605 HP Monk Build

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Tsunami Rain
also, mokone, you dont need that many periods buddy
broken spacebar ftl! :P

Quote: Originally Posted by Mistical miss you dont need to have the 600 hp, the spirit bond kicks in before the protective spirit ya, i just noticed that a few minutes after i made the post when i tried to solo farm.

Quote:
Originally Posted by rhYmedizzle
4 illusion enough to get 10 sec sympathetic visage
16 smite
15 protection
2 divine favor

Spirit Bond
Shield of Judgement
Protective Spirit
Blessed Signet
Sympathetic Visage
Retribution
Balthazars Spirit
Elemental Resistance

i take all the aatxes seperately and u dont need ele resist for them, sv helps to take away savage slash but its not needed. The graspings, if u put sv on first wait for them to use disctracting blow, then cast SoJ, the sv should last long enough so that they cant use flurry. havent been all that successful, so if someone wants to test it out thatd be cool. i run;

Essence Bond
Balthazars Spirit
Retribution
Protective Spirit
Spirit Bond
Shield oj/SS
Blessed Signet
Elemental Resistance

attributes are something like;
7 divine
12 prot
rest smiting or mixed with curses

dont really have problems, i just need to time the nightmares a bit better and ill have it soon. ;D for interrupts..you dont need SV, you just time your skills.

personally, for trolls i prefer SB monk (or SB/PS Monk, 605, call it w/e). its faster, easier, and the avicara dont kill me when i happen to get a lag. =P plus ill just farm some more of them for extra drops. o.o not as easy with 55 and the degen you can get. tho, for giants, i prefer 55, same counts for ice imps and golems =P

db0y

db0y

Frost Gate Guardian

Join Date: Aug 2005

Noobs 4 Lyfe

build works for pvp too

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

I suggest using life attunement there instead of the last skill in your skillbar (lost the name atm) to counter the conditions and degen in pvp, the health boost goes up to like 120

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by Mistical miss
I suggest using life attunement there instead of the last skill in your skillbar (lost the name atm) to counter the conditions and degen in pvp, the health boost goes up to like 120 ummm WHY?

When I use spirit bond, I'll usually always have like -10 degen on me and I'm still at max health all the time because of all the mobs hitting me..

moko

moko

??uo??o??

Join Date: May 2006

for some reason id put ele resistance in there, some people are plain weak and dont know how to get some good damage in :/ lol

then, on the other side, the eles own you

tho, funny, i wouldnt really want to use it. too boring :< and the noobs that wouldnt stop attacking me and commit suicide are way too funny and make me laugh myself to death. xD

My personal apocalypse

My personal apocalypse

Ascalonian Squire

Join Date: Dec 2005

in the world

Sole Asylum Fire Eaters [safe]

Mo/Me

This build works really well me and a friend have adapted it and modded it so we can 3 man FoW, 2 man UW,and Solo trolls all faster than any other build ive seen. Even full groups in FoW's case.

So pretty much every high level area, even with mesmers, is farmable.

Keep up the farming and hope it doesn't get nerfed.

iluvathar

Ascalonian Squire

Join Date: Jul 2006

Is there any build factions only? Cant find a good energy managment...

p o k

Pre-Searing Cadet

Join Date: Jul 2006

gods of leet

W/Mo

So does anyone have a solo uw video? For some reason when i do it, the graspings kill me even when i have the elemental resistance on. also, whats a good way to defeat dying nightmares?

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

to defeat dying nightmares, either interrupt their spell, or wand them to death quickly

p o k

Pre-Searing Cadet

Join Date: Jul 2006

gods of leet

W/Mo

Ok, heres my solo uw build so far...

mo/me

prot spirit
spirit bond
sheild of judgement
elemental resistance
blessed signet
power spike
balthazars spirit
retribution

use power spike to interupt nightmares and then wand them once to kill them.
take it slow, because if you aggro more than 1 dying, you will die.

ProtoMMC

Ascalonian Squire

Join Date: May 2006

A/R

Say, what's the ideal build for this right now? Stats, armour/rune combination and the standard build of this? The General version of it. I would like to give it a try...

Hengis

Hengis

Wilds Pathfinder

Join Date: Apr 2006

London

Better Than Life (BTL)

R/

This is such an inexpensive build to make and play with :-)

I made a N/Mo version of this with around 465 health, using a white curses staff with an enchantments last 13% longer mod and a low level Hale Staff Head mod, together with AL15 armour.

Killing was done using SS and Retribution.

I did try other combinations, but found that this was the most efficient as Retribution will still cause damage if the trolls interupt SS when you try to recast it.

