Open letter to Arenanet- Regarding PVE focus.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Overnite
Focusing on PvE will kill this game eventually, because the PvE is sub-par to any other MMO on the market and will be sub-par because of the instances
Oh, and incidentally, this is double bullshit.

The PvE of GW is not sub-par to EQ2, which I've played. I've not played any other triple-a MMORPGs so I can't comment on them. The PvE of EQ2 was very similar to that of Factions, ie pants.

And the instancing is the best thing about GW. It rocks for PvE.

Random Scrubinator

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by UndeadRoadkill
Oh? How many new professions can they introduce for you to PvP with and still have it remain balanced? How many combinations of damage-dealing, healing, conditions, etc. etc. can they add for new skills before it either becomes unbalanced, or just a pile of the same skills but with different names? Will some new little maps and guild halls be sufficient, or will they just be "same thing, different scenery?"

However, if they work at improving the RP elements, they don't need so many new skills and changes to the system. If they can deliver games with engaging stories, immersive environments, and enjoyable quests and missions, they don't need to introduce so many new skills and professions to get people to buy it.

I'm sure they don't want to lose their PvP playerbase, and I'm sure that's a large one, but I think that aspect is inherently limited. Maybe by the time they exhaust their PvP options, the whole Guild Wars engine will be exhausted, and everyone will move on, I don't know. But I think that the PvE aspect has a lot more potential to last.
PvP is really suffering from a lack of maps
Since alliance battles has degenerated to pretty much another RA (unorganized mess that is best for toying around with builds), the only new PvP content we got were skills, and 4 new GvG maps that I don't believe requires a factions key. Online FPS games benefit greatly from a wide variety of maps, and GW probably would too.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I am going to say for an rpg game there is a major lack of it.

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

Quote:
Originally Posted by Numa Pompilius
I've said it before, I don't mind saying it again: the PvE in Factions is pants. It is among the most shallow and annoying cRPG'ing I've done since Neverwinter Nights: Original Campaign (although NWN:OC, and Dungeon Lords, are admittedly infinitely worse).
There is no story worth speaking of, the (several hundred) quests are all annoying and boring back-and-forth fedexing, the missions are OK but don't make any sense and often force grouping and/or PvP. And everything is obviously designed solely to slow the player down, so it'll take longer to complete the game.

I've not even completed the Factions storyline, and I'm already back adventuring in Tyria again. Factions is just too annoying.
/agree

UndeadRoadkill

UndeadRoadkill

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Random Scrubinator

Online FPS games benefit greatly from a wide variety of maps, and GW probably would too.
Maybe GW might benefit from more PvP, but would it really be that much? FPS is a completely different style of play, I think there are more ways to interact with an environment in those. GW doesn't really even have a z-axis, no?

The Kensai

The Kensai

Ascalonian Squire

Join Date: May 2006

W/N

I don't see why so many of you are complaining really. It's still free to play its still fantastic fun.

I started the game with the intent to PvP at some point, thats why i worked hard to get great abilities, kick ass weapons and skill at playing the game before i showed it all off in PvP which i generally thought was what alot of other people wanted to do.

Its fair enough to say that maybe the PvE content isnt what it could be but it certainly is not rubbish!! I for one have liked the challenging missions that when completed felt like an achievement i've liked the fact that a win in HoH opens up more PvE content in FoW and UW.

Which beings me to my confuzzlement (confusion :P). Why are PvE players complaining that the FoW/UW should be open to PvE players winning entry! Now i've been to the HoH once before it was fun to get there and fun to win however everytime ive gone to the FoW/UW it has been off the back of someone elses win for us. Now i have had to do zero work to access this area so why do people feel compelled to complain about it?

You are not forced to PvP for very long in this game you do NOT have to if you don't want to. Likewise that you could just PvP and not RP but u'll miss out on the adventure.

I just feel that they have attempted to intergrate both PvP and PvE into a sort of mutual benefit in that you can unlock items for PvP through PvE and through PvP you can open up more PvE potential.

