Guild Wars: Boring Factions

mrmojo

Academy Page

Join Date: Sep 2005

LLJK

W/Mo

maybe you should get a life

Yoshiro

Pre-Searing Cadet

Join Date: Oct 2005

N/Me

Premise: i have a Necro chara (and 1 war and 1 ele) with both the 2 campaigns completed (with all bonus/master ), 3 normal skillset complete,180 elite skills...and i had explored the most part (90% at least) of both maps..All of this for telling one thing: Factions is BORING. Pve Part: 1)story:foregone,too short and with missions annoyng most than difficult... 2) Elite mission? the duration is 3-5hours with high difficult situations,monsters and crappy rewards (except zodiac weapons: great skin i admit it).Farming? Yes,thx ( for kurzick/luxon rewards,before ot those i have farmed ecto and shard for my fow armor) but WHY in pvp? The battles are random then very often i found team of noobs and now one question: when you get all the points for amber/jadeite,why continue? To conquer an outpost? When i want to go in elite mission i can ask for a taxi,then why? At last (but no least)in Factions the component Hack and Slash is too prevalling: in Prophecies this important component is mitigate by the exploring part (maps and mission) and the interest for the story. Pvp? no thx...so many skills so few types of team builds...The what can i do at this point in the game? New green weapons farm? they are pretty uselss and hard to sell...why do not add new quests and for them a decent reward?

BloodBuckle

BloodBuckle

Academy Page

Join Date: Apr 2005

House Zu Heltzer

E/

I have to completely disagree with the topic.

When I bought prophecies I was expecting some traditional MMO aspects, guess I didnt look into it enough(got it day it came out.) Got bored after a month of play. Came back got bored again. Came back during Christmas time played for a bit then got bored after my guild broke up. Then I read about factions, played the preview and I have to say I like it more then prophecies. Only real dissapointments were no increase in level cap, storages still same size, and thats it! I love the game so much, that the first day it came out I spent all 24 hours of the day playing it, had to get off because all the coffee and soda was making me twitch. I just hope that NCsoft keeps making the games better.

hypocrites_tale

hypocrites_tale

Ascalonian Squire

Join Date: Jun 2006

New York, USA

The Collegiate Order [TCO]

R/Me

My friend just signed off after 10 hours of consecutive play.

Factions is really addictive, and the pvp has me shouting over ventrillo as emotionally as a drunk watching oprah.

I have a love for combinations, control, and graphic aesthetics. Factions offers them all.

ps i got factions on sale for 12 bucks off. XD

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

It honestly was to be expected that Factions would strike many as boring real quick. Yes there are some real problems in the game and it's certainly not perfect. There are many mistakes in the plotline, lousy voice acting and some badly synchronized cutscenes - but Prophecies had them too.
That's not the reason.
The reason might simply be that we are now better at Guildwars and know how to play. The first time through the game, it took me a whole month back in prophecies. Though my second character was allready down to 14 days and my third was through in 2 days. (Not actual days, but playtime).

Then, when i started Factions and just played i was done in like 21 hours. Why that? Because there is less content? Maybe, but moreover because i allways completed the missions first or second try, breezing through the game like it was nothing... that's the problem. We're simply too good.

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Amity and Truth
Then, when i started Factions and just played i was done in like 21 hours. Why that? Because there is less content? Maybe, but moreover because i allways completed the missions first or second try, breezing through the game like it was nothing... that's the problem. We're simply too good. Ok, I just started playing GW this past February, and this post brings a question to mind. When GW was originally released, and people didn't really know how to play, were any of the PvE missions really really hard ? Were there any (THK) that people just couldn't get by ? Is it that we have just become very good and the missions SEEM easy now or were they never that hard to begin with ?

Also, when Factions first came out, people commented that the missions are now harder and you actually have to have skill to finish the game. Is this true ? Are there actually people who are trying to progress that aren't able to get past a certain mission ? I know there are places where it is difficult to get a group due to lack of people there, but I attribute this more to people doing other things, like AB's, repeatable quests, not playing Factions because they don't like it, etc. Are there people who actually do not have the ability to make it through the Factions storyline ?

