Why are hammers the only 2-handed Warrior weapons?
2 pages • Page 2
Quote:
|
Originally Posted by b-M-d
Prism, why would it be unbalanced for hammer wielders to have a shield?
I think its just a simple matter of making a single handed hammer which is actually just (programming wise) an axe as far as ammount of damage is concerned but blunt instead of slashing. |
Yea, the answer to the question is basically 'Because thats how they made it in the first place and its too late to change due to balance issues'
But I whole heartedly agree! there has always been a distinction betwee single handed and two handed swords in nearly every game that has ever used a sword.
As for trying to implement one into the existing system... well ANET are clever cookies im sure they could figure something out
The disadvantage to having a hammer (with its extra damage) is that you have no sheild, and therfore you lack some armor +mod. so it already has a natural balance element in it. ANET would just need to tweak it a bit more.
Normal max sword damage range.. maybe +10% damage always -15 armor when attacking. With the attack speed the same as hammer.
anyway, thats my thoughts.. I do look forward to some kind of two handed sword/axe at some point, maybe in a new class in the future.. Barbarian?
But I whole heartedly agree! there has always been a distinction betwee single handed and two handed swords in nearly every game that has ever used a sword.
As for trying to implement one into the existing system... well ANET are clever cookies im sure they could figure something out

The disadvantage to having a hammer (with its extra damage) is that you have no sheild, and therfore you lack some armor +mod. so it already has a natural balance element in it. ANET would just need to tweak it a bit more.
Normal max sword damage range.. maybe +10% damage always -15 armor when attacking. With the attack speed the same as hammer.
anyway, thats my thoughts.. I do look forward to some kind of two handed sword/axe at some point, maybe in a new class in the future.. Barbarian?

