I know capping skills in Prophecies was rough...

Thy Shadow Wolf

Frost Gate Guardian

Join Date: Apr 2005

Erie, PA

N/

But A-Net, do you need to have 2 of the same bosses spawn just so you can get the cap?



Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

As a certified Skill Hunter, capping skills in ch1 wasn't that bad, except in the Ring of Fire missions. Those were long and annoying to cap in.

I did kinda get tired of capping only in the Southern Shiverpeaks and Ring of Fire island chain. There's only a handful of skills in the Crystal Desert to cap, and you can tag them all in Thirsty River. I understand why elites weren't more spread out over the continent, but I still almost wish they had been, just for more change in scenery... Heck, stick an Elite on Roscale (Majesty's Rest), and give him a reason to exist again...

Personally, I came to dislike capping in missions; I prefer the freedom of capping in non-mission zones. The ability to die and not have to start over is a good reason.

In the end, though, I think Mineral Springs became one of my favorite zones. Avicara FTW.

I didn't mind random spawns -- after enough skill capping, you just know where all the boss spawn spots are and the process becomes quick.

eudas

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

capping in the southern shiverpeaks was awful. its so easy in chapter 2, especially the area south of eternal grove

Desbreko

Desbreko

Lion's Arch Merchant

Join Date: Oct 2005

California

Fifteen Over Fifty [Rare]

Double the chance for a green illusion magic cane! Zomg yes. (I actually got one while capping from that boss--er, bosses--yesterday.)

But yes, I'm also loving the static positions for boss spawns in Factions. Having to fight through zones multiple times just to get the right boss to spawn was a pain.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Thy Shadow Wolf
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
You too huh... almost as annoying as Ether Prodigy was. Even fighting through Mineral Springs to find your boss wasn't that annoying. And of course, zomg illusion canes ftw!

megalomaniac_mutant

megalomaniac_mutant

Lion's Arch Merchant

Join Date: Dec 2005

End of the Universe

My guild name not know you must.

They fixed that bug, didnt they?

Thy Shadow Wolf

Frost Gate Guardian

Join Date: Apr 2005

Erie, PA

N/

Quote:
Originally Posted by megalomaniac_mutant
They fixed that bug, didnt they?
Nope, not unless it was fixed since about 10:30 EST today.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

ARgh!! I am so sick of Mineral Springs and all of Southern Shiverpeaks. Static bosses make it easier to cap but isn't the point of capping an Elite the challenge of getting to and/or finding the bosses you need? I dunno. After working on Skill Trainer title I am beginning to like the statics more and more

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

I love Mineral Springs. Avicara kicking the shit out of any other mob that dares come into their territory. That rules! I hate seeing mobs that just walk up to each other, say "Mornin', Frank." and walk away, when in a natural setting they'd probably attack each other, or at least hiss, shoot off a couple of shots, and run away from each other.

eudas

Master Fuhon

Master Fuhon

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by eudas
I prefer the freedom of capping in non-mission zones. The ability to die and not have to start over is a good reason.
There needs to be another reason to go in the zone in the first place, like if it involves traveling to the next mission or completing a quest (with a good reward). Just the other day I took a Mo/N to cap Feast of Corruption (I was really mapping the whole droks run for cartographer). It's just one of those places that theres almost no chance of finding someone else going your way, so I had to hench it.

Absolutely unbearable spawns in Dreadnaughts, one being a massive group with several ice golems, rangers, carvers, heretics, and 3 dolyak masters. The henchies were snared with Crippling Anguish/Deep Freeze before getting the massive degen from Melandrus/Conjure Phantasm degen on them making it almost impossible to separate the group. After about 30 minutes of backtracking, I finally got the Dolyaks to separate and took down this group.

Next group was 4 Dolyak Masters/3 Heretics. That means Mark of Protection cast every time someone dropped down to near death. Not to mention Dolyak's use Life Attunement to make orisons heal about half of their bar. I managed to drop this group in another 30 minutes, partly because I couldn't run past. The next group was some wierd 2 ranger/6 axe warrior combination that would have merged with the 4 dolyaks just to get by. Don't even get me started fighting the Frost Worms/Herders/Giants/Shadows who knock you down every five seconds.

