In PvE, 20% recharge > 30hp in my opinion. 30hp extra only helps if you're less constantly fall below 30hp, and in those cases, chances are you're dead and can be ressed with no hard feelings. I'd rather take the additional 20% chance for a faster recharge, useful in any context.
(well, technically it's less than 20% if you stack it with a 20/20 wand, but that's another story)
Best Weaponry
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Originally Posted by Neriandal Freit
Actually not to interested in the FFS/Molder.
Everyone wants it, so why should I want it? Is my theory on it.
But, I know that the drawing of the Female Mesmesr (like your creating a character) is holding a sword, I've always pondered if the Denravi Sword was meant for Mesmers.. Or it's just a link to Illusionary Weaponry.
Everyone wants it, so why should I want it? Is my theory on it.
But, I know that the drawing of the Female Mesmesr (like your creating a character) is holding a sword, I've always pondered if the Denravi Sword was meant for Mesmers.. Or it's just a link to Illusionary Weaponry.
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Quote:
Originally Posted by Neriandal Freit
Actually not to interested in the FFS/Molder.
Everyone wants it, so why should I want it? Is my theory on it.
But, I know that the drawing of the Female Mesmesr (like your creating a character) is holding a sword, I've always pondered if the Denravi Sword was meant for Mesmers.. Well I don't want the 10% ffs, I want the 15%...cause it would be nice to have it lol -.-
The denravi is argued to be "ment" for 55s and for mesmer's IW build, ffs isn't really an IW axe due to the -10 while attacking, of course avarre will argue otherwise due to 55s but then I will point out that it is a 55 build and we will get confuze'd on what is what and what I ment so I will simply put ffs for attacking with IW will only work in 55 builds; to avoid confusion.
Everyone wants it, so why should I want it? Is my theory on it.
But, I know that the drawing of the Female Mesmesr (like your creating a character) is holding a sword, I've always pondered if the Denravi Sword was meant for Mesmers.. Well I don't want the 10% ffs, I want the 15%...cause it would be nice to have it lol -.-
The denravi is argued to be "ment" for 55s and for mesmer's IW build, ffs isn't really an IW axe due to the -10 while attacking, of course avarre will argue otherwise due to 55s but then I will point out that it is a 55 build and we will get confuze'd on what is what and what I ment so I will simply put ffs for attacking with IW will only work in 55 builds; to avoid confusion.
Quote:
Originally Posted by LuxA
In PvE, 20% recharge > 30hp in my opinion. 30hp extra only helps if you're less constantly fall below 30hp, and in those cases, chances are you're dead and can be ressed with no hard feelings. I'd rather take the additional 20% chance for a faster recharge, useful in any context.
(well, technically it's less than 20% if you stack it with a 20/20 wand, but that's another story) Not quite. I agree that recharge/cast is better than health, but if you stack a 20/20 wand and a 20/20 icon you get 40% chance for a 1/2 recharge/cast and a 4% chance for 1/4 recharge (when both of them stack).
You notice it when you play ele, Ragos Wand + Icon = 30% chance of fast cast or 2% of double fast cast. Meteor Shower casting in 1.25seconds is great
(well, technically it's less than 20% if you stack it with a 20/20 wand, but that's another story) Not quite. I agree that recharge/cast is better than health, but if you stack a 20/20 wand and a 20/20 icon you get 40% chance for a 1/2 recharge/cast and a 4% chance for 1/4 recharge (when both of them stack).
You notice it when you play ele, Ragos Wand + Icon = 30% chance of fast cast or 2% of double fast cast. Meteor Shower casting in 1.25seconds is great

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Search is down so I can't call up the thread that deals with recharge times. Basically what I mean is, percentages don't "add" per se. That is to say, 20% + 20% != 40%. If I recall correctly, 20% + 20% = 36% of faster recharge, and of the 36%, there is a 4% chance of a super fast recharge. Nitpicky FTW?