Athena99

Ascalonian Squire

Join Date: Jun 2006

NPR

A/

i like factions. before getting to the mainland its a little stale, but after that you have a lot of fun doing missions and primary quests. i also have a lot of fun because i tried an assassin, and i admit it, its hard. but i like the challenge of trying to stay alive. i also drag my guild buddies along, so that makes it more entertaining xD

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Quote:
Originally Posted by Swinging Fists
Ok, I just started playing GW this past February, and this post brings a question to mind. When GW was originally released, and people didn't really know how to play, were any of the PvE missions really really hard ? Were there any (THK) that people just couldn't get by ? Is it that we have just become very good and the missions SEEM easy now or were they never that hard to begin with ?
Hrm, i remember a time back in the Preview Days were Guildwars was not yet released that people had some huge problems with two of the jungle missions (Bloodstone Fen and Riverside Province). At the end of bloodstone fen, the part with that close combat boss, many a two teams were just slaughtered by the boss.
And the Riverside Mission was an even more severe problem... people were just incapable of appropiate pulling or anything and got slaughtered many many times. (Speaking about the Preview Event which had the jungle missions in them, starting from Lion's Arch)

After the release though, those missions were a breeze as people have learned how to play in the missions and quests before and as soon as they got to these missions, they did them in no time. Though they then hit the desert. And they hit it like a train would hit a mountain. If you search for some of the older threads on this board you will probably see thousands and thousands of complains, frustration and what not about the desert and especially those "impossible" missions. Missions like Thirsty River, Elona Reach and Dunes of Despair. Those missions caused fear back in those days.
What are they today? Go in, breeze through, yawn some and moan about the boring dragon's lair.
And the Doppelganger? Oh boy, how people were whining and complaining about the Doppelgange being invincible, yet they beat it with lots and lots of tries. Now? Go in, kill, go out (okay that one actually was nerfed in one of the updates).

That's basically the problem with us, the community in my opinion. If you don't believe me simply compare your current view on missions like Thirsty River with the impression you first had when playing the game.

And from a fried of mine, who started Guildwars completely with a new character... she felt like smashing her head against a wall while playing. I often heard her say that the game is too fricking hard, some of the missions would not be completable and... you get the point.
The old community on the other hand... well... cut through the missions like a hot knive through butter. Basically no Guildwars Content. No storyline, no plot will keep a good and experienced player busy for more than a few hours. And what then follows is what's called the endgame content.

In Factions that would be Factionfarming, Elitemissions, Titles or PVP. With faction farming being pointless, Elitemissions being too easy, Titles being utterly pointless and worthless and PVP still being something for only the interested... there basically is no endgame content thus creating a somewhat dull and boring impression of Factions while it indeed isn't really any more different from Prophecies.

Add another factor into the mix. People tend to like the old things better than the newer ones. The glitter of nostalgia. Ever heard a 60 year old person speak? "Ye good ole times eh?". You will basically hear something along the lines of, everything was better back then. Ever seen an update in a computer game (of course you have)? What will you? Countless amounts of people complaining about the change. You think this behaviour is exclusive to Guildwars? You're wrong, Quake, Counter-Strike, Unreal Tournament, World of Warcraft, Neverwinter Nights, Everquest, Lineage... yadda yadda yadda etc etc etc.

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

Totally bored with Factions - I took 5 characters through prophecies and enjoyed re-doing areas/trips with guildies/friends but Factions is just some damn boring - too linear, too much back-tracking in quests, stupid time-limits and too many mobs in small areas - it dosen't make it challanging, it makes it annoying plus even if you don't want to farm you're forced to just to get into two cities to carry on the game as not enough unique missions to get the faction required.

I've taken 2 of my characters through factions and done every mission/quest possible on each and I just can't be arsed to go through all the grind again with the other 3 let alone try out the two new ones (which I find totally underwhelming).

I got Propechies a year ago and in the 9 month's I played it solidly I built up over a 100 hours worth of TV on my Sky+ box to watch as I was spending time in GW, since Faction's has come out I've managed to get all that TV watched and my Sky+ is now empty - I think that gives a good indiction of how little interest I'm finding with Factions.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Amity and Truth
Hrm, i remember a time back in the Preview Days were Guildwars was not yet released that people had some huge problems with two of the jungle missions (Bloodstone Fen and Riverside Province). At the end of bloodstone fen, the part with that close combat boss, many a two teams were just slaughtered by the boss.
And the Riverside Mission was an even more severe problem... people were just incapable of appropiate pulling or anything and got slaughtered many many times. (Speaking about the Preview Event which had the jungle missions in them, starting from Lion's Arch)

After the release though, those missions were a breeze as people have learned how to play in the missions and quests before and as soon as they got to these missions, they did them in no time. Though they then hit the desert. And they hit it like a train would hit a mountain. If you search for some of the older threads on this board you will probably see thousands and thousands of complains, frustration and what not about the desert and especially those "impossible" missions. Missions like Thirsty River, Elona Reach and Dunes of Despair. Those missions caused fear back in those days.
What are they today? Go in, breeze through, yawn some and moan about the boring dragon's lair.
And the Doppelganger? Oh boy, how people were whining and complaining about the Doppelgange being invincible, yet they beat it with lots and lots of tries. Now? Go in, kill, go out (okay that one actually was nerfed in one of the updates).

