Not counting a monk....

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

...Which character class has the EASIEST time getting into PUGs?

Please keep in mind the variables that go into this. Some groups require Specific builds....B/P Rangers in Tombs, for example. Others like SF look mainly for MMs, SS Necros. Then, there is the variable that there are too many of one class and may have a very difficult time getting into groups simply because there are too many of them - namely Assasins. W/Mos may have this problem as well.

I'd have to go with a elementalist, although a necro would be a very close second. Very much a toss up. If MMs were more popular in the very early stages of Prophesies (before Lion's Arch, I'd guess) I'd reconsider my vote.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

As a restoration rit i get snapped up in seconds, ive never spent more than 20 seconds saying LFG

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Tainek
As a restoration rit i get snapped up in seconds, ive never spent more than 20 seconds saying LFG
How many Ritualists are in Ascalon? Tyria? How many are included in groups heading to UW/FOW/SF/Tombs? Ring of Fire missions?

titan0987

titan0987

Frost Gate Guardian

Join Date: Mar 2006

Houston, TX

Siege Turtles

I've yet to see a ritualist in Ascalon :O
Mainly I see them in the desert and some of the higher level missions.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

Your question seems a bit pointless because it was answered and you pissed all over the response. you didnt ask for specific places, you didnt say in tyria only and if so maybe this should be moved to the tyrian forum

and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after)
Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time..

Alathys Tylderaan

Alathys Tylderaan

Krytan Explorer

Join Date: May 2005

Uk

Check Out My [Mark]

Me/

Quote:
Originally Posted by titan0987
I've yet to see a ritualist in Ascalon :O
Mainly I see them in the desert and some of the higher level missions.
I'll be there dancing for the next 5 minutes :P

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

W Primaries are, in my opinion, needed alot in groups to hold a frontline and aggro.

Yes, granted there are alot of them, but if a group doesn't have one I never have issues with getting into a group at all.

Coming in at a close second would be utility eles/necros, then rits/rangers/so on all the way down to mesmers. Poor messies

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Nukers or Warriors I would say...

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I would say Necros and Ritualists, mainly because those two class are the most versitle in my opinion. For example, a (competent) Necro can go battery, curses, SS, MM, cold damage, blood spike, etc.

Sure, an ele can go fire, water, earth, or air and a warrior can go from axes to swords to hammers, but really that is changing the damage type, skills, and a few conditions. Change a necro build around and it is like playing a competely different character class.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by TheYellowKid
Your question seems a bit pointless because it was answered and you pissed all over the response. you didnt ask for specific places, you didnt say in tyria only and if so maybe this should be moved to the tyrian forum

and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after)
Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time..
It wasn't "pissed all over", my points were valid. If he can't defend his response, then he obviously didn't think the question through clear enough.

My question didn't want a response from a specific place, I wanted a response for ALL places. Not just a couple places from Cantha. My question covered both games, not just what's popular in a narrow point of view.

Of every single mission/quest/challenge within all of GW, which profession is MOST easily gotten into a party, not counting monks.

It would seem to discount assasins and ritualists, as they only appear in about 1/3th of the entire world. So yes, in some respects, my question is fairly biased towards core professions.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Ele's, then Necros, then Ritualists (since we're talking GW content-wide), then Rangers, then Warriors (only because there's so many of them).

As for Assasins and Mesmers, hard to say which has the toughest time getting into groups. I'm giving the nod to Mesmers though, since they've been around for a year and there's lots of good ones out there and many, many people STILL don't understand how valuable one can be. But assasins are only a month old, and people are still learning how to play them. In the next couple of months, the good ones will stick around while the bad ones will get sick of dying all the time and move on to a different profession.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Elementalists seem to be in short supply everywhere. It takes ages of spamming Alliance and Local chat to find one "nuker" of any kind for any place.

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

Unless you're talking about PvE, nukers really have no business existing. Well, maybe in ABs...

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

The Trinity has always, currently is, and will always be exactly what people desire for their PvE teams. The Trinity consists of healers, nukers, and tanks. >.>

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

On weekends, elementalists. On weekdays, necromancers. Insert snide comment about the quality of weekend pugs here.

Peace,
-CxE

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Necros. They have 2 effective class builds (SS and MM).

Every other class has 1.

Do the math.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

I often have a hell of a time getting into groups with ANY of my characters. I'm surprised to see so many people say Elementalists, because that hasn't been my experience. I spent thirty minutes standing around spamming "Ele LFG" or words to that effect in Vizunah Square (Foreign Quarter) and wha'da ya know, no takers.

Although, I guess it is easier than it is for my Ranger, Necromancer, and Mesmer. Warriors and Monks can both have it easy when they're aren't many around, but of course there always are plenty of warriors around. Ritualists can be hard, but once they get diffused (not to mention abandoned) I don't see it being a problem. Plus, two or even three Ritualists can function pretty much without a duplication of effort.

