PUGS - The Good and the Bad.
Quajai
The GOOD about PUG’s.
1. Meet some interesting people.
2. Meet some good players. Ahh future guildies.
3. Meet players that know a lot and help everyone.
4. Unexpected outcomes. Beating Hell’s Precipice with only 4 people.
5. It’s easy to leave the group. This one’s not going to make it anyway.
6. There’s always room for a monk. 6/8 GLF two monks and we go. Invite self.
7. Good Tanks. Lead, call, adsorb and pound.
8. Meet winners. GJ team. Nice work. Anyone want to do this mission too? Cool.
The BAD about PUG’s.
1. Meet some interesting people.
2. Meet some poor players. More for my ignore list.
3. Meet players that think they know a lot and help everyone die.
4. Unexpected outcomes. What? A 55 and a Smiting monk both in my group. We’re dead.
5. People that leave the group. Now we are not going to make it.
6. There’s never room for the monk ego. 4/8 Sorry no room. The monk’s ego takes 4 slots.
7. Bad Tanks. Run, run, aggro every red dot I see. C’mon heal me monk.
8. Meet Whiners. OMG you noob. !@#$%&* This is the worst group I’ve ever seen.
PUG. You gotta admit it’s just a fun word.
1. Meet some interesting people.
2. Meet some good players. Ahh future guildies.
3. Meet players that know a lot and help everyone.
4. Unexpected outcomes. Beating Hell’s Precipice with only 4 people.
5. It’s easy to leave the group. This one’s not going to make it anyway.
6. There’s always room for a monk. 6/8 GLF two monks and we go. Invite self.
7. Good Tanks. Lead, call, adsorb and pound.
8. Meet winners. GJ team. Nice work. Anyone want to do this mission too? Cool.
The BAD about PUG’s.
1. Meet some interesting people.
2. Meet some poor players. More for my ignore list.
3. Meet players that think they know a lot and help everyone die.
4. Unexpected outcomes. What? A 55 and a Smiting monk both in my group. We’re dead.
5. People that leave the group. Now we are not going to make it.
6. There’s never room for the monk ego. 4/8 Sorry no room. The monk’s ego takes 4 slots.
7. Bad Tanks. Run, run, aggro every red dot I see. C’mon heal me monk.
8. Meet Whiners. OMG you noob. !@#$%&* This is the worst group I’ve ever seen.
PUG. You gotta admit it’s just a fun word.
Greedy Gus
Congratulations, you're the one millionth person to make a clever topic about PUGs
Vermilion
Quote:
Originally Posted by Quajai
The GOOD about PUG’s.
6. There’s always room for a monk. 6/8 GLF two monks and we go. Invite self. |
The dependance (or illusioned need) of monks in every pug makes finding groups twice as hard..Everyone who has sat in a mission town for hours (yes hours) for one or two monks, otherwise a full group, knows finding monks is a huge bitch.
Quote:
PUG. You gotta admit it’s just a fun word. |
Donut Zeke
Another bad thing about PUGs, they don't want us Mesmers! [/cries]
Quajai
Quote:
Originally Posted by Donut Zeke
Another bad thing about PUGs, they don't want us Mesmers! [/cries]
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EternalTempest
Quote:
Originally Posted by Donut Zeke
Another bad thing about PUGs, they don't want us Mesmers! [/cries]
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But Rit is still above both us as alt choices for most groups.
Cybah
I'm not up2date. What is/are PUG(s) ?
Mr_eX
Another plus for PUGs: Your teammates might be using new skill combinations that you hadn't thought of before. This can be a good thing if it's effective and helps you win the mission, but if it's not effective, that person is probably going to end up with 60% DP before you can say "noob".
EDIT: PUG stands for "pick-up group," as in a group you form in a town/outpost/mission through spamming LFG in towns. It's the opposite of a guild group.
EDIT: PUG stands for "pick-up group," as in a group you form in a town/outpost/mission through spamming LFG in towns. It's the opposite of a guild group.
Chicken Ftw
Quote:
Originally Posted by Greedy Gus
Congratulations, you're the one millionth person to make a clever topic about PUGs
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I rarely PUG, guild groups are too ftw. Even henches are better than PUGs 90% of the time. Sad but true.
