Factions Skill Art = Yuck
Blargo
Don't know if this has been discussed before...I tried searching but found nothing.
I just got Factions a few days ago. The in-game art, scenery, and graphics looks great as Guild Wars always does, but I personally don't like a lot of the icon graphics for the new skills. It's nothing big, but just a gripe.
I'll just link this page for example..., you can see the Factions skills are blurry, abstract looking messes. To me, the Assassin skills pretty much look like purple blobs with red lines and look too similar to each other.
How does this look like a fox fang? It looks more like an insect leg. Whereas Backfire and Fragility have great detail and you can recognize them pretty easily.
Anyone else notice this or feel the same way? Am I just crazy?
I just got Factions a few days ago. The in-game art, scenery, and graphics looks great as Guild Wars always does, but I personally don't like a lot of the icon graphics for the new skills. It's nothing big, but just a gripe.
I'll just link this page for example..., you can see the Factions skills are blurry, abstract looking messes. To me, the Assassin skills pretty much look like purple blobs with red lines and look too similar to each other.
How does this look like a fox fang? It looks more like an insect leg. Whereas Backfire and Fragility have great detail and you can recognize them pretty easily.
Anyone else notice this or feel the same way? Am I just crazy?
Yuo Can Do It!
dude - for fox fangs, i think it's supposed to be a hand holding a really curvy knife. I could be wrong though.
Oh and yeah - quality is much worse than prophecies quality.
Oh and yeah - quality is much worse than prophecies quality.
bulletsmile
ye you're kinda right, they looks a lot more blurry than the old ones, but you know, anet has 2 teams, one that made prophecy and one that made factions so the last team probably went for another graphic style
joncoish
who cares?
Argen
Quote:
Originally Posted by joncoish
who cares?
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The icons seem a bit rushed... like they were constructed in MS Paint. Maybe they can get the guy who added the blades to Shiro to take care of this project. And let the rest of the dev team keep plugging away at the "oooops its broken, tweaky, or hey the community really wants this" stuff.
Cador
It is not so much a suggestion as it is a rant.
Nightwish
While there is nothing serious about the icon graphics, I must say now I find it harder to recognize the skill identity based solely on the appearance of the new icons alone.
Argen
Good call, I normally look at most rants as suggestions though.
Huntmaster
Uh... i HOPE TO GOD that you're not making this assumption on the icons on guildwiki because those are just shitty images... I find most the factions icons look great.
Ole Man Bourbon
I agree, the new icons are too similar and bland compared to many from Proph.
devilru
Yep, I agree as well
Take a look at Famine and Equinox, hardly any difference.
The style they used also seems to be a bit blurred, not as clean cut as the prophecies skill icons.
It's nothing too major though, I can live with it.
Take a look at Famine and Equinox, hardly any difference.
The style they used also seems to be a bit blurred, not as clean cut as the prophecies skill icons.
It's nothing too major though, I can live with it.
Kakumei
The Factions skills look worse on GuildWiki because they are shots from ingame, whereas the Prophecies skills are official art released on the main site--not screenshots.
snikerz
to emphasize what the OP means
just yuck, definenly done in ms paint
perhaps one of the devs looks like this
another dev
yet another dev with a goate, or is it the same dev
sigh
whats a lady got to do with energy
way of the empty face
buahahahahahh wtf
just yuck, definenly done in ms paint
perhaps one of the devs looks like this
another dev
yet another dev with a goate, or is it the same dev
sigh
whats a lady got to do with energy
way of the empty face
buahahahahahh wtf
TheMosesPHD
After further consideration and taking a closer look at how many devs are on icons I changed my opinion. The icons are ugly And all of the ritualist urn spell icons are various screenshots of in game characters blurred over with teal :S
Blargo
No, I'm not making the assumption on Guild Wiki's images however badly compressed JPEGs they are. It's an observance I got when I made an Assassin in Factions and saw the skill icons in the game and also when I was picking some new skills for my Ranger from Prophecies. I found those at GWiki the easiest to link at the time, so I linked them as an example.
I think some of the new ones do look good with that "style" (Ritual ones that I've seen come to mind) but others are just too muddy/blurry for my liking.