I for one love this game and really don't mind repeating missions i have done a thoasand times before. I also love PvPing in the RA/TA/HoH <-- when i can get there.

I'm sure there are many others of you out there that share my opinion about this fanatastic game and i'd like to know im not alone in liking this game hah

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Sorrily to say, this game is not about PvE. Level cap, mild wep bonuses, armor, - hell everything is balanced out for PvP. I enjoyed PvE for some time, but it really got boring as hell. Sorry to say, there simply isn't enough endgame high level stuff.

Nothing is really a challenge, and I've already got my fifteen over fifty weps, kurzick armor, etc. I find myself playing only PvP recently, though I'm an RPGer ath heart (and been for at least a decade). PvE is truly shallow, only reason being PvP balance. No dungeons, for chrissakes... Quests are simply, boring. Rewards are nonexistant - what do I need exp for, I got lvl 20 and all skills that I'll ever use (I'm NOT wasting 1k on Double Dragon), best items, etc. What can possibly stimulate me further to PvE? Challange, well maybe. Except it's not challenging.

Lore is sorely lacking and factions lore is simply put, cheesy...Shiro Tagachi and his shout...ow cmon! Gods are barely worked on, there's no abbeys, no cults, no dungeons, no life, no taverns, only "Oki", "Not oki" and "Accept" options. But GW is PvP game, truly. PvE is just a nice add-on...

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

i really don't understand the pve players complaints. Factions is 90% PVE focus, it's undeniable. you may not like the content BUT it is pve. what did we pvp players get? some new guild halls... frankly pvp got almost no new content. no new arenas, no new maps at heroes ascent, no scenery to stare at. i'm not taking in account the new skills and 2 classes because those are equally shared pve and pvp.

as for pve players, you got a whole game!
-new quests, missions, a story line
-cool looking armors
-the ability to control towns and brag about it
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-Beautiful scenery to look ar from kurzic/luxon areas
-etc..

i'm sick and tired of PVE players complaining! since factions came out i'm bored as hell. i don't like to pve and i do the same thing as in prophecies: heroes ascent and occasional gvg because we got nothing new to do.

and don't u dare saying alliance battles are PVP. that's bullshit because PVP players gain NOTHING from it. all we can get is luxon/kurzic faction, not even balthazar faction. and what the hell am i supposed to do with luxon/kurzic faction as a pvp player?
-i don't need jade/amber, that's for pve armors
-i don't need a good alliance standing because that's for controlling PVE towns.
so, i'm having 10k faction from each side and i'm just staring at it if i press H.

if this PVE focus goes on in chapter 3, i might as well not buy it. i'm likely to get bored of heroes ascent and i'm not a big fan of gvg.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Fates Monk
The part I let best is the multitude of faction farming nerfs that we've seen in the past couple weeks in an attempt to force pve players to pvp to make a decent amount of faction. It's absolutely ridiculous.

"Oh noes, players can make faction faster doing pve and no one wants to do the alliance battles that we so heavily marketed, lets nerf the pve farming and basically force them into alliance battles, even though they suck ass!"
you know, despite what another xoo said about the xoo alliance being more pvp orientated than pve zerg farming, you seem to prove otherwise

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

they labelled Guild Wars as a competitive RPG, yet you're suprised when they actually put effort in competition ?

both pve and pvp players got new stuff to play with with factions, in fact, pvpwise, the only realy new thing (alliance battles) is completely retarded the way it is now.

GvG has been around since beta's, and i still prefer it to anything else in GW and behond. who needs new content anyway ?

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Quote:
Originally Posted by allience
i'm sick and tired of PVE players complaining! since factions came out i'm bored as hell. i don't like to pve and i do the same thing as in prophecies: heroes ascent and occasional gvg because we got nothing new to do.
Well, look at it from this perspective - I like PvE and didn't even bother to finish off the Factions stroryline. The problem is that new content offers new maps/mobs only, rewards are limited to preserve balance and are irrelevant (to me, to be exact). I have no motivation for it left whatsoever.

