605 HP Monk Build

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This a 605 HP Monk build possibly for soloing much like the 55.Here take a look.

http://www.guild-hall.net/forum/showthread.php?t=41254

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

The order of effect of enchantments/stances is really intersting. It goes like this

Armor -> Frenzy -> Spirit Bond -> Prot Spirit



As you can see, my monk is taking 56 damage per hit, and SB is still healing. The lower the HP, the more durable the build is, as you can occasionaly take less than 60hp before prot spirit vs some mobs.

I like the build because all you need is cheap armor. The armor itself costs 50g per peice, you only need as many superior runes as you feel like using, and the build requires no healing prayers

Exile Of Heaven

Exile Of Heaven

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Farmers Union [CASH]

Mo/

I duo UW with a different type of this build

Goes faster then 55

Ban

Academy Page

Join Date: Apr 2006

The Netherlands

[GoE]

Mo/

You dont need 600 hp, spirit bond triggers before PS

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I was wondering can you do it at 540 hp is so what runes and armor would you need?Thanks

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Go to Shing Jea monistary, and buy a full set of either +energy, or +hp armor. Be sure to grab the 15 armor stuff.

From there on your HP dosn't matter much at all. If you're fighting weaker monsters, boost your prot, and maybe use Life Atunement to boost the amount SB heals for, to help cover up hits that deal less than 60 damage before Prot Spirit. Or you can lower your HP and get a similar effect. The only thing a high HP is nice for is Retribution, which can deal a nice amount of damage, and degen, whch won't hurt as baddly when you have a nice amount of HP.

Spirit Bond, while 2s shorter in duration than Breeze, is a fantastic skill. It is less likely to be interupted, thanks to its 1/4s cast, and it dosn't require any investment in yet another atribute. Since you're not depending on a set amount of regen to keep you alive, there is no need to use Bonett's Defense, unless you need the energy.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

That is it the 15AL +5 enegy armor from the Monastary there is a presearing version of it .That and plus what you said.What would happen if you used 60AL Censors?

Ietwat

Ietwat

Academy Page

Join Date: Mar 2006

Holland

[JAMM] Justified Ancients of Moo Moo

Mo/

you will get far too less damage from attacks, so Spirit Bond won´t trigger at all so now healing = death

the is another good point to this build, you can tank as many as u want, and degeneration wont hurt.

Megengo

Academy Page

Join Date: Apr 2006

The Midnight Hand

R/Mo

I tried using this last night, and figured after clearing the Mountain Troll cave a couple of times I would try in UW. I created a pretty good solo build using SoJ and Retribution for damage. I killed all the Aatxes without any problem at all but when I took the quest for the Grasps to show up, I got completely owned. For some reason Spirit Bond wouldn't heal me. I know what you're thinking.."the grasps weren't doing as much damage as the Aatxes, so they didn't trigger the healing from Spirit Bond". Well they most certainly wouldn't do as much, but they were dealing 62 damage with Prot Spirit in effect (I had 620 something health). Any ideas on why when I fight Grasps, I get completely owned?

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

I tried the exact same thing, the graspings were killing me. My only conclusion is that they didn't deal enough dmg for Spirit bond to trigger. If you would include mending in the pack, I guess you could survive the grapsings.

Klmpee

Klmpee

Lion's Arch Merchant

Join Date: Jul 2005

Florida USA :)

[Anti]

W/E

in some cases 55 is soo much better.. especially in factions. cause alot of necro things use defile flesh whihc= gg

Exile Of Heaven

Exile Of Heaven

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Farmers Union [CASH]

Mo/

Well, not a 55 is bad in factions in my oppinion, becuz u can be killed by the am fah necromancer, Barbed sig, and a lot of other spells that give degen, a 600 hp + build can have 10 degen and stay alive

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Nice build, thanks

Cleared troll cave when I was lvl 17 with this build

xtylerx

Pre-Searing Cadet

Join Date: May 2006

Reaper's Bane

N/Me

all i can say is WOW, this worked awesome, first time through the troll cave and cleared it in 1 group.

great build

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

I've been playing with this a bit. The build name should really be '15AL Monk' or 'Shirtless Monk', since HP doesn't really matter.

