Not counting a monk....
Mimi Miyagi
...Which character class has the EASIEST time getting into PUGs?
Please keep in mind the variables that go into this. Some groups require Specific builds....B/P Rangers in Tombs, for example. Others like SF look mainly for MMs, SS Necros. Then, there is the variable that there are too many of one class and may have a very difficult time getting into groups simply because there are too many of them - namely Assasins. W/Mos may have this problem as well.
I'd have to go with a elementalist, although a necro would be a very close second. Very much a toss up. If MMs were more popular in the very early stages of Prophesies (before Lion's Arch, I'd guess) I'd reconsider my vote.
Please keep in mind the variables that go into this. Some groups require Specific builds....B/P Rangers in Tombs, for example. Others like SF look mainly for MMs, SS Necros. Then, there is the variable that there are too many of one class and may have a very difficult time getting into groups simply because there are too many of them - namely Assasins. W/Mos may have this problem as well.
I'd have to go with a elementalist, although a necro would be a very close second. Very much a toss up. If MMs were more popular in the very early stages of Prophesies (before Lion's Arch, I'd guess) I'd reconsider my vote.
Tainek
As a restoration rit i get snapped up in seconds, ive never spent more than 20 seconds saying LFG
Mimi Miyagi
Quote:
Originally Posted by Tainek
As a restoration rit i get snapped up in seconds, ive never spent more than 20 seconds saying LFG
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titan0987
I've yet to see a ritualist in Ascalon :O
Mainly I see them in the desert and some of the higher level missions.
Mainly I see them in the desert and some of the higher level missions.
TheYellowKid
Your question seems a bit pointless because it was answered and you pissed all over the response. you didnt ask for specific places, you didnt say in tyria only and if so maybe this should be moved to the tyrian forum
and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after)
Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time..
and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after)
Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time..
Alathys Tylderaan
Quote:
Originally Posted by titan0987
I've yet to see a ritualist in Ascalon :O
Mainly I see them in the desert and some of the higher level missions. |
Lord Iowerth
W Primaries are, in my opinion, needed alot in groups to hold a frontline and aggro.
Yes, granted there are alot of them, but if a group doesn't have one I never have issues with getting into a group at all.
Coming in at a close second would be utility eles/necros, then rits/rangers/so on all the way down to mesmers. Poor messies
Yes, granted there are alot of them, but if a group doesn't have one I never have issues with getting into a group at all.
Coming in at a close second would be utility eles/necros, then rits/rangers/so on all the way down to mesmers. Poor messies
Vahn Roi
Nukers or Warriors I would say...
HawkofStorms
I would say Necros and Ritualists, mainly because those two class are the most versitle in my opinion. For example, a (competent) Necro can go battery, curses, SS, MM, cold damage, blood spike, etc.
Sure, an ele can go fire, water, earth, or air and a warrior can go from axes to swords to hammers, but really that is changing the damage type, skills, and a few conditions. Change a necro build around and it is like playing a competely different character class.
Sure, an ele can go fire, water, earth, or air and a warrior can go from axes to swords to hammers, but really that is changing the damage type, skills, and a few conditions. Change a necro build around and it is like playing a competely different character class.
Mimi Miyagi
Quote:
Originally Posted by TheYellowKid
Your question seems a bit pointless because it was answered and you pissed all over the response. you didnt ask for specific places, you didnt say in tyria only and if so maybe this should be moved to the tyrian forum
and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after) Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time.. |
My question didn't want a response from a specific place, I wanted a response for ALL places. Not just a couple places from Cantha. My question covered both games, not just what's popular in a narrow point of view.
Of every single mission/quest/challenge within all of GW, which profession is MOST easily gotten into a party, not counting monks.
It would seem to discount assasins and ritualists, as they only appear in about 1/3th of the entire world. So yes, in some respects, my question is fairly biased towards core professions.