But I *could* agree on your point of view as well, but I can't really judge PvP content since I got involved in PvP only recently, so maps and modes of PvP are still interesting enough for me.

gojensen

Academy Page

Join Date: Jan 2006

GrNO

W/Me

What's this about GW being a PvP game? I thought it was a co-operative role playing game... and didn't I read somewhere on this forum that the original designers of GW set out the make a good RPG/PvE game and that the PvP bit was an addon?

Anyways... I would love better storylines/PvE-content... as I can't do anything but join the que of folks saying that Factions sucks. (I especially loathe the Vizunah Square mission and the Dragons Throat - one being dependent upon another random party, the other being just one massive slayfest....)

I'm wary of Chapter 3 now - mostly because I spend most of my time in Tyria ... even with my Canthan character.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

It's PvP because my char is limited by PvP balance.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

12 vs 12, GG. Whole game is freaking PVE.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

note they did say they would focus on story

http://pc.ign.com/articles/648/648772p2.html

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The game has oodles of PvE content and keeps people playing for hundreds of hours.

The game has oodles of PvP content and keeps people playing for hundreds of hours.

The game is a balance between PvE and PvP. Quit trying to say one side is more important or more favored than others. There is no conspiracy to force PvE people into PvE. PvP players are not forced to PvE. Kindly remove your tinfoil hat and rose-colored glasses and just go play the blasted game without worrying about whether Gaile Grey thinks more about PvE or PvP.

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

The OP made the same post, word for word, on gwonline and on TGH. The former, which is PvE-heavy, agreed that PvE got the shaft. The latter, which is PvP-heavy, responded that it was actually PvP that got the shaft. What I get out of this is that dedicated players of each style are convinced that they got shafted with Factions, which leaves one to wonder what kinds of players think that Factions meets expectations.

For those who care about Arena Net's responses, Gaile Gray spoke up on the TGH forum post.

cup-o-noodles

Frost Gate Guardian

Join Date: Jun 2005

W/R

My main beef with Anet is events. With PvP there is always some sort of tournament/contest. With PvE all we really get is an event during some of the holidays.(wich are spread pretty far apart.) I don't really care who gets more out of an expansion. But after said expansion it just goes straight back to PvP. Guild ladders and the GWWC and blah blah blah. It be nice to have something happen for Pve, a scavenger hunt, monsters randomly spawn in a town(sort of like and invasion, leaving it up to the characters to kill them of.), or a large scale battle. That'd be something I'd love to see. Lots of Npc healers, huge groups of regular players(like a district instead of a group.), and a large number of charr, or murssat.

Overnite

Overnite

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by cup-o-noodles
My main beef with Anet is events. With PvP there is always some sort of tournament/contest. With PvE all we really get is an event during some of the holidays.(wich are spread pretty far apart.)
What else would you prefer Sir ? Runner races ? Troll farming competition ? Most original trade spam message ?

cup-o-noodles

Frost Gate Guardian

Join Date: Jun 2005

W/R

Umm, I'm sorry but I did post what else I'd like. Please read it and then post again. What else do you want from me?

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by Lyphen
Give me an example of an interesting PvE recap.
They could have posted an article about the teams who were the first to beat The Deep and Urgoz's Warren (elite missions).

My biggest complaint about Factions is the gates, which I think most people would agree is bad for the most part. Tyria allowed freedom of travel so that PvPers who wanted to quickly go and cap their elites to make their PvE character PvP ready could do so. Canthan elites are stuck behind hours of stressful missions and mindless quests, unless you happen to have a very good group and never have to repeat anything. If gates could be unlocked on a per account basis, rather than per account, it wouldn't be so bad.