That's basically the problem with us, the community in my opinion. If you don't believe me simply compare your current view on missions like Thirsty River with the impression you first had when playing the game.

And from a fried of mine, who started Guildwars completely with a new character... she felt like smashing her head against a wall while playing. I often heard her say that the game is too fricking hard, some of the missions would not be completable and... you get the point.
The old community on the other hand... well... cut through the missions like a hot knive through butter. Basically no Guildwars Content. No storyline, no plot will keep a good and experienced player busy for more than a few hours. And what then follows is what's called the endgame content.

In Factions that would be Factionfarming, Elitemissions, Titles or PVP. With faction farming being pointless, Elitemissions being too easy, Titles being utterly pointless and worthless and PVP still being something for only the interested... there basically is no endgame content thus creating a somewhat dull and boring impression of Factions while it indeed isn't really any more different from Prophecies.

Add another factor into the mix. People tend to like the old things better than the newer ones. The glitter of nostalgia. Ever heard a 60 year old person speak? "Ye good ole times eh?". You will basically hear something along the lines of, everything was better back then. Ever seen an update in a computer game (of course you have)? What will you? Countless amounts of people complaining about the change. You think this behaviour is exclusive to Guildwars? You're wrong, Quake, Counter-Strike, Unreal Tournament, World of Warcraft, Neverwinter Nights, Everquest, Lineage... yadda yadda yadda etc etc etc. Quoted to re-enforce the truth.

Azu

Ascalonian Squire

Join Date: Mar 2006

Timeless Resolve [Time]

Think about it like this... if you hadn't bought Factions, you wouldn't have access to the event this weekend... and I'm sure they'll be adding some new area soon before the release of Chapter Three like Sorrow's Furnace was added, it's just a matter of waiting for them to complete these types of things.

I, for one, love Factions, theres so much to do even though the game is kinda short. It's still very challenging.

Drake Striker

Ascalonian Squire

Join Date: May 2005

I, like many other people was less then impressed with Factions. Don't get me wrong I still play, but not with the same zeal as with Proph. One reason is that due to the sheer increase in areas guildies, are far more spread out. Prior to it's release everyone in the guild was pretty much in the same areas with all their characters... and if not you could get there fast enough with a good guildie running you. The Anti-running added ( Which I hate with a passion) forces you to play through the whole story line over and over, rather then letting you get to the end game goodies with all your characters sooner. If I didn't have such an awesome guild I would have quit after factions...

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

I took approx 9 characters all the way through Prophecies (and 'retired' several of them). My roster is now half (4) Tyrian veterans and half (3) Canthan. Which do I enjoy more?

Factions, actually. None of my girls have done all the quests out of the Kaineng metro area (they are never-ending!) but Lili, my Tyrian ranger, is now beginning her Luxon quests and has explored quite a bit of the Jade Sea. Ruby, Canthan warrior, has garnered a decent amount of Kurzick faction and is deep within the Echovald.....happily henching.

The Kaineng quests bore me in that it's run here--run there--run back to over there. Kaineng is the typical older city rabbit-warren, something I don't like in real life (I avoid even big towns whenever possible). But out in the countryside, there's something new to see every time one of the girls go out!

Factions makes me think strategy and alternate builds much more than Prophecies ever did. Lili can't get into a PUG in Cantha (ranger-haters ) but my mesmer gets invites all the time even though she's newly emigrated. Ruby, a warrior/rit can't get into most parties either! Someone once told me it was because there were "too many tanks" (!) So she carries a focus instead of a shield and merrily scythes the foe down with henches. My ele, Minau, has trouble when people find she isn't a fire nuker---but they all want her when they hear she's a Dirty Minion Mistress (earth-based )!

So many people bitch about how hard Factions' mobs/missions are.....geesh! Give a challenge and a possibility for death and listen to the crowd whine! A friend recently was ranting on Vent about never being able to take his tank out without operating at serious dp. At the time Ruby was in the Echovald with henches --far, far further than his tank ever dreamed about since he vehemently disagrees with the factions system-- and had NO dp whatsoever (not to say she never dies, it's just pretty rare). I think it's a solid mix of skill usage and a little luck in spawns. Certainly, Anet didn't set out to make a game that only a small handful could ever successfully fight. And the argument I hear frequently is the whole factions system being bullsh*t. Well, since that was the premise from day one and (the generic) you still bought (multiple copies in some instances) the game, whose fault is that and why do you think you have the right to bitch about it now?

