New Class Concept: Engineer
Urzza
Why only one type of crossbow?
ValaOfTheFens
Cool Class!!
Suggestions:
-Traps are really good at annoying the heck out of people. Maybe you could come up with a few bomb traps. Like one that did Slashing damage and every foe hit with it is Bleeding for 1...13 seconds. Though traps set by an engineer would likely have some sort of way to activate it when they wanted to.
-Engineers could likely build some sort of automatons. A few types of automatons would be cool. Example of skill: Construct Copper Automaton:
Construct a level 0...15 Copper Golem. When the Copper Golem dies, it explodes and deals 1...17 damage to adjacent foes. <Craftsmanship Skill, Cost 10, Casting Time 3, Recharge 5>. Maybe they could even have an automaton "pet". *lol*
-A siege engine skill would be good to combat enemy turrets. I'm not sure how they would work though.
Suggestions:
-Traps are really good at annoying the heck out of people. Maybe you could come up with a few bomb traps. Like one that did Slashing damage and every foe hit with it is Bleeding for 1...13 seconds. Though traps set by an engineer would likely have some sort of way to activate it when they wanted to.
-Engineers could likely build some sort of automatons. A few types of automatons would be cool. Example of skill: Construct Copper Automaton:
Construct a level 0...15 Copper Golem. When the Copper Golem dies, it explodes and deals 1...17 damage to adjacent foes. <Craftsmanship Skill, Cost 10, Casting Time 3, Recharge 5>. Maybe they could even have an automaton "pet". *lol*
-A siege engine skill would be good to combat enemy turrets. I'm not sure how they would work though.
actionjack
Nice suggestion Vala... I love the idea of self trigger traps... which would make them more different from Ranger... (I will be sure to steal that one...)
-Doomsday-
^_^ I love this idea. If this was incorparated into the next GW chapter it would definetely be my favourite class... btw i think they should make the next chapter so that the stone summit return...they could really put the engineer into a chapter like that
Valkyrian
Very well thought out... I don't play WoW but I know they have an engineer class in that game. MIGHT be used one day....
Ridiculed
Boomboomboomboom boomboomboomboom boomboomboomboom boomboomboomboomboom boomboomboomboomboom boomboomboomboomboom boomboomboomboom boomboomboomboomboom boomboomboomboom boomboomboom
/signed.
/signed.
Urzza
You know, the Killdozer would be kinda cool to see in this class...
http://en.wikipedia.org/wiki/Killdozer_(bulldozer)
http://en.wikipedia.org/wiki/Killdozer_(bulldozer)
Sniper Corps
For the next expansion, They should have this and the Ethermage.
It would be kick ass.
I would Preorder the game in a heartbeat.
It would be kick ass.
I would Preorder the game in a heartbeat.
NeHoMaR
Not read all, but first post smell to World of Warcraft
hopefulliness
I've got a good idea for materials,
They slowly recharge after you dismantle the turets or use a skill.
Also, the reload could be made a signet with a 60 sec recharge time.
They slowly recharge after you dismantle the turets or use a skill.
Also, the reload could be made a signet with a 60 sec recharge time.
Dean Harper
Well, ive got to congratulate u on how well thought-out this is, but seriously, i dont think Anet will make a class that can wipe out an entire army of minions, then again, i may be wrong... Anyway, seems kinda overpowered, and, how will you get those materials??? plz clarify this for me. Otherwise, nice job.
-Dean
-Dean
Dean Harper
i ahve to ask, is that a real person in ur picture Nehomar??? jeez, talk about steroid overdose.....
Not A Fifty Five
I love this concept too There has to be some sort of limit for turrets tho, like spirits for ritualists. I know its annoying, but it would be too powerful if you had a team of engineers that made a zillion turrets.
Also hand cannons should do more damage but have a high chance of backfire that decreases with attributes
Also hand cannons should do more damage but have a high chance of backfire that decreases with attributes
Karzinon Zealot
I love the idea of an engineer, but i find one flaw which is in gvg.imagine tons of engineers making turrets and bombs.... bleh, too over powered.
engineer spike ftw!
engineer spike ftw!
Ryuken Tamashi
I must say that this is a very well written, and creative. BUT...(like I keep saying to most other CC ideas..NOT going to happen. Reason? ehh guns? explosives? turrets??????? In a midevil age game like guild wars? Give me a break sorry. But your talent shoudn't be wasted on an idea that simple can't happen. Unless, you tune it down BY A LOT, change the name to slinger or something, and change the turrets and stuff (barrels are fine, as dwarves had them). I am not saying this because you have the most votes, but I am saying this so everyone knows that this kind of idea (which I would LOVE to have, and also would sopport..if it wasn't gw)dosn't belong in GW. (t
But if GW does consider this class then I will sopport you.
/signed
But if GW does consider this class then I will sopport you.
/signed
Urzza
Why only one type of crossbow?
Why not more?
Why not more?
Urzza
Quote:
Originally Posted by Karzinon Zealot
I love the idea of an engineer, but i find one flaw which is in gvg.imagine tons of engineers making turrets and bombs.... bleh, too over powered.
engineer spike ftw! |
floppinghog
rits make spirit turrets already, let this topic die
Ryuken Tamashi
you just brought the topic up lol....oops I just did now
Urzza
This class needs mor lovin...