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

I find it really easy to get into a group with my elementalist, lately it seems like I enter a district, and before I can type "nuker lfg" I see a group looking for one and invite myself :P Usually I'm either #8 or #7 in the group, if I'm 7 then they were looking for another monk. But I also get in easily with assassins too, which is the complete antithesis of everyone else it seems, but that's how Factions in general is for me, opposites and whatnot. Good fun though

AxeMe

Lion's Arch Merchant

Join Date: Aug 2005

Atlanta

HEX

W/

My latest character is a necro and by changing headpieces can be either 16 in death or curses for MM or SS.

It's been fun running him through the game, almost as soon as I reach a new area I'll see groups asking for either a MM or SS, or both.

There may be professions more popular, but - for me at least - I've been amazed.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Necromancers.

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

minion masters in Factions.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Well, seeing that most groups require healing, then attack a War or Assasin will be sntached, then in most Alliance battles ull see an mm there

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

e/mo heal partyers

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Necros... They very versatile.

-Blood Spike
-Battery
-Orders
-Minion Master
-Spiteful Spirit

All of those builds are always welcome in a party... Under almost any circumstance.

TheProject

TheProject

Academy Page

Join Date: Jun 2006

In a box

The Living Hell Pheonix

Mo/Me

Class Order:
Monks
Warriors
Necromancers (Tye)
Ritualist (Tye)
Elementalists
Assassins
Mesmers

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Zinger314
Necros. They have 2 effective class builds (SS and MM).

Every other class has 1.

Do the math.

Ritualist have half a dozen effictive builds just off the top of my head

Monks can play Healer, Active prot And Bonder

Blanket Statements are bad mkay?


And to Original poster, Ive Done All of cantha, And all but the final mission of Tyria, so yes, i think i can say my response is valid, My Rit has Felt love all over Guild Wars, Inc FoW, and UW


A Ritualist Can Fill 80% of the roles in the party, they can Heal, Protect (with several hundred hours as a monk, and several hundred now as a ritualist, i feel monk are better for protting/healing on person at a time, whereas ritualists are FAR more effective at keeping an entire team alive)

They Can Deal Damage (Channeling Has Some pretty nice damage output (Spirit Rift>Clamor>Drop Daoshen>ancestors rage= about 500 damage AOE in a few seconds, nice)

They Can play MM (Not as effictivly as a Necro, but they can still do it at 80-90% efficiency, especially if they are a meat sheild army)


The Only Roles they cannot Fill very well are SS,Tanking (they can, but so-so with 85 AL with Oracles+Mighty Ashes) and Disruption/Shutdown


And before anyone tells me how useless Ritualist monks are, Bear in mind many of those playing them at the moment are inexperianced, as it is a new class

Case in Point:

Going back for masters on Eternal Grove, I've gone restoration Rit, and theres anouther monk in the party

Before we leave the Warrior (typical Whammo in the mission) Says: " We've got a useless Restoration Rit, we're going to lose"

in the first 30 seconds the monk drops, leaving me as the only source of healing, We Still got the masters, and i didnt lose a single person

at the end i "Apologised" to the whammo for losing them the mission, he apologiesd to me and promised to be more open minded in future



For this reason i think that Ritualists may outshine monks as a favored class, theyre just amazingly versatile, it just depends on Wether Pug Groups Realise this


i think a lot of people are afraid of change, the idea of monks not being the only effective healer scares them


(For Anyone Interested in my Restoration PVE Build:
Weapon Of Warding (Predictive Prot), Mend Body And Soul (Condition Removal), Soothing Memorys(Main Heal), Spirit Light(Power Heal), Mighty Was Vorizun(Give Self 85 AL and 50 Energy), Recuperation(Anti Pressure/Degen), Spirit Channeling (Replaced With MoR if More Energy will be needed, or Expel Hex's if nobody else has Hex Removal) Lively Was Naoimi (AoE Rez, and Self rez if its going to crap) 16 Restoration, 9 Communing, 11 Spawning/10 Insp )

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Zinger314
Necros. They have 2 effective class builds (SS and MM).

Every other class has 1.

Do the math.
By effective you mean cookie cutter right? Just because something isnt cookie cutter doesnt mean it isnt effective.

Souless

Ascalonian Squire

Join Date: Apr 2006

Mo/Me

IMO, There are more than enough necros in any mission town that I go in...Elementalists seem to be in a shortage right now, so I'd say that those are the most wanted right now.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

in ascalon its usually a toss up getting people. id have to say that whenever im in a group we try and get an MM, they are a nice asset.

The best should be my hex/condition removal mesmer, such a charm.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by Zinger314
Necros. They have 2 effective class builds (SS and MM).

Every other class has 1.

Do the math.
ROFL.. (Barrage, Trap, Tank, DPS, Nuke, HP Spam, Boonprot, Bond, Interrupt, Shutdown.. i think that's two for each (core) class.)

Anyway, i am going to say necros have the easiest time getting a party..

