Looks like Anet had been working on closing the gap between hardcore and casual players.
My experience is...
First it was in Elona Reach: The first 3 farm runs of of the day get lots of drops. But get almost no drop after the 5th run
Now it's UW: Everyday, I get 1 ecto in UW on first run of the day. 2nd and 3rd runs get no ecto. The odd thing is that I ALWAYS get 1 ecto on the first run of the day.
And so...farm for 1 hour everyday and you pretty much get about the 50%loot as hardcore players.
6/15 Update: It seems like there's a nerf in UW after the patch, I got 3 runs and not a single ecto droped. As I stated above, I used to always getting an ecto on my first run of the day...but not today...
Working Theory: Drop Rate drops over time
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Just take a look at green drops, when Sorrows Furnace was released, me and some mates decided to explore the area. The first boss we killed dropped an item (the un-nerfed Rockmolder BTW). then very rapidly the drops started getting rarer and rarer. Same thing with Kepkhet, I went out with some people and killed her 1h after update, she directly dropped a staff for me. Later, I killed her many times and none of the peopel I played with got any green. As Avarre said there is some mythic anti-farm code behind it.
W
I agree with Avarre that there is antifarm code. When I had started playing I always noticed if you were in the same area for different quests the drops were simply not as good (*cough* Ascalon and Kaineng *cough*).
When a quest spanned multiple areas the drops usually were better.
It definitely has something to do with zoning and time spent in an area.
When a quest spanned multiple areas the drops usually were better.
It definitely has something to do with zoning and time spent in an area.
Well, there has always been speculation and hype concerning drop mechanics ... and no real info from ANet other than that handy pop-up box that appears if you farm an area repeatedly ...
TBH: I doubt Anet will ever tell us how the drop system works, as it could lead to exploitation and abuse ... even if it's designed to prevent it
just my two cents
TBH: I doubt Anet will ever tell us how the drop system works, as it could lead to exploitation and abuse ... even if it's designed to prevent it

just my two cents
W
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Quote:
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Originally Posted by Mournblade
I just think some people have better luck than others. Why would ANet give us a popup warning us about overfarming in some situations, but then secretly nerf drops in other situations? That doesn't make sense to me.
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Quote:
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Originally Posted by Avarre
Mythic antifarm code, many have made mention to it. Comes up in a tip; drops will begin to run out if you kill the same area too many times.
Unfortunately, megafarmers doing trolls etc will still pull in huge loot from white items sold to merchant. |
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
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and the other was the necs staff (cant remember the dudes name)... *sigh*
