This is the eternal journey of the chivalrous and the moral. We wander the planes of virtual exsistance looking for a bastion stronger then the last in an attempt to hold out against the equally mobile forces of grief and anguish.
Translation:
The decent players of games tend to come to a game first and play to the best of their ability. Shortly thereafter however, the enemy finds the most effective ways to be intolerable. Ignoring the problem doesn't work, it never has and never will.
So the decent players talk to their buddies and search around. Then when the next big game opens up, they move on to greener pastures and do their best to enjoy themselves before the minions of immaturity follow.
Descriptions such as "Little Kids" and "Hormonal Teenagers" are only spewed by the ignorant. I have found, from experience, that the real spawning grounds for these people are FPS. I'm not saying ALL FPS players are this way, but the sociological structure there is based on pure competition, therefore, the majority of FPS players have real attitude issues that they carry over to other games.
K

i dont recall that