with a minute recharge time. Beats me. They keep you alive 3 or 4 seconds longer, just enough for the boss to cast an other Spririt Rift at your henchies. Mind you; At that time you are still waiting an other 45 seconds for the next protection spirit to be casted. Oh, I forgot your Rit can cast more stuff. I hope the enemy mesmer or ranger don't see him, when s/he goes on his/her knees to cast the next godly 1 second kill spirit. They do see her/him? So who doesn't they interrupt them? Because they suck, I say!
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Silent Kitty
Originally Posted by Fiendz Bane
I think the above poster meant the monk skill: Protective spirit
Protective Spirit - Enchantment Spell For 5-19 seconds, target ally cannot lose more than 10% max health due to damage from a single attack or spell. 10 1/4 5 |
zakaria
oljomo
Originally Posted by Silent Kitty
Geesh, why do people always forget those easy interruptable sucky spirits with a minute recharge time. Beats me. They keep you alive 3 or 4 seconds longer, just enough for the boss to cast an other Spririt Rift at your henchies. Mind you; At that time you are still waiting an other 45 seconds for the next protection spirit to be casted. Oh, I forgot your Rit can cast more stuff. I hope the enemy mesmer or ranger don't see him, when s/he goes on his/her knees to cast the next godly 1 second kill spirit. They do see her/him? So who doesn't they interrupt them? Because they suck, I say!
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Silent Kitty
Originally Posted by oljomo
Hi
Have you tried ritual lord at all? It makes the spirits recharge so fast, that i find they are rarely dead (with the exception of displacement, but thats effective even thoguh it dies fast), and as for the problem with interrupts, have you tried mantra of resolve? Also remember that despite the fact they have long cast times, they are not spells, so there are a lot of interrupts that have no affect on them. I have found that a rit spirit spammer is actually a nice build. But if you dont think that, have you tried one of the millions of other sort of rit builds? (restoration, channeling, minion bomber to name a few) But i do agree, ele bosses are evil, i think the wrst one i came accross was the ele boss casting unsteady ground (which kds each hit if your attacking) and doign 110 damage per hit with it. oljomo |
Numa Pompilius
Mandy Memory
Jagflame
GW really goofed, when they made Factions allot harder, and new characters a whole lot weaker. It really sux for occasional players, but it's probably a whole lot of fun for the few 1337 players amongst us. |
Silent Kitty
Stabber
Originally Posted by Jagflame
I really like the fact that Factions is much harder
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Jagflame
Lol, you elitists make me crack up Nobody wonders why the place gets more lonely, the further you get in the game? Survival of the fittest? Nah, it is just because some people don't have the time to try 10 times for one single quest, which also covers the same area you just came out |
Let this meme die already. The only "hard" things in Factions PvE are the elite missions. Everything else is cakewalk even with henchies. |
Avarre
Raptox
Originally Posted by Avarre
The highest possible damage from one spell that I've seen so far is from Seacrash, the tree boss south of Bai Paasu Reach. It's aftershock deals colossal damage.. near to 500 combined if you're knocked down.
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kimahri
WasAGuest
Icelightin
Carinae
Avarre
Originally Posted by Raptox
Oh great, I've got to cap an elite from him eventually. Unsteady Ground, I believe.
I thought that stupid Rock Dragon boss in Archipelagos was bad enough. ![]() |
Siren
Sir Skullcrasher
Vahn Roi
Sir Skullcrasher
Originally Posted by Vahn Roi
Just a thought...wouldn't a "boss" logically pocess a greater power than that of the normal player?
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Vahn Roi
Dr Strangelove
Quozz
Sir Skullcrasher
Mercury Angel
Lasher Dragon
Kurow
jackie
Originally Posted by Lasher Dragon
As I said in that other thread, I just find it kinda disheartening that no matter how good I am, how long I play, and how leet my equipment is, Glop Poopsquirt the 28th level boss will always be better than I can ever be. I think it stems from me being an old-school D&D'er - you knew you might get owned by that Ancient Red Dragon some day, but you also knew that if you were good enough and lucky enough, one day you could be walking that same dragon around on a chain.
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Raptox
Originally Posted by Avarre
Seacrash does 138 PER SECOND with Unsteady ground (on AL60). If you are attacking when it hits (and are knocked down), you usually die, especially with dp. If he is near you, unsteady + aftershock can often wipe almost all your team at once.
Now, if i had Erys Vasburg in that area... would be no problem ![]() |
moriz
BrutusV
Originally Posted by sir skulkcrasher
not to mention these bosses has huge patrols going near by and popup enemies when you get too close. Making them do huge amount of damage combine with patrols that goes back and forth between that area.
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Originally Posted by sir skulkcrasher
It would make that place nearly impossible to do with henchies but with real group of players (hopefully with good healer and protector) than you can make it through.
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moriz
Skuld
Sanji