[MERGED] In-game guild hierarchy/member categories in the guild list

stealthslicer

stealthslicer

Academy Page

Join Date: Dec 2006

Reign Of Shadows [RoS]

P/Mo

Quote:
Originally Posted by Sophitia Leafblade
Perhaps the ability to display your guild position as a Title too. Eg. Guild Leader of [DSG], or for a new custom one - Guild Champion of [DSG]

To be fair other than adding in the few new features for Halls, Anet hasnt really done much to expand on the Guild side of Guild Wars.
The titles thing could be a bit complicated. If they decide not to expand the guild rank idea they could possibly do somthing like a title for leader and officer. Perhaps they could put an "L" or an "O" befor the tag to tell people that you are a leader or officer.

I do agree that Anet hasnt done much about the guild side of Guild Wars, bearing in mind that the name of the game is Guild Wars.

Mercyful Fate

Mercyful Fate

Ascalonian Squire

Join Date: Oct 2005

South Carolina

The Vanguard of Asylum [ASY]

W/

/signed

I'm very fond of the idea of being able to customize multiple tiers to add on to the current 3 tier hierarchy that is in place at this time. Whether or not we can customize is secondary, as we are using the forum for a larger tiered hierarchy.

I would like to see ArenaNet either go all in on improving the Guild roster and permissions or leave it be for now. I'd like to allow some non-Officers to recruit, but not kick.

I also would like to be able to tag people as PvE only, or PvP willing (since I have a PvE guild that does only HA and AB).

It has been brought up that the [W/A] or [N/Me], etc. show next to members online to designate what class they are currently playing. Seeing that added would be nice as well. But it could be expanded on to allow a screen for a summary of a guild member's account, showing all characters they have (possibly a check box must be checked by the player to show the character on the summary). It could show the character, class and secondary, level, location the character last left it in, etc.

There are numerous potential upgrades that could be done to the Guild features. I'd like to see it addressed, but I think it should be handled as I stated above in an "all or nothing" manner. Naturally there will be tweaks, but should ArenaNet address it, like always it's not as high a priority - this has been proven merely by how long we've been using the current system. But it would be a delightful upgrade and surprise to many of us who value what organization ArenaNet can help provide in game, since even some of the most devoted players hate going to forums.

-MF

Ilithis Mithilander

Ilithis Mithilander

Academy Page

Join Date: Jul 2006

Testing Eternity

E/

/signed - if only one or two more guild titles were added.

/notsigned - if more than two are because then it does seem like there would be competition to get to the top when a guild is supposed to work together.

Crushedskulls11

Crushedskulls11

Ascalonian Squire

Join Date: Jun 2006

Oregon

R/

/signed

Good idea either way most good guilds do this outside the game but it would be nice also for members. Especialy considering im part of a guild thats 500+ members lol. LaZy Nation FTW!

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Quote:
Originally Posted by Evilsod
/signed for more inguild positions

/notsigned for methods of punishment
/absolutelynothingmoretoadd

Lord Azhren

Lord Azhren

Academy Page

Join Date: Jan 2007

Cincinnati, OH

Wielders of the Black Flame

N/E

I think this is a great idea. There are so many guilds who run differently than the standard format. There are guilds where everyone is an officer, there are guilds where some officers are allowed to invite, some aren't. So why not have customizable options?

/signed

kimahri

kimahri

Lion's Arch Merchant

Join Date: Sep 2005

Defenders of the Blackblade [DotB]

E/

/signed
Definetly, this would be a great improvement.

Innoccence

Innoccence

Academy Page

Join Date: Feb 2007

Georgia, United States

The Lords Of Chaos [LoC]

Ah what the Hell?

/Signed - Guild Positions/Options
/Not Signed - Ways Of Punishment

I do not agree witht he ability to ban people from the Guild Chat and Guild Hall, for what would be the point of having either of those if they could be tuned off so easily like that? It is unfair for some people to lose the privelages of the other members. Why not just "Punish" them by kicking them out of the Guild.

Anyways that'll all my ranting for today.
~Innoccence

0phelia

Ascalonian Squire

Join Date: Apr 2007

W/

/signed

leader, officers and "the rest" is not enough

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

/signed

looks good to me

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

/signed

The game is called GUILD Wars...and I don't think there's enough focus on the Guild aspect at the moment

Ama Seraphim

Ama Seraphim

Academy Page

Join Date: Apr 2007

War Torn [Torn] - Guild Leader

D/R

/signed
but honestly from the looks at all of these posts Anet doesn't seem to care too much about the Guild aspect of the game

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed - would be an excellent addition.