These types of things aren't fair to make people have to hench. The freedom to die multiple times doesn't help because its the inability of the build to kill anything that hurts. It's a matter of both your primary and secondary classes leaving you ineffective to deal with what you are facing so you can cap a skill, and you are limited by what you can take to these places. Prophecies henches were very ineffective against caster groups. I would take "ANY" pickup group in this situation, and I don't mind redoing missions over and over again with random people hoping for the right spawn compared to this.

So like I said, put the skill capping in places where I can at least expect real people to go every once in a while.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I <3 static spawns. I don't even care if it's a little harder to get there or beat them.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Double the chance for greens is always appreciated, too bad they dont drop

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

I blazed through and capped all 180 skills in about one week. None of it was really that hard, and I never saw a double spawn. Some of the elite skill sites are totally wrong. Saying skills are only in missions, when they're in explorable areas in Cantha. :P

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Master Fuhon
These types of things aren't fair to make people have to hench. The freedom to die multiple times doesn't help because its the inability of the build to kill anything that hurts. It's a matter of both your primary and secondary classes leaving you ineffective to deal with what you are facing so you can cap a skill, and you are limited by what you can take to these places.
Hello?!! You're capping FoC on a Mo/N and complaining that the build can't handle whats up there? It's NOT a required cap for you. It's a feather in your cap. Admittedly, it's a difficult cap, even for a N/Mo, but definately attainable with hench.

I capped 13 Monk elites yesterday, and when I started I was dreading it. But, I got in a rythym and rolled boss after boss. (MM's hate monk bosses BTW)

I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs. Neither will be 'hard' but they will take some time.

If nothing else, just leave FoC for another day when real people can help you.

EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
I hate seeing mobs that just walk up to each other, say "Mornin', Frank." and walk away, when in a natural setting they'd probably attack each other, or at least hiss, shoot off a couple of shots, and run away from each other.
LOL Reminds me of the old Bug Bunny cartoons with the Sheep Dog and the Coyote...I guess that shows my age a bit


Quote:
Absolutely unbearable spawns in Dreadnaughts, one being a massive group with several ice golems, rangers, carvers, heretics, and 3 dolyak masters. The henchies were snared with Crippling Anguish/Deep Freeze before getting the massive degen from Melandrus/Conjure Phantasm degen on them making it almost impossible to separate the group. After about 30 minutes of backtracking, I finally got the Dolyaks to separate and took down this group.

Next group was 4 Dolyak Masters/3 Heretics. That means Mark of Protection cast every time someone dropped down to near death. Not to mention Dolyak's use Life Attunement to make orisons heal about half of their bar. I managed to drop this group in another 30 minutes, partly because I couldn't run past.
OMG I hit these exact same groups with me Hench team. 4 monks healing every bit of damage I could dish out, henchs dropping like flies, henchs rushing in and aggroing EVERY monster in that little hollow, DP at 60%, me crying alone at my keyboard...

I decided to use a Candy Cane and try one more time. For some unknown reason, the Dolyaks came out of that hollow alone and I was able to draw them even further out and finally take them down.

This whole process of capping this Elite?: 1 hour 30 mins.
Times I died?: 8
Times I wanted to smash my computer?: 5
Curse words I uttered that day?:1,436
Experience of Capping Mark of Protection?:NOT Priceless

.....would have had a more enjoyable time pulling my eyeballs slowing from thier sockets and stuffing the holes with salt.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by Tarun
I blazed through and capped all 180 skills in about one week. None of it was really that hard, and I never saw a double spawn. Some of the elite skill sites are totally wrong. Saying skills are only in missions, when they're in explorable areas in Cantha. :P
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.

plus, guildwiki.org ftw.

eudas

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

Quote:
Originally Posted by eudas
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.

plus, guildwiki.org ftw.

eudas
there are 180 elites.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by eudas
there's not even 180 elite skills in the game right now, is there? on average, around 15 elites per class, that's 90 in ch1 (15*6), another 30 in ch2 from the 2 new classes (15*2), plus 2-3 new elites for the original 6 (figure, around 12-18, avg 15), so 90+30+15 = 135.