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36%+4%=40% even though the 4% is for double; it is added bonus
Also Evilsod said this
Quote: Originally Posted by evilsod
Also Evilsod said this
Quote: Originally Posted by evilsod
Not quite. I agree that recharge/cast is better than health, but if you stack a 20/20 wand and a 20/20 icon you get 40% chance for a 1/2 recharge/cast and a 4% chance for 1/4 recharge (when both of them stack).
so yep...covered =/
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Originally Posted by Eaimirth Etaivella
We know they don't stack with simple addition; hence the 4% we constantly mention. We all get it; at the moment we simply don't seem to care =/
It is 4% for a double recharge; it comes to about 40% chance for a faster recharge...that is all we are discussing atm >.> 20% faster recharge means 80% normal recharge. With two 20% items, you get : .8 * .8 = 64% chance normal recharge, thus 36% chance of a faster recharge. This in turn breaks down into .2x.2=4% chance hyper recharge, and (.8*.2)+(.2*.8)=.16+.16=32% chance of half-time recharge.
It is 4% for a double recharge; it comes to about 40% chance for a faster recharge...that is all we are discussing atm >.> 20% faster recharge means 80% normal recharge. With two 20% items, you get : .8 * .8 = 64% chance normal recharge, thus 36% chance of a faster recharge. This in turn breaks down into .2x.2=4% chance hyper recharge, and (.8*.2)+(.2*.8)=.16+.16=32% chance of half-time recharge.
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Quote:
20% faster recharge means 80% normal recharge. With two 20% items, you get : .8 * .8 = 64% chance normal recharge, thus 36% chance of a faster recharge. This in turn breaks down into .2x.2=4% chance hyper recharge, and (.8*.2)+(.2*.8)=.16+.16=32% chance of half-time recharge.
Right; about 40%.
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What staves are these?!?!?
The +18 energy staff is nothing more than a staff that is the following req 3 (or four, havn't used mine in awhile) domination magic eneregy +4 If health above 80%, energy +3 If health above 60%, energy +3 If health above 40%, energy +3 *insert +5 insightful staff head here* You can get this quest from captain arne in ascalon city; he has a prerequesite to it though, so you might have to do one of his two other quests first. The other staff is Req something...forget but it isn't needed nor does it matter Energy +4 Energy +10 if health is below 50% *insert +5 insightful staff head here* You get this from some collector in the ascalon area (you know, where char are a threat etc.) don't exactly remember where, but I know it is still there-saw him yesterday while mapping. I'm sure if you google search it you will find a map to him, or if you bug me enough I will be compelled to find him for you XD |
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Thanks Eaimirth for the staff info!
For Illusion: Deeproot's Sorrow is a 20/20 HSR, +1 20% Focus Item in Factions. Also the Dream Haunter is a +5 HP>50 20% HSR wand.
The 20/20 recharge +30hp foci are also end game items, and correct me if I am wrong, but you only get one amulet of the mists ever per character?
For Illusion: Deeproot's Sorrow is a 20/20 HSR, +1 20% Focus Item in Factions. Also the Dream Haunter is a +5 HP>50 20% HSR wand.
The 20/20 recharge +30hp foci are also end game items, and correct me if I am wrong, but you only get one amulet of the mists ever per character?
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Correct, only 1 per character (have yet to have factions, but from my sources (wiki, this site, friends, etc.) I believe this to be true.
So if you want the wand and the foci, you will have to go through the game with two different characters; so I expect to see alot of monks going about.
I'm still slightly mad at wiki for its last pile of trash it gave me though; I really had my hopes up for that inspiration requirement wand.
Ohh well
So if you want the wand and the foci, you will have to go through the game with two different characters; so I expect to see alot of monks going about.
I'm still slightly mad at wiki for its last pile of trash it gave me though; I really had my hopes up for that inspiration requirement wand.
Ohh well