Anti-running works for me. I HATE it when I see so many begging for runners to short cut them everywhere or to see lvl 5s in Forge armor in Ascalon! ("*insert profession here* in Drok's armor lfg" anyone? ) Yes, it's a little tiresome to take each character through everything but since each profession plays differently and has a potentially completely different effect on a PUG (or hench make-up), it's almost like a different mission each time. Now, if you were playing the same profession over and over with little variation and complaining about boredom, then who's the fool?

Prophecies is longer and slower but Factions keeps me thinking and coming back for more.

Gift_of_darkness

Ascalonian Squire

Join Date: Dec 2005

NRG

The factions game is easy, but the pvp is good. (apart from HA /rank ><)

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Wotan
Is it just me or does factions not offer much challenge and the same urge to play the game like Prophecies did? I was bored with factions already 1 week after release...I remember the good old phrophecies times where i played for 16+ hours a day. With Factions everything changed...i log on, see all friends offline and log off. Gameplay is horrible imho.

...i feel ripped off for paying 50 bucks for this game! 16+ hours a day?

That means no job, no school, no social life?

I'd say Factions just improved your life.

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

I agree with you. I have had many PUGs where I have wanted them to take a mesmer and they said no way. I was just in eternal grove miss and they kicked the mesmer. When I asked why they said they were not doing anything. I replied with they were interupting skills the whole time and the leader said "what good is that?" I promptly left the group. If you have a good mesmer the missions are sooo much easier in both campaigns especially in the later stages of prophecies. I like factions but it is hard to top the original.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I feel most people will remain loyal to the first game they bought. As for me, the first one I bought was factions. I liked it so much I bought Prophecies a couple of months later, when I'd finished all the Canthan missions. My first impression of Prophecies was "What...? What...? Is this EVEN possible?" Some of the enemies in Tyria make Shiro look like a big black fluffy Chow-Chow, lying next to a nice warm crackling fire, with the only care in the world being when it would get it's dinner. They are MENTAL. I can only play in Tyria for a couple of hours before I get bored and have to come back to Cantha again.

Maybe the Tyrians are a bunch of hard nuts, hardened by encounters with the variety of impossible enemies on their side of the water. I feel sometimes in Tyria, in particular the Black Curtain, there are just too many enemies to make it any fun - it just makes me give up cause I get bored of continually killing more and more stuff that pops up out of the ground and having NO energy. On the upside, Tyria does have more teleporters in the explorable zones - which is fun.

Cantha for me all the way. I'll be interested to see reactions to Campaign 3, due for release some time in the winter I think. Maybe it will get double the hatred from Factions and Prophecies, or maybe the creators will figure out that by combining certain aspects of the two games they could make a really good one.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

I agree with a lot of the great points in this thread. I do think those who have Prophecies are more likely to be bored with Factions because we already know the system, and the additional skills and professions didn't add much variety to the mix. There isn't much to work with as things stand now, especially when Anet insists on forcing PvE and PvP together. I think they could get a lot more creative with quests and skills if they separated them. I know that wasn't their vision, but if your vision isn't working in practice and is turning an interesting game into mediocre one, then it's time to revisit it and perhaps throw it out the window.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

Well, I enjoy Factions, but getting to level 20 before actually leaving the island is a little... well, anti-climactic.
The hench's at least keep up in level better than they did in Prophesies, and they're some nice additions, but the story in Proph is a metric ton better.

Still, I like my Cantha toons. The ability to take them back and forth to get skills, including duplicates with different names, is great.

PvP... meh. I don't.

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

I also think that proph story is better.
But al leat you get ascended in 24h and you can go to FoW. The only reasion I made my monk in factions was cozfast lvl up fast ascension then Went to warcamp and ToA and lived happay aver after like a farmer.

Under Verse

Under Verse

Ascalonian Squire

Join Date: May 2005

N/R

I will agree that the map size, missions, and quest were a huge disappointment. This release is more about PvP than PvE and from someone who likes both sides I wanted a bit more in the PvE arena.

Another area of discontent is the hidden missions per sei the ones that you can only get too if you pay large amounts of gold to a ferry/taxi. Oh sometimes you are lucky and caught a nice person on a day when their gold supply is at limit so they will take you for free, but in the end unless you are a member of the alliance that owns the town you do not get to play the whole game. Now that is the real let down.

