Retain Interest in Prophecies Campaign

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

With the release of Factions which included the following:
  • New weapon skins
  • New storyline
  • New quests
  • New Armor stats
  • New mobs and creature types

Some players haven't purchased Factions that do play the Prophecies Campaign for various reasons. Examples are financial situation where they cannot afford to purchase Factions, not interested in purchasing and playing Factions until the completion of Prophecies, and unable to play through a second campaign until a later date due to real life commitments.
  1. Best scenario would be to add a new area like Sorrow's Furnace with new mobs, quests, and weapons.
  2. Next best scenario would be the addition of new skins for weapons in Tyria. This would give Tyrians something to remotivate interest with the inclusion of new skins from Cantha.
  3. The modification of stats for weapons in Tyria the would be comparable to the stats for new weapons from Cantha.
  4. The modification of armour in Tyria to reflect the armour stats from Cantha.
  5. Some new quests with mini storylines like that in Sorrow's Furnace.

These are just some quick ideas to retain the interest of those that play the Prophecies Campaign that are unable to play Factions at this time. Let the current player base know that they are still important in the eyes of Anet. Not only the player base the buys the expansion Campaigns.

Let me know what you think and show some sort of justification for your viewpoints.

Changes that have been recommended:

Quote:
Noted by Tarun:
  1. Auction house.
  2. Bigger storage.Done.
  3. Guild storage.
  4. Updating old armors (Dragon, Platemail, etc) from 80/85 to 90. Added 15k Gladiator's HelmDone!
  5. Updating Sundering weapons from 10/10 to 20/20.
    Quote:
    Noted by lyra_song
  6. Add Catacomb content to post sear
    Quote:
    Noted by mega_jamie
  7. Add high level content explorable area to Factions and all other areas.Done with Hard Mode.
    Quote:
    Noted by Imp
  8. Include crossover quests that take characters between campaigns.
    Quote:
    Noted by Jackie
  9. Add new content where the Kingdom of Orr once existed.
    Quote:
    Noted by Lady Lozza
  10. Add Druid's of Maguuma storyline.
  11. Add new content north of Maguuma.
  12. Allow Prophecies-only owners a materials storage tab.Done.
  13. Add keyless chests to Tyria and Cantha.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

Completly Agree, It feels as if since the release of factions there hasn't been any real improvements or updates for Prophecies.

Sure Factions is new and has bugs, but things like Armor not reflecting Cantha stats, and Sundering on Greens still being 10/10 are just being completly ignored a simple update could fix that. it was also said that "soon" after factions we would get these items and an auction house system... yet nothing has been seen.

ever read the guildwars updates? since april 26th there hasn't been much updating to prophecies and has been completly focused on factions or the PvP system.

/signed

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I have both factions and prophecies, and mainly it's rekindled my interest in Prophecies. I'm going through the game _again_ (for, what, the sixth time?) only this time with some skills & armor from Cantha.

That said, and to be perfectly blunt, I think ANet don't _want_ to keep players playing Prophecies forever. For ANet, the ideal scenario is that the Prophecies players all migrate to Factions (and then, when Nightfall is released, from Factions to Nightfall). This would avoid spreading players too thin, and would lessen the amount of support needed so that ANet could focus on the new areas.

So I think that once a new release is out, the old releases will not receive much in the way of further updates (beyond fixing exploits and bugs).

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I remember reading somewhere that tyria will not receive any new updates other then exploits, bugs or skills. ANet moved on.

Conan The Castrater

Conan The Castrater

Frost Gate Guardian

Join Date: Oct 2005

UK

Lions Arch Police Dept

W/Mo

Frankly, everything costs money. The only way they can keep this an MMORPG with no monthly fees is for people to keep buying the newer chapters. I would presume the cost of running the servers is pretty phenomenal as well as having a team providing bug/exploit fixes and updates.

Take for example WoW the most popular MMORPG. Constant lag issues on every server, updates once in a blue moon, and the support staff are absolutely mediocre, I know, I quit GW for 3 months to play it but still came back. I am pretty much amazed at the level of service for a game with no online fees.

