I know capping skills in Prophecies was rough...
Thy Shadow Wolf
eudas
As a certified Skill Hunter, capping skills in ch1 wasn't that bad, except in the Ring of Fire missions. Those were long and annoying to cap in.
I did kinda get tired of capping only in the Southern Shiverpeaks and Ring of Fire island chain. There's only a handful of skills in the Crystal Desert to cap, and you can tag them all in Thirsty River. I understand why elites weren't more spread out over the continent, but I still almost wish they had been, just for more change in scenery... Heck, stick an Elite on Roscale (Majesty's Rest), and give him a reason to exist again...
Personally, I came to dislike capping in missions; I prefer the freedom of capping in non-mission zones. The ability to die and not have to start over is a good reason.
In the end, though, I think Mineral Springs became one of my favorite zones. Avicara FTW.
I didn't mind random spawns -- after enough skill capping, you just know where all the boss spawn spots are and the process becomes quick.
eudas
I did kinda get tired of capping only in the Southern Shiverpeaks and Ring of Fire island chain. There's only a handful of skills in the Crystal Desert to cap, and you can tag them all in Thirsty River. I understand why elites weren't more spread out over the continent, but I still almost wish they had been, just for more change in scenery... Heck, stick an Elite on Roscale (Majesty's Rest), and give him a reason to exist again...
Personally, I came to dislike capping in missions; I prefer the freedom of capping in non-mission zones. The ability to die and not have to start over is a good reason.
In the end, though, I think Mineral Springs became one of my favorite zones. Avicara FTW.
I didn't mind random spawns -- after enough skill capping, you just know where all the boss spawn spots are and the process becomes quick.
eudas
The Great Al
capping in the southern shiverpeaks was awful. its so easy in chapter 2, especially the area south of eternal grove
Desbreko
Double the chance for a green illusion magic cane! Zomg yes. (I actually got one while capping from that boss--er, bosses--yesterday.)
But yes, I'm also loving the static positions for boss spawns in Factions. Having to fight through zones multiple times just to get the right boss to spawn was a pain.
But yes, I'm also loving the static positions for boss spawns in Factions. Having to fight through zones multiple times just to get the right boss to spawn was a pain.
Evilsod
Quote:
Originally Posted by Thy Shadow Wolf
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
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megalomaniac_mutant
They fixed that bug, didnt they?
Thy Shadow Wolf
Quote:
Originally Posted by megalomaniac_mutant
They fixed that bug, didnt they?
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beanerman_99
ARgh!! I am so sick of Mineral Springs and all of Southern Shiverpeaks. Static bosses make it easier to cap but isn't the point of capping an Elite the challenge of getting to and/or finding the bosses you need? I dunno. After working on Skill Trainer title I am beginning to like the statics more and more
eudas
I love Mineral Springs. Avicara kicking the shit out of any other mob that dares come into their territory. That rules! I hate seeing mobs that just walk up to each other, say "Mornin', Frank." and walk away, when in a natural setting they'd probably attack each other, or at least hiss, shoot off a couple of shots, and run away from each other.
eudas
eudas
Master Fuhon
Quote:
Originally Posted by eudas
I prefer the freedom of capping in non-mission zones. The ability to die and not have to start over is a good reason.
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Absolutely unbearable spawns in Dreadnaughts, one being a massive group with several ice golems, rangers, carvers, heretics, and 3 dolyak masters. The henchies were snared with Crippling Anguish/Deep Freeze before getting the massive degen from Melandrus/Conjure Phantasm degen on them making it almost impossible to separate the group. After about 30 minutes of backtracking, I finally got the Dolyaks to separate and took down this group.
Next group was 4 Dolyak Masters/3 Heretics. That means Mark of Protection cast every time someone dropped down to near death. Not to mention Dolyak's use Life Attunement to make orisons heal about half of their bar. I managed to drop this group in another 30 minutes, partly because I couldn't run past. The next group was some wierd 2 ranger/6 axe warrior combination that would have merged with the 4 dolyaks just to get by. Don't even get me started fighting the Frost Worms/Herders/Giants/Shadows who knock you down every five seconds.
These types of things aren't fair to make people have to hench. The freedom to die multiple times doesn't help because its the inability of the build to kill anything that hurts. It's a matter of both your primary and secondary classes leaving you ineffective to deal with what you are facing so you can cap a skill, and you are limited by what you can take to these places. Prophecies henches were very ineffective against caster groups. I would take "ANY" pickup group in this situation, and I don't mind redoing missions over and over again with random people hoping for the right spawn compared to this.
So like I said, put the skill capping in places where I can at least expect real people to go every once in a while.
Sanji
I <3 static spawns. I don't even care if it's a little harder to get there or beat them.
Count to Potato
Double the chance for greens is always appreciated, too bad they dont drop
Tarun
I blazed through and capped all 180 skills in about one week. None of it was really that hard, and I never saw a double spawn. Some of the elite skill sites are totally wrong. Saying skills are only in missions, when they're in explorable areas in Cantha. :P
Carinae
Quote:
Originally Posted by Master Fuhon
These types of things aren't fair to make people have to hench. The freedom to die multiple times doesn't help because its the inability of the build to kill anything that hurts. It's a matter of both your primary and secondary classes leaving you ineffective to deal with what you are facing so you can cap a skill, and you are limited by what you can take to these places.