The boosts on the other hand are the battling outposts. You know the ones Fort Aspenwood, The Jade Quarry, oh and my favorite Alliance battles. These are all very nice additions to the game but they should have been just that additions not the make up of Chapter 2.

Loyal Warrior with hopes that Chapter 3 will have more content and possibly a level 30 for the each character...I mean if the NPC's can be level 30 why can't I?

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Level 30 will never happen, imo. Some people have over 5 million experience on some of their characters....would they just instantly be level 30?

Yeah, my Guild Wars playtime had dropped to 0-.5 hours per week. Factions made me bored and killed the game for me. I'm not sure I'd still be playing Prophecies had Factions never existed but the fact that their new addition couldn't even recapture my attention for more than a month is a sign in and of itself.

Factions was a chore for someone who doesn't enjoy PvP as much as PvE. I'll read the forums and ask about Chapter 3 before I even think about buying it.

Jacada

Pre-Searing Cadet

Join Date: Jun 2006

Guards of Droknar.

R/Mo

i disagree i think factions is great and i love the story line the afflicted scare me when ever i see them but every time i do the coop missions i have a great time, im now on imperial sanctum and have not yet done it but i cant wait i love the game and i am eagerly awaiting the third chapter.

Crisostomo

Pre-Searing Cadet

Join Date: Jul 2006

W/

The only flaw i saw in Factions is JADE QUARRY.=p

DJJD2006

DJJD2006

Academy Page

Join Date: May 2006

[CASH]

R/Mo

Mayhem in the Market... Most Annoying Quest Ever Invented!

Sol Faithman

Frost Gate Guardian

Join Date: Aug 2005

WOLF

W/Mo

Quote:
Originally Posted by Beat_Go_Stick
my Guild Wars playtime had dropped to 0-.5 hours per week. Factions made me bored and killed the game for me. I'm not sure I'd still be playing Prophecies had Factions never existed but the fact that their new addition couldn't even recapture my attention for more than a month is a sign in and of itself.

Factions was a chore for someone who doesn't enjoy PvP as much as PvE. I'll read the forums and ask about Chapter 3 before I even think about buying it. +1

GW:F has already killed off 2 guilds I've been in as no-one plays anymore.

Main problem as I see it that Faction Farming has to a certain extent ended the need to do quests after a certain point. I finished the main story via the Luxon side after about 2 weeks of play having got Faction on pre-order - took my time, explored everywhere I could etc (currently @ 73%) . Now I'm trying to go via the Kurzick side and have hit Altrumm Ruins and no one is even remotely interested in quests like Song and Stone, just FF.

Being a Ranger it's not easy to do SS as you need to keep NPC's alive and the hench monks don't heal em, so you need a human monk or 2. I've stood in AR for over 8 hours this week and not been able to either put together or join a viable team.

What's more annoying is that Rangers aren't wanted for FF either so I'm stuck

Luckily a friend of mine wants to play so we're going back to Tyria and help her through Prophecies and bide our time before buying Ch3.

Rich

hinhtan

Academy Page

Join Date: Jan 2006

R/Mo

The game is only 3 about three months old and most toward end missions are empty....taking forever and ever to make a team or to find a soul..
Also elite missions are dead now
think back when GWP it had us going for a full year...with most missions were fairly enough people to do the missions with.
Ask Anet for sure they know deep down that GWP >> GWF

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Sol Faithman
+1

GW:F has already killed off 2 guilds I've been in as no-one plays anymore.

Main problem as I see it that Faction Farming has to a certain extent ended the need to do quests after a certain point. I finished the main story via the Luxon side after about 2 weeks of play having got Faction on pre-order - took my time, explored everywhere I could etc (currently @ 73%) . Now I'm trying to go via the Kurzick side and have hit Altrumm Ruins and no one is even remotely interested in quests like Song and Stone, just FF.

Being a Ranger it's not easy to do SS as you need to keep NPC's alive and the hench monks don't heal em, so you need a human monk or 2. I've stood in AR for over 8 hours this week and not been able to either put together or join a viable team.

What's more annoying is that Rangers aren't wanted for FF either so I'm stuck

Luckily a friend of mine wants to play so we're going back to Tyria and help her through Prophecies and bide our time before buying Ch3.

Rich Faction is account wide. So if you have a character that is "unwanted" for FF then just FF with a "wanted" character. My MM basically farms all the faction I need for my other characters. I haven't been bothered enough to bring my Tyrian Monk all the way out of the city yet. However, if I did, then she'd be another "wanted" character that I could FF with.