Evilsod
There is 1 bad thing about PUGS. This sorta thing happens.
Please edit out names before posting pictures. -Swampgirl
The first Crystalline Sword i've ever seen drop, and some thieving little shit steals it.
Please tell me why i should edit out the name of someone who has just stolen my Crysalline Sword?
Please edit out names before posting pictures. -Swampgirl
The first Crystalline Sword i've ever seen drop, and some thieving little shit steals it.
Please tell me why i should edit out the name of someone who has just stolen my Crysalline Sword?
Vermilion
Quote:
Originally Posted by Cybah
I'm not up2date. What is/are PUG(s) ?
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Pick
up
Group.
Don Zardeone
Quote:
Originally Posted by Evilsod
There is 1 bad thing about PUGS. This sorta thing happens.
Please edit out names before posting pictures. -Swampgirl The first Crystalline Sword i've ever seen drop, and some thieving little shit steals it. Please tell me why i should edit out the name of someone who has just stolen my Crysalline Sword? |
Some guy could just show up and tell everyone that Don Zardeone killed his dog and stole all his money. Then everyone would get in-game, spam the hell out of the "scammer" and then they'd think they did a good deed while in reality, Don didn't do anything.
How can we be sure you didn't fake it all?
Sucks, I know...
on topic: yeah pugs are poopie
Evilsod
I've got slightly better things to do with my time than fake images. Thieving little shits like this one are another matter. If your desperate to know how the rest of it went. I added her to Friends, messaged her on a different character. Barely 2 seconds later she 'went offline' again.
Swampgirl Inez
Don Zardeone got it in one.
Back on topic please.
Back on topic please.
Bane of Worlds
why are we talking about those dogs? oops but seriously pick up groups do give ya headaches.
Yes I do think henchmen are better most of the time...success- and time-wise..
I suppose plenty of ppl could have saved those lost hours for whatever they could have done instead of them spamming LFG or GLF monks
thats one of the reason why I might have deleted my poor mesmer lol
Yes I do think henchmen are better most of the time...success- and time-wise..
I suppose plenty of ppl could have saved those lost hours for whatever they could have done instead of them spamming LFG or GLF monks
Quote:
Originally Posted by Donut Zeke
Another bad thing about PUGs, they don't want us Mesmers! [/cries]
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thazel
PUG's....just saying PUG gives me the shivers....Lerroys, smiting monks that say they are healers, 55 monks running around in fow, leechers, oh god the list goes on...
Kaguya
Pff, I've PUG'ed all my charas through the game and without pain, don't really have any nightmare stories either. :d
I suppose Euro server > Yankee server when it comes to PUG quality
I suppose Euro server > Yankee server when it comes to PUG quality
Arkantos
Quote:
Originally Posted by Evilsod
Please tell me why i should edit out the name of someone who has just stolen my Crysalline Sword?
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2) Theres no reason why we need to know who did it.
RTSFirebat
Quote:
Originally Posted by Arkantos
1) Its against rules
2) Theres no reason why we need to know who did it. |
Ok just joking.
But yes there are rules, we cover names up to prevent "Witch Hunts" against people like this.
Rob Van Der Sloot
I always do missions with PUGS. Just a few days ago I joined a group in the Ring of Fire just to help out a fellow guildy. We failed miserably, because our group did not lure carefully, and simply rushed in towards the seals expecting our hench-healers to be able to handle that. But I did not find it a bad experience.
In fact, not at all. It's nice to teach some of the more inexperienced players how to do missions you've already done like a zillion times... and if the pug fails the mission, not a problem at all. It's the fun that counts. We had some very interesting battles. The lack of experience in the group made the trip so much more challenging. To me, pug's are always more fun than henchies. Sure there's the occasional whiner or bot, but most of my experiences with pugs are good.
In fact, not at all. It's nice to teach some of the more inexperienced players how to do missions you've already done like a zillion times... and if the pug fails the mission, not a problem at all. It's the fun that counts. We had some very interesting battles. The lack of experience in the group made the trip so much more challenging. To me, pug's are always more fun than henchies. Sure there's the occasional whiner or bot, but most of my experiences with pugs are good.