So, endless contest for £30 (50-60 dollars or euros I presume?) is asking a bit much.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

/signed
I think prophecies is gettin the cold shoulder atm

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed

I may have both, but I like Prophecies over Faction. Better landscapes and just more enjoyable. Kinda has that nice pre-searing feeling. :P

Quote:
Originally Posted by Replicant
Sure Factions is new and has bugs, but things like Armor not reflecting Cantha stats, and Sundering on Greens still being 10/10 are just being completly ignored a simple update could fix that. it was also said that "soon" after factions we would get these items and an auction house system... yet nothing has been seen.
ANet/NCSoft has many broken promises. Those being:
  • Auction house.
  • Bigger storage.
  • Guild storage.
  • Updating old armors (Dragon, Platemail, etc) from 80/85 to 90.
  • Updating Sundering weapons from 10/10 to 20/20.
  • ...and many more.

Feel free to add to the list gang.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

What other concepts should Anet do with the Prophecies Campaign to retain the current player base?

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Tarun
ANet/NCSoft has many broken promises. Those being:
  • Auction house.
  • Bigger storage.
  • Guild storage.
  • Updating old armors (Dragon, Platemail, etc) from 80/85 to 90.
  • Updating Sundering weapons from 10/10 to 20/20.
  • ...and many more.

Feel free to add to the list gang.
whoa whoa hey, make sure you label your post "SPECULATION" because they haven't broken any promises unless they stated that they wern't going to do it. The fact that they havent stated a time limit either, somewhat covers them from being untrustworthy.

In an interview with the co-founder... forgot when... he made a note that this is a type of game that you will eventually lose the effort to play the game with, and you dont play it for a couple of months. Then after that few months something might spark your interests to go and play again. It's like when you play Heroes of Might and Magic, or Diablo 2 (if you disinclude the fact that your accounts expire), even The Sims... those are the types of games that will eventually cause you to lose interest.

For me, I really enjoy going around any areas and just spamming some RP slang for no reason. I get a few laughs, and its really cool to read people lol'ing, because it keeps the fun in the game.

Adding in new areas and new items is good, but one of the best ways you can get the most game improvement from any one campaign is just to go and buy another and then travel back to do the quests. Well maybe not the best... what with factions being the only other campaign to choose...^^

/signed - but of course, Anet also has the hardore/tyrian-for-life customers, and those people are important as well^^. It would be nice to see some areas of the unexplorable map to be opened...

Viriato

Viriato

Ascalonian Squire

Join Date: Jun 2006

Portugal

Os Cremento

N/Mo

Honestly, I think more interplay between the two campaigns would make for a nice compromise. More short adventures like the Titans quests, but somehow interconnected between Cantha and Tyria. That would make both sides happy, provided they have access to both campaigns, and would be a nice excuse to revisit old sites with a measure of fresh content.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I have mix feeling about updates.

Sure, it would be great, and get some player back to the game... and I myself really want to see the mission/quest/story to be redone a bit, but since GW doesn't run on monthly maintaince fee, it really don't seem needed from the developer's stand point to make more content for it after you get the box. Its like say take a stander single player game, say Halo. The deves don't have any obligation, beside fixes and patches, to give you more content than what you get from the box. While GW being a "online-multiplayer" does give it extra ablity to easier update and add new contents, but the player should not really expected too much. (thought I was under impression when I first got the game that it would have lots stream new contents, but I am half wrong on that)

Of couse, one also need to do a cost-return analysis on if adding new content would generate more interest and "good opinion" about the game, which in term mean more sells on exisiting, as well as future expansion/chapters.

And in A.net defense, I would also like to point out they did put on few good show with the Holiday events. Just hope will see them more often.

Also many in-game improvments (such as auction house, LFG menu) are well expected to be accross chapters. Where if they are introduce with new chapter, should see them added to old chapters as well.

An alterntive to what (which I woudl push more on) is to have Expansions. Not a new chapter, Expansion are smaller in term of scale (like half of game) with is own shorter store lines and new stuff (though much of graphic assets could be reuse) Of couse, that would also mean shorter time in developent, and more importantly, Cheaper Price. This adds more to the "pay-to-play-new-contents-only-if-want-to" type of marketing.

I think I will write more on the vitures of expansion pack in another thread...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

*cough Catacombs cough*

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

it could be that the game is just dying too.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

I'm all for new content, but /notsigned. Simply because this sounds a heck of alot like your saying "I feel hard done by cos I didnt pay for factions and they got new things"

What do you expect? its an expansion (well stand alone apparently) so of course there will be new or different content, but its all comparable to Prophecies content anyway (except the amrour but they promised ot update that)

Its not like the level cap is now 40 so we have an advantage over you that you simply can't meet. Or that weapon damage has been increased or they have mods you can't get in Tyria, since that is also not the case. You see a factions hammer you like, buy it on auction system here and trade it in the PvP arenas.