Kook~NBK~
Ele's, then Necros, then Ritualists (since we're talking GW content-wide), then Rangers, then Warriors (only because there's so many of them).
As for Assasins and Mesmers, hard to say which has the toughest time getting into groups. I'm giving the nod to Mesmers though, since they've been around for a year and there's lots of good ones out there and many, many people STILL don't understand how valuable one can be. But assasins are only a month old, and people are still learning how to play them. In the next couple of months, the good ones will stick around while the bad ones will get sick of dying all the time and move on to a different profession.
As for Assasins and Mesmers, hard to say which has the toughest time getting into groups. I'm giving the nod to Mesmers though, since they've been around for a year and there's lots of good ones out there and many, many people STILL don't understand how valuable one can be. But assasins are only a month old, and people are still learning how to play them. In the next couple of months, the good ones will stick around while the bad ones will get sick of dying all the time and move on to a different profession.
Sagius Truthbarron
Elementalists seem to be in short supply everywhere. It takes ages of spamming Alliance and Local chat to find one "nuker" of any kind for any place.
Stabber
Unless you're talking about PvE, nukers really have no business existing. Well, maybe in ABs...
KamikazeChicken
The Trinity has always, currently is, and will always be exactly what people desire for their PvE teams. The Trinity consists of healers, nukers, and tanks. >.>
Ensign
On weekends, elementalists. On weekdays, necromancers. Insert snide comment about the quality of weekend pugs here.
Peace,
-CxE
Peace,
-CxE
Zinger314
Necros. They have 2 effective class builds (SS and MM).
Every other class has 1.
Do the math.
Every other class has 1.
Do the math.
Cjlr
I often have a hell of a time getting into groups with ANY of my characters. I'm surprised to see so many people say Elementalists, because that hasn't been my experience. I spent thirty minutes standing around spamming "Ele LFG" or words to that effect in Vizunah Square (Foreign Quarter) and wha'da ya know, no takers.
Although, I guess it is easier than it is for my Ranger, Necromancer, and Mesmer. Warriors and Monks can both have it easy when they're aren't many around, but of course there always are plenty of warriors around. Ritualists can be hard, but once they get diffused (not to mention abandoned) I don't see it being a problem. Plus, two or even three Ritualists can function pretty much without a duplication of effort.
Although, I guess it is easier than it is for my Ranger, Necromancer, and Mesmer. Warriors and Monks can both have it easy when they're aren't many around, but of course there always are plenty of warriors around. Ritualists can be hard, but once they get diffused (not to mention abandoned) I don't see it being a problem. Plus, two or even three Ritualists can function pretty much without a duplication of effort.
Rhunex
I find it really easy to get into a group with my elementalist, lately it seems like I enter a district, and before I can type "nuker lfg" I see a group looking for one and invite myself :P Usually I'm either #8 or #7 in the group, if I'm 7 then they were looking for another monk. But I also get in easily with assassins too, which is the complete antithesis of everyone else it seems, but that's how Factions in general is for me, opposites and whatnot. Good fun though
AxeMe
My latest character is a necro and by changing headpieces can be either 16 in death or curses for MM or SS.
It's been fun running him through the game, almost as soon as I reach a new area I'll see groups asking for either a MM or SS, or both.
There may be professions more popular, but - for me at least - I've been amazed.
It's been fun running him through the game, almost as soon as I reach a new area I'll see groups asking for either a MM or SS, or both.
There may be professions more popular, but - for me at least - I've been amazed.
Zui
Necromancers.
Helll is for Heroes
minion masters in Factions.
Count to Potato
Well, seeing that most groups require healing, then attack a War or Assasin will be sntached, then in most Alliance battles ull see an mm there
Nilator
e/mo heal partyers
Nevin
Necros... They very versatile.
-Blood Spike
-Battery
-Orders
-Minion Master
-Spiteful Spirit
All of those builds are always welcome in a party... Under almost any circumstance.