And no, it's not a big deal (like I said in the OP)...I know which skills I'm using since I picked which slot they went into. And I'm sure ANet has better things to work on and improve than skill icons. It's just that I found some skills just look too similar to each other or OMG Incom prehensible.
That's all.
I think some of the new ones do look good with that "style" (Ritual ones that I've seen come to mind) but others are just too muddy/blurry for my liking.
And no, it's not a big deal (like I said in the OP)...I know which skills I'm using since I picked which slot they went into. And I'm sure ANet has better things to work on and improve than skill icons. It's just that I found some skills just look too similar to each other or OMG Incom prehensible.
That's all.
Aisius
I think they look ok , agree thats some of the skills can look similar when I look at them quickly setting skills. Main reason you would here me cry about having the wrong stance in group is because of that. But, I'm still learning the attributes of each skill.
Another thing, I try to keep the skills relitively in the same place on my bar depending on there function, so really I just press 2 1 3 6 4 etc.
I'd do a comparison but I don't think you would laugh as hard as I did with Snikerz post =D
Another thing, I try to keep the skills relitively in the same place on my bar depending on there function, so really I just press 2 1 3 6 4 etc.
I'd do a comparison but I don't think you would laugh as hard as I did with Snikerz post =D
Vahn Roi
I like them, especially the new Necromancer and Mesmer skills where it looks like the manipulated real photographs of people
salaboB
Quote:
Originally Posted by Blargo
I think some of the new ones do look good with that "style" (Ritual ones that I've seen come to mind) but others are just too muddy/blurry for my liking.
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Vahn Roi
I personally like Soothing more tha Recup...Rit art is very interesting.
Stabber
Quote:
Originally Posted by Huntmaster
Uh... i HOPE TO GOD that you're not making this assumption on the icons on guildwiki because those are just shitty images...
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generik
Talk about wavey meaningless lines..
plasmasword
Dev1: "Hey lets make skill icons with our pictures in them!"
Dev2: "On no! They can still make our faces out! Lets blurr them so they can't tell."
Dev2: "On no! They can still make our faces out! Lets blurr them so they can't tell."
Cash
gotta love the chuck norris skill tho .... dunno how to post pics but i think its called "mighty was vorizun"
Kakumei
Quote:
Originally Posted by Stabber
Uh... they are all screen caps. There is next to no difference between what you see in game and what the skill icons on the GuildWiki are. Care to explain what you mean?
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Yep no difference at all.
mqstout
I find too many of the Factions skill icons look too similar. Combine that with the fact that you're forced through the game so quickly and barraged with all sorts of skills continually, and it makes for a very difficult time of learning skills and skill icons to know what the hell the mobs are doing to you.
Jagflame
Quote:
Yep no difference at all. |
His post had nothing to do with the quality of Prophecies and Factions skills.
Kakumei
Quote:
Originally Posted by Jagflame
Those are different skills... Stabber was referring to the fact that GuildWiki and ingame skill pictures are virtually the same, save insignificant amounts of quality.
His post had nothing to do with the quality of Prophecies and Factions skills. |
The top skill is "GuildWiki" art (actually just official skill art released on the GW main site). The bottom is a screencap from ingame.
So this
Quote:
Originally Posted by Stabber
Uh... they are all screen caps.
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Sir Skullcrasher
Also did you notice that most of the skills from factions isn't that different from those skills you get in original GW.
MrScaRy
Quote:
Originally Posted by snikerz
to emphasize what the OP means
just yuck, definenly done in ms paint perhaps one of the devs looks like this another dev yet another dev with a goate, or is it the same dev sigh whats a lady got to do with energy way of the empty face buahahahahahh wtf |
Morgana
I like the rit skills art, but that's about it. Most of 'em do look too messy, especially the sin and some of the new mes skills...
Stabber
Quote:
Originally Posted by Kakumei
is not accurate.
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Ensign
Some of the new skill icons are gorgeous, esp. ritualist ones. Some of them are godawful blobs, like many of the assassin icons. Obviously they have more than one artist. It's just unfortunate that one of them is so bad at their job.
