Lock the inventory window closed when in PvP
bilateralrope
When your in a PvP match, the only reasons to open your inventory are ways that PvE characters can get an advantage over PvP characters. Because I dont like the idea of PvE characters being better, I'm suggesting that when in a PvP match that your inventory window should remain closed at all times. PvP outposts will still allow you to open inventory, and PvE should remain unaffected
Doing this will prevent:
- PvE characters switching armors
- All characters will be limited to the 4 weaponsets. PvE characters can, in theory, have more than that by switching weapons in their inventory (I'm not sure how common it is, or if its actually an advantage to do so).
If you combind this with the guild halls weaponsmith (customising weapons for your PvP characters) and letting PvP characters spawn with 4 weapon sets then I can't think of any advantage that PvE characters will have over PvP except for looks.
The only problem I can see with this is if you win HoH but have a full inventory so you can't pick up the item you get. But that would be your problem if you didn't think to empty your inventory beforehand.
Doing this will prevent:
- PvE characters switching armors
- All characters will be limited to the 4 weaponsets. PvE characters can, in theory, have more than that by switching weapons in their inventory (I'm not sure how common it is, or if its actually an advantage to do so).
If you combind this with the guild halls weaponsmith (customising weapons for your PvP characters) and letting PvP characters spawn with 4 weapon sets then I can't think of any advantage that PvE characters will have over PvP except for looks.
The only problem I can see with this is if you win HoH but have a full inventory so you can't pick up the item you get. But that would be your problem if you didn't think to empty your inventory beforehand.
MMSDome
/unsigned
PvE deserves advantage because they work harder to get to that position and pvp characters also have the advantage of already getting perefect items off the bat. I think this is a terrible idea.
PvE deserves advantage because they work harder to get to that position and pvp characters also have the advantage of already getting perefect items off the bat. I think this is a terrible idea.
Tuoba Hturt Eht
bilateralrope, mate, I'm sorry but I can't agree with ya.
Like MMSDome has mentioned, PvEvPers deserve this "advantage".
After all, it is stated in the Factions manuscripts that PvEvPers are better than PvPers.
Like MMSDome has mentioned, PvEvPers deserve this "advantage".
After all, it is stated in the Factions manuscripts that PvEvPers are better than PvPers.
B Ephekt
Bad idea. Pve characters are at a disadvantage already with having to purchase armor, weapons, runes and skills, as well as time spent preparing them for pvp. Most top players use pve characters anyway, it's almost required for monks and other casters.
If anything, I'd say allow pvp-only characters to have multiple armor sets. Pve characters don't need to be at any more of a disadvantage.
Or YOU could just use your pve characters...
Also, pvp-only characters already CAN have unlimited weapons, you just need to get them out of storage in the outost/guildhall before the match starts.
If anything, I'd say allow pvp-only characters to have multiple armor sets. Pve characters don't need to be at any more of a disadvantage.
Or YOU could just use your pve characters...
Also, pvp-only characters already CAN have unlimited weapons, you just need to get them out of storage in the outost/guildhall before the match starts.
MMSDome
Quote:
Originally Posted by B Ephekt
Bad idea. Pve characters are at a disadvantage already with having to purchase armor, weapons, runes and skills, as well as time spent preparing them for pvp. Most top players use pve characters anyway, it's almost required for monks and other casters.
Just use your pve characters... Also, pvp-only characters CAN have unlimited weapons, just get them out of storage in the outost/guildhall. |
BahamutKaiser
PvEers don't deserve any advantage that PvPers can't obtain, so this is a rather good idea no matter how many people dissagree with it, it is fair.
Any and all advantages PvEers have which PvPers can't obtain should be removed, sure, people who work harder should get have more capabilities, but the ability to gain more where someone else cannot, is an obvious injustice. Alternately, PvPers could be given opportunities to have armor smithed for them, or buy armor with faction points, allowing them to have alternate armor sets, and other options PvEers have, in which case it would be an even playing field.
