superior vigor needs help

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Arkantos
Sup abs was -1 more dmg then major abs. did it make a huge difference? no. But the difference in price was just wow. And sword pommel of fort, there used to be a big difference between +29 and +30hp. 1 extra hp and it was a massive difference.

/notsigned
Why no?

Majors are -2, sups are -3. That is a 33% bonus.

Do we have a 33% increase in health bonuses as we go from major vigors to sups?

Farrell-Zander

Farrell-Zander

Krytan Explorer

Join Date: Aug 2005

Switzerland

If your not happy with only +9 health then just not buy the Sup Vigor.... It's as easy as that.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

41 HP for a major.
50 HP for a superior.
9 HP difference. How is that really "superior"?

Spoony

Spoony

Krytan Explorer

Join Date: Jan 2006

Just chillin', Playing Gw

Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA

/signed

Lepton CFd

Lepton CFd

Frost Gate Guardian

Join Date: May 2006

Pantheon of Shadows [dei]

Mo/Me

Increase the +HP, even by 5 points, and the price would go up to 60-70k. I don't really see this as necessary, but I wouldn't really care if they did increase the health. Just another way for me to make money, by farming runes again ^^

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Everyone wants the biggest and the badist...the cost of Sup Vigor is as simple as that.

Besides, if they increased the health bonus of Sup Vigor, it would throw the whole concept of Sup Rune use out of wack.

/notsigned.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

It's fine as it is, imo. Don't like it, don't get it. It's not like you'd gain an advantage if it was upped.

/unsigned

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Lower major vigor to 40 hp so then there is 10 hp diffrence. <--- /signed

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

Quote:
Originally Posted by Riccari
/notsigned

I don't see a problem with it as 50. 'If it ain't broke don't fix it.'
exactly why fix something that is unnecessary
it would only waste the dev's time and at the sametime give everyone a free 3+ attribute which uses up 2 armor pieces
1 for the penalty of rune one
2 for the sup vig that is negating another sup rune with a penalty of -75
ruins balance and it would be changed back after a certain amount of time

art_

art_

Jungle Guide

Join Date: Dec 2005

Up the drop rate please.

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

Quote:
Originally Posted by art_
Up the drop rate please.
they already increased the drop rates for this rune

look for April 26 and look under runes


from http://www.guildwars.com/support/gam...ve-2006-04.php
RUNES

* Increased probability of finding Superior Vigor and Superior Absorption runes.
* Changed new rare (gold) armor to only provide superior (gold) runes.
* Changed new uncommon (purple) armor to only provide major (purple) runes.
* As always, you must use an expert or superior salvage kit to extract a rune from armor. These changes will not affect loot that dropped prior to this update.

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Quote:
Originally Posted by generik
Why no?

Majors are -2, sups are -3. That is a 33% bonus.

Do we have a 33% increase in health bonuses as we go from major vigors to sups?
50% bonus. lern2math

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Eve The Sorceress
* Increased probability of finding Superior Vigor and Superior Absorption runes.
Yup, and i'll believe that when i see it. Seen about 300 Sup Absorptions since that update, never seen a Sup Vigour.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

If 9 health is that big of a deal, you either need to change your playing style, use less attribute majors/superiors (as Ensign said previously), find a better group, or all of the above.

Joh

Joh

Lion's Arch Merchant

Join Date: Feb 2006

Sweden

Lucid Dreams [LD]

Quote:
Originally Posted by Dougal Kronik
Unbalance the game - what a bunch of crap!!!

Then the new Canthan armours with the Health bonuses has severely unbalanced the game. We're talking +10 HP difference to the Superior Rune of Vigor. The new armour has +35 Health bonus!

Balance argument has absolutely no ground to stand on!!!!
But to get those +35 hp, you have to give up the energy boost, or extra AL from other armor sets, which is indeed balancing.

