For those who don't know what I'm talking about, I'll provide a couple examples.
Let's look at Crystal Wave.
Originally Posted by Crystal Wave
Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions.
|
Originally Posted by Mend Ailment
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5...57 health for each remaining condition.
|
Another problem with Crystal Wave--the damage ignores armor, but the skill doesn't list it as such, as it does with Obsidian Flame. Why the inconsistency?
Crystal Wave, properly templated, would read as follows.
Originally Posted by Crystal Wave
Foes adjacent to you are struck for 10...82 armor-ignoring damage. Remove all Conditions from those foes.
|
One more example.
Let's take a look at Rotting Flesh.
Originally Posted by Rotting Flesh
Target fleshy creature becomes Diseased for 10...22 seconds and slowly loses health.
|
Originally Posted by Enfeeble
Target foe suffers from Weakness for 5...17 seconds.
|
Rotting Flesh, properly templated, would read as follows.
Originally Posted by Rotting Flesh
Target foe suffers from Disease for 10...22 seconds.
|