plus, guildwiki.org ftw.

eudas
There is exactly 180 elite skills in the game atm, there was 10 new elites for each core class in Factions. Your equation should be roughly 90+30+60=180.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Feast of Corruption was quite a difficult cap. I'd forgotten that one. I was W/N with henchies, and it was a PITA to get there, even leaving from Deldrimor War Camp. Very tedious. I wish I'd taken players, but how are you going to get 7 other players to go out in the middle of nowhere to help you cap a random elite when it's such a pain in the arse? Nope, it's henchies or guildies. With a PUG, you'd get 75% of the way there, then people would start ragequitting, leaving, or just get tired of it, and then the whole group's hosed, and it was all for nothing. Henchies are at least reliable and won't quit out.

eudas

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by Shadowspawn X
There is exactly 180 elite skills in the game atm, there was 10 new elites for each core class in Factions. Your equation should be roughly 90+30+60=180.
Ah, well, good to know!
Thanks for the info.
Maybe I should have checked guildwiki.org more thoroughly for the info FTW. :P

Stil, it almost makes me want to cry. Capping all the ch1 elites took about a month of dedicated effort... now to start the task all over again... :P

eudas

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

who fights there way to dreadnoughts when capping FoC? 6 hench me and some guy i paid 2 plat to run me out there and map out FTW!!!!!!

BowLad21

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by beanerman_99
LOL Reminds me of the old Bug Bunny cartoons with the Sheep Dog and the Coyote...I guess that shows my age a bit




OMG I hit these exact same groups with me Hench team. 4 monks healing every bit of damage I could dish out, henchs dropping like flies, henchs rushing in and aggroing EVERY monster in that little hollow, DP at 60%, me crying alone at my keyboard...

I decided to use a Candy Cane and try one more time. For some unknown reason, the Dolyaks came out of that hollow alone and I was able to draw them even further out and finally take them down.

This whole process of capping this Elite?: 1 hour 30 mins.
Times I died?: 8
Times I wanted to smash my computer?: 5
Curse words I uttered that day?:1,436
Experience of Capping Mark of Protection?:NOT Priceless

.....would have had a more enjoyable time pulling my eyeballs slowing from thier sockets and stuffing the holes with salt.
There are much easier areas to cap MoP...like the desert for example, or one of the southern shiverpeak missions.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

if you are doing the southern shiverpeaks...make sure no one has DDF

zelira

Elite Guru

Join Date: Jan 2006

Me/

Quote:
Originally Posted by The Great Al
if you are doing the southern shiverpeaks...make sure no one has DDF
Am I the only one that think capping Mineral Springs is easier with DDF quest?

Titans and avicara fight each other and titans always win.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

capping mineral springs is more or less equal difficulty with DDF active or not active, the titans make things slightly more difficult, but that's balanced out by the fact that the titans and avicara fight.

and no, the titans don't always win...

eudas

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Mineral Springs is my least favourite spot for skill caps. I don't like avicaras AT ALL!

FoC capping wouldn't have been so bad, if I hadn't decided that I was going to use IW to get up there.. with henchies... switched build, tried again, and got through with a lot less deaths all around.

As for the double bosses in Factions, that's great.. but.. seeing as they do double damage, could they at least make it so I can pull only one of the two bosses? I enjoy capping from single bosses more than double bosses. I'm ok with the ele boss and monk boss combo from abaddon's mouth.. just not the same class boss twice.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

You can pull only one of the two, I did it yesterday. Full load of henchies meant no greens though.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by eudas
Feast of Corruption was quite a difficult cap. I'd forgotten that one. I was W/N with henchies, and it was a PITA to get there, even leaving from Deldrimor War Camp. Very tedious. I wish I'd taken players, but how are you going to get 7 other players to go out in the middle of nowhere to help you cap a random elite when it's such a pain in the arse? Nope, it's henchies or guildies. With a PUG, you'd get 75% of the way there, then people would start ragequitting, leaving, or just get tired of it, and then the whole group's hosed, and it was all for nothing. Henchies are at least reliable and won't quit out.

eudas
Maw spawns in other places you know. I think ones right outside droks. He's very fickle however.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I capped FoC as Me/N before SF... fought all the way from rankor, ended at 60% dp (hench die in 2 hits from maw or so) and finally killed him with backfire/shatter hex spam. Not really fun

Dryder/Rof Windrider caps were second worst.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

I simply marched up Snake's Dance, saved a few dwarves, and beat up Maw with his own... I took his skills > Echo + Thievery for a skill-less Maw.

