Open letter to Arenanet- Regarding PVE focus.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by WasAGuest
Factions doesn't. The original did though. .
please note i was reading fron my ORIGINAL box and not Factions.

nowhere on the box either outside or inside either cover opening doed it even mention RPG

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by luilui
1st i would like to stress Guild Wars is a PvP based game. Anyone can see that from the marketing, the reviews (e.g. gamespot), the name of the game. So maybe they should focus more on PvP side.
Not that tired argument again....

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

Quote:
My biggest complaint about Factions is the gates, which I think most people would agree is bad for the most part. Tyria allowed freedom of travel so that PvPers who wanted to quickly go and cap their elites to make their PvE character PvP ready could do so. Canthan elites are stuck behind hours of stressful missions and mindless quests, unless you happen to have a very good group and never have to repeat anything. If gates could be unlocked on a per account basis, rather than per account, it wouldn't be so bad.
IMO elite skills are much easier to capture in Factions than in Prophecies, especially with how easy it is to gain skill points, even for the casual player. I actually like having the gates up because it stops people from just running the whole thing.

Besides, if you're complaining about having to reroll characters to cap skills, why? In Factions you have to pay a one-time fee of 500gp for each secondary you change to, so it makes capturing skills easy to do with only one character. All you have to do is unlock the gates on your initial character if you only want to play PvE for the unlocks.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by Loviatar
please note i was reading fron my ORIGINAL box and not Factions.

nowhere on the box either outside or inside either cover opening doed it even mention RPG
I am not sure but think he means this one

http://gwtactics.com/staticpages/index.php?page=pre2

the back of the bets box that was sold.

I think anet took rpg from the box knowing it was not a full rpg. If I were you check their web site it says anet to be a rpg company. However if you look at it. it does talk about more about pvp.

side note you would have never ever seen me in these fourms if it was not because of the eoe update :P











here is the link just on rpg, ideas to improve on it. so any rpg players who want to give inputs do so



http://forums.gwonline.net/showthread.php?t=373820

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by Jagflame
Besides, if you're complaining about having to reroll characters to cap skills, why? In Factions you have to pay a one-time fee of 500gp for each secondary you change to, so it makes capturing skills easy to do with only one character. All you have to do is unlock the gates on your initial character if you only want to play PvE for the unlocks.
What gave you the idea I was rerolling characters? I have 3 PvE characters from Tyria and 2 new ones from Cantha (plus a rit I'm using as a mule that's as far as Arborstone before I realized I didn't like the profession). If they're adding 2 new professions with each expansion, I'll barely have enough time to complete the new area's storylines (or whatever it takes to get the elites I need) with each character (and the older areas for any new characters I create) before the next expansion comes out. I play my PvE characters with the intent of having them be PvP ready.

As for gates, I would have gladly gone back to complete any missions I've skipped for whatever reason on my 2nd or 8th time through (especially since a fair number of missions have elites that are only found there). I just don't want to be told *when* I have to do it.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Loviatar
please note i was reading fron my ORIGINAL box and not Factions.

nowhere on the box either outside or inside either cover opening doed it even mention RPG
Really? Hmm, mine does. Where you get yours from? I heard others had it on theirs as well. Just wondering if certain prints (like the covers are different Eve, Devona etc) might have had text changed over time.

Not that this makes any difference at all mind you.. lol

Edit: NM, Dreamhunk answered it for me above.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by WasAGuest
Really? Hmm, mine does. Where you get yours from? I heard others had it on theirs as well. Just wondering if certain prints (like the covers are different Eve, Devona etc) might have had text changed over time.

Not that this makes any difference at all mind you.. lol

Edit: NM, Dreamhunk answered it for me above.
just for the record mine was a preordered box from Gamestop which had been doing well for me.

i have since switched to Newegg.com as Gamestop charged me tax on the S/H and Newegg is as fast or faster

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Loviatar
just for the record mine was a preordered box from Gamestop which had been doing well for me.

i have since switched to Newegg.com as Gamestop charged me tax on the S/H and Newegg is as fast or faster
Totally OT, but I switched there as well. Much faster and better service for me.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Cymmina
What gave you the idea I was rerolling characters? I have 3 PvE characters from Tyria and 2 new ones from Cantha (plus a rit I'm using as a mule that's as far as Arborstone before I realized I didn't like the profession). If they're adding 2 new professions with each expansion, I'll barely have enough time to complete the new area's storylines (or whatever it takes to get the elites I need) with each character (and the older areas for any new characters I create) before the next expansion comes out. I play my PvE characters with the intent of having them be PvP ready.