Evilsod
Quote:
Originally Posted by Arkantos
1) Its against rules
2) Theres no reason why we need to know who did it. |
Why waste your time waiting for a PUG when you can do it with henchman? Its like sitting in Ember Camp watching all those people go 'LFG to Capture Charge' for 20 minutes. When in that time they could've took the henchman and ran over to the nearest boss spawn 30 times in the hope he spawns.
Henchman do get you into bad habits though... 9/10 times on Ring of Fire i can run down the edge of the wall and avoid fighting the first Ether Seal since the hench usually follow in a close line if you do it right. Try telling a pug to do the same thing. You can guarantee 1 of the morons will run so far from the wall he somehow lures the Drakes, never mind gets hit by the Ether Seal.
SpeedyKQ
I'm a big fan of pugging. Sometimes you get an amazing group and blast through the mission. Sometimes you get a uh, suboptimal group, and barely squeak by, but that can be fun too. The unpredictability is good times.
Yeah, the things that people complain about DO happen, but not all that often. Very few monks are secretly smiters, very few warriors go aggro'ing like crazy.
And yes, the key to pugging with a mesmer is to make your own groups. Hell, my wife and I, first time through Factions, played with a mesmer and *gasp* an assassin. We didn't even try to get into any other groups, just started them ourselves, and had very few problems. Besides, that way you get to star in all the cutscenes.
Yeah, the things that people complain about DO happen, but not all that often. Very few monks are secretly smiters, very few warriors go aggro'ing like crazy.
And yes, the key to pugging with a mesmer is to make your own groups. Hell, my wife and I, first time through Factions, played with a mesmer and *gasp* an assassin. We didn't even try to get into any other groups, just started them ourselves, and had very few problems. Besides, that way you get to star in all the cutscenes.
felinette
I've been in good and bad PUGs. I don't care if someone does something stupid that causes a party wipe--it's only a game, and it can be quite entertaining. But what I can't stand is people who join a PUG, then almost as soon as you start, go afk. "Pizza just arrived." Well, if you knew you'd ordered freaking pizza, you had no business getting into a group. If you knew mommy was preparing dinner, you had no business getting into a group. The phone is ringing--so what? There isn't a law saying you have to answer it. If you're that tied to the phone, sit next to it and don't get into a group. Jesus.
But I agree with evilsod. I don't understand people who waste time spamming LFG. Take hench--they're better than most PUGs, anyway. The only thing most PUGs will do is speed up a mission, but the time spent finding a PUG in the first place balances that out. I've also found that henching is 1000x easier if you have just one other real human along with you. So sometimes I'll invite someone spamming LFG to come along with me and henchies, and I've received similar invites the rare time I've been LFG.
The only time I don't hench is if there's something about the mission design that makes henching more difficult than it should be--there's much more of this in Factions than Prophecies; in fact, I can't think of any missions in Prophecies to which that would apply.
SpeedyKQ: It's easy for mesmers to get into a group in Factions, or at least it was when Factions was first released. My mesmer had no problems getting into groups and often received invites. The same thing is now happening to my Tyrian mesmer over in Tyria because of the lack of players problem.
But I agree with evilsod. I don't understand people who waste time spamming LFG. Take hench--they're better than most PUGs, anyway. The only thing most PUGs will do is speed up a mission, but the time spent finding a PUG in the first place balances that out. I've also found that henching is 1000x easier if you have just one other real human along with you. So sometimes I'll invite someone spamming LFG to come along with me and henchies, and I've received similar invites the rare time I've been LFG.
The only time I don't hench is if there's something about the mission design that makes henching more difficult than it should be--there's much more of this in Factions than Prophecies; in fact, I can't think of any missions in Prophecies to which that would apply.
SpeedyKQ: It's easy for mesmers to get into a group in Factions, or at least it was when Factions was first released. My mesmer had no problems getting into groups and often received invites. The same thing is now happening to my Tyrian mesmer over in Tyria because of the lack of players problem.
Rayinzar
Well if it's just a phone, they normally come back in about 5 mins and catch up as long as everyone else can be a little patient
I don't know about everyone else, but other than the smaller quests, and the very earliest ones, I've never bothered henching anything. If I want to play a solo game I can always switch for something that won't hog the computer. It's a lot of fun, and often comical as long as most people (and most people usually do) try to not have a hissy fit when something goes wrong.