In fact, a mid-range HP seems to work best, because it lets you 'catch up' damage without risking instant death. To clarify: SB heals you for the difference between the PS limit and SB's healing. So, if you had 400 max HP and SB heals for 88, you actually gain 48. The higher your max HP, the less net gain per use of SB, especially in terms of 'hits'. (Think of PS as giving you 10 'hits' of life to lose.) In this example, each 'hit' is 40, and SB is gaining more than 1 'hit' per use. If you start with max HP of 600, SB will only provide a net gain of 28, which is less than 1 'hit' worth of damage.

I found that using a major rune on each of 3 pcs of 15AL armor gives a nice max health in the 300s, which means SB heals about 2.5 hits of damage per hit. That allows you to occasionally fail to renew it, which tends to happen.

A much lower health would expose you to too much risk if PS wears off, or if there is degen.

Insert Cool Name Here

Insert Cool Name Here

Academy Page

Join Date: Apr 2006

Phila, PA

KAOS

N/Me

this build looks really cool. I am a little confused though. Could someone post skills point allocation and what 8 skills to use. It looks like the link is an ele/mo build while this one is mo/me. Thanks.

tepp

Ascalonian Squire

Join Date: Nov 2005

Mo/Me

I'm having troubles with this build.

I've managed to get my health up to 566 - I bought a suit of the 15 al shea jing +health armor. I have a +10 health staff, and a rune of major vigor. (I can't afford a sup).

However, when I enter Napuli Quarter to try this out, I get massacred. The problem is they're only hitting me in the 51-58 range. I need it to go over 60 to trigger Spirit Bond... I am using Prot Spirit, but is it stopping the tengu archers from hitting me for the full amount?

Any suggestions? I'm just not getting this to work....

Thank you.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Odd. I did the same are with no problem. I had only 3 pcs of AL15 armor: head, pants, shoes. BTW my total health was only about 350.

Are you sure none of your equipment adds armor?

tepp

Ascalonian Squire

Join Date: Nov 2005

Mo/Me

Quote:
Originally Posted by GranDeWun
Odd. I did the same are with no problem. I had only 3 pcs of AL15 armor: head, pants, shoes. BTW my total health was only about 350.

Are you sure none of your equipment adds armor? I think I got it!

Sort of.

I took off my shirt, and now I just have pants shoes and arms. Weapon is my 20% enchantment divine staff +10 energy +10 health.

Health comes in at 490....

Skills are Spirit Bond, Prot Spirit, Blessed Signet, Zealot's fire, essence bond, balth's spirit, mending, and retribution.

Atributes are Healing Prayers - 8, Smiting - 12 Prot - 8 Divine 7

I did okay in Napuli quarter until I met a Spirit Light - a ritualist with wielder's boon, who basically out healed my damage. It was a stalemate.

I did manage though to kill off several groups of archers and warriors.

I was having lots of trouble - I tried using the +max health buff to bump me up to 605 - but still was dying - so I tried putting in mending, and that kept me alive enough to eventually kill stuff off.

However I just don't have a lot of damage. Any thoughts on how to adjust this so I can get more firepower? I would prefer to do only monk or mesmer skills as I have little money and can't afford to buy other profession's skills.

Thank you.

xtylerx

Pre-Searing Cadet

Join Date: May 2006

Reaper's Bane

N/Me

well its not hard to get to 605

+45 enchated offhand and + 30 health weap


i run around with 597 health, got destroyed in naphui but thats to be understood i still ahve yet to fully grasp the naphui farming run but i wil get it with time.


not alot to afford with this build, nothing but getting 15al armor, you dont even need that really

tepp

Ascalonian Squire

Join Date: Nov 2005

Mo/Me

Where does one find the enchanted offhand and the 30 health weapon?

I've been fiddling more with the build - I took retribution off in favor of Signet of Judgement and exchanged blessed sig in favor of spear of light, however, the downtime between fights can be brutal, waiting for energy to regen.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

If you use prot spirit anyways, why would you want 605 hp over a lower hp with super runes? It's not like you'd let your enchants drop..

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

The key is not high HP, but low armor. Take Frenzy and Heal Sig to lower it more if you want!

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

so without the amplified effects of degen, and assuming that you have something to cover the bond and prot spirit.....does this = the ultimate pvp invinci-build?

xtylerx

Pre-Searing Cadet

Join Date: May 2006

Reaper's Bane

N/Me

maybe against just warriors and assassins.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Almost useless in PVP because of energy issues?