Peace,
-CxE
Peace,
-CxE
Isis Mordecai
ritualist defo. got the best of the skill art.
one of my fav's
plus i wish all the rit spirits looked like destruction's. looks evil as feck.
one of my fav's
plus i wish all the rit spirits looked like destruction's. looks evil as feck.
Mustache Mayhem
yeah man that destruction looks strait badass even though it kinda sucks lol =] I like the rit skill art- assassin skills it's just hard to tell what skill is what.. dunno if it's the color scheme or they're just too similar
jackie
Ritualists skill arts are superb
Abdul
Hi-res versions of the Factions icon art exists, it's a shame they are so damn blurry in the game.
dgb
Do you have a link to the entirety of the skills?
Red Locust
Some of the CH1 skill icons were not only beautiful but very creative. The shattered mirror in Fragility, the eclipse in Blackout, or that demonic shadow in Spiteful Spirit, among many others. They just had a lot of personality.
The new skills definitely look good, but they lack that creativity. Especially with the assassin skills (but also the rit) they limit themselves to a very specific style (i.e. hands holding daggers or blurred figures performing an action) and there isn't much variation to set the skills apart from each other. Same with the rit skills, I still have a very hard time distinguishing between different assn/rit skills.
If you do a quick scroll-through of the CH1 and CH2 skills, you'll notice how a lot of the CH1 skills have certain things that make them unique, whereas most of the CH2 skills are just different variations of the same hand-holding-dagger/blurred-figure/person in blue background wielding sword and/or lightning bolt theme.
The new skills definitely look good, but they lack that creativity. Especially with the assassin skills (but also the rit) they limit themselves to a very specific style (i.e. hands holding daggers or blurred figures performing an action) and there isn't much variation to set the skills apart from each other. Same with the rit skills, I still have a very hard time distinguishing between different assn/rit skills.
If you do a quick scroll-through of the CH1 and CH2 skills, you'll notice how a lot of the CH1 skills have certain things that make them unique, whereas most of the CH2 skills are just different variations of the same hand-holding-dagger/blurred-figure/person in blue background wielding sword and/or lightning bolt theme.
Stabber
Quote:
Originally Posted by Abdul
Hi-res versions of the Factions icon art exists, it's a shame they are so damn blurry in the game. |
floppinghog
i wish they didnt limit themselves to just purple and black shades for mesmer skills and these girls having PMS.... seriously some of the degen spells like conjure nightmare is so hard to make out or look at correctly to SEE anything but a purple blob.. this much is true for mesmer.
assassin, i wish they a few more colors to differ some of the skill lines etc..
ele isn't all that bad but i feel like they tried to keep the same color scheme way too hard.
rit i really like the artist's take on the skill description to icon very easy to KNOW what your looking at.
monk spells are alittle wacked too, some are great stand outs some just blurr into white/blue lines like above in this thread.
i hope we get a different artist on necro skills for chap 3 cause no offense to the last artist but hes gotta stop using that light green - white- shity blending with EVERYTHING its so horrible looking and its always some blurred splash of green water or something or .... something. really could have used some revising.
rest overall were fine i think, warrior icons were generally good and you could make out easy what they did from seeing the icon, some not as easy more irrelavent as to just WHAT DOES that do....?
but everyone has their own take on artistics, myself included - good job devs/artists alike you did what you did and did it well.
assassin, i wish they a few more colors to differ some of the skill lines etc..
ele isn't all that bad but i feel like they tried to keep the same color scheme way too hard.
rit i really like the artist's take on the skill description to icon very easy to KNOW what your looking at.
monk spells are alittle wacked too, some are great stand outs some just blurr into white/blue lines like above in this thread.
i hope we get a different artist on necro skills for chap 3 cause no offense to the last artist but hes gotta stop using that light green - white- shity blending with EVERYTHING its so horrible looking and its always some blurred splash of green water or something or .... something. really could have used some revising.
rest overall were fine i think, warrior icons were generally good and you could make out easy what they did from seeing the icon, some not as easy more irrelavent as to just WHAT DOES that do....?
but everyone has their own take on artistics, myself included - good job devs/artists alike you did what you did and did it well.