I actually had fun rounding up every troll in the cave just to see if the build could take them all in one go - which it can. I think I had 22 trolls hitting me and killing themselves LOL

I am going to try adding Mark of Pain to the build, but I suspect it will be less efficient as MoP causes the mobs to scatter. I am still going to give it a try though.

For Troll farming this build is much easier to play than a 55 build and you have a lot more margin for error.

I had a couple of tries at UW but the Nightmares got me after I killed the first few AAtaxa - that is not a fault of the build though as I can't get them right with a 55 build either LOL

Thanks for the inspiration to try it!

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by Bloodied Blade
I've had an interesting idea... If they don't interrupt *all* elites, why not go Mo/E for the Spirit Bond build and use Starburst? It does a ton of dmg in an aoe, is almost impossible to interrupt (1/4 second touch animation), and only costs you 10e per cast (5e + another 5e if another target is struck. I believe that it's still 10e though for like 100 targets, hypothetically).

GL Starburst is terrific and a regular on my 55 e/mo solo build since Factions arrived.
Guess I should consider taking a look at spirit bond for her as well

monty123

monty123

Lion's Arch Merchant

Join Date: Feb 2006

Michigan

None Currently

W/

Can we(namely I) get a video of this in action? I don't really understand the concept of it. I mostly want to see one soloing UW or troll cave. I just want to see if its worth trying.

Novalon

Academy Page

Join Date: Aug 2005

W/

This build interests me, mainly because it has strengths that the 55 does not, and I believe with proper change, that one can adapt it to any 55 area.

I have 3 superior runes on my monk as of now, giving me about 255 HP with this build, I've heard health does not matter, but I wonder if this is to change and that we will all have to go about 600 HP at some point.

With my Shing Jea +energy armor, will there be points in which I will have trouble farming? I believe minotaurs actually did not hit me for enough damage some of the time, which I found odd.

Also, are my choice of runes good? Should I go with majors instead, and instead of Kephket's Refuge, go with a setup that should prove viable for higher HP?

I've farmed Minos, Jades, Trolls, and am about to try Grawls. Does anyone have any more suggestions with which to try this build? From some of the posts, I see that UW is possible, but that place has never been kind to me, and I feel I will only waste money and time going there. Is the 2-man way just as acceptable as it was previously?

Thank you for your answers.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

I made a video
It's not 600hp but it's SB troll build

It's a Link!

1. Glyph of Lesser Energy
2. Spirit Bond
3. Signet of Judgement
4. Blessed Signet
5. Blessed Aura
6. Life Attunement
7. Retribution
8. Holy Wrath

Note: This is not my build, but video is mine

My personal apocalypse

My personal apocalypse

Ascalonian Squire

Join Date: Dec 2005

in the world

Sole Asylum Fire Eaters [safe]

Mo/Me

http://www.guildwarsguru.com/forum/s...php?t=10009708
^link to my build

i hope it helps you guys

remember farm until they nerf!!!

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Note, this build sucks if you have 600hp+, I mean TOTALLY sucks, because you have to put Spirit Bond up really high to heal yourself for a decent amount. The best way to run this is regular hp, or even lower than that. Me and a guildie did dual UW with it, he had 255 HP and we did the Lost Souls quest at the start of the run, with the Aatxes still alive, and pwned them. He tried it the first time with 700hp, and found that he wasn't getting healed enough and the Grasping Darknesses could kill him much too quickly.

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by talon
Note, this build sucks if you have 600hp+, I mean TOTALLY sucks, because you have to put Spirit Bond up really high to heal yourself for a decent amount. The best way to run this is regular hp, or even lower than that. Me and a guildie did dual UW with it, he had 255 HP and we did the Lost Souls quest at the start of the run, with the Aatxes still alive, and pwned them. He tried it the first time with 700hp, and found that he wasn't getting healed enough and the Grasping Darknesses could kill him much too quickly.
Well if your relying on monk damage, more specifically retribution and/or holy wrath lower hp will lower those #s - it's a balancing act. I'm running a '405' monk right now (major smite/prot/divine, minor vig) and tossing on the health buff which allows more from retribution [and holy wrath when I play with the interesting bonettis defense move brought up by ubermancer].

If your not then yeah less is generally better and you dont necessarily need that high of a prot.

Mo RT

Pre-Searing Cadet

Join Date: Jul 2006

Central California

[Urep]

A/

Quote:
Originally Posted by Jagstang
I have found the link to Guildwiki.org that tells about this build

http://gw.gamewikis.org/wiki/Mo/any_Spirit_Bonder Thanks

sleepy samurai

Lion's Arch Merchant

Join Date: Sep 2005

The 600 has troubles running to forge.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

does anyone know if whats posted on wiki is 100% correct? (Taking Frenzy with a Warrior secondary will not help trigger Spirit Bond. i.e. If an enemy deals 55 damage to you and Frenzy increases it to 110, Spirit Bond not will trigger.)