-Blood Spike
-Battery
-Orders
-Minion Master
-Spiteful Spirit
All of those builds are always welcome in a party... Under almost any circumstance.
TheProject
Class Order:
Monks
Warriors
Necromancers (Tye)
Ritualist (Tye)
Elementalists
Assassins
Mesmers
Monks
Warriors
Necromancers (Tye)
Ritualist (Tye)
Elementalists
Assassins
Mesmers
Tainek
Quote:
Originally Posted by Zinger314
Necros. They have 2 effective class builds (SS and MM).
Every other class has 1. Do the math. |
Ritualist have half a dozen effictive builds just off the top of my head
Monks can play Healer, Active prot And Bonder
Blanket Statements are bad mkay?
And to Original poster, Ive Done All of cantha, And all but the final mission of Tyria, so yes, i think i can say my response is valid, My Rit has Felt love all over Guild Wars, Inc FoW, and UW
A Ritualist Can Fill 80% of the roles in the party, they can Heal, Protect (with several hundred hours as a monk, and several hundred now as a ritualist, i feel monk are better for protting/healing on person at a time, whereas ritualists are FAR more effective at keeping an entire team alive)
They Can Deal Damage (Channeling Has Some pretty nice damage output (Spirit Rift>Clamor>Drop Daoshen>ancestors rage= about 500 damage AOE in a few seconds, nice)
They Can play MM (Not as effictivly as a Necro, but they can still do it at 80-90% efficiency, especially if they are a meat sheild army)
The Only Roles they cannot Fill very well are SS,Tanking (they can, but so-so with 85 AL with Oracles+Mighty Ashes) and Disruption/Shutdown
And before anyone tells me how useless Ritualist monks are, Bear in mind many of those playing them at the moment are inexperianced, as it is a new class
Case in Point:
Going back for masters on Eternal Grove, I've gone restoration Rit, and theres anouther monk in the party
Before we leave the Warrior (typical Whammo in the mission) Says: " We've got a useless Restoration Rit, we're going to lose"
in the first 30 seconds the monk drops, leaving me as the only source of healing, We Still got the masters, and i didnt lose a single person
at the end i "Apologised" to the whammo for losing them the mission, he apologiesd to me and promised to be more open minded in future
For this reason i think that Ritualists may outshine monks as a favored class, theyre just amazingly versatile, it just depends on Wether Pug Groups Realise this
i think a lot of people are afraid of change, the idea of monks not being the only effective healer scares them
(For Anyone Interested in my Restoration PVE Build:
Weapon Of Warding (Predictive Prot), Mend Body And Soul (Condition Removal), Soothing Memorys(Main Heal), Spirit Light(Power Heal), Mighty Was Vorizun(Give Self 85 AL and 50 Energy), Recuperation(Anti Pressure/Degen), Spirit Channeling (Replaced With MoR if More Energy will be needed, or Expel Hex's if nobody else has Hex Removal) Lively Was Naoimi (AoE Rez, and Self rez if its going to crap) 16 Restoration, 9 Communing, 11 Spawning/10 Insp )
anonymous
Quote:
Originally Posted by Zinger314
Necros. They have 2 effective class builds (SS and MM).
Every other class has 1. Do the math. |
Souless
IMO, There are more than enough necros in any mission town that I go in...Elementalists seem to be in a shortage right now, so I'd say that those are the most wanted right now.
MMSDome
in ascalon its usually a toss up getting people. id have to say that whenever im in a group we try and get an MM, they are a nice asset.
The best should be my hex/condition removal mesmer, such a charm.
The best should be my hex/condition removal mesmer, such a charm.
Huntmaster
Quote:
Originally Posted by Zinger314
Necros. They have 2 effective class builds (SS and MM).
Every other class has 1. Do the math. |
Anyway, i am going to say necros have the easiest time getting a party..