The whole problem is that GuildWars is a dichotomy of a game. It tries to be DnD meets CounterStrike to one group of customers and a regular MMO RPG to another. It does a better job at the PvP than PvE IMHO.

Factions was supposed to knit the PvP and PvE together more cohesively. I'm not sure it has succeeded, but I may be wrong. I do both so I don't notice when something shifts the game in one direction or another.

EDIT: As for getting by SS... play on weekends. PUGs generally have a wider variety of people to pick from during weekends.

SirShadowrunner

Lion's Arch Merchant

Join Date: Sep 2005

at the beach

Gamerzunlimited (GU)

R/

Quote:
Originally Posted by Sol Faithman

What's more annoying is that Rangers aren't wanted for FF either so I'm stuck

Rich Huh ???

Most of our Alliance uses rangers to do FF runs out of Lut. observatory
or plays as touch rangers in Alliance battles, so maybe I am not
understanding something here ??? But rangers are the bomb atm......I can't
remember the build but the FF runs from Lut. are R/Mo using hex removal
skills and such, I have done any yet, but I hear there is a *cough* bug in there
where you get a team together everyone runs to a differnet point and wham
400 faction in under 4mins.......

You might want to head over there and ask someone........

-SirShadowrunner

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Quote:
Originally Posted by MelechRic
It does a better job at the PvP than PvE IMHO.

Factions was supposed to knit the PvP and PvE together more cohesively. I'm not sure it has succeeded, but I may be wrong. I do both so I don't notice when something shifts the game in one direction or another. I agree with you that ANet does a better job with PvP than PvE. To really make quality PvE, the AI on monsters needs to be much better. Just making bosses do double damage doesn't make the PvE game any better, but it does make some players perceive it as more difficult. Seems like a shorcut taken instead of improving AI in order to improve PvE challenge.

However, ANet does deserve credit in one area of Factions PvE and that area is in the mission rewards. Having the expert and masters rewards be based on time is just genius. A group shooting for masters reward on missions has to play much more aggressively than had to be done for Prophecies mission bonuses. Your team actually has to have damage...a novel concept which has gotten more players to see just how wrong it is to ask a warrior a tank. I really like the fast paced action that the PvE missions in Factions provides and forming teams that more closely resemble the way PvP is played and having PvE players on the team realize that there is a different way to play PvE and find that they enjoy it more thanking me for putting together a good group.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Divineshadows
I agree with you that ANet does a better job with PvP than PvE. To really make quality PvE, the AI on monsters needs to be much better. Just making bosses do double damage doesn't make the PvE game any better, but it does make some players perceive it as more difficult. Seems like a shorcut taken instead of improving AI in order to improve PvE challenge.

However, ANet does deserve credit in one area of Factions PvE and that area is in the mission rewards. Having the expert and masters rewards be based on time is just genius. A group shooting for masters reward on missions has to play much more aggressively than had to be done for Prophecies mission bonuses. Your team actually has to have damage...a novel concept which has gotten more players to see just how wrong it is to ask a warrior a tank. I really like the fast paced action that the PvE missions in Factions provides and forming teams that more closely resemble the way PvP is played and having PvE players on the team realize that there is a different way to play PvE and find that they enjoy it more thanking me for putting together a good group. I'm a big fan of the Masters missions myself. What's funny is that I've heard people complain about them. They say that they feel rushed by other players to try and get through a mission as fast as possible. Some people want to take their time and "look through" a mission. Perosnally I feel that masters reward missions shouldn't be done by PUGs. That's just inviting trouble. However, we live in a free MMO so PUGs are a way of life.

Misc Merik

Misc Merik

Frost Gate Guardian

Join Date: Jan 2006

America

Fugitives of Kurzick (Fok)

W/

The last time I can recall Anet doing the pve community any favor challenge wise was making monsters respond better to AOE attacks. man the pve community loved them for it.

xb0vv

Wilds Pathfinder

Join Date: Aug 2005

There are certainly very challlenging parts in factions. I think it is because they made the hench a lot better so people just cba with pugs.
But i think it does end too early. Anet should of created a new area after raisu palace like another island similar to fire island in Prophecies.

princessstar

princessstar

Ascalonian Squire

Join Date: Jul 2006

Chaos Heroes

A/N

Quote:
Originally Posted by BloodBuckle
I have to completely disagree with the topic.