I don't know about everyone else, but other than the smaller quests, and the very earliest ones, I've never bothered henching anything. If I want to play a solo game I can always switch for something that won't hog the computer. It's a lot of fun, and often comical as long as most people (and most people usually do) try to not have a hissy fit when something goes wrong.
Jetdoc
Quote:
Originally Posted by felinette
I don't understand people who waste time spamming LFG. Take hench--they're better than most PUGs, anyway.
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Evilsod
Well this post would go in the 'Why PUGS hate monks' thread but its closed.
I think this is EXACTLY the sort of monk everyone hates. He was the bonder.
The first time the healer dies he starts ranting that all the casters should be moving and not getting attacked... which lets face it he was standing in Firestorm so its obvious.
Next group, a couple of us die. He starts ranting and calling everyone RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOwits (because hes obviously the smartest guy in the world). He proved he was hte smartest guy in the group by asking 'Who doesn't have bonds' when by looking at the party menu you could see the ele wasn't bonded from the lack of enchantment.
When we get to outside the Tower, he starts ranting again. Followed by the 'lets see how far you get without a bonder' and leaves.
Thats what you get in PUGS. I'm sure 1 of the eles was looking after her Survivor title too. She was kiting.... walking backwards away from a Berserkers, that aint gonna get you very far... and left on low health.
I think this is EXACTLY the sort of monk everyone hates. He was the bonder.
The first time the healer dies he starts ranting that all the casters should be moving and not getting attacked... which lets face it he was standing in Firestorm so its obvious.
Next group, a couple of us die. He starts ranting and calling everyone RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOwits (because hes obviously the smartest guy in the world). He proved he was hte smartest guy in the group by asking 'Who doesn't have bonds' when by looking at the party menu you could see the ele wasn't bonded from the lack of enchantment.
When we get to outside the Tower, he starts ranting again. Followed by the 'lets see how far you get without a bonder' and leaves.
Thats what you get in PUGS. I'm sure 1 of the eles was looking after her Survivor title too. She was kiting.... walking backwards away from a Berserkers, that aint gonna get you very far... and left on low health.
felinette
Quote:
Originally Posted by Rayinzar
Well if it's just a phone, they normally come back in about 5 mins and catch up as long as everyone else can be a little patient
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Quote:
Yes, the PuG's may be a bit less efficient (i.e. stupid) than the henchies, but in the end the human interaction is much more enjoyable. |
Gwenhywar
Quote:
Originally Posted by Donut Zeke
Another bad thing about PUGs, they don't want us Mesmers! [/cries]
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Oh, and PUGs are always so amusing ... sometimes I wonder how it's possible for this many people to have played through half the game already and still have 0 clue about how to play.
~Railin~
Kern Wolf
Quote:
Originally Posted by Rob Van Der Sloot
I always do missions with PUGS. Just a few days ago I joined a group in the Ring of Fire just to help out a fellow guildy. We failed miserably, because our group did not lure carefully, and simply rushed in towards the seals expecting our hench-healers to be able to handle that. But I did not find it a bad experience.
In fact, not at all. It's nice to teach some of the more inexperienced players how to do missions you've already done like a zillion times... and if the pug fails the mission, not a problem at all. It's the fun that counts. We had some very interesting battles. The lack of experience in the group made the trip so much more challenging. To me, pug's are always more fun than henchies. Sure there's the occasional whiner or bot, but most of my experiences with pugs are good. |
I thinking to myself, "3 more missions and I'm done with the main plot, but I'll be here forever waiting for more people to show". "Then someone types, "Wanna try it anyway", THEN everyone starts, "worst we can do is die and come back here". I think 2 PUGS formed out of everyone there. They may not have been the most balanced groups, but BOTH groups not only did (and completed) that mission, we did the rest, and finished the game.
I meet a lot of good people in PUGs, and I like the fact that PUGs often surprise EVERYONE with a successful mission completion.
I won't give up on them; to me, they're half the fun of the game.
Gwenhywar
Quote:
Originally Posted by felinette
Take hench--they're better than most PUGs, anyway. The only thing most PUGs will do is speed up a mission, but the time spent finding a PUG in the first place balances that out.
