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Originally Posted by Backwards Necro
--Warriors already have a no drawback rune all to themselves, and why?
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Originally Posted by samifly
I'd like to point out that warriors are not balanced as you can see in many threads about pvp, most of the time pvp involves helping your warrior, or getting the enemy warrior off your back.
I'd like to see a additional rune set, but perhaps not per-profession but ones for casters (maybe extend casting range?) and another for rangers and assassins. I dont know how you would work it out, possibly make identical runes for each class. |
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Originally Posted by BahamutKaiser
The fact that Rogmar actually listed low energy as one of Warriors weaknesses proves he has an utter lack of balanced persepctive, dual skill costs allows for Warrior to power his adrenaline based skills with adrenaline, wile using energy to power other skills. This is about the same as saying "I have less to eat because I only have one ear of corn and you have two", Wile clearly overlooking the fact that you have a peice of steak and corn, and I only have 2 ears of corn. I almost wish logic and reason were forced on the population, but then we wouldn't have cheap grunt labor.
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Originally Posted by Chaco Nautzi
and Can we get a "At least read some of the previous posts before posting" rule to keep peopel such as Hturt from going in posting what everyone else has been saying....then having to counter that? Warrior isnt supposed to have a hell of a lot of energy in the first place....and they dont need any extra I dont like to see wars out there with already like 37 energy (glads and energy weap) able to cop off a few spells that, they quite frankly, shouldnt have(high energy ones).
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