When I bought prophecies I was expecting some traditional MMO aspects, guess I didnt look into it enough(got it day it came out.) Got bored after a month of play. Came back got bored again. Came back during Christmas time played for a bit then got bored after my guild broke up. Then I read about factions, played the preview and I have to say I like it more then prophecies. Only real dissapointments were no increase in level cap, storages still same size, and thats it! I love the game so much, that the first day it came out I spent all 24 hours of the day playing it, had to get off because all the coffee and soda was making me twitch. I just hope that NCsoft keeps making the games better.
did oyu know they now have upgrades you can purchase for storage? and i heard soon anet is incresing the level cap from lvl 20 to lvl 50

princessstar

princessstar

Ascalonian Squire

Join Date: Jul 2006

Chaos Heroes

A/N

Quote:
Originally Posted by Divineshadows
I agree with you that ANet does a better job with PvP than PvE. To really make quality PvE, the AI on monsters needs to be much better. Just making bosses do double damage doesn't make the PvE game any better, but it does make some players perceive it as more difficult. Seems like a shorcut taken instead of improving AI in order to improve PvE challenge.

However, ANet does deserve credit in one area of Factions PvE and that area is in the mission rewards. Having the expert and masters rewards be based on time is just genius. A group shooting for masters reward on missions has to play much more aggressively than had to be done for Prophecies mission bonuses. Your team actually has to have damage...a novel concept which has gotten more players to see just how wrong it is to ask a warrior a tank. I really like the fast paced action that the PvE missions in Factions provides and forming teams that more closely resemble the way PvP is played and having PvE players on the team realize that there is a different way to play PvE and find that they enjoy it more thanking me for putting together a good group.
believe it or not now there is reports of lag from the ememies in factions loading ai tactics on the fly....i agree that they didnt make the bosses much harder by doubling damage...now its just.....

Me: A boss...lets do this....
Boss: Dragon stomp
(-441 damge)
Me: Im Dead
Other player: I am resurecting assassin ascalon!
Me:thx....and thx for killing hte boss when i ws dead -_-

PickledGherkin

Ascalonian Squire

Join Date: Sep 2005

Glasgow, Scotland

Knights of Surmia

R/E

Yeah I find factions nowhere near as good as prophecies. One of the best things about prophecies is that you can just roam virtually anywhere without jumping through hoops in missions every 5 minutes .

Some parts of Factions are graphically very good etc (e.g. arborstone) but I find the gameplay very restrictive. I do not like the closed portal thing. I also think that this farming faction gubbins, and the grief that many people are experiencing due to it, has certainly added to the disdain I have for the factions game experience.

I'm only half way through factions and have just taken my character back to Kryta/Ascalon/Desert. I'm certainly enjoying that a lot more.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

You know I have an alliance buddy that really hates Factions, but in truth you know why he hates it? cause he actually has to PLAY it... Little shit that he is wants it easy all the time. If you ask me the stuff he does day in and day out is boring as hell. Otherwise known as UW farming... The sec we have favor he is off. Sure he has a ton of ecto and a good chunk of change, but common its boring doing the same thing over and over forever... I hate the underworld smite area... I can't stand it anymore. Its god dam boring... I beg him to keep going on for the Spawning Pits and such, but he never wants to do it. Just go back and to more of the same again and again...

What pisses me off is I finished both games and enjoyed both. Now he is bitching is I'm playing Factions with a Pug instead of helping him with UW. I'm like common man why don't you come over here for a bit and play with us. then I find out the little shit doesn't even have the factions portion of the game done yet!!! He has not even got the 10000 faction areas cleared off.

I'm like. well holy shit man, I can farm you that faction in like 2 hours... just go get it so you can finish the game and go do some of the fun shit in factions. But noooo he doesn't do that does he?

That's one thing with being a leader of a large Gaming clan and the alliances that come with it... I'm not talking just Guildwars here, but other games as well.. I mean if you have not even finished the game I don't want to hear the words... "FU(KING N00BS" coming out of their mouths again... because they have no right no matter how bad the person is to be calling anyone a n00b when they have not taken the minimal amount of time to finish the game themselves yet. I finished factions in 3 days at launch, and had a good 90% of the map posted for the community... WTH did he do? Nothing. he was too busy playing some other game to be bothered with GW... And now complains cause its nothing but new players in the area he is in still.

That's the kind of stuff that pisses me off anymore. If he just sat down and played hte game instead of farming allthe time for gold he has no use for anyway, he would get to areas of Factions that have more skilled players and harder levels in it... As well as choice farming areas for Factions items...