As for gates, I would have gladly gone back to complete any missions I've skipped for whatever reason on my 2nd or 8th time through (especially since a fair number of missions have elites that are only found there). I just don't want to be told *when* I have to do it.
I'm willing to bet there won't be any more professions. they went to the well once too often with the two new ones as it is.

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

Lack of Pve focus, lack of pvp focus, pretty much factions was a lack of everything considering it was 50 bucks. STUPID quests and god only knows what they were smoking when they thought up the elite mission system.

I would have rather bought 50bucks worth of taco bell buritos. That way my butt would been just as sore, but I at least got to enjoy some tangy mild sauce.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Jagflame
Actually, most players that play both agree that PvE got more from factions than PvP did.
Sadly even that is not very much

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I'm using Factions as a quick way to gain XP and Skill points for my Prophecies characters. I've made a Factions Character (an Ele) who's main reason for being for the time being is a mule. I may start working her up through the storyline, but I'm not all that eager to do so.

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

Quote:
Originally Posted by quickmonty
They walk a fine line trying to keep evreyone happy, or lose a large part of their customer base with future chapters. Obviously, not all of us are pleased with Anets "shotgun" approach. I read the "give it a try" propaganda and bought Factions. I am having fun, but not as much as I had hoped for. I personally feel that Anet fell far short of thier promises and that Factions doesn't compare with Prophecies. That said, I'm not sure if I will be adding anymore gold to Anet's coffers.
Agree 100% - After waiting for more than 2 weeks to get the CE and not be able to go on with the game because I find it a bit too hard ...... Anet has already lost me!

*She's back to play real PvE games: Diablo and Sacred!

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Angelica
Agree 100% - After waiting for more than 2 weeks to get the CE and not be able to go on with the game because I find it a bit too hard ...... Anet has already lost me!

*She's back to play real PvE games: Diablo and Sacred!
Too Hard???

What game are you playing? Everybody else said it was Too Easy!

hahahahahaha

Anyway, back on topic: This thread on TGH was totally derailed and closed by Jink as it just became a flamefest int he last couple of days...

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

its easy depending on the class you play. ANET should never have implimented deaths charge for assassins. they kill anyones chances of finding a pug for a mission from arborstone on when u cant do it with only one monk and a rit hench because everyone and their brother plays an assassin as a warrior and dies way too quickly, thus being a liability to their team.

also in the Boreas seabed, the hench cannot outheal a 232 dmg fireball from the ele boss.

I enjoy pvp and pve, but fell that both sides got shafted in this. the alliance system is just screwed. anyone thats not an officer cannot talk to the other guilds. so anyone thats in a guild will auto ask to be an officer and if they cant, then how do they ask across the alliance to get help? wasnt that the main idea behind the aliance feature?

also as stated, the 12v12 system is utterly useless as far as pvp goes. pvp players gain nothing out of it other than goign in to basically scew around, and yet all youre doing is inflating prices o nthings as a few people can go earn enough faction to buy things in a little amount of time and resel lthem for profit. ie. jade and amber. Thuse your basicaly encouraging farming, yet you nerf areas where the pve people farm... forcing them to try, you guessed it PVP.

way too many things are imbalanced at the moment in guildwars. both in pve and pvp.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by MistressYichi
its easy depending on the class you play. ANET should never have implimented deaths charge for assassins. they kill anyones chances of finding a pug for a mission from arborstone on when u cant do it with only one monk and a rit hench because everyone and their brother plays an assassin as a warrior and dies way too quickly, thus being a liability to their team.

also in the Boreas seabed, the hench cannot outheal a 232 dmg fireball from the ele boss.
Blaming Death's Charge for everything wrong with assassins is just a crutch. I've seen plenty of fine assassins that only ended up dying because of stupid warriors that played like mindless idiots.

Maybe you just aren't that great of a player if you have problems with henchies? I henched with my assassin. Minister Cho's Estate to Eternal Grove melee with Death's Charge and managed roughly 20 deaths during that time. I didn't pick up a bow and Barrage until I hit Raisu Palace because I was tired of waiting 3 hours for a group.

Hench or not, no one can outheal a 232 dmg fireball from an ele boss along with everything else he throws out. You can't just brute force every mission with the holy trinity (tank, nuke, heal). You need interrupts and other forms of damage mitigation. Assassins have interrupts if they bother to think ahead enough to buy them (Disrupting Stab, Exhausing Assault). The assassin hench always brings them.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by MistressYichi
its easy depending on the class you play. ANET should never have implimented deaths charge for assassins. they kill anyones chances of finding a pug for a mission from arborstone on when u cant do it with only one monk and a rit hench because everyone and their brother plays an assassin as a warrior and dies way too quickly, thus being a liability to their team.
Assassins are extremely easy to play once the player learns to let the warriors get aggro first. I agree with you completely though, those assassin's that haven't figured that out yet, cause issues for us all.