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

/signed, why not?

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

/Signed
For Guild hierarchy. It gives depth and life into this important part of the game.

/Not Signed
For forms of punishment. Just kick or demote the player, the same as it is now.

Don't give any ideas to control freaks, over-zealous members, inexperienced leaders or anyone with a grudge. That can easily sink any organization, let alone a virtual guild of players. It takes the joy of playing right out of everyone involved in the punishment process.

Mortius Madius

Ascalonian Squire

Join Date: Aug 2006

Spectre of Remorse

N/Mo

I agree with having more OPTIONS. I disagree with allowing PUNISHMENTS, because you know there are going to be alot of jerks out there that will go on power trips.

I am however, all for choice and options. I think maybe the Guild Leader should be able to set permissions. But with limits. Like giving certain officers permission to do Guild v Guild Missions, and denying that option to others. Of course, with the current system, if you are a GL and have an officer that throws together half baked GvG teams with no consideration to the Guild Rank or winning or losing, you have the option of just demoting or kicking them.

There was rumor that if the GL is inactive for a period of time, then an officer who at one time had been designated GL would automatically 'flip'. Allowing the guild to continue onward without waiting for the GL to eventually 'show up'. Is that true? If not, can we install it? Instead of doing it THAT way, there should be more direct methods of doing it. Like, Designate as Successor - so if you are inactive for more than a month, it will automatically demote Guild Leader to Officer and promote the Successor to Guild Leader. If no Successor was designated, then the most senior officer (with the oldest promoted date) would be promoted by default.

Other than that I don't see a need for PvE Officers or PvP Officers. All Officers should be equal, albeit with Senority. As to different levels of designation based on 'time in guild' - just as with Members, all should be equal. If you want to move up, gun for promotion. Seeing your name under 'Senior Members' as opposed to just 'Members' might seem like a cool idea to some people, but for most it won't mean anything at all and won't do a thing to limit guild hopping.

It's just FLUFF then, and I don't oppose or support it.

Conman1

Pre-Searing Cadet

Join Date: Jul 2007

erotic angels

N/Mo

My personal concept of this would be to have more ranks in a guild. With more ranks there could be a passive way of restraining some members.


For example, you could promote someone to a new rank, say captain. He could only invite people.

Then when you think they did good with that, you could promote them to general, and have more options for them to contribute to your guild. With this improved ranking system with more ranks, someone could easily see if a guild member can handle these responsibilites.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

/signed

Customisable ranks would also allow guilds to have more unique caracteristics.

Alex The Noble

Alex The Noble

Academy Page

Join Date: Apr 2006

Red Lightning Brigade [RLB]

A/Mo

/Signed

Definatly needed but more needed in Guild Wars 2 as the game will be going persistant, and maybe with world pvp youll need commanders and warmarshals ect.

anyway ive been wanting this for ages. Plus the priverlidge thing would allow those certain epriverlidged players to add players but not kick them. If you were an active guild leader you may allow yourself to be the only one to kick stoping awful member kickers from kicking you.

I want to the Wandering Ranger rank...i dont say much in my guild...i help pick out weedy players, and then smoke all my competitors in battle...but mostly i wander through towns being a carebear...thats why im a Wandering Ranger.

Conman1

Pre-Searing Cadet

Join Date: Jul 2007

erotic angels

N/Mo

Ya, part of the reason i want to have these customizable ranks is because i used to be leader of an OK guild. There was this one guy who i promoted to officer and then later on he just kicked everyone out.

Xtc Blade

Pre-Searing Cadet

Join Date: Sep 2007

XTC

W/Mo

I have been thinking about this idea for awhile now.

With the Guild Hierarchy, I am hoping that this minor addition could allow the guild to be managed more easilier and allow more dimensions to the guild.

This is simple.

Give the Leader of the guild the ability to make up to 15 other positions to form a Guild Hierarchy and to define the level of authority of each position. In addition, the leader could custom make his Guild Hierarchy maybe only using 2 or 3 additional Guild Hierarchy positions & have the ability to name the postions what they wanted with no title having to be the same as the other. Titles could be as simple as Recruitment officier to Warlord of the Realm.

I believe this addition could make guildwars a more dynamic game and make a guild a little more mangable for a guild leader, as well as make the dynamics of the guild more interesting. It would take the boring positions only of member, officier, & leader and liven it up a little but still be simple. This would allow better management of guilds, give members more to strive for within a guild, and allow for more indepth hierarchy.

