Help Need Builds For Monk HA I Need Some Builds / SKill Bar Suggestions
For
WoH Monk
Infuse Monk
Boon Prot
Active Prot
RC Monk
ect Please
Help Need Builds For Monk HA
TheMadKingGeorge
Electric Death
ok for RC/prot:
RC
Guardian
Rof
Prot Spirit
Aegis
Inspired hex
Holy Veil
Channeling
16 prot/ 11 divine/8inspiration
For Woh:
Woh
Orison
Dwaynas kiss
healing seed
heal party
inspired hex
holy veil
channeling
16 healing/11 divine/8 inspiration
RC
Guardian
Rof
Prot Spirit
Aegis
Inspired hex
Holy Veil
Channeling
16 prot/ 11 divine/8inspiration
For Woh:
Woh
Orison
Dwaynas kiss
healing seed
heal party
inspired hex
holy veil
channeling
16 healing/11 divine/8 inspiration
holden
i like JR's build
Word Monk
Monk/Mesmer
Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3
- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic)
Word Monk
Monk/Mesmer
Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3
- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic)
Rebirther
Quote:
Originally Posted by holden
i like JR's build
Word Monk
Monk/Mesmer
Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3
- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic) i dont like the idea of this for a woh/hp in HA. the poster above you got it spot on, as for runes.
Honestly its not worth taking a superior rune in there, for +1 its not worth the -40hp.
id go with major runes instead, -35hp is acceptable. if you do take a sup rune. id advise you have at least 485hp.
I get worried if my partner monks have 455hp.
Active prot and Rc prot are the same thing, for boon prot check out maxie's guide. tis very good.
EDIT: Actually that build that i just quoted , don't use that in HA. digging into too many attributes, reduces your effectiveness as your primary role. which should be as a woh healer.
Word Monk
Monk/Mesmer
Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3
- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic) i dont like the idea of this for a woh/hp in HA. the poster above you got it spot on, as for runes.
Honestly its not worth taking a superior rune in there, for +1 its not worth the -40hp.
id go with major runes instead, -35hp is acceptable. if you do take a sup rune. id advise you have at least 485hp.
I get worried if my partner monks have 455hp.
Active prot and Rc prot are the same thing, for boon prot check out maxie's guide. tis very good.
EDIT: Actually that build that i just quoted , don't use that in HA. digging into too many attributes, reduces your effectiveness as your primary role. which should be as a woh healer.
Aun
I dont really understand what Holy veil is good for in pvp
moko
its an actual hex removal, whereas inspired/revealed are more for e management rather than removing hexes. ;p and its a nice one at that

Effigy
Quote:
Originally Posted by Aun
I dont really understand what Holy veil is good for in pvp
HV serves as both a reactive hex removal (cast it and immediately remove it) and as a preemptive defense against hexes (cast for the fight, then remove as soon as you get a nasty hex). With lost cost, cast time, and recharge, it's a great option for anyone that needs more hex defense.
Tingi
these are the monk
RC:
15 prot
11 Divine
10 Inspiration
RC
RoF
Guardian
Prot Spirit
Aegis
Holy Veil
Inspired Hex
Chanelling
WoH
15 Healing
11 Divine
10 Inspiration
WoH
Orison
Dwaynas
Seed
Heal Party
Holy Veil
Inspired Hex
Chanelling
Infuse
15 Healing
11 Divine
10 Inspiration
SB
Orison/Dwaynas
Healing Touch
Seed
Heal Party
Holy Veil
Inspired Hex
Chanelling
BoonProt (LOTS OF DIFFERENT ATTRIBUTES personal choice)
15 Divine
11 Prot
10 Inspiration
Divine Boon
RoF
Guardian
Prot Spirit
Inspired Hex
Energy Drain/MoR
Mend Condition
and either sig of deviotion, GoH etc...lots of other skills to use
RC:
15 prot
11 Divine
10 Inspiration
RC
RoF
Guardian
Prot Spirit
Aegis
Holy Veil
Inspired Hex
Chanelling
WoH
15 Healing
11 Divine
10 Inspiration
WoH
Orison
Dwaynas
Seed
Heal Party
Holy Veil
Inspired Hex
Chanelling
Infuse
15 Healing
11 Divine
10 Inspiration
SB
Orison/Dwaynas
Healing Touch
Seed
Heal Party
Holy Veil
Inspired Hex
Chanelling
BoonProt (LOTS OF DIFFERENT ATTRIBUTES personal choice)
15 Divine
11 Prot
10 Inspiration
Divine Boon
RoF
Guardian
Prot Spirit
Inspired Hex
Energy Drain/MoR
Mend Condition
and either sig of deviotion, GoH etc...lots of other skills to use
Rera
Superior runes are fine. Bring a hat and hp armor swaps for spike teams and DP. You should be getting +60 HP on your defensive swap anyway, so you'll have the same 515hp that warriors do, or 550 in hp armor.
MoR BP: rof, guardian, draw/mendc, ps, ihex, cop, boon, mor (15/11/10)
EDBP: rof, guardian, draw/mendc, ps, ihex, cop, boon, edrain (15/11/10)
Infuser: sb, infuse, touch, seed, kiss, ihex, channeling, blessed aura (16df/12/6)
Blight (/Me): blight, gift, rof, draw/mendc, ps/sbond, ihex, rhex/breaker/drain ench, pdrain (16/9/9/7)
Blight (/A): blight, gift, rof, draw/mend, ps/sbond, sod, return, dark escape (16/10/10/3)
WoH: woh, orison, kiss, seed, party, veil, ihex, channeling (16/10/9)
RC: RC, rof, guardian, ps, aegis, veil, ihex, channeling (16/10/9)
Notes:
- SB/Infuse is max divine, not healing
- BPs should hat swap for casting boon, don't leave the superior on.
- ihex can be replaced with drain ench in most builds.
- ps vs. bond: depends on team. between your monks you should have at least one copy of each.
- draw vs. mendc: draw is 1/2s faster, pulls all conditions rather than just one, and heals you instead of them. depends on team.
Edit: attribute error
MoR BP: rof, guardian, draw/mendc, ps, ihex, cop, boon, mor (15/11/10)
EDBP: rof, guardian, draw/mendc, ps, ihex, cop, boon, edrain (15/11/10)
Infuser: sb, infuse, touch, seed, kiss, ihex, channeling, blessed aura (16df/12/6)
Blight (/Me): blight, gift, rof, draw/mendc, ps/sbond, ihex, rhex/breaker/drain ench, pdrain (16/9/9/7)
Blight (/A): blight, gift, rof, draw/mend, ps/sbond, sod, return, dark escape (16/10/10/3)
WoH: woh, orison, kiss, seed, party, veil, ihex, channeling (16/10/9)
RC: RC, rof, guardian, ps, aegis, veil, ihex, channeling (16/10/9)
Notes:
- SB/Infuse is max divine, not healing
- BPs should hat swap for casting boon, don't leave the superior on.
- ihex can be replaced with drain ench in most builds.
- ps vs. bond: depends on team. between your monks you should have at least one copy of each.
- draw vs. mendc: draw is 1/2s faster, pulls all conditions rather than just one, and heals you instead of them. depends on team.
Edit: attribute error