The ultimate goal for PvP is to have gameplay that is based purely on genious of build and skill of play, not utility of equiptment unavailable to some. This goes right down to giving an advantage to people who can grind for better items, wile disallowing others even the same opportunity, even if they spend just as much time working to improve, it is a complete injustice.
I will not say this is the best option, but some function should be made to give PvP characters all the abilities PvE players have, even if they have to spend just as much time earning it.
Any and all advantages PvEers have which PvPers can't obtain should be removed, sure, people who work harder should get have more capabilities, but the ability to gain more where someone else cannot, is an obvious injustice. Alternately, PvPers could be given opportunities to have armor smithed for them, or buy armor with faction points, allowing them to have alternate armor sets, and other options PvEers have, in which case it would be an even playing field.
The ultimate goal for PvP is to have gameplay that is based purely on genious of build and skill of play, not utility of equiptment unavailable to some. This goes right down to giving an advantage to people who can grind for better items, wile disallowing others even the same opportunity, even if they spend just as much time working to improve, it is a complete injustice.
I will not say this is the best option, but some function should be made to give PvP characters all the abilities PvE players have, even if they have to spend just as much time earning it.
BigTru
/signed
I guess PvErs don't realize that the competitive part of the game isn't about grinding and that you shouldn't be forced to take place in a differant game just to be optimal for PvP.
Hear all the cries from PvErs about how A.Net is supposedly forcing PvP down their throats? Now imagine if they *really* forced it down their throat; You can only reach optimal efficieny by PvPing. If you don't PvP, you're at a disadvantage in PvE to people who do PvP.
I guess PvErs don't realize that the competitive part of the game isn't about grinding and that you shouldn't be forced to take place in a differant game just to be optimal for PvP.
Hear all the cries from PvErs about how A.Net is supposedly forcing PvP down their throats? Now imagine if they *really* forced it down their throat; You can only reach optimal efficieny by PvPing. If you don't PvP, you're at a disadvantage in PvE to people who do PvP.
master_of_puppets
/signed
PVE characters do NOT deserve any advantage in PVP over PVP-only characters. I don't care how many UW runs you did, how much time you wasted getting your 15k armor, or if you beat all the missions, quests or whatever. That was PVE. PVP is something else.
This will add even more of an advantage to people who play a lot so they can use some of their time (of which they have a lot of) to make a pve character and get them to level 20, buy a bunch of different armor sets, weapons, runes etc. so they can have the advantage in PVP.
It clearly says on the GW game box and I quote: "You'll prove your worth with every battle as skill, not hours played, decides your fate"
Get it? SKILL, NOT HOURS PLAYED
What if you want to play a monk in HA but you dont have a PVE monk character. Not all of us have six level 20 PVE characters. You can make a PVP-only monk character but why should someone who just happened to make a PVE monk character have the advantage over you? (they can switch armor sets depending on what build your team is facing)
Most PVP'ers started off by doing PVE, so all these people would count as PvEvP'ers. After all, how else would they have unlocked some of the skills, runes, weapon mods etc. they they use? Its just that some of us eventually get bored of whacking brainless NPC's to death, and doing boring, repetitive missions/quests over and over.
I'm don't like PVP'ers who only play one thing. Shows no versatility. People who only play a specific type of monk in HA will probably use a PVE character, but what about people like me who can play many things in HA?
I have a shock warrior PVE character that I use in HA, but what if I want to use play a monk, e-surge mesmer, ranger spiker ? The list goes on.
PVE characters do NOT deserve any advantage in PVP over PVP-only characters. I don't care how many UW runs you did, how much time you wasted getting your 15k armor, or if you beat all the missions, quests or whatever. That was PVE. PVP is something else.
This will add even more of an advantage to people who play a lot so they can use some of their time (of which they have a lot of) to make a pve character and get them to level 20, buy a bunch of different armor sets, weapons, runes etc. so they can have the advantage in PVP.