And PvP. well I like team Arenas, and Gladiators, and Jade Querry (RARELY ANYONE IN IT STILL) but the rest of PvP is not for me. but thats the beuty of this game. there is somethign for everyones taste in here. If you like being a bully Rankest, you enjoy Hall of Heroes. Course when you loose you get no penalty do you? so how good is your rank really??? lol in any case...

And Random arenas is ok, as long as you make yourself as invincable as possible and not dependant on others, cause you might as well be playing a 1 vs 4 match in most cases...

Gladiators arena is prob the best PvP there is... Best players there are period...

And in PvE Fort Aspenwood, God help me, is fun. But it really upsets me that more do not play the Jade Querry... That is equally as good and has the Kurzicks attacking a Luxon base, for a change, instead fo luxons always taking down a Kurzick base...

Alliance battles are slightly less then ok, But I count them about as good as GvG, would be beter if it were true 12v12... the battles are normally rather equally matched with one side rearely overpowering the other... so the battle lines don't change much. I think it would be a heck of a lot more enjoyable if the battle lines moved with results from EVERY battle, instead of ave results of 10 battles... Then people would be more inclined to play them to get their outposts back...

harshateja

Ascalonian Squire

Join Date: Jul 2006

LAPD

E/

Know what was the icing on the lame cake? the fight with Shrio. I mean, Me and my guildies took shiro on with a party of 4 (I bet some of yall could maybe do it with less) and beat him with only 1 casualty (and that was because he got banished and died trying to bring himself back). Compare that to fighting Glint who is not the final boss and is not even required, a group of 8 is required with plenty of support such as rangers and mesmers. The battle with Shiro forced players to run cookie-cutter builds + wildblow. Glint made people think of innovative combos to counter. Even the lich, (who really was more time-consuming than hard), was more difficult than Shiro. I mean really, if 4 People could kill the feared Shiro - lol.

TB_

TB_

Lion's Arch Merchant

Join Date: Jun 2005

Worst thing is, second Nightfall hits the shelves anything you wanted changed in factions to fix these silly issues (low difficulty, missing content etc) is unlikly to happen. The game will remain unfinished except for a few extra weapons, maybe a map or 2. Only way to make they do the work they were supposed to do is to not buy nightfall and simply force them to put the work in or theyll not get sales from the core community. Unfortuantly they know all to well people are hooked and we can do anything about it. So dont expect a chapter with any more depth than Factions.

Drizzt Duordane

Pre-Searing Cadet

Join Date: Apr 2006

I live in OK., USA....but its not home

The Rebel Alliance

R/E

WOW.....uhhhh let me repeat that .....WOW.....
Reading this post and the unbelievable amounts of hours that I see being posted as to how much time spent on this game seems completely unreal to me.....I thought that my (apparently) measly 3-5 hours a day (a good day) spent playing this game is/was something of a chore for me. You guys (I saw someone --several--) spend 10-12-16-- even 24 hours straight playing (ahh to be younger w/no responsibilities again!) this and I wonder how you can possibly have a life at all...!!!
I guess because I have 8 kids (but 4 play this game) and 2 PT jobs makes sure I don't have those kind of hours to spend... well I guess I could give up sleeping... ...but I ramble.

Factions Boring...? Prophecies Boring...? Here's where I admit to being (apparently an uber--) NOOB. I bought Proph. Xmas 05 for me and the kids and loved it so much that when Fact. came out I bought the preorder and a Collectors Ed. (I have 4 accounts...due to the kids) so chucking out that kind of money happens rarely in this house for a game. I love them both and NEITHER one of them have been completed by me or by any of my kids. I know for sure I have spent 75+hours on most of my 5 characters (also take into consideration that 5-10% of that time was spent standing in a town due to "whatever" that needed to be taken care of in the house and I was just to lazy to log out) so I guess I just am not as "gung ho" as the rest of this particular gaming world. That being said I predict (and so far my time scale has been pretty accurate) that there is no chance of me or any of the kids to actually finish Prophecies any earlier than THIS Xmas (06) and as far as beating Factions......hahaha --- no clue.
Now they are talking about another chapter. All I can say is OUCH! $200 a pop to upgrade my GW is expensive. I guess that I am happy that I am getting my money's worth but if I spend another $200 this year on the same game (thank God its free per month!) my wife may divorce me.... hahaha
ALL in all I couldn't have found a better game(s) to jump into. The amount of fun compared to the time/money spent is off the chart in my house. All the nitpickers about this and that are coming from people who DEFINITELY need to put down the MT. Dew and enjoy all your life, not just the time in front of the computer.

LOVE THESE GAMES !!!