
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
Thy Shadow Wolf
eudas
The Great Al
Desbreko
Evilsod
Originally Posted by Thy Shadow Wolf
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
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megalomaniac_mutant
Thy Shadow Wolf
Originally Posted by megalomaniac_mutant
They fixed that bug, didnt they?
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beanerman_99
eudas
Master Fuhon
Originally Posted by eudas
I prefer the freedom of capping in non-mission zones. The ability to die and not have to start over is a good reason.
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Sanji
Count to Potato
Tarun
Carinae
Originally Posted by Master Fuhon
These types of things aren't fair to make people have to hench. The freedom to die multiple times doesn't help because its the inability of the build to kill anything that hurts. It's a matter of both your primary and secondary classes leaving you ineffective to deal with what you are facing so you can cap a skill, and you are limited by what you can take to these places.
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beanerman_99
I hate seeing mobs that just walk up to each other, say "Mornin', Frank." and walk away, when in a natural setting they'd probably attack each other, or at least hiss, shoot off a couple of shots, and run away from each other. |
Absolutely unbearable spawns in Dreadnaughts, one being a massive group with several ice golems, rangers, carvers, heretics, and 3 dolyak masters. The henchies were snared with Crippling Anguish/Deep Freeze before getting the massive degen from Melandrus/Conjure Phantasm degen on them making it almost impossible to separate the group. After about 30 minutes of backtracking, I finally got the Dolyaks to separate and took down this group. Next group was 4 Dolyak Masters/3 Heretics. That means Mark of Protection cast every time someone dropped down to near death. Not to mention Dolyak's use Life Attunement to make orisons heal about half of their bar. I managed to drop this group in another 30 minutes, partly because I couldn't run past. |
eudas
Originally Posted by Tarun
I blazed through and capped all 180 skills in about one week. None of it was really that hard, and I never saw a double spawn. Some of the elite skill sites are totally wrong. Saying skills are only in missions, when they're in explorable areas in Cantha. :P
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Pillz_veritas
Originally Posted by eudas
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.
plus, guildwiki.org ftw. eudas |
Shadowspawn X
Originally Posted by eudas
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.
plus, guildwiki.org ftw. eudas |
eudas
eudas
Originally Posted by Shadowspawn X
There is exactly 180 elite skills in the game atm, there was 10 new elites for each core class in Factions. Your equation should be roughly 90+30+60=180.
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nirhan shadowmauler
BowLad21
Originally Posted by beanerman_99
LOL Reminds me of the old Bug Bunny cartoons with the Sheep Dog and the Coyote...I guess that shows my age a bit
![]() OMG I hit these exact same groups with me Hench team. 4 monks healing every bit of damage I could dish out, henchs dropping like flies, henchs rushing in and aggroing EVERY monster in that little hollow, DP at 60%, me crying alone at my keyboard... I decided to use a Candy Cane and try one more time. For some unknown reason, the Dolyaks came out of that hollow alone and I was able to draw them even further out and finally take them down. This whole process of capping this Elite?: 1 hour 30 mins. Times I died?: 8 Times I wanted to smash my computer?: 5 Curse words I uttered that day?:1,436 Experience of Capping Mark of Protection?:NOT Priceless .....would have had a more enjoyable time pulling my eyeballs slowing from thier sockets and stuffing the holes with salt. |
The Great Al
zelira
Originally Posted by The Great Al
if you are doing the southern shiverpeaks...make sure no one has DDF
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eudas
lg5000
Seef II
TheLordOfBlah
Originally Posted by eudas
Feast of Corruption was quite a difficult cap. I'd forgotten that one. I was W/N with henchies, and it was a PITA to get there, even leaving from Deldrimor War Camp. Very tedious. I wish I'd taken players, but how are you going to get 7 other players to go out in the middle of nowhere to help you cap a random elite when it's such a pain in the arse? Nope, it's henchies or guildies. With a PUG, you'd get 75% of the way there, then people would start ragequitting, leaving, or just get tired of it, and then the whole group's hosed, and it was all for nothing. Henchies are at least reliable and won't quit out.
eudas |
Avarre
Theos
Opeth11
Originally Posted by TheLordOfBlah
Maw spawns in other places you know. I think ones right outside droks. He's very fickle however.
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art_
Originally Posted by Thy Shadow Wolf
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
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Hidden in the Mist
ThunderStruck
Originally Posted by Carinae Dragonblood
Hello?!! You're capping FoC on a Mo/N and complaining that the build can't handle whats up there? It's NOT a required cap for you. It's a feather in your cap. Admittedly, it's a difficult cap, even for a N/Mo, but definately attainable with hench.
I capped 13 Monk elites yesterday, and when I started I was dreading it. But, I got in a rythym and rolled boss after boss. (MM's hate monk bosses BTW) I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs. Neither will be 'hard' but they will take some time. If nothing else, just leave FoC for another day when real people can help you. EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard. |
Carinae
Originally Posted by Carinae Dragonblood
I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs.
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LordMahal
Drax Daruk
remmeh
Originally Posted by Carinae Dragonblood
EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard.
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Evilsod
Originally Posted by art_
Tell me about it. I still haven't managed to get Restore Condition on my monk =(
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The Lich Ranger