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Originally Posted by Dove_Song
I'd like to open disscussion on this topic.
okay so in another (very lame) off topic thread this came up in a few posts (if you read between the lines).
It seems that certain PvP players view the GW player base as:
PvE players - worthless unless they are need to get me through the missions. PvE is for sissies.
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Many PvP players don't see much challenge in PvE, that they see as static and bound by AI rules. However I don't think they will call a PvE player a sissy. They just enjoy different things on the GW spectrum imho.
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Alliance Batt: - pvP for PvE players...see above
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I've played a nice number of AB by now. It's relaxing PvP. Relaxing in the way that the pressure is smaller then most other forms of PvP due the fact that the maps are big (you can retreat, unlike HA, RA or TA) and the battles are less controlled (no full guild teams, so cooridination less then GvG). Its great fun, and is a nice form of PvP for new PvP players to learn important points of PvP without the pressure that comes with the other forms of PvP. I understand that where the remark 'pvp for pve players' comes from, its because AB has quite a few NPC's that are key to victory (the controlpoints). However I don't agree with that sentiment, as GvG (Guild Lord, Bodyguards, etc) and HA (Ghostly Hero, Priest) also have influence of NPC's.
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PvP in RA - lowest echeolon of PvP the PREschool of PvP no SERIOUS PvP happens here. Any PvP build that is used here is weak and just silly it's not REAL PvP.
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Now, I fully have to agree here. The 'R' of 'Random Arena' should stand for 'Retard'. It's not the fault of anyone that plays in RA. Nor are people stupid that play it. It's just that the way RA works it creates retarded builds. Since you can't be certain of a healer, players pack a self heal. So far, so good. But organisation is lacking completely in these teams, unless in those rare situations people will actually pick a targetcaller. My point with RA is that is selfish PvP. Players often look out only for themselves, not their team. A build like a Paladin, that absolutely wouldn't make any sense in any other pvp setting, could do ok here. It teaches players the wrong things, making them a step behind to play pvp in different settings.
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PvP in TA - almost as above yet it's okay if you do it with guild mates when you are bored.
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not much wrong with TA. move along.
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HoH- the upper echelon of PvP hottly debated as the BEST pVPer's...unless your a GVG 'er (see below)
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HoH teaches you some things. It is ok, altough if there are dominant FotM builds, it can get boring fast. Facing IWAY 5 out of 6 times isn't exactly exciting...but that's a matter of opinion.
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GvG- the ONLY TRUE PvP (since when did PvP mean Capture the flag I'll never know).....often knock heads with the HoH as to who has the biggest $%#.....
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there are more strategies possible in GvG compared to HA, which make it, at least in my humble opinion, a bit more interesting. But opinons differ on this.
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now I always saw all of these types of the game as a field unto itself with varying skills needed in each one....a...pick your poison....sort of approach...
PvP is Player versus player after all?
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partly true. There are differences for sure, but the base principles remain the same.
Now, on this rant on PvP arrogance, I'd like to add some experiences I had in PvE lately:
- going into mission, 2 of 8 ragequit immediately
- going into mission, someone leeches the mission (happend twice)
- loner's syndrom (a guy that runs of, and thinks he knows it better then the complete full party)
- joining for bonus, only ending up with mission because they don't care. they got what they wanted.
so, when you start again a thread on pvp players, think again how elegant pve players can be.
kind regards,
Makkert