It clearly says on the GW game box and I quote: "You'll prove your worth with every battle as skill, not hours played, decides your fate"
Get it? SKILL, NOT HOURS PLAYED
What if you want to play a monk in HA but you dont have a PVE monk character. Not all of us have six level 20 PVE characters. You can make a PVP-only monk character but why should someone who just happened to make a PVE monk character have the advantage over you? (they can switch armor sets depending on what build your team is facing)
Quote:
Originally Posted by Tuoba Hturt Eht
bilateralrope, mate, I'm sorry but I can't agree with ya.
Like MMSDome has mentioned, PvEvPers deserve this "advantage". A fter all, it is stated in the Factions manuscripts that PvEvPers are better than PvPers. |
I'm don't like PVP'ers who only play one thing. Shows no versatility. People who only play a specific type of monk in HA will probably use a PVE character, but what about people like me who can play many things in HA?
I have a shock warrior PVE character that I use in HA, but what if I want to use play a monk, e-surge mesmer, ranger spiker ? The list goes on.
Tarun
/not signed
PvPers get perfect weapons, armor, and instant level 20. Why cry about PvE players getting some fun? Afraid to lose?
PvPers get perfect weapons, armor, and instant level 20. Why cry about PvE players getting some fun? Afraid to lose?
Maria The Princess
/notsigned
first of, what kind of a crazy build demands more then 4 weapons?........
second, with friends in PVP, if there playing their pve char because they dont have extra slots, alot of times i "lend" them weapons and offhands that they need for a certain build but dont have.
and swiching armor... i think by the time you find out that the opposite team nuker is a air spiker, you dont have time to change your armor... you just wanna kill him. and exept for rangers, why would anyone change armor considering that you can custumise it as you want?
first of, what kind of a crazy build demands more then 4 weapons?........
second, with friends in PVP, if there playing their pve char because they dont have extra slots, alot of times i "lend" them weapons and offhands that they need for a certain build but dont have.
and swiching armor... i think by the time you find out that the opposite team nuker is a air spiker, you dont have time to change your armor... you just wanna kill him. and exept for rangers, why would anyone change armor considering that you can custumise it as you want?
NatalieD
/signed
Why do people think PVP characters were invented in the first place? Sheesh.
Why do people think PVP characters were invented in the first place? Sheesh.
Maria The Princess
Quote:
Originally Posted by NatalieD
/signed
Why do people think PVP characters were invented in the first place? Sheesh. |
like fast food, no cooking.
Replicant
/notsigned
oh no's!!! the enemy changed armors!!! waaahhhhhh.. sorry but thats all i read in both the OP's Post and Master of Puppet's Post....
PvE'ers work for their Characters Insted of how the PvP'ers can make theirs in 5 seconds without putting any effort in.
oh no's!!! the enemy changed armors!!! waaahhhhhh.. sorry but thats all i read in both the OP's Post and Master of Puppet's Post....
PvE'ers work for their Characters Insted of how the PvP'ers can make theirs in 5 seconds without putting any effort in.
Maria The Princess
Quote:
Originally Posted by master_of_puppets
/signed
PVE characters do NOT deserve any advantage in PVP over PVP-only characters. I don't care how many UW runs you did, how much time you wasted getting your 15k armor, or if you beat all the missions, quests or whatever. That was PVE. PVP is something else. This will add even more of an advantage to people who play a lot so they can use some of their time (of which they have a lot of) to make a pve character and get them to level 20, buy a bunch of different armor sets, weapons, runes etc. so they can have the advantage in PVP. It clearly says on the GW game box and I quote: "You'll prove your worth with every battle as skill, not hours played, decides your fate" Get it? SKILL, NOT HOURS PLAYED What if you want to play a monk in HA but you dont have a PVE monk character. Not all of us have six level 20 PVE characters. You can make a PVP-only monk character but why should someone who just happened to make a PVE monk character have the advantage over you? (they can switch armor sets depending on what build your team is facing) |
sssuuuuuuuuuccccccchhhhhhhhhh a long time i waisted... but hey! I CAN DO MORE STUFF WITH HER INSTED OF ONLY PVP
AND PLZ TELL ME how a monk changing his armor set and a ranger wearing a vs lightning damage armor instead of druids will get the team to HoH? honesly, not too big of a change, considering that vs a air spiker, yuo have to be full vs lightning set build, not only an armor. its not like its gonna save you from massive air spiking
unholy guardian
look, i don't play pvp, but i can say this with truth
pve and pvp should seperate, add new features to pvp and end the fighting.
