Help Need Builds For Monk HA

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

Help Need Builds For Monk HA I Need Some Builds / SKill Bar Suggestions

For
WoH Monk
Infuse Monk
Boon Prot
Active Prot
RC Monk
ect Please

Electric Death

Electric Death

Frost Gate Guardian

Join Date: Feb 2006

Ireland

[LS]

Mo/Me

ok for RC/prot:
RC
Guardian
Rof
Prot Spirit
Aegis
Inspired hex
Holy Veil
Channeling
16 prot/ 11 divine/8inspiration

For Woh:
Woh
Orison
Dwaynas kiss
healing seed
heal party
inspired hex
holy veil
channeling
16 healing/11 divine/8 inspiration

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

i like JR's build




Word Monk
Monk/Mesmer

Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3

- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic)

Rebirther

Rebirther

Lion's Arch Merchant

Join Date: Aug 2005

England, UK

Clan Dethryche

Mo/Me

Quote:
Originally Posted by holden
i like JR's build




Word Monk
Monk/Mesmer

Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3

- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic) i dont like the idea of this for a woh/hp in HA. the poster above you got it spot on, as for runes.
Honestly its not worth taking a superior rune in there, for +1 its not worth the -40hp.

id go with major runes instead, -35hp is acceptable. if you do take a sup rune. id advise you have at least 485hp.
I get worried if my partner monks have 455hp.


Active prot and Rc prot are the same thing, for boon prot check out maxie's guide. tis very good.


EDIT: Actually that build that i just quoted , don't use that in HA. digging into too many attributes, reduces your effectiveness as your primary role. which should be as a woh healer.

Aun

Aun

Banned

Join Date: Oct 2006

Sweden

Its Gi [Joe]

N/

I dont really understand what Holy veil is good for in pvp

moko

moko

??uo??o??

Join Date: May 2006

its an actual hex removal, whereas inspired/revealed are more for e management rather than removing hexes. ;p and its a nice one at that

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Quote:
Originally Posted by Aun
I dont really understand what Holy veil is good for in pvp HV serves as both a reactive hex removal (cast it and immediately remove it) and as a preemptive defense against hexes (cast for the fight, then remove as soon as you get a nasty hex). With lost cost, cast time, and recharge, it's a great option for anyone that needs more hex defense.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

these are the monk

RC:
15 prot
11 Divine
10 Inspiration

RC
RoF
Guardian
Prot Spirit
Aegis
Holy Veil
Inspired Hex
Chanelling

WoH
15 Healing
11 Divine
10 Inspiration

WoH
Orison
Dwaynas
Seed
Heal Party
Holy Veil
Inspired Hex
Chanelling

Infuse
15 Healing
11 Divine
10 Inspiration

SB
Orison/Dwaynas
Healing Touch
Seed
Heal Party
Holy Veil
Inspired Hex
Chanelling

BoonProt (LOTS OF DIFFERENT ATTRIBUTES personal choice)
15 Divine
11 Prot
10 Inspiration

Divine Boon
RoF
Guardian
Prot Spirit
Inspired Hex
Energy Drain/MoR
Mend Condition

and either sig of deviotion, GoH etc...lots of other skills to use

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Superior runes are fine. Bring a hat and hp armor swaps for spike teams and DP. You should be getting +60 HP on your defensive swap anyway, so you'll have the same 515hp that warriors do, or 550 in hp armor.

MoR BP: rof, guardian, draw/mendc, ps, ihex, cop, boon, mor (15/11/10)
EDBP: rof, guardian, draw/mendc, ps, ihex, cop, boon, edrain (15/11/10)
Infuser: sb, infuse, touch, seed, kiss, ihex, channeling, blessed aura (16df/12/6)
Blight (/Me): blight, gift, rof, draw/mendc, ps/sbond, ihex, rhex/breaker/drain ench, pdrain (16/9/9/7)
Blight (/A): blight, gift, rof, draw/mend, ps/sbond, sod, return, dark escape (16/10/10/3)
WoH: woh, orison, kiss, seed, party, veil, ihex, channeling (16/10/9)
RC: RC, rof, guardian, ps, aegis, veil, ihex, channeling (16/10/9)

Notes:
- SB/Infuse is max divine, not healing
- BPs should hat swap for casting boon, don't leave the superior on.
- ihex can be replaced with drain ench in most builds.
- ps vs. bond: depends on team. between your monks you should have at least one copy of each.
- draw vs. mendc: draw is 1/2s faster, pulls all conditions rather than just one, and heals you instead of them. depends on team.

Edit: attribute error