Yes I would like to see Prophecies updated occasionally, but your saying "add a new place like SF" well why not stick that in Cantha, since it doesnt have anywhere like that, and some explored regions i'd prefer to see a new, difficult instance in Cantha than Tyria.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

From a business point of view, Anet has absolutely no reason to add content to prophecies. They're paying for all that nice bandwidth you use with new chapters. If everyone sits in Prophecies because there's plenty of content there, no one buys the new chapters, then Anet has no money, then no Guild Wars. Previous additions of content to Prophecies were there to keep you playing the game and make you more likely to buy Factions when it came out.

Any future updates to Prophecies instead of Faction would be a waste of itme because:
a) An update to Factions would reach more people and keep them playing and thus more likely to buy chapter 3
b) Why bother keeping the people in Prophecies only happy? You guys aren't giving them any more money anyway, why waste time on it?

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by mega_jamie
I'm all for new content, but /notsigned. Simply because this sounds a heck of alot like your saying "I feel hard done by cos I didnt pay for factions and they got new things"

Yes I would like to see Prophecies updated occasionally, but your saying "add a new place like SF" well why not stick that in Cantha, since it doesnt have anywhere like that, and some explored regions i'd prefer to see a new, difficult instance in Cantha than Tyria.
Actually, I do own both Prophecies and Factions Campaigns. I just feel that it would be interesting to encourage players to return to previous campaigns.

From a business standpoint: it would encourage players, who haven't purchased earlir campaigns, to buy the full set of campaigns if and when they start playing Guild Wars for the first time.

I have also included the idea of increasing content for Factions.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

What's really sad is even if ANet/NCSoft reads this, they won't care.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Conan The Castrater
Frankly, everything costs money. The only way they can keep this an MMORPG with no monthly fees is for people to keep buying the newer chapters. I would presume the cost of running the servers is pretty phenomenal as well as having a team providing bug/exploit fixes and updates.

Take for example WoW the most popular MMORPG. Constant lag issues on every server, updates once in a blue moon, and the support staff are absolutely mediocre, I know, I quit GW for 3 months to play it but still came back. I am pretty much amazed at the level of service for a game with no online fees.

So, endless contest for £30 (50-60 dollars or euros I presume?) is asking a bit much.
Guiild Wars is not an MMORPG.There will be a time when we all will return home in the last or secound to last chapter and hopefully make those 2 count with lots of content.I would like to see Ascalon rebuilt to it former glory.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I think this is a good idea, I think there should be add ons to the game. add on to the same chatper could be like 5 to 10 dallors at the store or somthing.

Viriato

Viriato

Ascalonian Squire

Join Date: Jun 2006

Portugal

Os Cremento

N/Mo

Quote:
Originally Posted by Dougal Kronik
Actually, I do own both Prophecies and Factions Campaigns. I just feel that it would be interesting to encourage players to return to previous campaigns.

From a business standpoint: it would encourage players, who haven't purchased earlir campaigns, to buy the full set of campaigns if and when they start playing Guild Wars for the first time.
Hear, hear.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

No need, in my opinion. I have Factions, and I still play Prophecies almost exclusively...

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

I still enjoy tyria a ton, but it would be great to see qeust linked between the 2. Like some fathers son got shipped away by a gang to a far away land, and it is your job to go save the son and bring him back to cantha. Something along those lines.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by Imp
I still enjoy tyria a ton, but it would be great to see qeust linked between the 2. Like some fathers son got shipped away by a gang to a far away land, and it is your job to go save the son and bring him back to cantha. Something along those lines.
Great idea Imp! I've added it to the list of ideas and in the original post.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by Dougal Kronik
Great idea Imp! I've added it to the list of ideas and in the original post.
If ANet did that, they'd have to do it for every single expansion after that, which in my opinion, is pretty much unrealistic.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

I'd like to see more crap added to prophecies however I know they have absoluteley no reason whatsoever to do it. To be honest however I'd pay 10-20 dollars to see the unexplorable space on the tyrian continent used for side quests/missions.