I gotta tell you, I don't mind PvE (comp and internet sucks to bad for competitive PvP), but after drudging through missions like Vizunah and Arborstone on my 5th character... well I'm quite sick of it. Couldn't you have thought of something more... *fun* to do in missions other than interrupting falling ceilings and guys that explode upon death? I certainly don't see any missions fun enough (besides Fort Aspenwood/Jade Quarry type missions) to repeat if I don't have to.

robrobrob

Banned

Join Date: May 2006

Quote:
Originally Posted by Stabber
The OP made the same post, word for word, on gwonline and on TGH. The former, which is PvE-heavy, agreed that PvE got the shaft. The latter, which is PvP-heavy, responded that it was actually PvP that got the shaft. What I get out of this is that dedicated players of each style are convinced that they got shafted with Factions, which leaves one to wonder what kinds of players think that Factions meets expectations.
Guess that makes my first post in this thread pretty accurate. Thanks for noting the feelings on the other forums, as I don't visit them much. I'll have to edit my site now.

Kyosuke

Kyosuke

Wilds Pathfinder

Join Date: May 2006

The Tomb of Souls

DC

N/Me

I've never actually done the whole PVP thing really in GW. Closest I have come to, is random arenas and also Aspenwood, etc...

From a PVE standpoint, Factions is lacking. The size of Cantha compared to Tyria is so smallit's utterly ridiculous. Now, unlike Prophecies, the story does stick together better, but it's a short story. I loved the long drawn out story in Propehecies. The "closer to the stars part" of factions is weak. It's supposed to be the Ascension almost of factions, yet it's just a lame mission that isn't that tought at all. Meh, I'm going to stop, I could list and argue points on all day why the PVE is lacking, but I will just say this::

PVE players aren't really happy
PVP players aren't happy.
What does this say to Anet?

Forget who did or didn't get screwed, just look at the fact that neither group is truely happy. That's the main point.

demon dantes

demon dantes

Krytan Explorer

Join Date: Feb 2006

ny

Iyanden Wraithguard

Mo/Me

Quote:
as for pve players, you got a whole game!
-new quests, missions, a story line
-cool looking armors
-the ability to control towns and brag about it
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-Beautiful scenery to look ar from kurzic/luxon areas
-etc..
Said it once and i will say it again every new game has this. There is nothing new about any of this what did you exspect them to to just transfer maps?

for any pvp person to say that pve has received all of this is a joke. not only for a pvp person to say it any person to say it. EVERY NEW GAME GETS THIS STUFF EVERY SINGLE ONE.

so the new lame story line,the new repeatable quests and junk is supposed to surfice a pve person? the only reason why there are 4 repeatable quest s in pve is because gw has there fan base of pvp people and gw had to try and shutup the normall pve guy who kept saying it wasn t fair.

gw beleives in pvp, devs beleive in pvp, even pvp beleive that this game is pvp based. so if this game is pvp based upon next release please do not market it as a rpg game. even anet knows that unless chapter 3 is crazy nice they are gunna lose a crap load of people to other games.




on a lighter note i took my pill before i wrote this so as my tourettes didn t kick in that much hope i PROPERLLY wrote this out .

blood4blood

Krytan Explorer

Join Date: Oct 2005

Yeah, Anet achieved "balance" by throwing a bit to PvP (faster leveling, more XP rewards, no skills-rewards from quests/missions, more options for equipment when making a new PvP char) and a bit to PvE (quantity - maps, skins, etc.) and trying to combine and overlap the two somewhat (co-op missions, alliance battles)...ultimately disappointing both about equally. It's a negative balance, but it is a balance.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Waahhh...Factions is too PVP, we got shafted!
Waahhh...Factions is too PVE, we got shafted!

Ummmm....instead of arguing that one side got shafted over the other - let's kiss and make up, and agree that BOTH sides got shafted.

I finished the PVE content in 3 days. Since then, I've now completed the game with 3 different characters, and have a 4th 3/4ths of the way done. And the game has been out less than a month. Some might argue - yeah, but look at all of the fun you're having - well, that's a relative term. it's simply faster (but excessively expensive) to unlock skills via pve than via TA/GVG faction. That's the only reason why I'm doing it this way. Save your faction unlocks for runes/mods/goodies.

To state that there are just as many missions in Factions as their are in Prophesies is simply smoke and mirrors. If your goal is to complete the game in a fairly linear fashion, doing each mission in turn, not being run anywhere, simply joining PUGs or soloing using henchies, the #s aren't even close. I'd say the Factions side, IMO, is about 1/3rd the size of Prophesies.