/not signed

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

Quote:
Originally Posted by Evilsod
Yup, and i'll believe that when i see it. Seen about 300 Sup Absorptions since that update, never seen a Sup Vigour.
ummm it's on the archive page if you didn't look at that link on the original post
another thing is that superior vigs are being bought almost everyday
because there are new professions like the assassins and the ritualists who uses the vig runes on their armor and let's not forget that plenty of ppl are replacing or buying new armor and applying vig runes onto their armors
sup abs on the other hand are not in demand and it's supplies are still growing which have led to the constant lowering of it's value

one more thing, it says increased probability not a guarantee

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

The reason it's so expensive is it is the only superior rune that isn't bound to a class, so everyone wants one for their characters. This is why it's still so expensive even after the drop rate increase.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

You don't only pay for 9 extra Health, but you pay for perfection. If you want to have a perfect character, you'll need a Superior Vigor. I agree, 9 Healh isn't great, but still, I have it on all 5 of my characters, just because I want them to be perfect.

And look at FoW Armor for example, that's very expensive too, but doesn't give you anything besides some (mostly lame) looks.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by CartmanPT
/not signed

imo its ok at 50 hp
IMO, 9hp is not equal to 35k

Deathwingg00

Academy Page

Join Date: Jan 2006

/not-signed

Instead, cap the prices of runes to something affordable.

PsychoX

Academy Page

Join Date: Mar 2006

W/Mo

who cares what the price is, anet wont "balance" that, if it did, the whole market system would be utterly useless.

if you dont like the fact that you only get 9 more hp for 35k more, then dont buy the friggin rune.

as for me, ill stick with superior vigor.

and, im suprised you werent complaining about sup abs when the prices were 65k+

just stop complaining

Verlas Ho'Esta

Academy Page

Join Date: Jan 2006

Apparently, you haven't heard. All prices in GW are based on supply and demand. All the runes started at the same price (I remember when there were no rune traders, and I was there when they first appeared.). The only reason Sup Vigor is expensive is because lots of people want it.

Deathwingg00

Academy Page

Join Date: Jan 2006

I am not complaining about prices. It's simply my counter-proposal. On the other hand NO, please open your eyes: it's not only supply-demand, but also drop rate. The drop rate is lower for superior runes than for minor ones. If the drop would be equalized, then we would see

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Drop rate (supply) is controlled by A-net. So, A-net ultimately controls prices. Forget the capitalist "supply and demand" model. It just doesn't fully apply here.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Quote:
Originally Posted by TheLordOfBlah
IMO, 9hp is not equal to 35k
Superior Vigor is expensive because of its "perfection", not because of 9hp. Even if sup vigor only added 45 health, its price would be still much more expensive than major when everyone wants their char to be "perfect".

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Theres just 1 thing i never understood. Why do Major Vigours give 41 health and not 40...

Deathwingg00

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by Evilsod
Theres just 1 thing i never understood. Why do Major Vigours give 41 health and not 40...
The only explanation I could find is the following:

Minor rune + upgrade component +30 health = +60 life
Major rune + upgrade component +29 health = +70 life
Superior rune + upgrade component +30 health = +80 life

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Yeah that was the only thing i could come up with too. A non-perfect upgrade giving a nice number...

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

...and to think, they were worried about the economy back when the rune traders got reset.

AlbinoChocobo

AlbinoChocobo

Frost Gate Guardian

Join Date: May 2006

Mo/Me

Quote:
Originally Posted by Zakarr
Lower major vigor to 40 hp so then there is 10 hp diffrence. <--- /signed
Common sense

/unsigned

I don't think they should alter the vigor rune line altogether. As stated above, it doesn't have any balancing flaw, it's just something you buy to top off your character when you have too much money. Ultimately, it makes using superior runes a bit sweeter, but it's a good thing it doesn't fully compensate the health loss.

Anyhow, an increase in the drop rates could be a good thing : it's the only universal rune, which drives demand way up, meaning only the 'rich' can afford it (correct me if I'm wrong, but isn't vigor the most expensive rune in each category ?). On most over points, differences between new players and uncle scrooge are mostly cosmetic : I mean, come on, I don't _need_ a perfect character, and 19% longer enchants is not that different from 20%. When it comes to vigor, the +20-30 points difference is like having a full extra upgrade just 'cause of farming money.

ricocheting

Frost Gate Guardian

Join Date: Oct 2005

R/D

Quote:
Update - Wednesday April 26, 2006
Increased probability of finding Superior Vigor and Superior Absorption runes.
everybody seems to know about the sup absorp, but nobody remembers the part about sup vigor...

