i'm really bothered about this topic. you ppl are seeing this in the wrong perspective. we are NOT discussing Factions compared to Prophecies.
this is only about Faction strictly pve content and Factions strictly pvp content.
A player who owns Prophecies AND Factions sees:
Factions strictly PVE content:
-new quests, missions, a story line
-cool looking armors
-the ability to control towns
-elite missions with 12 man party
-many new weapon skins to farm for
-many titles to obtain
-new pets
-Beautiful scenery to look at from kurzic/luxon areas
-Allaience battles
-etc...
*i've put alliance battles in PVE for the following reasons:
-luxon/kurzic faction is used for PVE crafting materials
-luxon/kurzic faction can be used to control PVE towns
-this mission has NO Balthazar reward, thus useless in every aspect to a pvp player
Factions strictly PVP content:
-some guild halls for gvg
-scrimmage match (does not give any kind of reward)
in case some never played PVP, i'll tell u a simple fact.
Team arenas, Random arenas, Heroes ascent (old tomb), Zaishen challenge are all areas that ALREADY existed in Prophecies. They are NOT Factions content. Since factions came out, nothing was added to these places.
Both pvp and pve got new skills and 2 new classes so that aspect is eqally shared. now i'm trying to say that PVE got 90% of ALL factions content, it's undeniable. you may not like the pve content and you may find it boring but think how PVP plyers feel. we got almost nothing, not a single new map except the guild hall, not a single new pvp area.
if you don't like the factions PVE content go complain about that aspect. don't go saying that they added more pvp in factions because it's bullshit.