For the 50 bucks we spent, we got:

2 new professions (I personally hate both of them but that is just my opinion)
300-odd "new" skills - which many are simply rehashing of older skills
less than half the content of Prophesies
2 new "elite" missions similar to UW/FOW, but not nearly as big or varied
handful of new GvG maps
no new HA content
horrible alliance implementation
faction farming
new skins and armor for the same old stuff
a few new pets
mini challenges - to farm faction
new 12v12 (featuring lots of AFKers) and random 8v8 that hardly anyone plays

Yeah, that was really worth 50 bucks (sarcasm, in case you couldn't tell).

Anraeth

Frost Gate Guardian

Join Date: May 2005

SE america

This Is Cakeguild [cAke]

Well, lets not whine about it. Remember kids, nobody is forcing you to play this game. (Not to mention anet already has your money)

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Stabber
which leaves one to wonder what kinds of players think that Factions meets expectations.
Oh! I know this one!

Me!

Honestly, I am completely happy with Factions. I have very little negative to say--and what negative there is to say, I've said before, regarding Elite Mission access. But now that they're re-looking at that, I have absolutely nothing to complain about.

Hell I would have paid $50 for Air of Enchantment and Enraged Smash alone.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=Kakumei]Oh! I know this one!

Me!

QUOTE]

/ME TOO

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

And me, and from what I have seen, 100's of 1000's of people in game.

I know that ANEt is one of the few companies who actualy take the time to read user response and make corresponding changes, but I would just like to inform them that threads like these can be safely ignored and in no way represent the feelings of the majority of the GW community :-)

Yes, there are changes to be made, many in fact and some drastic, but such extremist threads hardly hold any bright idea, suggestions or provide any positive effect on the game, other than possibily making it into #836 WoW-clone.

So at the end of it all, does GW want to rememberd as a "half-decent MMO but hey NO SUBS!!! ZOMG'" or a game in a class all on its own ? That is the question the devs must awnser and thus shape the future of this community.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

yea if gw is not a rpg it could be hit with a false advertise ment right

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by dreamhunk
yea if gw is not a rpg it could be hit with a false advertise ment right
would you mind very much telling me where it says RPG or ROLE PLAYING GAME on the package?

cause i missed seeing it when i looked just now.

if it is not on the package visable at point of sale..............

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

i'm really bothered about this topic. you ppl are seeing this in the wrong perspective. we are NOT discussing Factions compared to Prophecies. this is only about Faction strictly pve content and Factions strictly pvp content.

A player who owns Prophecies AND Factions sees:

Factions strictly PVE content:
-new quests, missions, a story line
-cool looking armors
-the ability to control towns
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-new pets
-Beautiful scenery to look at from kurzic/luxon areas
-Allaience battles
-etc...

*i've put alliance battles in PVE for the following reasons:
-luxon/kurzic faction is used for PVE crafting materials
-luxon/kurzic faction can be used to control PVE towns
-this mission has NO Balthazar reward, thus useless in every aspect to a pvp player

Factions strictly PVP content:
-some guild halls for gvg
-scrimmage match (does not give any kind of reward)

in case some never played PVP, i'll tell u a simple fact.
Team arenas, Random arenas, Heroes ascent (old tomb), Zaishen challenge are all areas that ALREADY existed in Prophecies. They are NOT Factions content. Since factions came out, nothing was added to these places.

Both pvp and pve got new skills and 2 new classes so that aspect is eqally shared. now i'm trying to say that PVE got 90% of ALL factions content, it's undeniable. you may not like the pve content and you may find it boring but think how PVP plyers feel. we got almost nothing, not a single new map except the guild hall, not a single new pvp area.

if you don't like the factions PVE content go complain about that aspect. don't go saying that they added more pvp in factions because it's bullshit.

luilui

Frost Gate Guardian

Join Date: Mar 2006

1st i would like to stress Guild Wars is a PvP based game. Anyone can see that from the marketing, the reviews (e.g. gamespot), the name of the game. So maybe they should focus more on PvP side.