For example, the lower area in the Crystal Desert, the middle area in the Shiverpeaks, there are many more.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I really feel that the fist chapter is not done. If I was the owner of ncsoft I would make anet finsh chapter 1 before making factions, there is things like gewn, there needs to be end game cut seen for it. Dam it I want to see N ENDING AS WELL, CREDITS TO THE TEAM THAT WORK HARD ON THE FRIST CHATPER! so I know what team will do a well job! anet please sell add on to the first chapter that is what i say :P

generik

Desert Nomad

Join Date: Jun 2005

Do comment on my new thread here

ReaverGTX

ReaverGTX

Banned

Join Date: Jan 2006

Budapest, Hungary

W/Mo

I didn't buy Factions yet, but I'm sure I'm gonna later on, still I have to graduate first
With my 2 main characters I'm almost finsihed with Prophecies, only Sorrow's Furnace left (final for my W/Mo and 2 quests + final for my R/Mo). After getting Factions I'm sure I will play the Prophecies campaign with an A/Mo through. Still an add-on and crossover quests are not a bad idea. And as it was suggested, the area to the west from the Crystal desert is still unexplorable. It's supposed to be the once-known Kingdom of Orr. Why not let players see the ruins of this old kingdom.

/signed

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

every new chapter brings me back to the game
- whether its old content or new content or both

I got bored of GuildWars:Prophecies and stopped playing

but Factions has me playing both games again

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

in case you havent seen
http://biz.gamedaily.com/industry/toppers/?id=12786
Quote:
Originally Posted by Jeffrey Strain
"We will continue to fully support Guild Wars and Guild Wars Factions with balance changes and features, like new ways to join parties," said Strain.

"We will not, however, be working on new missions... those sorts of things will be part of new campaigns. We have two development teams working on a staggered release schedule, so we'll have a new campaign out every 6 months.

joncoish

Frost Gate Guardian

Join Date: May 2006

Why would they need to? You all seem to be talking as if Anet has some obligation to keep adding new stuff to the prophecies game. See, they are always adding new stuff, because factions came out, and now a new one is on the works. That's how guild wars works. Something like WoW, where you pay per month, well sure you expect constant updates, because you're constantly paying, but guild wars works differently. You essentially pay for all the new stuff in one lump sum. Prophecies and Factions each cost me about $60. From what I can tell, there was at least a year in between those two releases. So for the original game, that equals about maybe 5 dollars per month, and for the second time if they release the third installmant say 6 months after, ok so that's about 10 dollars per month. I'm not sure how much the WoW fee is, but if it's at least 10 dollars per month, well what's the problem here? And there were already a bunch of additions to the original prophecies content, so it's not like they ignore it completely!

I guess my thing is that I don't think they really need to keep updating the original game all the time, and would be the same for factions once the new installment comes out. I mean, the new stuff you're getting are the new games basically. I don't think around 60 dollars is much to spend every 6 months or so, when you consider the WoW fee probably equals that over all. If you get bored of Prophecies, well play around with Factions. I own factions, but haven't played it much since I'm still trying to beat Prophecies, so there is still probably lots of stuff in Factions that can be uncovered, and they probably will release additional updates to that. There is enough contect in each game to warrent the 60 dollar price tag I think, but because you're getting it all in one package you might run through it and beat it all faster. So you might get bored of it faster. But so what? If you get bored, well you don't HAVE to play it all the time. When the new game comes out, buy it and play it. It'll make it fun for you again.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

The extra explorable areas would a best case scenario. (Wishful thinking, but one can always dream.)

What I feel most players want (from this thread and others) is the adjustment of armor in previous campaigns (currently only Prophecies) to reflect new stats added in new campaigns (Factions).

Also give the players some new skins for their weapons so maybe a few new quests. The quests do not require new areas - just an engaging mini story.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Dougal Kronik
What I feel most players want (from this thread and others) is the adjustment of armor in previous campaigns (currently only Prophecies) to reflect new stats added in new campaigns (Factions).
will probably happen later this year - no timelines for when tho

http://forums.gwonline.net/showthread.php?t=401012

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by joncoish
Why would they need to? You all seem to be talking as if Anet has some obligation to keep adding new stuff to the prophecies game. See, they are always adding new stuff, because factions came out, and now a new one is on the works. That's how guild wars works. Something like WoW, where you pay per month, well sure you expect constant updates, because you're constantly paying, but guild wars works differently.
Yep. This is one consequence of GW not being pay-to-play. They have to focus their efforts on items that will generate revenue, and for GW, that's new chapters. They don't make anything by adding to existing areas.

However, I would be willing to pay for expansion packs to existing areas. Not new standalone chapters, but expansion packs. As someone else said, I'd love the story of Ascalon to be continued. It was never finished. In an expansion pack, I wouldn't need new skills, professions, armor, etc. I'd want a new storyline, with new areas and missions, that fit into or expand an existing continent. So, for example, if there was a Prophecies expansion, there would be new areas, quests, and missions for Tyria.