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I capped 13 Monk elites yesterday, and when I started I was dreading it. But, I got in a rythym and rolled boss after boss. (MM's hate monk bosses BTW)
I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs. Neither will be 'hard' but they will take some time.
If nothing else, just leave FoC for another day when real people can help you.
EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard.
beanerman_99
Quote:
I hate seeing mobs that just walk up to each other, say "Mornin', Frank." and walk away, when in a natural setting they'd probably attack each other, or at least hiss, shoot off a couple of shots, and run away from each other. |
Quote:
Absolutely unbearable spawns in Dreadnaughts, one being a massive group with several ice golems, rangers, carvers, heretics, and 3 dolyak masters. The henchies were snared with Crippling Anguish/Deep Freeze before getting the massive degen from Melandrus/Conjure Phantasm degen on them making it almost impossible to separate the group. After about 30 minutes of backtracking, I finally got the Dolyaks to separate and took down this group. Next group was 4 Dolyak Masters/3 Heretics. That means Mark of Protection cast every time someone dropped down to near death. Not to mention Dolyak's use Life Attunement to make orisons heal about half of their bar. I managed to drop this group in another 30 minutes, partly because I couldn't run past. |
I decided to use a Candy Cane and try one more time. For some unknown reason, the Dolyaks came out of that hollow alone and I was able to draw them even further out and finally take them down.
This whole process of capping this Elite?: 1 hour 30 mins.
Times I died?: 8
Times I wanted to smash my computer?: 5
Curse words I uttered that day?:1,436
Experience of Capping Mark of Protection?:NOT Priceless
.....would have had a more enjoyable time pulling my eyeballs slowing from thier sockets and stuffing the holes with salt.
eudas
Quote:
Originally Posted by Tarun
I blazed through and capped all 180 skills in about one week. None of it was really that hard, and I never saw a double spawn. Some of the elite skill sites are totally wrong. Saying skills are only in missions, when they're in explorable areas in Cantha. :P
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plus, guildwiki.org ftw.
eudas
Pillz_veritas
Quote:
Originally Posted by eudas
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.
plus, guildwiki.org ftw. eudas |
Shadowspawn X
Quote:
Originally Posted by eudas
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.
plus, guildwiki.org ftw. eudas |
eudas
Feast of Corruption was quite a difficult cap. I'd forgotten that one. I was W/N with henchies, and it was a PITA to get there, even leaving from Deldrimor War Camp. Very tedious. I wish I'd taken players, but how are you going to get 7 other players to go out in the middle of nowhere to help you cap a random elite when it's such a pain in the arse? Nope, it's henchies or guildies. With a PUG, you'd get 75% of the way there, then people would start ragequitting, leaving, or just get tired of it, and then the whole group's hosed, and it was all for nothing. Henchies are at least reliable and won't quit out.
eudas
eudas
eudas
Quote:
Originally Posted by Shadowspawn X
There is exactly 180 elite skills in the game atm, there was 10 new elites for each core class in Factions. Your equation should be roughly 90+30+60=180.
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Thanks for the info.
Maybe I should have checked guildwiki.org more thoroughly for the info FTW. :P
Stil, it almost makes me want to cry. Capping all the ch1 elites took about a month of dedicated effort... now to start the task all over again... :P
eudas
nirhan shadowmauler
who fights there way to dreadnoughts when capping FoC? 6 hench me and some guy i paid 2 plat to run me out there and map out FTW!!!!!!
BowLad21
Quote:
Originally Posted by beanerman_99
LOL Reminds me of the old Bug Bunny cartoons with the Sheep Dog and the Coyote...I guess that shows my age a bit
OMG I hit these exact same groups with me Hench team. 4 monks healing every bit of damage I could dish out, henchs dropping like flies, henchs rushing in and aggroing EVERY monster in that little hollow, DP at 60%, me crying alone at my keyboard... I decided to use a Candy Cane and try one more time. For some unknown reason, the Dolyaks came out of that hollow alone and I was able to draw them even further out and finally take them down. This whole process of capping this Elite?: 1 hour 30 mins. Times I died?: 8 Times I wanted to smash my computer?: 5 Curse words I uttered that day?:1,436 Experience of Capping Mark of Protection?:NOT Priceless .....would have had a more enjoyable time pulling my eyeballs slowing from thier sockets and stuffing the holes with salt. |
The Great Al
if you are doing the southern shiverpeaks...make sure no one has DDF
zelira
Quote:
Originally Posted by The Great Al
if you are doing the southern shiverpeaks...make sure no one has DDF
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Titans and avicara fight each other and titans always win.
eudas
capping mineral springs is more or less equal difficulty with DDF active or not active, the titans make things slightly more difficult, but that's balanced out by the fact that the titans and avicara fight.
and no, the titans don't always win...
eudas
and no, the titans don't always win...
eudas
lg5000
Mineral Springs is my least favourite spot for skill caps. I don't like avicaras AT ALL!