Just because someone has more armor, should not give them the advantage at all, its going back to who can grind more.
Besides, why not add armor people to sell armor for pvp only people, buy it with faction.
/signed
pve and pvp should seperate, add new features to pvp and end the fighting.
Just because someone has more armor, should not give them the advantage at all, its going back to who can grind more.
Besides, why not add armor people to sell armor for pvp only people, buy it with faction.
/signed
NatalieD
Quote:
Originally Posted by Maria The Princess
so if you dont have a monk but guild asks you to be 1, you dont have to spend days leveling it, you can just make 1.
|
Except that if PVE characters are to have advantages over PVP ones, then that stops being the case if you really want to play competitively.
Tarun
Quote:
Originally Posted by Maria The Princess
it toke me 2 days to make my warior lvl 20 and 5 minutes to craft my armor
sssuuuuuuuuuccccccchhhhhhhhhh a long time i waisted... but hey! I CAN DO MORE STUFF WITH HER INSTED OF ONLY PVP AND PLZ TELL ME how a monk changing his armor set and a ranger wearing a vs lightning damage armor instead of druids will get the team to HoH? honesly, not too big of a change |
NatalieD
Quote:
Originally Posted by Replicant
/notsigned
oh no's!!! the enemy changed armors!!! waaahhhhhh.. sorry but thats all i read in both the OP's Post and Master of Puppet's Post.... |
Quote:
PvE'ers work for their Characters Insted of how the PvP'ers can make theirs in 5 seconds without putting any effort in. |
Replicant
*FIXED*
Well, if i took my time, effort, and gold to make my character with 5 diffrent sets of armor then so be it. You PvP'ers don't have to do anything but re-roll your characters whenever you want something diffrent. oh no.. you had to unlock skills with faction by running cookie cutter flavor of the month builds.. whooopdeeedoooo.... The PvE Monk changed armors OH NO!!! waaaahhhh!!!!!! Thats the benefit of being a PvE toon insted of a 5 second nutjob in the character creation screen.
Not saying a PvP Character should be weaker, but the people that dedicate more then 5 seconds in making their character to have the benefits of having extra armor should still be able to do so.
IMHO, it's a stupid suggestion and hope it never gets implemented. If i wanna drink Dwarven Ale while PvPin or have my Inventory Open for anyother reason then so be it.
Quote:
Originally Posted by NatalieD
How is that whining? Being able to change armor is a non-trivial advantage in a pvp match.
|
Quote:
Originally Posted by Replicant
PvE'ers work for their Characters Insted of how the PvP'ers can make theirs in 5 seconds without putting any effort in.
|
Quote:
Originally Posted by NatalieD
So what? Why does the convenience of making a PVP character mean they should be weak? That doesn't make any sense to me.
|
Not saying a PvP Character should be weaker, but the people that dedicate more then 5 seconds in making their character to have the benefits of having extra armor should still be able to do so.
IMHO, it's a stupid suggestion and hope it never gets implemented. If i wanna drink Dwarven Ale while PvPin or have my Inventory Open for anyother reason then so be it.
HawkofStorms
/not signed
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.