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Forming decent PUGs isnt that hard. I usually just tell people what I want them to do, if they don't react to my questions/comments anyhow, they obviously are not reading team chat -> kick. If I know we need interrupts, or traps, I'll make sure the ranger has them. If we have 3-4 rangers or warriors on team, I'll ask the necro to go orders instead the overused MM for bigger damage output. Most people are cooperative enough when they sense a leader that knows what to do to complete the mission, and will readily adapt their bars to best match with others in the group. Of course, when someone gives me intelligent reasons why they don't want to change their bar, it's fine - so long as I can sense it's a reasonable player behind that character.
Quajai
I have to admit I've had a lot of good times in PUGS. I've played all 6 professions through Prophecies with mostly PUG's or at least partial PUG's where I had one or two guild members and the rest were pick up. For the most part it's been fun or I wouldn't have played all 6 professions.
It depends on your attitude mostly. I just try to remember that all in all it is just a silly game. I really enjoy when people are communicating and joking and just out to have a good time. Those type of groups are always fun.
It's a bit harder when things go bad and people are freakin, whining and crying about it. It's also annoying when you get those people that have to have the mission go perfectly their way or they start complaining or worse just leave the group. I've found that there are more than one way to beat the missions. Yes, even places like Thunderhead.
It depends on your attitude mostly. I just try to remember that all in all it is just a silly game. I really enjoy when people are communicating and joking and just out to have a good time. Those type of groups are always fun.
It's a bit harder when things go bad and people are freakin, whining and crying about it. It's also annoying when you get those people that have to have the mission go perfectly their way or they start complaining or worse just leave the group. I've found that there are more than one way to beat the missions. Yes, even places like Thunderhead.
Jas
Yesterday me and two friends decided to try out what would come out if we just picked up first 5 people for THK...
I had my monk (healing), my other friend was MM and the other a trapper.
I called out that first 5 people to send self-invite would be accepted to join one of the weirdest groups ever to do THK...
Quite soon we had a team of 8... 3 Warriors came along right away, another MM and an Ele joined us a few seconds later.
And guess what, that was one awesome group. We really owned the bad guys - even if one of the W/Mo's left after being criticized for aggroing unwanted opponents. I think that if we just would have started with doing the Bonus, it would have been done as well...
For me, that was so far the best PUG I've ever had. And I have had some during my time around.
Thanks again for those who were there, it was most fun
I had my monk (healing), my other friend was MM and the other a trapper.
I called out that first 5 people to send self-invite would be accepted to join one of the weirdest groups ever to do THK...
Quite soon we had a team of 8... 3 Warriors came along right away, another MM and an Ele joined us a few seconds later.
And guess what, that was one awesome group. We really owned the bad guys - even if one of the W/Mo's left after being criticized for aggroing unwanted opponents. I think that if we just would have started with doing the Bonus, it would have been done as well...
For me, that was so far the best PUG I've ever had. And I have had some during my time around.
Thanks again for those who were there, it was most fun
Helll is for Heroes
in a guild group, when we are 7/8 or something, the PUGger, imo, ragequit 90% of the time.
felinette
Quote:
Originally Posted by Gwenhywar
Only problem that some missions do need real people, especially to complete them with masters reward.
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Quote:
Forming decent PUGs isnt that hard. I usually just tell people what I want them to do. |
Quote:
Yesterday me and two friends decided to try out what would come out if we just picked up first 5 people for THK... |
I agree that when you have a good PUG, it's a lot of fun, but unfortunately, most PUGs aren't good, and it often takes too long to form them, especially when some of the players insist on human monks. I tend to PUG it when I want to blow through a mission quickly, or for those Factions missions where henching is more difficult than it should be.
Tijger
PUG's can be good, PUG's can be bad. Same as people..oh wait..PUG's are people!
Try to let that simple truth sink in and stop whining about PUG's, sometimes you get lucky, sometimes you dont, big deal, consider it a life lesson.
Try to let that simple truth sink in and stop whining about PUG's, sometimes you get lucky, sometimes you dont, big deal, consider it a life lesson.
Swinging Fists
Quote:
Originally Posted by Kern Wolf
I had just finished "The Eternal Grove" mission, and found myself in Unwaking Waters (Kurzick). I looked around; there must have been maybe just 10-12 people there. I start typing, "I can't believe it's this empty here", and I start getting replies of "Believe it", and "Been like this for a while".