j
Quote:
|
Originally Posted by Snowman
Yea, the answer to the question is basically 'Because thats how they made it in the first place and its too late to change due to balance issues'
But I whole heartedly agree! there has always been a distinction betwee single handed and two handed swords in nearly every game that has ever used a sword. As for trying to implement one into the existing system... well ANET are clever cookies im sure they could figure something out ![]() The disadvantage to having a hammer (with its extra damage) is that you have no sheild, and therfore you lack some armor +mod. so it already has a natural balance element in it. ANET would just need to tweak it a bit more. Normal max sword damage range.. maybe +10% damage always -15 armor when attacking. With the attack speed the same as hammer. anyway, thats my thoughts.. I do look forward to some kind of two handed sword/axe at some point, maybe in a new class in the future.. Barbarian? ![]() |
You can't do this now because if you switch to hammer you prolly didn't have high sword mastery so you didn't do any damage when you were building adren, now you can have the best of both worlds. The fast adren build up of swords and Bastard Spike of a hammer.
N
Quote:
|
Originally Posted by Omega X
What's wrong with that. IT'll give more options and variety.
|
Quote:
|
Originally Posted by b-M-d
When did I say the damage would be equal? I didn't...and there you go with the grossly over used N word. I honestly hate that word and how its tossed around so wantonly in the game. No need to get insulting and hostile.
I was just thinking out loud. I was just an idea, which probably won't happen anyway. Gimme a break. and please lighten up. |
And my post wasn't just in response to only your posts. I quoted your post but addressed some things other people brought up.
And no, I'm not going to give someone a break when they suggest a poorly thought out idea. I've probably done it before and I didn't expect people to give me pats on the back and just ignore me for typing before I think. This isn't the first time this has been suggested and probably won't be the last. If you are at least going to suggest something like this, truly think it over instead of just rushing in and saying stuff like
Quote:
|
Originally Posted by b-M-d
The skills don't need much or possibly any changing.
|
simple, just add new skins of 2 handed swords and axes, and put them under hammer mastery. Anet already has made a greatpick, so making other weapons under hammer wouldn't affect it too much. In addition, they should add things like hand maces under axe mastery, and, well, something else under swordsmanship. That way you can use the damage type of your choice (slash, pierce, blunt) and the skillset that you can use the best. Now naturally you cant have something blunt under swordsmanship simply because of the bleeding and deep wound skills. Also, Greatswords may not fit in because it would be hard to "knock-down" with a sword. Anet can figure it out, and keep their balance.
C
Quote:
|
Originally Posted by Adamant
simple, just add new skins of 2 handed swords and axes, and put them under hammer mastery. Anet already has made a greatpick, so making other weapons under hammer wouldn't affect it too much. In addition, they should add things like hand maces under axe mastery, and, well, something else under swordsmanship. That way you can use the damage type of your choice (slash, pierce, blunt) and the skillset that you can use the best. Now naturally you cant have something blunt under swordsmanship simply because of the bleeding and deep wound skills. Also, Greatswords may not fit in because it would be hard to "knock-down" with a sword. Anet can figure it out, and keep their balance.
|
Um in reality they have swords that are not slashing dmg. Jiet sticks are blunt weapons that drop in factions.
and one axe skin does piercing dmg.
I support the pure vanity addition to the hammer line of swords pole axes etc.
as for small hammers if we ignore game balance for a moment you could easily knock someone down with one though its more because they are stunned then because the momentum pushed them over.
but game balance wise KD's with shields would be almost too good to ever pass up especially with the one handed attack speed.
Well I think all this talk of new models for hammers could work just change Hammer mastery to two handed mastery...or something like that and give loads more variety to weapons.
Obviously something for later explanions though...
But if you really want a two handed sword just be a W/Rt I think weapon spells for them are two handed swords.
Obviously something for later explanions though...
But if you really want a two handed sword just be a W/Rt I think weapon spells for them are two handed swords.
S
good point there jummeth would be an easy way of getting that extra def from your shield well u wait for your skills to charge then just do a weapon switch to the harder hitting sword then just change back again after.
would be funny to see a one handded hammer warrior running around but would make hammer overpowerd, There is a reason the hammer is 2handed u r sacrificing that 16AL plus what other mods r on your shield for the ability to deal knockdowns.
Quote:
|
Originally Posted by b-t-m
They could also easily make a 1handed hammer with the same damage as an axe, (6-28)but with blunt damage.
|
K
I would love to see a greatsword at some point, big swinging sharp things are fun ^^. I think it would be nice if they could make a class where they damage damages opponents in an area but is less damage. something like hits foes adjacent to target, and max damage is like 12-19 with an attack every two secs.
There's really no point to this. Warriors have already a larger assortment of weapons then any other profession. Not even sure what advantage there would be to having a 2 handed sword or axe or a 1 handed hammer. There are hammers with armor penatration and the like which they do a good bit more damage then swords and axes. As far as damage output, warriors have the highest damage per second output of any class, minus assasins with their tissue paper armor and correctly dealt combos.
Basically your just asking for asthetics, which for the most part is about as accurate as your going to get given the overall graphical dynamics of the game. Otherwise, your talking about a fully reconstructed gaming enviroment, which is becomming a natural progression for future chapters anyway. If your looking for variety, theres 8 classes, go play another one.
Basically your just asking for asthetics, which for the most part is about as accurate as your going to get given the overall graphical dynamics of the game. Otherwise, your talking about a fully reconstructed gaming enviroment, which is becomming a natural progression for future chapters anyway. If your looking for variety, theres 8 classes, go play another one.
It can be done without nerfs. 1 handed hammers would have to have faster attack speed but do less damage than they already do. 2-handed swords and axes would do more damage but swing slower. Your balance comes from choosing between slower attack and less defense for more damage per hit, or faster attack and more defense for less damage per hit. Anet would simply have to compute the optimal damage levels for the new weapons.
S
I agree with the above post from Doom....Why cant they add more weapons to all the professions,they could just balance it out with little tweaks...And by the way,all you (mad and angry people in this post) saying things like Anet cant do that, its already balanced..I dont know about the 1 handed hammer or 2 handed axe thing,BUT Anet is alreay talking about adding 2 handed swords(maybe for an expansion),whether it be for another profession or what...Ive been saying it from the start of prophecies,we the warriors need two handed weapons above any profession....Its more realistic of a powerful warrior weilding a 2 handed sword instead of a measley 1 hander with shield anyway.Just thought id add my two cents...Okay now tear my post apart like you do with everyone else with my same opinions.Another reason I dont like this forum,people are just plain out mean when they disagree.Play nice people,please remember,we are here to help each other and have fun

Quote:
|
Originally Posted by Sawkilla
I agree with the above post from Doom....Why cant they add more weapons to all the professions,they could just balance it out with little tweaks...And by the way,all you (mad and angry people in this post) saying things like Anet cant do that, its already balanced..I dont know about the 1 handed hammer or 2 handed axe thing,BUT Anet is alreay talking about adding 2 handed swords(maybe for an expansion),whether it be for another profession or what...Ive been saying it from the start of prophecies,we the warriors need two handed weapons above any profession....Its more realistic of a powerful warrior weilding a 2 handed sword instead of a measley 1 hander with shield anyway.Just thought id add my two cents...Okay now tear my post apart like you do with everyone else with my same opinions.Another reason I dont like this forum,people are just plain out mean when they disagree.Play nice people,please remember,we are here to help each other and have fun
![]() |