TheLordOfBlah
im an idiot nvm
Zorian Direspell
In Order (PvE):
Monks - Short Supply, Great Demand
Necromancers - Multiple Uses, Short/ Moderate Supply
Warriors - Moderate Supply, Great Demand (I would have once said 'Great Supply', but it's been reduced following Factions)
Ritualists - Short Supply, Moderate Demand (essentially fill supply gap left by monks)
Elementalists - Short Supply, Small Demand, First Pick Over Remaining (by virtue of wards and other obvious mass buffs/debuffs)
Rangers - Moderate Supply, Small Demand (Only taken when a damage dealer is needed and no one else (wars/necs) are available to fill the slot. Or for special uses (winter in Fire Islands, Interrupt for Shiro, etc.)
Mesmers - Short Supply, Small Demand
Assassins - Great Supply, Small Demand, Responsible for Warrior supply reduction
Monks - Short Supply, Great Demand
Necromancers - Multiple Uses, Short/ Moderate Supply
Warriors - Moderate Supply, Great Demand (I would have once said 'Great Supply', but it's been reduced following Factions)
Ritualists - Short Supply, Moderate Demand (essentially fill supply gap left by monks)
Elementalists - Short Supply, Small Demand, First Pick Over Remaining (by virtue of wards and other obvious mass buffs/debuffs)
Rangers - Moderate Supply, Small Demand (Only taken when a damage dealer is needed and no one else (wars/necs) are available to fill the slot. Or for special uses (winter in Fire Islands, Interrupt for Shiro, etc.)
Mesmers - Short Supply, Small Demand
Assassins - Great Supply, Small Demand, Responsible for Warrior supply reduction
Stabber
Quote:
Originally Posted by Zorian Direspell
Rangers - Moderate Supply, Small Demand (Only taken when a damage dealer is needed and no one else (wars/necs) are available to fill the slot. Or for special uses (winter in Fire Islands, Interrupt for Shiro, etc.)
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xarchitect
I would mostly agree with Zorian's list, except that I would push Warriors below Rits and Eles. There are certainly fewer (for the time being) while they are testing out their assassins -- but the supply for them is still huge. I would sat the supply is about equal to the demand. When I am in a group and the leader calls 6/8 LFM, there are always a dozen warriors that try to get in (but surprise, we already have all that we need).
My estimate of the average number of times each class has to type "XX LFG":
Monk: 1
Necro: 1 (maybe 2)
Rit: 2
Ele: 2 (maybe 3)
Warrior: 2-3
Ranger: 4-5
Assassin & Mesmer: 10 (someone eventually feels sorry for you - or you give up and hench)
My estimate of the average number of times each class has to type "XX LFG":
Monk: 1
Necro: 1 (maybe 2)
Rit: 2
Ele: 2 (maybe 3)
Warrior: 2-3
Ranger: 4-5
Assassin & Mesmer: 10 (someone eventually feels sorry for you - or you give up and hench)
zamial
the necro.its rare i wait long to join a crew.every calss has its advantages and disadvantages.but lets face the cold hard truth.
1)play a monk and let someone die.....oops
2)play a warrior and over agro....oops.
3)play a ranger as a tank .....oops
4)play a ritualist that noone knows what the heck you are????
5)play an assassin =see ranger above
6)play a mez and sit under a tree with the assassins
7)play a ele (not true for all) scream i need energy
8)play a necro and:miss a corpse.who cares
minnions over agro "they are dumb ai"people accept this.
supply nrg to other players and over sac life(its funny)
go orders and stay in the rears(you arnt missed)
hex stuff faster than the ele can nuke.........well...
in my expeiences necro is more fun to play as people just accept these things and are almost always needed.......................and unless you are a necro with a bow you seldom have people calling you a noob(even if you are)
this was meant in humor and not meant to offend the good players that dont do"necro".necro may be more work/maintaing minnions and such but is alot less stressful.
p.s. blood renewal..........use it
1)play a monk and let someone die.....oops
2)play a warrior and over agro....oops.
3)play a ranger as a tank .....oops
4)play a ritualist that noone knows what the heck you are????
