Assassin discrimination (with guide on page 2)
generik
I haven't had the chance to play an assasin yet, so pardon my asking, how many pipps of energy regen do they have?
Without expertise won't A/Rs be somewhat subpar compared to the real deal?
Without expertise won't A/Rs be somewhat subpar compared to the real deal?
Ken Dei
I like how everyone blames the players playing the Assassins, justified or not. I've been playing an Assassin a long time. Before Factions, during the FPEs. I've been watching the quality of Assassins over the pst few months.
Reality Check time. The Wammo Syndrome is over.
Yes, that's right. The major issues of the Assassin are not player quality anymore. They are a combonation of the nature of PvE itself and the inability of other classes to coordinate behavior in accordance with the unique tactics Assassins bring to the table. You heard right, I'm blaming classes other then the Assassin for the Assassin's problems.
Here's what I'm saying. Most of the wammo assassins have quit dying all over the place and gone back to wammoing. However, due to the discrimination, very few players have learned how to handle an Assassin in their group.
Most people want Assassins to bend to their playing style, their tactics, their builds. Well tough! Assassins, don't fit the norm. When you have Assassins in your group, things change.
For example. I was running my Tank, a W/Mo, irony of ironies, with a group in some mission...I was bored I don't remember the Mission. Anyway, the point is that we had an Assassin in the group. Sounded smart, said all the right things when we quizzed him, had self heals, return, etc.
Few minutes into the mission he had 30% DP and was really having trouble. Now of course the monk and everyone who didn't know anything about Assassins were cursing under their breathe. As it turned out, it was the way those very players were playing that caused him issues.
The monk was playing far to forward, more then he needed to to heal even me in the front line. And the other team members were spread wide. I decided to try something to see if I could help this poor guy out.
I shifted the location of where I conflicted with aggro back a bit on average. This cause the monk to subconciously move backwards, thinking he was to close to the action. The other players in turn started forming little clusters to protect themselves, thinking the monk was over extending.
What this all this culminated to was small pockets of protection that the Assassin could actually retreat to safely, to use the self heals. Because anyone who know anything about Assassin self heals is it's never good to try and use them in the fight.
Ultimately, he became as good as he said he was now that he had a "base", a place to go when the heat was on. When WE, the TEAM, were to spread out he didn't have that option, the monk was to far forward to break the aggro even with a teleport and the melees that I couldn't hold were meandering through the spaces hunting him down before he could heal.
When the clusters forms, the excess aggro went towards them more often and when the monk moved back, his teleports started breaking ranged aggros. He didn't die anymore the whole Mission.
That's what I'm talking about. People have failed to make their own tactical adjustments for the sake of an Assassin, and then blame the Assassin for ineffectiveness.
Reality Check time. The Wammo Syndrome is over.
Yes, that's right. The major issues of the Assassin are not player quality anymore. They are a combonation of the nature of PvE itself and the inability of other classes to coordinate behavior in accordance with the unique tactics Assassins bring to the table. You heard right, I'm blaming classes other then the Assassin for the Assassin's problems.
Here's what I'm saying. Most of the wammo assassins have quit dying all over the place and gone back to wammoing. However, due to the discrimination, very few players have learned how to handle an Assassin in their group.
Most people want Assassins to bend to their playing style, their tactics, their builds. Well tough! Assassins, don't fit the norm. When you have Assassins in your group, things change.
For example. I was running my Tank, a W/Mo, irony of ironies, with a group in some mission...I was bored I don't remember the Mission. Anyway, the point is that we had an Assassin in the group. Sounded smart, said all the right things when we quizzed him, had self heals, return, etc.
Few minutes into the mission he had 30% DP and was really having trouble. Now of course the monk and everyone who didn't know anything about Assassins were cursing under their breathe. As it turned out, it was the way those very players were playing that caused him issues.
The monk was playing far to forward, more then he needed to to heal even me in the front line. And the other team members were spread wide. I decided to try something to see if I could help this poor guy out.
I shifted the location of where I conflicted with aggro back a bit on average. This cause the monk to subconciously move backwards, thinking he was to close to the action. The other players in turn started forming little clusters to protect themselves, thinking the monk was over extending.
What this all this culminated to was small pockets of protection that the Assassin could actually retreat to safely, to use the self heals. Because anyone who know anything about Assassin self heals is it's never good to try and use them in the fight.
Ultimately, he became as good as he said he was now that he had a "base", a place to go when the heat was on. When WE, the TEAM, were to spread out he didn't have that option, the monk was to far forward to break the aggro even with a teleport and the melees that I couldn't hold were meandering through the spaces hunting him down before he could heal.
When the clusters forms, the excess aggro went towards them more often and when the monk moved back, his teleports started breaking ranged aggros. He didn't die anymore the whole Mission.