What about a blood spike necro who forgot to get his faster recharge but not faster cast time wand/foci out.
As it stands, mistakes like that can be fixed when fighting the Zasihan or during the countdown timer before the GvG starts. Do this and I'm sure you'll have a lot more n00bish people complaining about how "I hate you a.net" rather then the small upper class PvP players who will like this change. It just makes you sound rather elitist if you ask me.
What about the fact that PvP characters can also have more then 4 weapons if they bring in PvE weapons through storage. Customization through a guild hall weaponsmith for all you ranger and warrior fans.
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.
What about a blood spike necro who forgot to get his faster recharge but not faster cast time wand/foci out.
As it stands, mistakes like that can be fixed when fighting the Zasihan or during the countdown timer before the GvG starts. Do this and I'm sure you'll have a lot more n00bish people complaining about how "I hate you a.net" rather then the small upper class PvP players who will like this change. It just makes you sound rather elitist if you ask me.
What about the fact that PvP characters can also have more then 4 weapons if they bring in PvE weapons through storage. Customization through a guild hall weaponsmith for all you ranger and warrior fans.
TadaceAce
This suggestion is so stupid it'll probably be the next thing done by Anet!
Savio
Why are PvErs complaining about a PvP change? I must have missed a turn somewhere...
While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP.
While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP.
lyra_song
Quote:
Originally Posted by Savio
Why are PvErs complaining about a PvP change? I must have missed a turn somewhere...
While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP. |
/signed
Either close the item window or give PvP chars more armor sets.
Tuoba Hturt Eht
Give the PvP characters more choices ~
Old Thread
Perhaps I will work on that old thread and rename the title to something more approriate.
Old Thread
Quote:
I propose to add in: - Balhatzar equipment master (gives out everything you have unlocked, to PvP characters only) Or, perhaps like this: - Balhatzar armourer (include runes) - Balhatzar weapons master (include shields, weapon upgrades) - Balhatzar archmage (staves and foci, staff upgrades) - Balhatzar sage (change secondary professions) - Balhatzar dye keeper (dyes) All retrieved equipment will be customized to the PvP character who collected them. |
B Ephekt
Quote:
Originally Posted by Savio
Why are PvErs complaining about a PvP change? I must have missed a turn somewhere...
While I'd much rather prefer just giving PvP characters equipment switches, this is a pretty good alternative solution. Nobody should be forced to PvE to gain an advantage in PvP. |
And pvpers already have to pve to be competitive...
Quote:
Originally Posted by lyra_song
because the PvErs insist on some sort of advantage or justification that their chars are superior to "instant made" pvp characters. -_-
|
Instead of making this about removing options form those who use pve characters to pvp, how about focusing on adding options to pvp characters?
How about the things mentioned in the above post? A profession changer in HA and pvp outposts would be great as well. I'm so tired of having to delete a character, or leave pvp island, just to change a secondary profession.
Seef II
/signed, if only because when I panic I tend to hit the keys that open up inventory and bags. ;p
Or just give pvp toons 4 switches, what's so hard about that?
Or just give pvp toons 4 switches, what's so hard about that?
BigTru
Quote:
Originally Posted by HawkofStorms
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.
|
Quote:
Originally Posted by B Ephekt
And pvpers already have to pve to be competitive...
|
Quote:
Originally Posted by TadaceAce
This suggestion is so stupid it'll probably be the next thing done by Anet!
|
Quote:
Originally Posted by Replicant
Well, if i took my time, effort, and gold to make my character with 5 diffrent sets of armor then so be it.
|
You'll proveyour worth with every battle as skill, not hours played, will determine your fate.
Quote:
Originally Posted by Maria The Princess
AND PLZ TELL ME how a monk changing his armor set and a ranger wearing a vs lightning damage armor instead of druids will get the team to HoH? honesly, not too big of a change, considering that vs a air spiker, yuo have to be full vs lightning set build, not only an armor. its not like its gonna save you from massive air spiking
|
And have you ever seen an R Spike (all wearing +armor against lighting) go up against a fast cast Air Spike/Rt spike? Not pretty.