As it stands now, I'd be much more likely to buy something like that than a new standalone. Why? Well, just after two chapters, it seems the player base has been spread thin. And how many characters and professions can you realistically create and play? People get attached to their characters and want to continue playing with them. My Tyrian characters don't feel at home in Cantha--they'd much rather go back to Ascalon and get rid of the Charr once and for all.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Ninna
will probably happen later this year - no timelines for when tho

http://forums.gwonline.net/showthread.php?t=401012
By then everyone will be screaming for an update of the Canthan armour to ch.3 stats

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Dr Strangelove
From a business point of view, Anet has absolutely no reason to add content to prophecies. They're paying for all that nice bandwidth you use with new chapters. If everyone sits in Prophecies because there's plenty of content there, no one buys the new chapters, then Anet has no money, then no Guild Wars. Previous additions of content to Prophecies were there to keep you playing the game and make you more likely to buy Factions when it came out.

Any future updates to Prophecies instead of Faction would be a waste of itme because:
a) An update to Factions would reach more people and keep them playing and thus more likely to buy chapter 3
b) Why bother keeping the people in Prophecies only happy? You guys aren't giving them any more money anyway, why waste time on it?
a) Hmmmm, not sure about that, an update to Prophecies by the orignal Dev. team would remind me of why I am playing GW, might consider buying Ch.3

b) would be good business to keep you playing the game and make you more likely to buy CH.3 when it cames out. Not everyone bought Factions, and the arguments against Factions on forums(like Guru) are not helping, But the fact that CH.3 is being developt by the original team might get the ppl with Prophecies only to buy CH.3 if they feel like they are looked after. Happy customers comes back, Unhappy customers complain.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

I personally prefer Prophecies over Factions. It was just better overall. Adding to existing content no matter what chapter is always good. After all, look at the land where Orr was, and all the other covered map areas from Chapter 1, same with Chapter 2. They have plenty of room to expand. They did it once with Chapter 1 by adding Sorrow's Furnace. They can do it again.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Stockholm
a) Hmmmm, not sure about that, an update to Prophecies by the orignal Dev. team would remind me of why I am playing GW, might consider buying Ch.3

b) would be good business to keep you playing the game and make you more likely to buy CH.3 when it cames out. Not everyone bought Factions, and the arguments against Factions on forums(like Guru) are not helping, But the fact that CH.3 is being developt by the original team might get the ppl with Prophecies only to buy CH.3 if they feel like they are looked after. Happy customers comes back, Unhappy customers complain.
Unhappy customer that never bought Ch.2 are exceedingly unlikely to buy Ch.3. Some content added to Prophecies that was only accesible to people in factions might be a vague possibility, but that would leave out people who only bought Factions who are more likely to buy Ch.3.

Janus_Zeal

Janus_Zeal

Academy Page

Join Date: Jun 2006

South Philly slums

Don't wanna be bothered with one

N/

Heh, haven't done much in Tyria since the release of factions. I'd like new incentive to play there.

/signed

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

It would be nice if improvements were either made to Prophecies or to the gameplay in general to increase insentive to return and play previous chapters again. I have already hashed this chapter with a half dozen characters, some remaining and some deleted, it is rather painstaking to return and play another time with new classes just for a small portion of skills and a very small pool of unique skills.

Players who have never played prophecies already have the opportunity to experience a totaly new chapter if they retro follow the series, they do not need special content along with a totaly fresh chapter to make it viable IMO.

But having enjoyable content is an improvment no matter what chapter they put it in, and putting new enjoyable content in new chapters takes precidence over improving previous chapters. A few small insentives will still be little to compele me to redo Prophecies, and unless a future chapter overlaps Tyria and provides new content in that continent together with previous content, I don't realy want to return at all. I would rather have a syncronizing function that allows you to obtain every quest and mission and reward in a chapter, and at a certain point in each chapter, after gaining everything in that chapter, you could gain access, skills, and rewards from all other conquering characters. This would promote absolute completion of each chapter with one character, and like achievement in any other chapter in order to grant skill aquisition and status to all of your characters without completely rehashing the same content with another class. Rehashing is what makes the game unbearable, Story is only good 2 or 3 times, after that the mystery is solved, and the content is just a drag, I would greatly appreciate a function which allowed you to sum up the significant accomplishments you achieve and access them on all of your PvE characters without relearning/buying every skill on every character, and repeating every mission with every single character.