Quote:
Originally Posted by MistressYichi
I enjoy pvp and pve, but fell that both sides got shafted in this. the alliance system is just screwed. anyone thats not an officer cannot talk to the other guilds. so anyone thats in a guild will auto ask to be an officer and if they cant, then how do they ask across the alliance to get help? wasnt that the main idea behind the aliance feature?

also as stated, the 12v12 system is utterly useless as far as pvp goes. pvp players gain nothing out of it other than goign in to basically scew around, and yet all youre doing is inflating prices o nthings as a few people can go earn enough faction to buy things in a little amount of time and resel lthem for profit. ie. jade and amber. Thuse your basicaly encouraging farming, yet you nerf areas where the pve people farm... forcing them to try, you guessed it PVP.

way too many things are imbalanced at the moment in guildwars. both in pve and pvp.
I've been trying to put that into words for a good while. 100% agree. - I always get flamed for trying to say that though, I'm not great at putting my thoughts down in print though. hehe
You're my hero now.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Omega X
Not that tired argument again....
He is half right. The end game was supposed to be PvP. But Arena Net botcheda few things here and there and now they are only related by a whim and a joke.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Mimi Miyagi
I'm willing to bet there won't be any more professions. they went to the well once too often with the two new ones as it is.
in case you missed it they have already shown the 2 new professions for chapter 3

it was also stated long ago that not all chapters would have new professions.

10 professions seems like a good point to take a breather and adjust/fix/add content to the overall game.

just my guess

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Loviatar
in case you missed it they have already shown the 2 new professions for chapter 3
I missed it; and the outstanding search abilities here *cough* are, well, not working again.

Got a link so I (we) can oogle? Please? Thank you.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by WasAGuest
I missed it; and the outstanding search abilities here *cough* are, well, not working again.

Got a link so I (we) can oogle? Please? Thank you.
i have a notepad of it

Quote:
many concrete details on the upcoming campaign; all we really know is that campaign 3 has a North African setting, with sweeping African plains and Egyptian-esque temples. In a short trailer, we saw monsters that resemble African animals such as elephants and hippopotami, but with a fantasy twist. We also saw concept art for some new player classes, but no information about them other than the art. One of them looks like a heavy melee class, and the other has a tribal caster feel.
edit

linkie (there is another im looking)

http://www.guildwarsguru.com/forum/s....php?t=3043866

more linkies post 13

http://www.guildwarsguru.com/forum/s....php?t=3033454

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Loviatar
i have a notepad of it



edit

linkie (there is another im looking)

http://www.guildwarsguru.com/forum/s....php?t=3043866

more linkies post 13

http://www.guildwarsguru.com/forum/s....php?t=3033454
Awesome. Many thanks

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Cymmina
Blaming Death's Charge for everything wrong with assassins is just a crutch. I've seen plenty of fine assassins that only ended up dying because of stupid warriors that played like mindless idiots.
yes war aggro can be a problem, but everyone and their brother that i have seen playign my monk, assassin, ranger, and war ALL deaths charged into battle and died within liek 5 seconds. there are a lot of BAD people that play assassinsand wont learn from mistakes and better their playstyle.
Quote:
Originally Posted by Cymmina
Maybe you just aren't that great of a player if you have problems with henchies? I henched with my assassin. Minister Cho's Estate to Eternal Grove melee with Death's Charge and managed roughly 20 deaths during that time. I didn't pick up a bow and Barrage until I hit Raisu Palace because I was tired of waiting 3 hours for a group.

Hench or not, no one can outheal a 232 dmg fireball from an ele boss along with everything else he throws out. You can't just brute force every mission with the holy trinity (tank, nuke, heal). You need interrupts and other forms of damage mitigation. Assassins have interrupts if they bother to think ahead enough to buy them (Disrupting Stab, Exhausing Assault). The assassin hench always brings them.
I can play just fine with hench. my ranger henched the entire cantha map. its the fact that on my ranger i had more reliable interrupts than with an assassin. the hench ai is pretty pathetic in guildwars period and should be completely redone.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Its simple, news is for newsworthy people that deserve the spotlight. These people are the top end pvpers who can give you an exact skill description of every skill in the game. Not some wammo with his thumb where the sun don't shine.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

No FoW, or UW in factions, other than Elite Missions, but those require pve, the only factions relates to pvp is unlocking skills, nothing new to the pvp system other than.... Jade and Aspenwood, and the Alliance battles, but those are pve realted