Quote:
Originally Posted by b-M-d
I don't think the skills would need much changing, because all the warrior skills for attacking only have pluses to damage, therefore, adding new weapons to the line up would not take that much work.
ex. Final Thrust: If final thrust hits you deal +1-32 damage, double damage if target's health is below 50%.
the skills can stay the same because it doesn't matter whether the sword is 1 handed or 2 handed.
Lets say a greatsword has the same damage as a hammer (19-35) only difference would be the type of damage, slashing. They could also easily make a 1handed hammer with the same damage as an axe, (6-28)but with blunt damage.
Therefore Final thrust could apply just as easily to a greatsword (19-35) +1-32 dbl when target is below 50% health and so on and so forth.

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This is probably the worst example you could've used. You should've picked a better skill to at least try to make your point seem valid.
The skills are balanced for the weapon damage they use. Final Thrust is meant for at the most a sword that does 15-22 damage. If you increase the damage of the sword, you are increasing the damage of the skill by a good amount, making warriors more powerful and unbalancing the professions. Warriors already do tons of damage if used right.
If a 2-handed sword and a 1-handed sword both had 15-22 damage for max, there really isn't any need to just add them in without logical reason. Anyone who would favor a 2-handed over a 1-handed and shield would obviously be playing just for looks and not for actual skill, and not many groups will want that. And to give 2-handed more AP or something like that to make up for not using a shield would unbalance the fighting system. It's providing more damage than what the skills and weapons are set for. Any warrior using 1-hand in PvP would be a noob, and any warrior using 2-hand in PvE would be a noob.
The reason that casters have wands and staves is that the damage doesn't change. Their skills don't rely on weapons to do the damage. Their weapons are for aiding magic use (recharge, spell cast, added energy, etc).
Now I'm all for two-handed swords and axes, but I'm in no rush for ANet to throw them in just cause I want them. I'll leave it up to them to decide if they want to figure out a way to balance them in (maybe with a new profession or something.)
You have to understand the skill and weapons are balanced the way they are. Changing things just cause it makes sense to you doesn't mean it will actually work in the game. If you really can't understand why there are no 2-handed weapons for Swordsmanship and Axe Mastery, or why there is no 1-handed hammer for Hammer Mastery, then you really need to read up on the skills and actually learn something about the game.