And don't fool yourself - being able to switch into +Health armor against Spike teams and switch to a +Energy set vs another team IS a big advantage, but that doesn't even compare to the versatility you can have in weaponry.
Now tell me again, WHY should PVE determine my characters effectiveness in PVP, which requires no skill in PVE?
bilateralrope
Quote:
Originally Posted by Maria The Princess
and swiching armor... i think by the time you find out that the opposite team nuker is a air spiker, you dont have time to change your armor... you just wanna kill him. and exept for rangers, why would anyone change armor considering that you can custumise it as you want?
|
Quote:
Originally Posted by HawkofStorms
/not signed
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example. What about a blood spike necro who forgot to get his faster recharge but not faster cast time wand/foci out. |
Quote:
Originally Posted by BigTru
Now tell me again, WHY should PVE determine my characters effectiveness in PVP, which requires no skill in PVE?
|
Now if ANET gave PvP characters the same advantages as PvE characters, that would be a decent solution. But this one seems simpler to implement.
generik
Quote:
Originally Posted by master_of_puppets
Get it? SKILL, NOT HOURS PLAYED
|
lyra_song
Quote:
Originally Posted by generik
Please, if Anet is so serious about that, where the hell is the UAS button for PvP? Oh right, they want you to play PvE to be able to PvP. GET IT?
|
PvE is essentially a tutorial on how builds work and how to play the game.
Drop a complete newb into HA and tell me he shouldnt have started with NPCs first?
He wouldnt even know how to equip skills.
Replicant
*w00t i got a post of mine deleted sweet! first one ever *marks it on the calendar**
oh i'm sorry, i crossed the sacred "i'm too lazy to make a PvE character and actually have to work for my character" line..... want to switch armors? work for your character and you'll be able to as well.
btw You PvP'ers always crack me up, you think talking on TS/Vent saying "Target this one..... 3 2 1 Spike... next target...." takes skill?? The only skill it takes is hey.. let's target the enemy monk... and quite honest I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.
What is PvP in my own words? To me it's just people running Flavor of the Month Cookie Cutter builds and if you don't follow this FoTM then take your chances of getting into a "good group" and throw it right out the window. I'm willing to bet 90% of the PvP'ers that read this will flame me but you all know of what i speak of... "rank 9+ iway group forming..." "EoE Bomb rank 6+ group forming" etc... oh sorry i don't "GRIND/FARM" my Rank and Faction....
Why should PvE determine your characters effectivness? I dunno but tell me why the hell what some PvP'ers across the country affect what MY GUILD and I WANT TO DO as PvE'ers by keeping us out of FoW/UW... I don't see PvE'ers having any control over PvP'ers and where they can and can't PvP...
Quote:
Originally Posted by BigTru
Your PvE time and gold has nothing to do with your skills as a PvP player, and you should see no advantage in PvP over other players just because you grinded more. This isn't WoW. This isn't FFXI. Read the Guild Wars box. You'll proveyour worth with every battle as skill, not hours played, will determine your fate. Now tell me again, WHY should PVE determine my characters effectiveness in PVP, which requires no skill in PVE? |
btw You PvP'ers always crack me up, you think talking on TS/Vent saying "Target this one..... 3 2 1 Spike... next target...." takes skill?? The only skill it takes is hey.. let's target the enemy monk... and quite honest I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.
What is PvP in my own words? To me it's just people running Flavor of the Month Cookie Cutter builds and if you don't follow this FoTM then take your chances of getting into a "good group" and throw it right out the window. I'm willing to bet 90% of the PvP'ers that read this will flame me but you all know of what i speak of... "rank 9+ iway group forming..." "EoE Bomb rank 6+ group forming" etc... oh sorry i don't "GRIND/FARM" my Rank and Faction....