Ryuken Tamashi
Nah lol...it's quite an old class that's pretty much everyone read through.
anubis_master
...cool
Dalimoor_Kalkire
From the size of your post I see you have put some effort into it, which is obvious. I'd go into what is under/over powered, what seems to work and what doesn't, but you know...I know it's a rough sketch of the class, and I'm not ANet so I don't honestly know the effects without testing them out first. It looks like you did your best and that's what counts. Anyway...
I rather like the idea. I could see a class running around with bombs (Power Kegs - Ice Caves of Sorrow style) and constructing turrents (Catapults - Like THK style). I think it's something to consider. For now, ten classes is plenty I think. We need to iron out what we have first before creating more. But, if an eleventh comes into play sometime down the road I think this should be on the list to consider.
I rather like the idea. I could see a class running around with bombs (Power Kegs - Ice Caves of Sorrow style) and constructing turrents (Catapults - Like THK style). I think it's something to consider. For now, ten classes is plenty I think. We need to iron out what we have first before creating more. But, if an eleventh comes into play sometime down the road I think this should be on the list to consider.
??Ripskin
God so much signage
/signed wit a passion
/signed wit a passion
Rurik Jangeer
/notsigned
I just won't agree to any technological classes.
EDIT: You may say it isn't technological, but that's all opinion. Don't mind me lol
I just won't agree to any technological classes.
EDIT: You may say it isn't technological, but that's all opinion. Don't mind me lol
bhavv
And quick delivery will work on relic runs in HA????
LOLOLOLOLOLOLOLOLOL!!!!! Nerf please maybe a duration that lasts half the recharge would be needed.
LOLOLOLOLOLOLOLOLOL!!!!! Nerf please maybe a duration that lasts half the recharge would be needed.
Efreeti Cynder
This is a great idea, thought out in depth and written well. I wasn't expecting so much consternation in it!
One question I have is: To whom are the attributes dedicated? Which gods grant favour to this class? (for those who are in the know, I suspect this class would work VERY well in the campaign after Nightfall).
A lot of argument has surrounded the pragmatic aspects of this class and whether it reflects the zeitgeist of GW. Unfortunately, many critics seem to forget that our world DID NOT have the GW deities and hence this character need only be a twinkle in the eye of AN for it to be born in the next chapter. Linking the skills more to the magic of the gods would nest this class perfectly with the others.
On another note, I'd like to see more whips for weapons! I haven't seen a good whip since Secret of Mana. A durable whip with a flinted tip would make an excellent trigger for these bombs, whilst permitting smaller and more balanced AoEs.
Anywho, I will continue my search for a whip wielding class...
EC
One question I have is: To whom are the attributes dedicated? Which gods grant favour to this class? (for those who are in the know, I suspect this class would work VERY well in the campaign after Nightfall).
A lot of argument has surrounded the pragmatic aspects of this class and whether it reflects the zeitgeist of GW. Unfortunately, many critics seem to forget that our world DID NOT have the GW deities and hence this character need only be a twinkle in the eye of AN for it to be born in the next chapter. Linking the skills more to the magic of the gods would nest this class perfectly with the others.
On another note, I'd like to see more whips for weapons! I haven't seen a good whip since Secret of Mana. A durable whip with a flinted tip would make an excellent trigger for these bombs, whilst permitting smaller and more balanced AoEs.
Anywho, I will continue my search for a whip wielding class...
EC
Catsohori
Interesting and if people think its out of theme sadly their a bit out of it themselves.
China had bombs well before Europe even had cannons. And turrets, Romans had small siege crossbows called Scorpions. They could unfold with two men and fire rapidly. So just tone down the mechanic and make it more like a siege engineer or like a Roman War Engineer and this would be a fine class.
China had bombs well before Europe even had cannons. And turrets, Romans had small siege crossbows called Scorpions. They could unfold with two men and fire rapidly. So just tone down the mechanic and make it more like a siege engineer or like a Roman War Engineer and this would be a fine class.
creelie
I'm not sure if this has been mentioned in the thread already, but I remember reading in interviews that the Ritualist is a take on the engineer concept. Think about it: droppable loads, weapon mods, raised fixed entities with an area of effect...
Hyprodimus Prime
Wow I was thinking something really similar, i posted in the Q/A thread though, then I saw this. The engineer is very well thought out and i like it a lot! Have you thought of making mechanical minions? Turrets are like spirits. But then again even we dont have robots like that. I asume Assembly skills have a long cast time like spirits. I think "Machine knowledge" is better as "intelligence" and instead of "Aweareness" have "Tool Mastery" which will decrease the cast time of the skills. This can also be used to repair machines or add buffs to them. Like:
~Tool Mastery~
Ablative armor (Tool Mastery skill):
Machines you make have +10 armor<Preparation, Cost: 5, Cast time: 1 sec, Recharge: 15>
Anyways, I hope Arena Net picks something like this for the next campeign!
/clap
~Tool Mastery~
Ablative armor (Tool Mastery skill):
Machines you make have +10 armor<Preparation, Cost: 5, Cast time: 1 sec, Recharge: 15>
Anyways, I hope Arena Net picks something like this for the next campeign!
/clap
Ctan
I think this should be used in GW2 but with a few tweaks, and i dont know what the tweaks should be but because its far in the future then it could have evolved and develped more but yeah i think this could work for GW2 but not GW