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

im an idiot nvm

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

In Order (PvE):
Monks - Short Supply, Great Demand
Necromancers - Multiple Uses, Short/ Moderate Supply
Warriors - Moderate Supply, Great Demand (I would have once said 'Great Supply', but it's been reduced following Factions)
Ritualists - Short Supply, Moderate Demand (essentially fill supply gap left by monks)
Elementalists - Short Supply, Small Demand, First Pick Over Remaining (by virtue of wards and other obvious mass buffs/debuffs)
Rangers - Moderate Supply, Small Demand (Only taken when a damage dealer is needed and no one else (wars/necs) are available to fill the slot. Or for special uses (winter in Fire Islands, Interrupt for Shiro, etc.)
Mesmers - Short Supply, Small Demand
Assassins - Great Supply, Small Demand, Responsible for Warrior supply reduction

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

Quote:
Originally Posted by Zorian Direspell
Rangers - Moderate Supply, Small Demand (Only taken when a damage dealer is needed and no one else (wars/necs) are available to fill the slot. Or for special uses (winter in Fire Islands, Interrupt for Shiro, etc.)
Which of Shiro's skills are you going to interrupt? They are all 0 second casts.

xarchitect

xarchitect

Frost Gate Guardian

Join Date: Mar 2006

E/

I would mostly agree with Zorian's list, except that I would push Warriors below Rits and Eles. There are certainly fewer (for the time being) while they are testing out their assassins -- but the supply for them is still huge. I would sat the supply is about equal to the demand. When I am in a group and the leader calls 6/8 LFM, there are always a dozen warriors that try to get in (but surprise, we already have all that we need).

My estimate of the average number of times each class has to type "XX LFG":
Monk: 1
Necro: 1 (maybe 2)
Rit: 2
Ele: 2 (maybe 3)
Warrior: 2-3
Ranger: 4-5
Assassin & Mesmer: 10 (someone eventually feels sorry for you - or you give up and hench)

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

the necro.its rare i wait long to join a crew.every calss has its advantages and disadvantages.but lets face the cold hard truth.

1)play a monk and let someone die.....oops

2)play a warrior and over agro....oops.

3)play a ranger as a tank .....oops

4)play a ritualist that noone knows what the heck you are????

5)play an assassin =see ranger above

6)play a mez and sit under a tree with the assassins

7)play a ele (not true for all) scream i need energy

8)play a necro and:miss a corpse.who cares
minnions over agro "they are dumb ai"people accept this.
supply nrg to other players and over sac life(its funny)
go orders and stay in the rears(you arnt missed)
hex stuff faster than the ele can nuke.........well...
in my expeiences necro is more fun to play as people just accept these things and are almost always needed.......................and unless you are a necro with a bow you seldom have people calling you a noob(even if you are)
this was meant in humor and not meant to offend the good players that dont do"necro".necro may be more work/maintaing minnions and such but is alot less stressful.
p.s. blood renewal..........use it

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by AxeMe
by changing headpieces can be either 16 in death or curses for MM or SS.
have a character that does the same - and always in demand in PVE

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Mimi Miyagi
It wasn't "pissed all over", my points were valid. If he can't defend his response, then he obviously didn't think the question through clear enough.

My question didn't want a response from a specific place, I wanted a response for ALL places. Not just a couple places from Cantha. My question covered both games, not just what's popular in a narrow point of view.

Of every single mission/quest/challenge within all of GW, which profession is MOST easily gotten into a party, not counting monks.

It would seem to discount assasins and ritualists, as they only appear in about 1/3th of the entire world. So yes, in some respects, my question is fairly biased towards core professions.
Why the hell are you so worked up about? You didnt exactly ask a question that can be proven for sure. It seemed more like a question of what people's experiences were and their opinions.

Why get ticked off when someone supposedly "cant defend his response?"

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

My personal opinion...

Necros are used in just about every single mission/quest in the game. I judge this by the high end areas - SF, Tombs, HA, UW, FOW, etc, not to mention all of the main quests.

I think ritualists are taking up the "void" of not enough monks - but that doesn't mean they are everywhere, and get into parties easily.

This is not saying ritualists are worthless, to assume that is missing the point.

Parties tend to be (right or wrong) very closed minded about the party composition. Three man ranger trapper groups in UW won't take a rit. 5 man Oro farming runs won't take a rit. 55 monk/SS necro farming runs won't take a rit. Tomb B/P parties won't take a rit. 12v12 teams normally won't take a rit. I could go on and on, but the point is made.

But just about every single party needs a necro for some reason or another. The trapper UW runs are about the only exception - but they are loners anyway.

Shrug, it's my opinion. I don't particularly like rits (or assasins for that matter) but that's besides the point.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by Stabber
Which of Shiro's skills are you going to interrupt? They are all 0 second casts.
You hit him with Broad Head arrow and dazze him for 20 sec, (20 sec interupt) and stop's him from Meditatation,
gives Wammo time to knockhim down.

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

Quote:
Originally Posted by Stockholm
You hit him with Broad Head arrow and dazze him for 20 sec, (20 sec interupt)
gives Wammo time to knockhim down.
Shiro cannot be knocked down at all. Also dazed only makes spells take twice as long and Shiro doesn't cast any spells. Also note the 0 casting time (hint: 2 times 0 equals 0).

EDIT: you cannot prevent him entering meditation and the only way to get him out of it early is by reaching the 700 damage cap. You can't knock him down to end it. You can't use Wild Blow to end it because it isn't a stance. These are all common misconceptions.