About the PvE side, i think both Prophecies & Factions have done a decent job. It took me 3 weeks to finish the game with my 1st character for Prophecies, and 4-5 days for factions (that's probably becoz i'm a much better player after a year). In quantity-wise it's not bad at all, and for each different profession the gameplay is very different which means the whole pve aspect last a lot longer. I believe it'll take 100+ hr for someone to capture most of the skills and complete the elite missions (for more than 1 profession). How many RPG games out there(those with no monthly fee) really can last that long? Imo $50 for 100 hrs of gameplay is a bargain, u r asking too much if u want more.

But for PvP, u get some new skills and no more than 5 new gvg maps. With Factions i wouldnt feel i get double the amount of the content for the pvp aspect, probably only around 20-30%. If there's one thing Anet would do then i would suggest allowing ppl to have proper organised alliance battle (with decent reward of course). That would be a big change for the PvP side. Atm the alliance battle is like a circus for ppl to see freak shows, it's fine to mess around there but i wouldnt call that PvP.

If there's going to be a big update like the last year's summer update, then please add something new to PvP.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Loviatar
would you mind very much telling me where it says RPG or ROLE PLAYING GAME on the package?

cause i missed seeing it when i looked just now.

if it is not on the package visable at point of sale..............
Factions doesn't. The original did though. However, Jeff Strain opened his mouth and stuck his foot in real deep when he said in his interview that GW was a role playing first and foremost. Personally though, I feel with Factions the whole game is more like an action adventure game. Way to fast moving for an RPG. I'm enjoying some parts of it, waiting for others to be fixed, but all in all, it's not too bad.

Some of those things needing to be fixed... well, all yu gotta do is look around the forums and find the many requests.

I do also agree that both game styles got shafted quite a bit in Factions. IMO, too much effort was spent on merging the two rather than making a truly great game... which we got stuck with a mediocre version of what could have been great.

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by myword
you know, despite what another xoo said about the xoo alliance being more pvp orientated than pve zerg farming, you seem to prove otherwise
Thank you for your valuable contribution to this thread. FYI, there are 10 guilds in the XoO alliance, 2 are PvE focussed and 8 are PvP focussed. I am in one of the PvE guilds.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

Quote:
which leaves one to wonder what kinds of players think that Factions meets expectations.
I'm not even a big PvE fan, but I thought the Factions campaign was pretty cool.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I found factions very fun and I do both PvP and PVE.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Stabber
The OP made the same post, word for word, on gwonline and on TGH. The former, which is PvE-heavy, agreed that PvE got the shaft. The latter, which is PvP-heavy, responded that it was actually PvP that got the shaft. What I get out of this is that dedicated players of each style are convinced that they got shafted with Factions, which leaves one to wonder what kinds of players think that Factions meets expectations.
Simple explanation: everyone got the shaft with Factions.

PVP players get nothing but cut and pasted content from Chapter 1 that they can already play with Chapter 1.

PVE players get content that they are not satisfied and will beat in 1 day, with and no end game content other than Fissure and Woe and UW, also copy and pasted from Chapter 1.

Bottom line in my view: cut and pasting content from game to game is bad for business.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Loviatar
would you mind very much telling me where it says RPG or ROLE PLAYING GAME on the package?

cause i missed seeing it when i looked just now.

if it is not on the package visable at point of sale..............
it goes back to the time of beta and what was promised until now. Even on gw website they call themself an rpg! there was alot things that were promised that anet didn't keep.

i would also like on one of the fourms they are talking about how the rpg can get better. rpg players are saring ideas to improve on the rpg with pvp players.

But anet needs to keep it promise they advertise themself as an rpg. The rpg was to be the focus of the game. however because pvp players like the pvp alot. they included the pvp part of the game. I never had a problem with that. after the aera eoe update I was sooooooo shocked how much anet had move away from it promise from beta. What they had promised was rpg. A company cann't sell a product and then go back on it word.

I can live with pvp, i think a cmpany should always promote it's strengths but they should not move away from what they promsed.