5)play an assassin =see ranger above
6)play a mez and sit under a tree with the assassins
7)play a ele (not true for all) scream i need energy
8)play a necro and:miss a corpse.who cares
minnions over agro "they are dumb ai"people accept this.
supply nrg to other players and over sac life(its funny)
go orders and stay in the rears(you arnt missed)
hex stuff faster than the ele can nuke.........well...
in my expeiences necro is more fun to play as people just accept these things and are almost always needed.......................and unless you are a necro with a bow you seldom have people calling you a noob(even if you are)
this was meant in humor and not meant to offend the good players that dont do"necro".necro may be more work/maintaing minnions and such but is alot less stressful.
p.s. blood renewal..........use it
Ninna
Quote:
Originally Posted by AxeMe
by changing headpieces can be either 16 in death or curses for MM or SS.
|
Eet GnomeSmasher
Quote:
Originally Posted by Mimi Miyagi
It wasn't "pissed all over", my points were valid. If he can't defend his response, then he obviously didn't think the question through clear enough.
My question didn't want a response from a specific place, I wanted a response for ALL places. Not just a couple places from Cantha. My question covered both games, not just what's popular in a narrow point of view. Of every single mission/quest/challenge within all of GW, which profession is MOST easily gotten into a party, not counting monks. It would seem to discount assasins and ritualists, as they only appear in about 1/3th of the entire world. So yes, in some respects, my question is fairly biased towards core professions. |
Why get ticked off when someone supposedly "cant defend his response?"
Mimi Miyagi
My personal opinion...
Necros are used in just about every single mission/quest in the game. I judge this by the high end areas - SF, Tombs, HA, UW, FOW, etc, not to mention all of the main quests.
I think ritualists are taking up the "void" of not enough monks - but that doesn't mean they are everywhere, and get into parties easily.
This is not saying ritualists are worthless, to assume that is missing the point.
Parties tend to be (right or wrong) very closed minded about the party composition. Three man ranger trapper groups in UW won't take a rit. 5 man Oro farming runs won't take a rit. 55 monk/SS necro farming runs won't take a rit. Tomb B/P parties won't take a rit. 12v12 teams normally won't take a rit. I could go on and on, but the point is made.
But just about every single party needs a necro for some reason or another. The trapper UW runs are about the only exception - but they are loners anyway.
Shrug, it's my opinion. I don't particularly like rits (or assasins for that matter) but that's besides the point.
Necros are used in just about every single mission/quest in the game. I judge this by the high end areas - SF, Tombs, HA, UW, FOW, etc, not to mention all of the main quests.
I think ritualists are taking up the "void" of not enough monks - but that doesn't mean they are everywhere, and get into parties easily.
This is not saying ritualists are worthless, to assume that is missing the point.
Parties tend to be (right or wrong) very closed minded about the party composition. Three man ranger trapper groups in UW won't take a rit. 5 man Oro farming runs won't take a rit. 55 monk/SS necro farming runs won't take a rit. Tomb B/P parties won't take a rit. 12v12 teams normally won't take a rit. I could go on and on, but the point is made.
But just about every single party needs a necro for some reason or another. The trapper UW runs are about the only exception - but they are loners anyway.
Shrug, it's my opinion. I don't particularly like rits (or assasins for that matter) but that's besides the point.
Stockholm
Quote:
Originally Posted by Stabber
Which of Shiro's skills are you going to interrupt? They are all 0 second casts.
|
gives Wammo time to knockhim down.
Stabber
Quote:
Originally Posted by Stockholm
You hit him with Broad Head arrow and dazze him for 20 sec, (20 sec interupt)
gives Wammo time to knockhim down. |
EDIT: you cannot prevent him entering meditation and the only way to get him out of it early is by reaching the 700 damage cap. You can't knock him down to end it. You can't use Wild Blow to end it because it isn't a stance. These are all common misconceptions.