12 Jun 2006 at 22:56 - 72
I'm suprised this topic keeps coming up, but I guess I will put in my two cent since it is on the recent forums anyways.
50 is enough for a Superior Vigor rune, it is enough to totaly cancel a major rune penalty, but still leave a penalty on a superior rune.
I find it kind of odd that Major Vigor is 41, an odd number to place it at, they can simply reduce it to 40, and then it will be even, and it will be 10 points more from Major to Superior Vigor. Minor Vigor is 30, make Major Vigor 40, and then Superior 50, 10 appart with a higher baseline provided by Minor.
But I think the whole point of making Major 41 and Superior 50 is because they wanted the improvement to be smaller from Superior. And I also think Superior is maxed at 50 because it is a balance issue. Currently we get 11 more health from Major, and 9 more from superior, making for less improvement with higher runes, this in itself reduces the value of Superior. Making Superior Vigor even better will just increase the amount ppl will sell them at exponetially, if people are willing to play an extra 50-60k for 9 more health, how much more would they covet it if it was better? Improving it woln't solve anything. On the other hand it would probably unbalance equations for Rune effectiveness given on Armor, this makes it doubley negative.
I am more interested in seeing All other Major Rune penalties reduced to -25. It is madness that minor rune have no drawback, but Major runes have -50, wile superior runes have only 50% more drawback for maximum efficiency. Naturally, Minor rune is small enough to overlook a penalty, Major should be reduced to -25, that way there is a legitimate penalty for using the maximum effect of a superior rune, and a significant advantage to using a Major rune instead of Superior. Minor rune = no penalty, major rune = small penalty, superior rune = large penalty. Major rune shouldn't have a big penalty, with Superior rune having only a slightly larger penalty for maximum points, this just pushes players to use minor runes and avoid penalty altogether, or move up just 25 more health penalty for superior runes, making Major runes the undisputable worst option. They could instead add -25 penalty on minor runes, but nobody wants to see that.
So reducing major runes is the best option, in penalty for normal runes in particular, and maybe for Vigor runes. But honestly, why make our major vigor runes worse, just be happy that there is a small gap between major and superior so you don't have to sweat 9 health for 60k.....