I wanted to add to this, that this could be placed as a add-on thru the Guild Lord in the Guild Hall, with a cost for the upgrade. This makes it an option for the guild to have and not a mandatory one. This allows the larger guilds especailly guilds within an alliance to have more management, and all the reasons I have already stated beforehand.

****************************************
Guild Hierarchy:
(Example #1)

1 Leader

2 Co-Leaders - authority to demote anyone under them & make Officiers, Lieutenants, Captains, & Generals. Remove & Recruit members.

3 Generals - authority to demote anyone under them & make Officiers, Lieutenants, & Captains. Remove & Recruit members.

4 Captains - authority to demote anyone under them & make Officiers & Lieutenants. Remove & Recruit members.

5 Lieutenants - authority to demote anyone under them & make Officiers. Remove & Recruit members.

Officiers - authority to Remove members & Recruit members.

****************************************
Guild Hierarchy:
(Example #2)

1 Leader

3 Warlords - authority to demote anyone under them & make Officiers. Remove & Recruit members.

Officiers - authority to Remove members & Recruit members.


Thank you beforehand for your time & any consideration that you may give to my suggestion.


~ Xtc Blade

R A N D O M

Frost Gate Guardian

Join Date: May 2007

cause we are crazy (cwc)

E/

Quote:
Originally Posted by Innoccence
Ah what the Hell?

/Signed - Guild Positions/Options
/Not Signed - Ways Of Punishment

I do not agree witht he ability to ban people from the Guild Chat and Guild Hall, for what would be the point of having either of those if they could be tuned off so easily like that? It is unfair for some people to lose the privelages of the other members. Why not just "Punish" them by kicking them out of the Guild.

Anyways that'll all my ranting for today.
~Innoccence
what he said

Leaderfreak

Ascalonian Squire

Join Date: Sep 2007

Palladin Warriors

N/Me

First off /signed

It would b good for punishment for player who things there shouldn't not just a simple kick. You could have somthing like

Leader- in charge of all
Warlord- in can organize (like General) of gvg, promotes ppl to general
General- can orgaize a gvg
(can't think a name)- in charge of things for the alliance
(can't think of name)- someone who deals with the hall
Members- can ab, gvg, if one is started, talk on guild and alliance(like now)
(can't think of a good name, but there for punishment)- can only ab, and talk on guild, no alliance chat

If sum one said sumthing almost exactly the same i agree with you

The Lurch

The Lurch

Frost Gate Guardian

Join Date: Mar 2007

In the darkest depths of your mind.

Guilds are for yuppies.

A/

/signed. this really needs to be done.

Hey, has anyone sent an email to Anet about this thread? We should. We should say:
"HEY! We were proactive and went to the forums first with this idea, got a bunch of sigs, WE WANT THIS! Implement it, please?" Combine this with a link to the forum.

Something like that. I'll be glad to if nobody else volunteers.

/signed

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

yep, editable, or expandle guild titles would be nice... i've kinda been trying for this since guildwars beta =(...

Titanium

Titanium

Ascalonian Squire

Join Date: Sep 2007

Australia

Kindred Spirits (KiN)

W/

totally agree, also an addition would be the ability to set members, officers to only recruit and not kick, thus giving you the broader recruiting field and alliviating the fear of your whole guild being kicked by an "unscrupulous" grudge bearer : ( !!!

/signed

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

This would be pretty cool.

count_vidal

Pre-Searing Cadet

Join Date: May 2007

De Holy Roman Empire [ROME]

W/D

/signed

I would love this

Azael Durge

Academy Page

Join Date: Sep 2007

MIST

N/

/Signed

Guild leaders should have more power and control within their guild hall as well, and alot more customization.

Torino Cowell

Academy Page

Join Date: Jun 2007

the middle of nowhere

The X Viles [ TXV]

R/

/signed

nice idea, considering guild wars is called " guild" wars i wanna know why it has the worst guild system :P

unfortunately i can't see this happening until .. yup you guessed it .. GW2!

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/signed
looks nice and hopefulyl an improvement, altho i woudl be caustious about making too many ranks, as if you've been in a guild for a month and your at rank3/10 you may get fed up.

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

/signed

If it works in other games, why not GUILD Wars. With so much emphasis on GUILDS in this game, one must wonder why there isn't more to it.

It works in RO, it'll work in Guild Wars... and trust me, there are alot more immature people on RO and it sitll works.

Thromiel

Ascalonian Squire

Join Date: Mar 2007

[LaZy]

R/Mo

/signed

It needs to be done, it helps with the organization of the guild. My guild has General Managers and Senior officers who have more Power than regular officers but they only have that power on our website and in authority, it would be nice if they could actually do more than a regular officer.