FoC capping wouldn't have been so bad, if I hadn't decided that I was going to use IW to get up there.. with henchies... switched build, tried again, and got through with a lot less deaths all around.
As for the double bosses in Factions, that's great.. but.. seeing as they do double damage, could they at least make it so I can pull only one of the two bosses? I enjoy capping from single bosses more than double bosses. I'm ok with the ele boss and monk boss combo from abaddon's mouth.. just not the same class boss twice.
FoC capping wouldn't have been so bad, if I hadn't decided that I was going to use IW to get up there.. with henchies... switched build, tried again, and got through with a lot less deaths all around.
As for the double bosses in Factions, that's great.. but.. seeing as they do double damage, could they at least make it so I can pull only one of the two bosses? I enjoy capping from single bosses more than double bosses. I'm ok with the ele boss and monk boss combo from abaddon's mouth.. just not the same class boss twice.
Seef II
You can pull only one of the two, I did it yesterday. Full load of henchies meant no greens though.
TheLordOfBlah
Quote:
Originally Posted by eudas
Feast of Corruption was quite a difficult cap. I'd forgotten that one. I was W/N with henchies, and it was a PITA to get there, even leaving from Deldrimor War Camp. Very tedious. I wish I'd taken players, but how are you going to get 7 other players to go out in the middle of nowhere to help you cap a random elite when it's such a pain in the arse? Nope, it's henchies or guildies. With a PUG, you'd get 75% of the way there, then people would start ragequitting, leaving, or just get tired of it, and then the whole group's hosed, and it was all for nothing. Henchies are at least reliable and won't quit out.
eudas |
Avarre
I capped FoC as Me/N before SF... fought all the way from rankor, ended at 60% dp (hench die in 2 hits from maw or so) and finally killed him with backfire/shatter hex spam. Not really fun
Dryder/Rof Windrider caps were second worst.
Dryder/Rof Windrider caps were second worst.
Theos
I simply marched up Snake's Dance, saved a few dwarves, and beat up Maw with his own... I took his skills > Echo + Thievery for a skill-less Maw.
The worst was easily the Windriders and the spider in RoF. They just didn't like spawning EVER. If I went as an me/ele, the monk and mesmer would spawn. If I went as a me/mo the ele and mesmer would spawn. Went I went Me/R the boss didn't spawn... that mission must really hate me.
The worst was easily the Windriders and the spider in RoF. They just didn't like spawning EVER. If I went as an me/ele, the monk and mesmer would spawn. If I went as a me/mo the ele and mesmer would spawn. Went I went Me/R the boss didn't spawn... that mission must really hate me.
Opeth11
Quote:
Originally Posted by TheLordOfBlah
Maw spawns in other places you know. I think ones right outside droks. He's very fickle however.
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art_
Quote:
Originally Posted by Thy Shadow Wolf
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
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Hidden in the Mist
The worst elite skills to capture has to be those in Ring of Fire and Abaddon's Mouth.
ThunderStruck
Quote:
Originally Posted by Carinae Dragonblood
Hello?!! You're capping FoC on a Mo/N and complaining that the build can't handle whats up there? It's NOT a required cap for you. It's a feather in your cap. Admittedly, it's a difficult cap, even for a N/Mo, but definately attainable with hench.
I capped 13 Monk elites yesterday, and when I started I was dreading it. But, I got in a rythym and rolled boss after boss. (MM's hate monk bosses BTW) I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs. Neither will be 'hard' but they will take some time. If nothing else, just leave FoC for another day when real people can help you. EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard. |
Carinae
Quote:
Originally Posted by Carinae Dragonblood
I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs.
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Stupid Dryder boss didn't spawn at all the first time, so I had to do Abbadon's twice.
LordMahal
At least 1 boss per class should spawn, always, in a mission. This random spawn in a mission thing gets old. I mean, they can move around, but they should always be there. Like iron mines. I think, there is at least 1 boss for each class there, and yes they move around a bit. But they are always there. I hated capping in those last 3 prophecy missions. Never knew if the boss was coming or not. Mineral is fun, and even more fun with DDF on. I love to watch Avicara bosses take on a wave of titans. And yes, sometimes the avicara do win.
Drax Daruk
Slightly off topic...
Whats the Expert Skill Hunter number?
Guru says its 180 to get maxed out skill hunter, but this other site says its... 225? Idk they said you cant get it till the next chapter release. Is this true?
Whats the Expert Skill Hunter number?
Guru says its 180 to get maxed out skill hunter, but this other site says its... 225? Idk they said you cant get it till the next chapter release. Is this true?
remmeh
Quote:
Originally Posted by Carinae Dragonblood
EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard.
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Evilsod
Quote:
Originally Posted by art_
Tell me about it. I still haven't managed to get Restore Condition on my monk =(
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What do you mean capping in Hells or Abaddons was annoying because you didn't know if the boss was coming? Its the easiest sodding place of the lot in terms of missions. All the bosses will appear sooner or later, none of them in particularly hard places (except maybe the odd Dryder who decides not to spawn).
The Lich Ranger
I always take henchies to skill cap, there loyal and wont leave after they get their cap ;p