Why should PvE determine your characters effectivness? I dunno but tell me why the hell what some PvP'ers across the country affect what MY GUILD and I WANT TO DO as PvE'ers by keeping us out of FoW/UW... I don't see PvE'ers having any control over PvP'ers and where they can and can't PvP...
anonymous
I agree with the instead of limiting pve'rs just give the same options to pvp'rs. And don't try and use the standard BS i spent more time and have bonded with my character and you dont care about or have spent time on that 5 minute rerolled pvp char so I deserve an advantage. skill>time spent
Go beat Last Pride in a GvG and get back to me with that. Vsing noob teams doesnt mean than mindless pve farming takes more skill.
Quote:
Originally Posted by Replicant
I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.
|
Zui
Replicant, your post is filled with ignorance.
Yeah, not everyone wants to spend 300 hours in PvE farming to get PvP-quality gear for their PvP charactars so they can be used exclusively for PvP. Honestly, since PvP is supposed to be about skill, the grind requirment should be eliminated, as this holds skill back just because they don't grind. Would you like to farm for 300 hours so you can play the game the way you want to? I dbout it. PvErs don't even like to wait for favor, imagine if you had to play 300 hours of what you think is "boring crap" just to goto FoW? A bit more extreme than say a 2 hour wait.
This is mostly HA. In actual quality PvP(HA doesn't count), this rarely ever happens. It occationaly happens in tournaments due to mind games, but franky against quality opposition there's alot more than just "321 spike." You seem to be oblivious that there is PvP outside HA. HA is a joke. Of course, HA is all you care about because it's the only mode that effects favor. Back to the armor, would you be outraged if you had to goto HA and WIN favor just to play FoW? You're asking PvPers to do this in PvE just to compete. PvE doesn't even compare to a dynamic competitive enviroment. Sorry, maybe scrub teams at HA and RA have skewed your preception.
Say back on that HA tanget are we? Like I said it's a joke. You'd be hard pressed to find a FoTM in TA or GvG being run be a quality guild, the closest you'll find is a single Thumper in TA, or a boonprot in either - but is 1 charactar a FoTM? Nope. Rank is a joke too. Ranked groups are a joke. The fame mechanic in general is a joke - scratch that, the entire gameplay mechanic at HA is.
You really can't base an oppinion of PvP on your own experienes as a scrub in scrub teams or what other PvErs who are scrubs tell you while you're wating for favor. You trying to do so shows pure ignorance.
So if you don't know why PvE should influence your advantage in competitive PvP, why do you say PvPers should grind in PvE for that advantage? You're contradicting yourself. If you actualy look at what ANET has said about FoW/UW, they're strictly reward areas for successful PvP. High level teams get shown on GW TV, but all the other teams that want recognition for 'skill' get "guild or so and so's team has won a battle in the hall of heroes..." oh and when they do that, they get a PvE reward from the chest in addition to helping to win favor for PvE.
Please actualy educate yourself before posting, it makes you sound less ignorant.
Quote:
Originally Posted by Replicant
oh i'm sorry, i crossed the sacred "i'm too lazy to make a PvE character and actually have to work for my character" line..... want to switch armors? work for your character and you'll be able to as well.
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Quote:
Originally Posted by Replicant
btw You PvP'ers always crack me up, you think talking on TS/Vent saying "Target this one..... 3 2 1 Spike... next target...." takes skill?? The only skill it takes is hey.. let's target the enemy monk... and quite honest I find doing ToPK/UW/FoW/Sorrow's Furnace/etc.. takes more skill then 90% of the PvP content I've been in.
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Quote:
Originally Posted by Replicant
What is PvP in my own words? To me it's just people running Flavor of the Month Cookie Cutter builds and if you don't follow this FoTM then take your chances of getting into a "good group" and throw it right out the window. I'm willing to bet 90% of the PvP'ers that read this will flame me but you all know of what i speak of... "rank 9+ iway group forming..." "EoE Bomb rank 6+ group forming" etc... oh sorry i don't "FARM" my Rank and Faction....