The worst was easily the Windriders and the spider in RoF. They just didn't like spawning EVER. If I went as an me/ele, the monk and mesmer would spawn. If I went as a me/mo the ele and mesmer would spawn. Went I went Me/R the boss didn't spawn... that mission must really hate me.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Quote:
Originally Posted by TheLordOfBlah
Maw spawns in other places you know. I think ones right outside droks. He's very fickle however.
Outside of Deldrimore War Camp. I have never seen him spawn outside Droknars.

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Thy Shadow Wolf
Seriously though, I love how the new bosses have static spawns. It is most definitely for the win! (No more running through RoF 20 times to that windrider spawn for shield of deflection x.x)
Tell me about it. I still haven't managed to get Restore Condition on my monk =(

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

The worst elite skills to capture has to be those in Ring of Fire and Abaddon's Mouth.

ThunderStruck

Krytan Explorer

Join Date: Feb 2006

The Arctic Marauders [TAM]

Quote:
Originally Posted by Carinae Dragonblood
Hello?!! You're capping FoC on a Mo/N and complaining that the build can't handle whats up there? It's NOT a required cap for you. It's a feather in your cap. Admittedly, it's a difficult cap, even for a N/Mo, but definately attainable with hench.

I capped 13 Monk elites yesterday, and when I started I was dreading it. But, I got in a rythym and rolled boss after boss. (MM's hate monk bosses BTW)

I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs. Neither will be 'hard' but they will take some time.

If nothing else, just leave FoC for another day when real people can help you.

EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard.
GOD I hated Mungri! It took me and henchies literally 15 of stalemate fighting to beat him. I basically just ran them all out of energy, and slowly beat them! No deaths, however!

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Carinae Dragonblood
I still have to cap Restore Condition which is wayyyyyy in the back of Abbadon's and Shield of Deflection deep in Mineral Springs.
Got them both! Full unlocks for necro, monk and ele now.

Stupid Dryder boss didn't spawn at all the first time, so I had to do Abbadon's twice.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

At least 1 boss per class should spawn, always, in a mission. This random spawn in a mission thing gets old. I mean, they can move around, but they should always be there. Like iron mines. I think, there is at least 1 boss for each class there, and yes they move around a bit. But they are always there. I hated capping in those last 3 prophecy missions. Never knew if the boss was coming or not. Mineral is fun, and even more fun with DDF on. I love to watch Avicara bosses take on a wave of titans. And yes, sometimes the avicara do win.

Drax Daruk

Ascalonian Squire

Join Date: Sep 2005

Slightly off topic...

Whats the Expert Skill Hunter number?

Guru says its 180 to get maxed out skill hunter, but this other site says its... 225? Idk they said you cant get it till the next chapter release. Is this true?

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Carinae Dragonblood
EDIT: Oh, and Mungri Magicbox is the toughest monk boss for me to kill, by farrrr. I had to withdraw three times before I got him. It's the Gardner with him that makes it so hard.
OH DEAR GOD... him, the gardner, and 2 dredge assassins completely wiped my monk + 7 hench party i don't know how many times. I ended up killing him with a bar full of diversion, backfire, WW, shatter enchant... on my Mo/Me

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by art_
Tell me about it. I still haven't managed to get Restore Condition on my monk =(
Huh, RC is easy to cap Its not as if killing Dark Flame Dyders is a challenge with 8 players... even henchman aren't that useless.

What do you mean capping in Hells or Abaddons was annoying because you didn't know if the boss was coming? Its the easiest sodding place of the lot in terms of missions. All the bosses will appear sooner or later, none of them in particularly hard places (except maybe the odd Dryder who decides not to spawn).

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

I always take henchies to skill cap, there loyal and wont leave after they get their cap ;p