Quote:
Originally Posted by Mimi Miyagi
My personal opinion...
Necros are used in just about every single mission/quest in the game. I judge this by the high end areas - SF, Tombs, HA, UW, FOW, etc, not to mention all of the main quests.
I think ritualists are taking up the "void" of not enough monks - but that doesn't mean they are everywhere, and get into parties easily.
This is not saying ritualists are worthless, to assume that is missing the point.
Parties tend to be (right or wrong) very closed minded about the party composition. Three man ranger trapper groups in UW won't take a rit. 5 man Oro farming runs won't take a rit. 55 monk/SS necro farming runs won't take a rit. Tomb B/P parties won't take a rit. 12v12 teams normally won't take a rit. I could go on and on, but the point is made.
But just about every single party needs a necro for some reason or another. The trapper UW runs are about the only exception - but they are loners anyway.
Shrug, it's my opinion. I don't particularly like rits (or assasins for that matter) but that's besides the point.
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Actually you'll find your mistaken about 12v12 , A ritualist can easly help EVERYONE on your side, (Union, shelter, Displacement, Recuperation, Life, and so forth, these affect everyone) wheras a monk only has handy access to the 3 other people in his team, not to mention people dont run straight for the ritualist, but they will Immediatly go for that monk
In A head on 12V12 at a choke point, from my experiance the team with a ritualist & Spirits ALWAYS wins, why? because the ritualist can throw Sheilding hands, Protective spirit, +3 Pips of regen, and 150 point "Heal Partys" on Every single one of the 12 players, AND the AI, And everybody knows that protecting Damage is infinitly better than healing Damage.- oh, did i mention he can do all of this while being a significant distance from battle? (And on maps such as saltspray, there is almost a 12v12 at the centre)
Tbh i think the 55/Trapping/B/P Argument is one of the Weakest ive seen
1: the amount of UW/FoW/Tombs/SF Teams Isnt anywhere near the amount of teams doing the missions, and theres still plenty of people going in the kurzic and luxon elite missions as well (and with 12 people in a party, your making your life MUCH harder without at least one ritualist, for reasons stated above)
2: There are statistically less ritualists in the game than other classes, while i cannot be certain of exact numbers, there are certainly more warriors/Necros/Eles than Ritualists in the game. A farming group wont take a ritualist because ritualist isnt always around, If there were more about then a stratergy with them in the picture would be viable, no group wants to make a group then spend an hour finding a ritualist.
3: People are afraid of Change, this is the main reason there is so much dislike the ritualist and assassin, theres nothign wrong with them fundamentally, but they dont fit into any of the cookie cutters they are used to, people are stupid, stupid people dont like change, simple as. (If a necro didnt have the MM and SS Cookie cutters, nobody would take them as they wouldnt know what they do)
However rits and farming is changing, me and my guildies ran B/P with:
5 Rangers
2 Necro
1 Ritualist
overall it was so much easyer to keep alive it wasnt funny, almost all deaths in there are caused by a necro/Ranger getting ganked for 100+ damage a hit by insanitys, with shelter, nobody was taking more than 10% health, this combines with the fact a ritualist could Heal Effectivly AND Prot. now i hear you say a monk can prot and heal at the same time, yes he can, but if he wants to make use of that DF bonus (only reason a monk can heal better than a rit on a per heal basis, Rit heals have a significant bonus on the base heal) he needs X in Healing, X in Prot, X in Divine favor, and X in Energy management, oops, spread a little thin
Not to mention the prot monk throws on an enchant and the poor unfortunate soul gets beaten senseless by all the mesmers ripping it off him
Throw Weapon of Warding on them, Cant be ripped, Lasts 11 Seconds (giving you more time to heal other members before having to recast)
so in tombs Taking a Restoration Rit > Taking a Monk
Maybe your right now that ritualists and assassins wont get taken now, but give it time