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You really can't base an oppinion of PvP on your own experienes as a scrub in scrub teams or what other PvErs who are scrubs tell you while you're wating for favor. You trying to do so shows pure ignorance.
Quote:
Originally Posted by Replicant
Why should PvE determine your characters effectivness? I dunno but tell me why the hell what some PvP'ers across the country affect what MY GUILD and I WANT TO DO as PvE'ers by keeping us out of FoW/UW... I don't see PvE'ers having any control over PvP'ers and where they can and can't PvP...
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Please actualy educate yourself before posting, it makes you sound less ignorant.
Does-it-Matter
Quote:
Originally Posted by BahamutKaiser
Any and all advantages PvEers have which PvPers can't obtain should be removed, sure, people who work harder should get have more capabilities, but the ability to gain more where someone else cannot, is an obvious injustice.
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ANet's stance with the game has always been skill over time. That the casual gamer can be competative with the hard core one. Though, at the same time, effort is rewarded too.
Each has its advantage and disadvantage. You make your choice and you go with it. Do you want versitility, or time-saving? Its your call.
If you feel that you are treated badly, that your very soul is being crushed upon because someone else can switch items around... do what they are doing. If you don't want to spend the time doing it, it's not ANets fault. They gave you all the possibilites.
I'm not going to go as far as calling you "lazy" because you don't want to spend the time actually accumulating something, because then most likely I'm going to hear a slew of "but we don't want to grind!" posts and frankly, it's a cop out.
You want that "little edge" that you think switching armor gives... make a PvE character and play the game.
You want to save time, get PERFECT items, perfect Mods, perfect armor, and easy access to skills and the ability to completely re-write a character (i.e. delete and remake) in about 5 minutes? Go PvP.
If ANet didn't want the subtle differences between the two groups, they wouldn't have made PvE characters capable of going into PvP arenas.
bilateralrope
Quote:
Originally Posted by MMSDome
/unsigned
PvE deserves advantage because they work harder to get to that position and pvp characters also have the advantage of already getting perefect items off the bat. I think this is a terrible idea. |
Zui
Quote:
Originally Posted by bilateralrope
Now, why has everyone jumped on this thread with all arguments like this. But no-one has said anything like this over in this thread which would also remove all the advantages that PVE characters get over PvP characters ?
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shadowfell
/Not signed, leave inventory alone/remain usable in pvp
Gizmo Loco
/anti-sign
I spent and am still spending, over 500k gettign my warrior prefected for PvP - multiple armor sets, helms, 5 of each weapon with differing mods, 4 sheilds, warrior wand and longbow all because I want to do the best I can with my job. Once I've done this, getting my last sword mod, I shall be moving on and doing the very same with my Ranger.
I spent and am still spending, over 500k gettign my warrior prefected for PvP - multiple armor sets, helms, 5 of each weapon with differing mods, 4 sheilds, warrior wand and longbow all because I want to do the best I can with my job. Once I've done this, getting my last sword mod, I shall be moving on and doing the very same with my Ranger.
master_of_puppets
Quote:
Originally Posted by Gizmo Loco
/anti-sign
I spent and am still spending, over 500k gettign my warrior prefected for PvP - multiple armor sets, helms, 5 of each weapon with differing mods, 4 sheilds, warrior wand and longbow all because I want to do the best I can with my job. Once I've done this, getting my last sword mod, I shall be moving on and doing the very same with my Ranger. |
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CAN YOU SAY GRIND???????????????????????????????????????
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Charqus
/not signed.
Pve chars lvl 20= worked for it
pvp chars lvl 20= 30 secs of char creation
Pve chars lvl 20= worked for it
pvp chars lvl 20= 30 secs of char creation