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I'm suprised this topic keeps coming up, but I guess I will put in my two cent since it is on the recent forums anyways.

50 is enough for a Superior Vigor rune, it is enough to totaly cancel a major rune penalty, but still leave a penalty on a superior rune.

I find it kind of odd that Major Vigor is 41, an odd number to place it at, they can simply reduce it to 40, and then it will be even, and it will be 10 points more from Major to Superior Vigor. Minor Vigor is 30, make Major Vigor 40, and then Superior 50, 10 appart with a higher baseline provided by Minor.

But I think the whole point of making Major 41 and Superior 50 is because they wanted the improvement to be smaller from Superior. And I also think Superior is maxed at 50 because it is a balance issue. Currently we get 11 more health from Major, and 9 more from superior, making for less improvement with higher runes, this in itself reduces the value of Superior. Making Superior Vigor even better will just increase the amount ppl will sell them at exponetially, if people are willing to play an extra 50-60k for 9 more health, how much more would they covet it if it was better? Improving it woln't solve anything. On the other hand it would probably unbalance equations for Rune effectiveness given on Armor, this makes it doubley negative.

I am more interested in seeing All other Major Rune penalties reduced to -25. It is madness that minor rune have no drawback, but Major runes have -50, wile superior runes have only 50% more drawback for maximum efficiency. Naturally, Minor rune is small enough to overlook a penalty, Major should be reduced to -25, that way there is a legitimate penalty for using the maximum effect of a superior rune, and a significant advantage to using a Major rune instead of Superior. Minor rune = no penalty, major rune = small penalty, superior rune = large penalty. Major rune shouldn't have a big penalty, with Superior rune having only a slightly larger penalty for maximum points, this just pushes players to use minor runes and avoid penalty altogether, or move up just 25 more health penalty for superior runes, making Major runes the undisputable worst option. They could instead add -25 penalty on minor runes, but nobody wants to see that.

So reducing major runes is the best option, in penalty for normal runes in particular, and maybe for Vigor runes. But honestly, why make our major vigor runes worse, just be happy that there is a small gap between major and superior so you don't have to sweat 9 health for 60k.....

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

well it is the universal rune which is why it has such a low drop rate in the first place and that increased probablitiy doesn't help much but it is better than nothing
for me.. I been getting loads of sup deadly arts runes instead of other sup runes
luck plays a part if you really will find a particular rune

Deathwingg00

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by BahamutKaiser
I am more interested in seeing All other Major Rune penalties reduced to -25. It is madness that minor rune have no drawback, but Major runes have -50, wile superior runes have only 50% more drawback for maximum efficiency. Naturally, Minor rune is small enough to overlook a penalty, Major should be reduced to -25, that way there is a legitimate penalty for using the maximum effect of a superior rune, and a significant advantage to using a Major rune instead of Superior. Minor rune = no penalty, major rune = small penalty, superior rune = large penalty. Major rune shouldn't have a big penalty, with Superior rune having only a slightly larger penalty for maximum points, this just pushes players to use minor runes and avoid penalty altogether, or move up just 25 more health penalty for superior runes, making Major runes the undisputable worst option. They could instead add -25 penalty on minor runes, but nobody wants to see that.
What the heck are you talking about? How long since your last login? A month? Major runes health penalty was reduced to -35.

AlbinoChocobo

AlbinoChocobo

Frost Gate Guardian

Join Date: May 2006

Mo/Me

Quote:
Originally Posted by Deathwingg00
What the heck are you talking about? How long since your last login? A month? Major runes health penalty was reduced to -35.
I for one logged in last night, and I hadn't noticed either. Maybe because I don't use major runes ...

I see the logic in BahamutKaiser's post, but I don't think -25 is a good number (I'm actually barely convinced by the -35). At -25 health for major and -75 for superior, I'd be more than willing to take 3 major, totaling -75 health and +6 attribute points. That would free up a lot of points to bump up my secondaries, leading to a less focused, but more powerful, character. I'd probably even go for 4 major + whatever vigor I can afford.

That kind of unfocused, self-sufficient build is, imho, beside the point in Guild Wars, as does not lead to cooperation.