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by TheYellowKid
does anyone know if whats posted on wiki is 100% correct? (Taking Frenzy with a Warrior secondary will not help trigger Spirit Bond. i.e. If an enemy deals 55 damage to you and Frenzy increases it to 110, Spirit Bond not will trigger.) If the wiki says that, then it is wrong. Using frenzy will indeed help trigger spirit bond.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

jus tested it as much as possible and it doesnt work, unless frenzy only goes up to the amount prot spirit will allow, in that case u need at least 610 health (or 605 if it rounds up havent tried)

TheMadLieut

TheMadLieut

Frost Gate Guardian

Join Date: Nov 2005

N/

can someone help me with the attribute points for uw duo?

i was thinking:

14 prot (11 + 1 + 2 of major rune)
12 puni (11 + minor rune)
9 divine favor (8 + minor rune)

i alredy didn't tryed...if someone has other ideas...

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Madlieut : the attribs dont really matter :P
I run it with 12 divine, 11 prot and 9 smiting (to meet my smiting staff's requirement )
When I cant be bothered wanding, i roll with a dragon mask.
Attributes arent a problem (for the SB tank)

Darth Temp

Darth Temp

Academy Page

Join Date: Jul 2005

GRT

R/N

does anyone have a variant of this build for a n/mo? if so plz put up the attributes points and skills also wat areas can it solo?

Darth Temp

Darth Temp

Academy Page

Join Date: Jul 2005

GRT

R/N

bump plz someone answer my pervious post

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

N/mo
55 Necro

SS
Insidious Parasite
Mending
Balths spirit
Essence
Vigorous spirit/Spiritbond
Prot spirit
Healing breeze

16 Curse
10 healing 8 prot
rest soul

20% encht mod or 20% faster recharge of curse (out side Dunes)

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by TheYellowKid
does anyone know if whats posted on wiki is 100% correct? (Taking Frenzy with a Warrior secondary will not help trigger Spirit Bond. i.e. If an enemy deals 55 damage to you and Frenzy increases it to 110, Spirit Bond not will trigger.) If the wiki says that, someone has been undoing my revisions! I was the one who first changed the article to mention how Frenzy works... I will revert it now.

Darth Temp

Darth Temp

Academy Page

Join Date: Jul 2005

GRT

R/N

soloed the whole cave at level 12 attributes: 8 prot 7 smiting
edited: lambada i wanted a variant to this monk build for a necro but thanks anywayz

Fifithedestroyer

Academy Page

Join Date: Apr 2006

W/

what wiki sez about frenzy not helping trigger SB is very true
if it were true then one could use it for the graspings in UW but u need elemental resistance for those. i beleve it even takes you into -AR from what it looks like in my 60 or so 2 man runs as a "600" (real hp is 380 due to runes)
also later tonight i will be posting a fun 4 man fow build using a "600" monk that is very easy to do the forge with as my first contribution to this great site i hope u like it

My personal apocalypse

My personal apocalypse

Ascalonian Squire

Join Date: Dec 2005

in the world

Sole Asylum Fire Eaters [safe]

Mo/Me

it isnt really hard to 4 man forge.

Bring a SB monk, Smiter, Kiss necro with SS and shivers, and a interupt mesmer with power block/BH arrow ranger (as in 3 man urgoz). The only really hard part (and one of the only reasons for mesmer/ranger) is the groups with multiple Shadow monks. other than that this build is a breeze and can do forge in 45-55 min. Done and tried, very easy.

To think they charge 250k per person for a 5 man forge run that takes a hour. It blows my mind.

Ah well, i haven't done it in a while. Not since i was working on my 3 man FoW build.

I think ill bump my thread and post it in there later.

Good luck and keep farming untill the nerf (if it does get nerfed).

ParanoidDenny

Frost Gate Guardian

Join Date: Jun 2006

EOM

Quote:
Originally Posted by tepp
I'm having troubles with this build.

I've managed to get my health up to 566 - I bought a suit of the 15 al shea jing +health armor. I have a +10 health staff, and a rune of major vigor. (I can't afford a sup).

However, when I enter Napuli Quarter to try this out, I get massacred. The problem is they're only hitting me in the 51-58 range. I need it to go over 60 to trigger Spirit Bond... I am using Prot Spirit, but is it stopping the tengu archers from hitting me for the full amount?

Any suggestions? I'm just not getting this to work....

Thank you. This build works great for me in Napuli Quarter but if i try anywhere else like the marketplace it always fails,i'm confused!