Ilya Khan

Ilya Khan

Krytan Explorer

Join Date: Apr 2005

Los Angeles, CA

-FdM-

Me/Mo

Like what the others said, you don't have to cast in ANY order. Spirit bond ALWAYS acts before prot spirit. The only beef I have with this build is vs monks and casters. Low damage dealers add up after a while.

thehoweller

thehoweller

Lion's Arch Merchant

Join Date: Jun 2005

Somewhere NorthWest of Ranik

Signet Of Shut Your [Face]

W/

Quote:
Originally Posted by Ilya Khan
Like what the others said, you don't have to cast in ANY order. Spirit bond ALWAYS acts before prot spirit. The only beef I have with this build is vs monks and casters. Low damage dealers add up after a while. Props to Dahnel for this information!

Niet Nart

Academy Page

Join Date: May 2006

Las Vegas

Running Droks Pay At Snake Dance [TwoK]

W/

I posted that info awhile back but someone kept deleting it =/

blackbird71

Lion's Arch Merchant

Join Date: Jun 2005

Interesting build, I'll definetely have to give this a try. One question, if you use the presear AL 5 or 7 armor, SB should trigger around 23-24 base damage. Is there any reason not to use this armor with this build?

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

@tepp if you're not having energy management problems, you could take out essence bond and sub in scourge healing for those stupid star lights. Also try cornering them so that you can take the full benefit of zealots. More health=more retribution DPS but less health=better net gain from SB, countering the degen effects towards mid range hp (though of course too low hp means certain death Xp) according to this build of course.
I use my own E/Mo version of this so I have no divine lol.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by tepp
I think I got it!

Sort of.

I took off my shirt, and now I just have pants shoes and arms. Weapon is my 20% enchantment divine staff +10 energy +10 health.

Health comes in at 490....

Skills are Spirit Bond, Prot Spirit, Blessed Signet, Zealot's fire, essence bond, balth's spirit, mending, and retribution.

Atributes are Healing Prayers - 8, Smiting - 12 Prot - 8 Divine 7

I did okay in Napuli quarter until I met a Spirit Light - a ritualist with wielder's boon, who basically out healed my damage. It was a stalemate.

I did manage though to kill off several groups of archers and warriors.

I was having lots of trouble - I tried using the +max health buff to bump me up to 605 - but still was dying - so I tried putting in mending, and that kept me alive enough to eventually kill stuff off.

However I just don't have a lot of damage. Any thoughts on how to adjust this so I can get more firepower? I would prefer to do only monk or mesmer skills as I have little money and can't afford to buy other profession's skills.

Thank you. I haven't tried this build, but maybe Shield of Judgement is what you are missing. I dunno how your energy is, but you have 3 skills devoted to energy regen and maybe dropping one of those for SoJ would do the trick.


On a side note, I'm looking forward to trying this build tommorrow. Ty for everyone who has contributed knowledge on this build.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by Avarre
If you use prot spirit anyways, why would you want 605 hp over a lower hp with super runes? It's not like you'd let your enchants drop.. Retribution can deal non-irrelevent amounts of damage if you have enough hp. That's the only compelling reason to use high amounts of hp. The lower your HP, the greater the percent healed by each hit. If SB returned 55 hp, and you had 55 hp, you'd recive a full heal whenever you were hit, how's that for durability? But as long as SB is consistantly triggering, it really hardly matters how much HP you have, low or high. Once SB is triggering less consistantly, you're going to want lower hp, and/or higher prot, and perhaps frenzy and/or life atunement.

At any rate, I don't see why you'd even bother to put a sup healing rune, or extra of some other rune in your gear. Three sups with no vigor seems perfectly reasonable.

miguelsousaxpto

Ascalonian Squire

Join Date: May 2006

i do it with 602hp and pre-searing armor muahahahha i can clear almost everything

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Consider adding Holy Wrath into the build. I simply use Bonetti's Defense when I want to cast something, then mash the button until I see a casting animation.

You can usually cast a spell fairly expediantly like this, it helps if all the mobs arent attacking you at the same time (ie- synced up), but thats a precaution thats not really needed.

Btw, adding Holy Wrath increases your damage output by ~250%, which means killing mobs in under 1/3 the normal amount of time. Also, you have DPS roughly triple that of Shield of Judgement.

