Quote:
| are struck for 10...82 damage |
Quote:
| are struck for 10...82 EARTH damage |
| are struck for 10...82 damage |
| are struck for 10...82 EARTH damage |
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Originally Posted by Wrath Of Dragons
there is one thing about crystal wave you have wrong. It is unnecessary to specify armor-ignoring damage. why? because, whenever the game doesnt specify a damage type, it is automatically armor-ignoring.
is correct. is incorrect |
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Originally Posted by Wrath Of Dragons
there is one thing about crystal wave you have wrong. It is unnecessary to specify armor-ignoring damage. why? because, whenever the game doesnt specify a damage type, it is automatically armor-ignoring.
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Originally Posted by salaboB
Don't forget these inconsistencies:
Spellbreaker: "For 5...15 seconds, enemy spells targeted against target ally fail." Obsidian Flesh: "For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower." Shadow Form: "For 5...17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health." Now, you could think these would do the same thing regarding spells, but you'd be wrong. Two of them do the same thing, to such an extent that trying to target a foe that has Shadow Form on receives the message "Spell failed. Target is protected by Spellbreaker" (A rather sad little bug) Note that they still have different wording from each other, even though an identical effect is used! As well, spells targetted against you failing and can not be targetted means this: If the spell fails, it still takes energy. If you can't be targetted, it takes no energy. This makes obsidian flesh inherently weaker than the other two, but looking at the description you could easily not notice that distinction because the wording is so similar and ArenaNet's been so careless in other skill descriptions. |
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Originally Posted by salaboB
Conjure Lightning: "For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-13 lightning damage." Armor ignoring, but it has a damage type.
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Originally Posted by Wrath Of Dragons
there is one thing about crystal wave you have wrong. It is unnecessary to specify armor-ignoring damage. why? because, whenever the game doesnt specify a damage type, it is automatically armor-ignoring.
is correct. is incorrect |
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Originally Posted by dgb
From memory, it does need to specify that it is Earth Damage because it interacts with Storm Chaser and Mantra of Earth.
So it should read takes x...y earth damage. This spell ignores armour. |
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Originally Posted by Cacheelma
One note about "Mend whatever" spells with condition listing: I think I've read from somewhere that the conditions that are not in the list can't be remove by that spell. And Mend Ailment/Mend Condition have different condition listings.
Can anyone confirm that? |
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Originally Posted by Zakarr
Here is one example from the hidden skill effect:
Vampiric Touch Skill. Touch target foe to steal up 29...65 Health. Okay, the skill steals life but the description doesn't say that it will ignore Protective Spirit because I died with 55 hp monk against necro minotaur boss. I don't know if it ignores Shielding Hands and Reversal of Fortune too. Maybe this is one reason why touch rangers are so powerful. It should say something like this: Skill. Touch target foe to steal up 29...65 Health. This skill ignores magical resistance. On the other hand, it does not ignore every protection spell. Very confusing indeed. |
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Originally Posted by Zakarr
off-topic:
I really would like to see skills which ignore all magical resistance. For example Crystal Wave probably could be popular if it ignores any protection spell. |