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Quote:
Originally Posted by Kern Wolf
I like the fact that PUGs often surprise EVERYONE with a successful mission completion.
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We may have had a Rit, but I don't think so. I think our MM used heal area to heal them, and we had 2 ele's using ward against melee, and firestorm to get them to scatter. We just adjusted our skills to do the best we could, and somehow we made it through with expert's - we saved 3 turtles. One of my more memorable PUG surprises.
Zephyr Jackson
the only good pug i have ever had is when i did thk with my ranger, a rank 9 guy was making the group so we ahd some good things, we split 2/6 with the 2 trappers trapping the north bridge and the group of 6 camping the stairs
Alcazanar
get good groups?
then you realise that the warriors(wammos) go frenzy
but i use PUG all the time so sometimes you are
lucky and sometimes they are better than guildies with TS/vent
myself i prefer solo
then you realise that the warriors(wammos) go frenzy
but i use PUG all the time so sometimes you are
lucky and sometimes they are better than guildies with TS/vent
myself i prefer solo
Cjlr
PUGs... Good ol' PUGs. I must admit to a certain fondness to them, if only because I always need to resort to them because my guild is small and lazy and unable to field a competent (or extant) team of more than one on any sort of regularity.
I was doing Thirsty River on my Ranger a couple days ago. I was group leader because I always seem to have problems being chosen for groups (and it doesn't matter what character; I've had this happen to my Monk!) and I took the first people that showed interest. We ended up with Henchie Monks each time, too. It took five tries. In those first four I never got past the first fort, and never had more than five people left when we got to it. The fifth time? Magic. Beautiful group synergy. Someone left (of course, the bastards out there), but we got through with no problems whatsoever.
This other time I was doing Nolani with my Mesmer. We got to Yak's Bend, and two of the group members prompty left. I picked up some quests, and zoned outside. Little did I realize the Necromancer who I'd done the mission with had tagged along. We proceeded to clear the entire zone without saying a word. If that ain't PUG magic, I dunno what is.
And a big congratulation to the people who've posted in this thread so far. I've read through (albeit quickly) and caught nary a sight of the hideous grammatical blasphemy that is the oh-so-dreaded PUG's. A (non-)sight for sore eyes, that is.
I was doing Thirsty River on my Ranger a couple days ago. I was group leader because I always seem to have problems being chosen for groups (and it doesn't matter what character; I've had this happen to my Monk!) and I took the first people that showed interest. We ended up with Henchie Monks each time, too. It took five tries. In those first four I never got past the first fort, and never had more than five people left when we got to it. The fifth time? Magic. Beautiful group synergy. Someone left (of course, the bastards out there), but we got through with no problems whatsoever.
This other time I was doing Nolani with my Mesmer. We got to Yak's Bend, and two of the group members prompty left. I picked up some quests, and zoned outside. Little did I realize the Necromancer who I'd done the mission with had tagged along. We proceeded to clear the entire zone without saying a word. If that ain't PUG magic, I dunno what is.
And a big congratulation to the people who've posted in this thread so far. I've read through (albeit quickly) and caught nary a sight of the hideous grammatical blasphemy that is the oh-so-dreaded PUG's. A (non-)sight for sore eyes, that is.
Kook~NBK~
I use PUG's all the time. And I've found that the time of day makes a huge difference in how well a PUG will do. In the evenings, I've had about a 90% success rate with PUGS. In the afternoons, it's about 50%.
When it comes to Skill Capping, I'll NEVER join a "Skill Capping" group. (Y'all can probably guess why. LOL) I grab my henchies and head out. The only time I'll get into a PUG to cap a skill is if I've found it extremely difficult to get it done with Henchies, which has only happened twice - Willa the Unpleasant and Undead Rurik. And I will never, EVER bail on a mission group once I've gotten my skill capped.
When it comes to Skill Capping, I'll NEVER join a "Skill Capping" group. (Y'all can probably guess why. LOL) I grab my henchies and head out. The only time I'll get into a PUG to cap a skill is if I've found it extremely difficult to get it done with Henchies, which has only happened twice - Willa the Unpleasant and Undead Rurik. And I will never, EVER bail on a mission group once I've gotten my skill capped.