Devolution

Devolution

Ascalonian Squire

Join Date: Mar 2006

Around

Americaz Most Wanted [AmW]

Mo/Me

I've tested this build myself with this exact stat build.
15 Smiting (superior rune + helmet tattoo)
13 Protection (superior rune)
13 Divine Favor (superior rune)

All five pieces of AL15 armor.
Using Kephet's Staff since using the +5/45 offhand = not enough dmg for spirit bond to work.

[EDIT]
I've figured it out perfectly.
It's like this, folks.
The less HP you have, the better. At the same time, too little HP means that you may die too quickly.

Your equipment should be like this.
15AL Zealot's Scalp with Superior Smiting rune.
15AL Ascetics's Chest with minor vigor (still debating on the vigor. Actually, I don't think you need it.)
15AL Ascetics's Hands with Superior Protection rune.
15AL Ascetic's Legs with Superior Divine Favor rune.
15AL Ascetic's Feet.

Kephet's Refuge staff (ideal)

Now, from what I've gathered, the big advantages of this build over the 55 build is that this build can handle degen to certain degree and that it kills stuff faster.

So, ideally, the stats should be:
15 Smiting (DMG)
15 Protection (SB especially works well with this)
9 Divine (25% enchanting Blessed Aura + 20% Enchanting on your staff = not as good as 50% but still pretty good as far as lengthening the amount of your enchantments)

So, basically, with this build, you should be near invincible seeing as how every single hit should heal you for 100 health with a 15 protection SB. So, yeah, it's close to 55 monk but doesn't need a Grim Cesta or two more superiors. So at most, this build should only cost 10K to make total (weapon, runes, and armor combined).

I'm still testing it's functionality.
And for the record, Bonetti's + Holy Wrath = crap. The adreniline build + ranged attacks not working with Bonetti's like the descriptions says it should = NO energy to repop SOJ, Protective Spirit, and SB...

in otherwords, instant death.



silent333x2

Academy Page

Join Date: Jun 2005

Eternal Sorrow

W/

Quote:
Originally Posted by Klmpee
in some cases 55 is soo much better.. especially in factions. cause alot of necro things use defile flesh whihc= gg Thats what life attunement is for :P

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Devolution
I'm still testing it's functionality.
And for the record, Bonetti's + Holy Wrath = crap. The adreniline build + ranged attacks not working with Bonetti's like the descriptions says it should = NO energy to repop SOJ, Protective Spirit, and SB...

in otherwords, instant death. Well, seeing as how Ive tested it to the contrary... Id be interested in knowing how you got reached your opinion.

hyro yamaguchi

hyro yamaguchi

Krytan Explorer

Join Date: Sep 2005

The Netherlands

Mo/Me

I'm currently using a N/Mo build based on this idea to solo the droks trolls.

16 to curses, 12 to prot prayers and the rest +sup rune to soul reaping.

And naturally low armour.

1:Prot spirit
2:Spirit bond
3:Spiteful spirit.
4: Insidious parasite
5:Reckless haste
6:essence bond
7:balth spirit
8:empty slot

Reckless haste to speed up the damage done by SS
Insidious to do damage versus a single troll, or to upkeep health a little bit better.

255 hp.

Devolution

Devolution

Ascalonian Squire

Join Date: Mar 2006

Around

Americaz Most Wanted [AmW]

Mo/Me

Quote:
Originally Posted by ubermancer
Well, seeing as how Ive tested it to the contrary... Id be interested in knowing how you got reached your opinion. Bonetti's = 5 Energy per hit while activated.
Holy Wrath = -10 Energy per hit while activated.

Seeing as how the build functions on:
Spirit Bond
Protective Spirit
Retribution
Shield of Judgment
Blessed Signet
Balthazar's Spirit
Blessed Aura
Vital Blessing

I had to remove Blessed Signet and Blessed Aura in order to fit Bonetti's Defense and Holy Wrath. Holy Wrath deducts -10 Energy for every hit taken. Bonetti's replaces +5 Energy every hit. With the previous 255 build, it is reasonably possible to solo 6 Avicara Braves and 3 Avicara Fierces without issue. However with this build, the Avicaras attack too fast, do too much damage, and the energy management just doesn't recoup fast enough for continued maintenance of Protective Spirit and Spirit Bond, as well as the addition of Shield of Judgment.

So, all in all, the big problem I have with your Holy Wrath + Bonett's Defense theory is that there just isn't a decent amount of energy management for the amount of skills needed for the build.

But if you have an explanation for how you've gotten yours working, I'd appreciate a response.