That's what I'm talking about. People have failed to make their own tactical adjustments for the sake of an Assassin, and then blame the Assassin for ineffectiveness.
Skuld
I don't see the valuability of them. They bring no benefit to any of my PvE groups. Fast kill every minute or so, great, real great use of a slot that could be used for something else. It's a gimmic class imo
milias
Holy moly! I nearly cracked up when I just saw this thread! Don't mean any disrespect, but wow!
Xiaro
My main is an Assassin, and personally I think the hate is because some of em are retarded and think they can tank, then need to figure out that assassin is a spike class, eg: Recall, Run in, Combo, Poof Back, Recharge, Repeat. I've taken down Wammos 1 on 1 in PvP before without too much effort...
Vahn Roi
Quote:
Originally Posted by generik
I haven't had the chance to play an assasin yet, so pardon my asking, how many pipps of energy regen do they have?
Without expertise won't A/Rs be somewhat subpar compared to the real deal? |
Anti-Theory
I have a new Assassin, and i can say that the proffesion doesn't exactly get the respect it should deserve. I also played as a Monk, and let me tell you - if anything goes wrong, it's much easier to blame the person who you rely on than to look at your own shortcommings. Assassins play a special role in the fabric of Guild Wars, this is an exremely balanced game and theres always something to stop something, otherwise the Hall of Heroes would have been conquered by such and such build long ago.
So really, the only way to stop the Assassin hate is to educate and take the insults with a grain of salt. Eventualy the people who understand the role Assassins play will start to create more and more complicated builds and thus, they'll be forced to either conform or counter
It is quite hard to Hench Factions campaign as an Assassin IMO, as you are forced to be the target caller and the first to fight in any battle. I must have around 40% DP after all the fightings done in Budek Byway/The Undercity
So really, the only way to stop the Assassin hate is to educate and take the insults with a grain of salt. Eventualy the people who understand the role Assassins play will start to create more and more complicated builds and thus, they'll be forced to either conform or counter
It is quite hard to Hench Factions campaign as an Assassin IMO, as you are forced to be the target caller and the first to fight in any battle. I must have around 40% DP after all the fightings done in Budek Byway/The Undercity
dargon
Quote:
Originally Posted by Anti-Theory
It is quite hard to Hench Factions campaign as an Assassin IMO, as you are forced to be the target caller and the first to fight in any battle. I must have around 40% DP after all the fightings done in Budek Byway/The Undercity
|
prodigy ming
Quote:
Originally Posted by Skuld
I don't see the valuability of them. They bring no benefit to any of my PvE groups. Fast kill every minute or so, great, real great use of a slot that could be used for something else. It's a gimmic class imo
|
would u rather to bring a battery nerco just because the team can't do their job of managing their energy properly?
pigdestroyer
Quote:
Originally Posted by prodigy ming
its a whole different story if the assassin can AoD to the enemy back line and take out that monk or ritualist thats healing or rezzing. For that purpose, one min a kill is more than enough (and of course 1 min is an overstatement, its more like every 20 sec).
would u rather to bring a battery nerco just because the team can't do their job of managing their energy properly? |
pigdestroyer
Quote:
Originally Posted by Xiaro
My main is an Assassin, and personally I think the hate is because some of em are retarded and think they can tank, then need to figure out that assassin is a spike class, eg: Recall, Run in, Combo, Poof Back, Recharge, Repeat. I've taken down Wammos 1 on 1 in PvP before without too much effort...
|
DeadmeatX
Quote:
Originally Posted by Anti-Theory
It is quite hard to Hench Factions campaign as an Assassin IMO, as you are forced to be the target caller and the first to fight in any battle. I must have around 40% DP after all the fightings done in Budek Byway/The Undercity
|
prodigy ming
Quote:
Originally Posted by pigdestroyer
Id rather bring a warrior that can adren spike the enemy and dont die in the process..
|
And your comment regarding "don't die in the process" is kinda pointless. bringing a warrior has nothing to do with not dying in the process. Its not like we haven't seen dumb wammos aggro everything and killing the team. We may have forgotten this due to the new assassin hate, but thats wasn't too long ago, and it still happens. The differences is bringing a good warrior or good assassin; and NO, good assassins don't drop like flies as you might expect.
Granted, i must admit there are tons of bad assassins around. but thats simply due to assassin being such a new class (only a month and a half old... how many startegies do you exepct people to come up with in such a short time?), and its a completely new play style. Both the assassin and the team needs to adjust to it. However, that may never happen if nobody gives them a chance and blindly shuts off their party request like they're not worthy to party with you. Chances are, they might even be better than you. Almost anyone can survive with a cookie cutter wammo, but it takes a great deal of skill to even play a cookie cutter assassin.